Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 29.1
edited by Daniel Turner
on 2020/10/07 02:23
Change comment: changed "position" to "anomaly" as entering an anomaly will take you to another anomaly
To version 25.1
edited by Daniel Turner
on 2020/10/06 08:46
Change comment: Corrected spelling

Summary

Details

Page properties
Title
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1 -Systems, Sectors and Zones
1 +Systems, sectors and zones
Content
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2 2  This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page
3 3  {{/note}}
4 4  
5 -== Universe Structure ==
6 -
7 7  The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).
8 8  
9 -In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
7 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a position in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
10 10  
11 -====== With Split Vendetta DLC ======
9 +====== With Split Vendetta ======
12 12  
13 13  More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
14 14  
15 -== X4: Foundations Sector List ==
13 +== Sector list ==
16 16  
17 17  |=(((
18 18  Sector
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304 304  )))
305 305  |(% colspan="1" %)(% colspan="1" %)
306 306  (((
307 -Lasting Vengeance
305 +Lasting Vengence
308 308  )))|(% colspan="1" %)(% colspan="1" %)
309 309  (((
310 310  [[doc:Holy Order of the Pontifex]]
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653 653  None
654 654  )))
655 655  
656 -== Split Vendetta Sector List ==
654 +====== Sector List of Split Vendetta exclusive sectors ======
657 657  
658 -{{info icon="false"}}
659 -[[image:attach:Cabal of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC
660 -{{/info}}
661 -
662 662  |=(((
663 663  (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector
664 664  )))|=(((
Confluence.Code.ConfluencePageClass[0]
id
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1 -99386301
1 +99386089
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386301/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386089/Systems, sectors and zones