Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 24.1
edited by Daniel Turner
on 2020/10/06 08:45
on 2020/10/06 08:45
Change comment:
Added links to relevant faction pages
To version 35.1
edited by Daniel Turner
on 2021/03/01 19:21
on 2021/03/01 19:21
Change comment:
There is no comment for this version
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... ... @@ -1,1 +1,1 @@ 1 -Systems, sectors andzones1 +Systems, Sectors and Zones - Content
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... ... @@ -2,16 +2,26 @@ 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 - TheX-universeconsists of 50 **Systems**, with each **System** being constructed ofup to 3 **Sectors**. Objectsin Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).5 +== Universe Structure == 6 6 7 - In total thereare 63 **sectors** linked by SuperHighways(betweenrelatively-closesectorsin asystem),OrbitalAccelerators(betweenvery distantsectors inasystem)orJumpGates(betweensystems). You may alsooccasionallydiscover [[doc:Anomalies]], whichprovide1-wayroutestoaposition in anothersector.Forfurtherdetailsaboutthefeatures that connectsystems and sectors,seethe[[doc:TheX-UniverseAnd Map]]pageofthemanual. Basicsonhowtoefficently travelthroughtheuniversecanbefoundonthe[[doc:PilotingAndTravel]]page.7 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 8 8 9 - ======With SplitVendetta======9 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 10 10 11 +====== With Split Vendetta DLC ====== 12 + 11 11 More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 12 12 13 -== Sectorlist ==15 +== X4:Foundations & Split Vendetta Universe Map == 14 14 17 +[[image:attach:X4 Complete Universe Map-02.png]] 18 + 19 +Click to zoom in 20 + 21 +== X4: Foundations Sector List == 22 + 23 +Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%); - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3) 24 + 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -98,7 +98,7 @@ 98 98 [[doc:Holy Order of the Pontifex]] 99 99 )))|(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 - None111 +Hydrogen, Helium and Silicon 102 102 ))) 103 103 |(% colspan="1" %)(% colspan="1" %) 104 104 ((( ... ... @@ -228,7 +228,7 @@ 228 228 [[doc:Teladi Company]] 229 229 )))|(% colspan="1" %)(% colspan="1" %) 230 230 ((( 231 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Methane, Nividium, Ore and Silicon 241 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 232 232 ))) 233 233 |(% colspan="1" %)(% colspan="1" %) 234 234 ((( ... ... @@ -298,11 +298,11 @@ 298 298 [[doc:Teladi Company]] 299 299 )))|(% colspan="1" %)(% colspan="1" %) 300 300 ((( 301 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon 311 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 302 302 ))) 303 303 |(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 -Lasting Vengence 315 +Lasting Vengeance 306 306 )))|(% colspan="1" %)(% colspan="1" %) 307 307 ((( 308 308 [[doc:Holy Order of the Pontifex]] ... ... @@ -318,7 +318,7 @@ 318 318 [[doc:Xenon]](% style="color: rgb(51,51,51);text-decoration: none;" %) 319 319 )))|(% colspan="1" %)(% colspan="1" %) 320 320 ((( 321 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Methane, Nividium, Ore and Silicon 331 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 322 322 ))) 323 323 |(% colspan="1" %)(% colspan="1" %) 324 324 ((( ... ... @@ -378,7 +378,7 @@ 378 378 [[doc:Argon Federation]] 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Nividium, Ore and Silicon 391 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 382 382 ))) 383 383 |(% colspan="1" %)(% colspan="1" %) 384 384 ((( ... ... @@ -388,11 +388,11 @@ 388 388 None 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon 401 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon 392 392 ))) 393 393 |(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 -Nopileos' Fortune IV405 +Nopileos' Fortune VI 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 398 None ... ... @@ -478,7 +478,7 @@ 478 478 [[doc:Xenon]](% style="color: rgb(51,51,51);text-decoration: none;" %) 479 479 )))|(% colspan="1" %)(% colspan="1" %) 480 480 ((( 481 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon 491 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 482 482 ))) 483 483 |(% colspan="1" %)(% colspan="1" %) 484 484 ((( ... ... @@ -538,7 +538,7 @@ 538 538 None 539 539 )))|(% colspan="1" %)(% colspan="1" %) 540 540 ((( 541 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Ice, Nividium and Ore 551 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Ice, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium and Ore 542 542 ))) 543 543 |(% colspan="1" %)(% colspan="1" %) 544 544 ((( ... ... @@ -598,7 +598,7 @@ 598 598 [[GodRealm of the Paranid>>doc:Godrealm of the Paranid]] 599 599 )))|(% colspan="1" %)(% colspan="1" %) 600 600 ((( 601 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon 611 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 602 602 ))) 603 603 |(% colspan="1" %)(% colspan="1" %) 604 604 ((( ... ... @@ -608,7 +608,7 @@ 608 608 [[GodRealm of the Paranid>>doc:Godrealm of the Paranid]] 609 609 )))|(% colspan="1" %)(% colspan="1" %) 610 610 ((( 611 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon 621 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, - Nividium, Ore and Silicon 612 612 ))) 613 613 |(% colspan="1" %)(% colspan="1" %) 614 614 ((( ... ... @@ -628,7 +628,7 @@ 628 628 (% style="color: rgb(51,51,51);text-decoration: none;" %)None 629 629 )))|(% colspan="1" %)(% colspan="1" %) 630 630 ((( 631 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon 641 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 632 632 ))) 633 633 |(% colspan="1" %)(% colspan="1" %) 634 634 ((( ... ... @@ -638,7 +638,7 @@ 638 638 (% style="color: rgb(51,51,51);text-decoration: none;" %)None 639 639 )))|(% colspan="1" %)(% colspan="1" %) 640 640 ((( 641 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Nividium, Ore and Silicon 651 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, (% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %) (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon 642 642 ))) 643 643 |(% colspan="1" %)(% colspan="1" %) 644 644 ((( ... ... @@ -651,8 +651,12 @@ 651 651 None 652 652 ))) 653 653 654 -== ====Sector List of Split Vendetta exclusive sectors ======664 +== Split Vendetta Sector List == 655 655 666 +{{info icon="false"}} 667 +[[image:attach:Cabal of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 668 +{{/info}} 669 + 656 656 |=((( 657 657 (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector 658 658 )))|=((( ... ... @@ -815,7 +815,7 @@ 815 815 ))) 816 816 |(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 -Thuruk's Demise I First Impact 832 +Thuruk's Demise II First Impact 819 819 )))|(% colspan="1" %)(% colspan="1" %) 820 820 ((( 821 821 (% style="color: rgb(51,51,51);text-decoration: none;" %)[[doc:Free Families]] ... ... @@ -903,3 +903,28 @@ 903 903 ((( 904 904 None 905 905 ))) 920 + 921 +== Cradle of Humanity Sector List == 922 + 923 +{{info icon="false"}} 924 +[[image:attach:Terran Faction 1@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC 925 +{{/info}} 926 + 927 +|=((( 928 +Sector 929 +)))|=((( 930 +Faction 931 +)))|=((( 932 +Resources 933 +))) 934 +|((( 935 + 936 +)))|((( 937 + 938 +)))|((( 939 + 940 +))) 941 + 942 + 943 + 944 +
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/993 86086/Systems,sectors andzones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909173/Systems, Sectors and Zones