Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 2.1
edited by DrSuperEvil
on 2018/10/19 23:46
on 2018/10/19 23:46
Change comment:
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To version 349.1
edited by Manoeuvring with Difficulty
on 2024/07/26 00:51
on 2024/07/26 00:51
Change comment:
Uploaded new attachment "X4 Complete Universe Map.png", version {1}
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- 2420181460_preview_X4 Complete Universe Map.png
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... ... @@ -1,1 +1,1 @@ 1 -Sector Maps1 +Systems, Sectors and Zones - Parent
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 - xwiki:XWiki.DrSuperEvil1 +XWiki.ManoeuvringwithDifficulty - Tags
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... ... @@ -1,0 +1,1 @@ 1 +map|travel|sectors|systems - Content
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... ... @@ -1,165 +1,28 @@ 1 - TheX-universeconsists of between **?** and **?**(45?) systems with each sector being constructed of up to 3**?** sectors (56 total**?**) randomly**?** linked bySystem Gates (**need confirmation of name**), Orbital Accelerators and Jump Gates. Although the layout of the universe in X4:Foundations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all possible systems used to construct theX-universe.1 +== Universe Structure == 2 2 3 - === A ===3 +---- 4 4 5 - AntigoneMemorial5 +The basegame X-universe consists of 50 [[Systems>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 6 6 7 -Argon Prime 7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Travel Infrastructure.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]]. 8 8 9 - Atiya'sMisfortuneI9 +=== Split Vendetta DLC === 10 10 11 - (%style="color:rgb(51,51,51);text-decoration:none;"%)Atiya'sMisfortuneI(%%)II11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats 12 12 13 -=== B===13 +=== Cradle of Humanity DLC === 14 14 15 - BlackHole SunIV15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats 16 16 17 - (% style="color:rgb(51,51,51);text-decoration:none;"%)Black HoleSunV17 +=== Tides of Avarice DLC === 18 18 19 - BrightPromise19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and new hazards. 20 20 21 -=== C === 21 +=== Kingdom End DLC === 22 22 23 - Cardinal'sRedress23 +More Jump Gates have reconnected to the universe adding 9 new **Systems** to the north east of the network with a total of 11 new **Sectors** to explore. With these new sectors come fresh opportunities for exploration and new hazards. 24 24 25 - CompanyRegard25 +== Map with All DLCs == 26 26 27 -=== D === 28 28 29 -=== E === 30 - 31 -Eighteen Billion 32 - 33 -=== F === 34 - 35 -Faulty Logic I 36 - 37 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Faulty Logic VII 38 - 39 -=== G === 40 - 41 -Grand Exchange I 42 - 43 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange II 44 - 45 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange III 46 - 47 -=== H === 48 - 49 -Hatikvah's Choice I 50 - 51 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hatikvah's Choice I(%%)II 52 - 53 -Heretics End 54 - 55 -Hewa's Twin I 56 - 57 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin II 58 - 59 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin III 60 - 61 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin IV 62 - 63 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin V The Cove 64 - 65 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Holy Vision 66 - 67 -=== I === 68 - 69 -Ianamus Zura IV 70 - 71 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Ianamus Zura VII 72 - 73 -=== J === 74 - 75 -=== K === 76 - 77 -=== L === 78 - 79 -Lasting Vengence 80 - 81 -=== M === 82 - 83 -Matrix #9 84 - 85 -Matrix #451 86 - 87 -Memory Of Profit IX 88 - 89 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Memory Of Profit X 90 - 91 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Morning Star III 92 - 93 -(% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %)Morning Star IV 94 - 95 -=== N === 96 - 97 -Nopileos' Fortune I 98 - 99 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Nopileos' Fortune I(%%)I 100 - 101 -=== O === 102 - 103 -=== P === 104 - 105 -Path To Profit 106 - 107 -Pious Mists II 108 - 109 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)IV 110 - 111 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)XI 112 - 113 -Pontifex's Clain 114 - 115 -Profit Center Alpha 116 - 117 -=== Q === 118 - 119 -=== R === 120 - 121 -=== S === 122 - 123 -Sacred Relic 124 - 125 -Scale Plate Green I 126 - 127 -Scale Plate Green VII 128 - 129 -Second Contact II Flashpoint 130 - 131 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) VII 132 - 133 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) XI 134 - 135 -Silent Witness I 136 - 137 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XI 138 - 139 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XII 140 - 141 -=== T === 142 - 143 -The Reach 144 - 145 -The Void 146 - 147 -Trinity Sanctum III 148 - 149 -(% style="color: rgb(51,51,51);text-decoration: none;" %)Trinity Sanctum VII 150 - 151 -(% style="color: rgb(51,51,51);text-decoration: none;" %)True Sight 152 - 153 -=== U === 154 - 155 -Unholy Retribution 156 - 157 -=== V === 158 - 159 -=== W === 160 - 161 -=== X === 162 - 163 -=== Y === 164 - 165 -=== Z === 28 +
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74974146/Sector Maps
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0