Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 29.1
edited by Daniel Turner
on 2020/10/07 02:23
on 2020/10/07 02:23
Change comment:
changed "position" to "anomaly" as entering an anomaly will take you to another anomaly
To version 24.1
edited by Daniel Turner
on 2020/10/06 08:45
on 2020/10/06 08:45
Change comment:
Added links to relevant faction pages
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... ... @@ -2,17 +2,15 @@ 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 - ==Universe Structure==5 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 6 6 7 - TheX-universe consistsof50 **Systems**,witheach **System**beingconstructedofup to 3 **Sectors**.Objects inSectors sitin **Zones**, whichcan be consideredtobethingswithinradarrange of anobject.Thelocationofsystems and sectors,howthey connect to eachother,aswellasthelocationof majorFactionsstationslikeshipyardsandtradestationsarethe sameinanygamestart(withtheexemptionofthe tutorials).7 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a position in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 8 8 9 - Intotal thereare 63 **sectors** linked bySuper Highways (between relatively-close sectorsin a system), Orbital Accelerators (betweenverydistant sectors in a system) or Jump Gates(between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.9 +====== With Split Vendetta ====== 10 10 11 -====== With Split Vendetta DLC ====== 12 - 13 13 More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 14 14 15 -== X4: FoundationsSectorList ==13 +== Sector list == 16 16 17 17 |=((( 18 18 Sector ... ... @@ -304,7 +304,7 @@ 304 304 ))) 305 305 |(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 -Lasting Venge ance305 +Lasting Vengence 308 308 )))|(% colspan="1" %)(% colspan="1" %) 309 309 ((( 310 310 [[doc:Holy Order of the Pontifex]] ... ... @@ -653,12 +653,8 @@ 653 653 None 654 654 ))) 655 655 656 -== Split Vendetta SectorList==654 +====== Sector List of Split Vendetta exclusive sectors ====== 657 657 658 -{{info icon="false"}} 659 -[[image:attach:Cabal of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 660 -{{/info}} 661 - 662 662 |=((( 663 663 (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector 664 664 )))|=(((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386 301/Systems,Sectors andZones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386086/Systems, sectors and zones