Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 28.1
edited by Daniel Turner
on 2020/10/07 02:21
Change comment: There is no comment for this version
To version 36.1
edited by Daniel Turner
on 2021/03/01 20:11
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -6,14 +6,22 @@
6 6  
7 7  The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).
8 8  
9 -In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a position in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
9 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
10 10  
11 11  ====== With Split Vendetta DLC ======
12 12  
13 13  More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
14 14  
15 +== X4:Foundations & Split Vendetta Universe Map ==
16 +
17 +[[image:attach:X4 Complete Universe Map-02.png]]
18 +
19 +Click to zoom in
20 +
15 15  == X4: Foundations Sector List ==
16 16  
23 +Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%);  - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3)
24 +
17 17  |=(((
18 18  Sector
19 19  )))|=(((
... ... @@ -100,7 +100,7 @@
100 100  [[doc:Holy Order of the Pontifex]]
101 101  )))|(% colspan="1" %)(% colspan="1" %)
102 102  (((
103 -None
111 +Hydrogen, Helium and Silicon
104 104  )))
105 105  |(% colspan="1" %)(% colspan="1" %)
106 106  (((
... ... @@ -230,7 +230,7 @@
230 230  [[doc:Teladi Company]]
231 231  )))|(% colspan="1" %)(% colspan="1" %)
232 232  (((
233 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Methane, Nividium, Ore and Silicon
241 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
234 234  )))
235 235  |(% colspan="1" %)(% colspan="1" %)
236 236  (((
... ... @@ -300,7 +300,7 @@
300 300  [[doc:Teladi Company]]
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon
311 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
304 304  )))
305 305  |(% colspan="1" %)(% colspan="1" %)
306 306  (((
... ... @@ -320,7 +320,7 @@
320 320  [[doc:Xenon]](% style="color: rgb(51,51,51);text-decoration: none;" %)
321 321  )))|(% colspan="1" %)(% colspan="1" %)
322 322  (((
323 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Methane, Nividium, Ore and Silicon
331 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
324 324  )))
325 325  |(% colspan="1" %)(% colspan="1" %)
326 326  (((
... ... @@ -380,7 +380,7 @@
380 380  [[doc:Argon Federation]]
381 381  )))|(% colspan="1" %)(% colspan="1" %)
382 382  (((
383 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Nividium, Ore and Silicon
391 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
384 384  )))
385 385  |(% colspan="1" %)(% colspan="1" %)
386 386  (((
... ... @@ -390,11 +390,11 @@
390 390  None
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon
401 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon
394 394  )))
395 395  |(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -Nopileos' Fortune IV
405 +Nopileos' Fortune VI
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  None
... ... @@ -480,7 +480,7 @@
480 480  [[doc:Xenon]](% style="color: rgb(51,51,51);text-decoration: none;" %)
481 481  )))|(% colspan="1" %)(% colspan="1" %)
482 482  (((
483 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon
491 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
484 484  )))
485 485  |(% colspan="1" %)(% colspan="1" %)
486 486  (((
... ... @@ -540,7 +540,7 @@
540 540  None
541 541  )))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Ice, Nividium and Ore
551 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium and Ore
544 544  )))
545 545  |(% colspan="1" %)(% colspan="1" %)
546 546  (((
... ... @@ -600,7 +600,7 @@
600 600  [[GodRealm of the Paranid>>doc:Godrealm of the Paranid]]
601 601  )))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
603 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon
611 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
604 604  )))
605 605  |(% colspan="1" %)(% colspan="1" %)
606 606  (((
... ... @@ -610,7 +610,7 @@
610 610  [[GodRealm of the Paranid>>doc:Godrealm of the Paranid]]
611 611  )))|(% colspan="1" %)(% colspan="1" %)
612 612  (((
613 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon
621 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, - Nividium, Ore and Silicon
614 614  )))
615 615  |(% colspan="1" %)(% colspan="1" %)
616 616  (((
... ... @@ -630,7 +630,7 @@
630 630  (% style="color: rgb(51,51,51);text-decoration: none;" %)None
631 631  )))|(% colspan="1" %)(% colspan="1" %)
632 632  (((
633 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon
641 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
634 634  )))
635 635  |(% colspan="1" %)(% colspan="1" %)
636 636  (((
... ... @@ -640,7 +640,7 @@
640 640  (% style="color: rgb(51,51,51);text-decoration: none;" %)None
641 641  )))|(% colspan="1" %)(% colspan="1" %)
642 642  (((
643 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon
651 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
644 644  )))
645 645  |(% colspan="1" %)(% colspan="1" %)
646 646  (((
... ... @@ -821,7 +821,7 @@
821 821  )))
822 822  |(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 -Thuruk's Demise I First Impact
832 +Thuruk's Demise II First Impact
825 825  )))|(% colspan="1" %)(% colspan="1" %)
826 826  (((
827 827  (% style="color: rgb(51,51,51);text-decoration: none;" %)[[doc:Free Families]]
... ... @@ -909,3 +909,28 @@
909 909  (((
910 910  None
911 911  )))
920 +
921 +== Cradle of Humanity Sector List ==
922 +
923 +{{info icon="false"}}
924 +[[image:attach:Terran Faction 1@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC
925 +{{/info}}
926 +
927 +|=(((
928 +Sector
929 +)))|=(((
930 +Faction
931 +)))|=(((
932 +Resources
933 +)))
934 +|(((
935 +
936 +)))|(((
937 +
938 +)))|(((
939 +
940 +)))
941 +
942 +
943 +
944 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -99386187
1 +101909356
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386187/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909356/Systems, Sectors and Zones