Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 22.1
edited by Daniel Turner
on 2020/05/15 14:46
on 2020/05/15 14:46
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... ... @@ -1,1 +1,1 @@ 1 -S ystems, sectorsand zones1 +Sectors - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.D aniel1 +xwiki:XWiki.DrSuperEvil - Content
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... ... @@ -1,17 +1,21 @@ 1 -{{note title="Spoilers ahead"}} 2 -This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 -{{/note}} 1 +== The X-universe in X4: Foundations == 4 4 5 -The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).3 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 6 6 7 -In total there are 63 **sectors**linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector.For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficently travel through the universe can be found on the [[doc:Piloting And Travel]] page.5 +In total there are 63 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 8 8 9 - ======WithSplitVendetta======7 +For further details about the features that connect sectors, see the [[doc:Piloting And Travel]] page of the Manual. 10 10 11 - MoreJumpGates have reconnected tothe universeadding26 new **Systems**to thenorth of the network withatotal of 30 new **Sectors** to explore. With these new sectors comenewroutes betweenknownspace,freshopportunitiesforexploitationandadditional Xenonthreats9 +== (% style="color: rgb(51,51,51);text-decoration: none;" %)The X-universe in X4: (%%)Split Vendetta == 12 12 13 - ==Sector list==11 +More Jump Gates have reconnected adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats. 14 14 13 +== Map layout == 14 + 15 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 16 + 17 +== Sectors in X4: Foundations == 18 + 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -651,7 +651,7 @@ 651 651 None 652 652 ))) 653 653 654 -=== ===SectorListofSplit Vendettaexclusive sectors======658 +== (% style="color: rgb(51,51,51);text-decoration: none;" %)Sectors in X4: Split Vendetta(%%) == 655 655 656 656 |=((( 657 657 (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector ... ... @@ -903,3 +903,12 @@ 903 903 ((( 904 904 None 905 905 ))) 910 + 911 +(% style="color: rgb(51,51,51);text-decoration: none;" %) 912 + 913 + 914 + 915 + 916 + 917 + 918 +
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/9 3061649/Systems, sectorsand zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700701/Sectors