Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 24.1
edited by Daniel Turner
on 2020/10/06 08:45
on 2020/10/06 08:45
Change comment:
Added links to relevant faction pages
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -Systems, sectors andzones1 +Systems, Sectors and Zones - Content
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... ... @@ -2,16 +2,24 @@ 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 - TheX-universeconsists of 50 **Systems**, with each **System** being constructed ofup to 3 **Sectors**. Objectsin Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).5 +== Universe Structure == 6 6 7 - In total thereare 63 **sectors** linked by SuperHighways(betweenrelatively-closesectorsin asystem),OrbitalAccelerators(betweenvery distantsectors inasystem)orJumpGates(betweensystems). You may alsooccasionallydiscover [[doc:Anomalies]], whichprovide1-wayroutestoaposition in anothersector.Forfurtherdetailsaboutthefeatures that connectsystems and sectors,seethe[[doc:TheX-UniverseAnd Map]]pageofthemanual. Basicsonhowtoefficently travelthroughtheuniversecanbefoundonthe[[doc:PilotingAndTravel]]page.7 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 8 8 9 - ======With SplitVendetta======9 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 10 10 11 +====== With Split Vendetta DLC ====== 12 + 11 11 More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 12 12 13 -== Sectorlist ==15 +== X4:Foundations & Split Vendetta Universe Map == 14 14 17 +[[image:attach:X4 Complete Universe Map-02.png]] 18 + 19 +Click to zoom in 20 + 21 +== X4: Foundations Sector List == 22 + 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -302,7 +302,7 @@ 302 302 ))) 303 303 |(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 -Lasting Vengence 313 +Lasting Vengeance 306 306 )))|(% colspan="1" %)(% colspan="1" %) 307 307 ((( 308 308 [[doc:Holy Order of the Pontifex]] ... ... @@ -651,8 +651,12 @@ 651 651 None 652 652 ))) 653 653 654 -== ====Sector List of Split Vendetta exclusive sectors ======662 +== Split Vendetta Sector List == 655 655 664 +{{info icon="false"}} 665 +[[image:attach:Cabal of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 666 +{{/info}} 667 + 656 656 |=((( 657 657 (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector 658 658 )))|=(((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/993860 86/Systems,sectors andzones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/99386303/Systems, Sectors and Zones