Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 20.1
edited by Daniel Turner
on 2020/05/15 14:45
on 2020/05/15 14:45
Change comment:
There is no comment for this version
To version 22.1
edited by Daniel Turner
on 2020/05/15 14:46
on 2020/05/15 14:46
Change comment:
There is no comment for this version
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... ... @@ -1,5 +1,5 @@ 1 1 {{note title="Spoilers ahead"}} 2 -This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a lok kat the [[doc:The X-Universe And Map]] page2 +This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 5 The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit inĀ **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). ... ... @@ -903,13 +903,3 @@ 903 903 ((( 904 904 None 905 905 ))) 906 - 907 - 908 - 909 - 910 - 911 - 912 - 913 - 914 - 915 -
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... ... @@ -1,1 +1,1 @@ 1 -9 27007021 +93061649 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/9 2700702/Systems, sectors and zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/93061649/Systems, sectors and zones