Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
To version 21.1
edited by Daniel Turner
on 2020/05/15 14:46
on 2020/05/15 14:46
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... ... @@ -1,1 +1,1 @@ 1 -Sectors 1 +Systems, sectors and zones - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.D rSuperEvil1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,21 +1,17 @@ 1 -== The X-universe in X4: Foundations == 1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 +{{/note}} 2 2 3 -The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 5 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 4 4 5 -In total there are 63 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 7 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 6 6 7 - Forfurtherdetails aboutthefeatures that connectsectors, see the [[doc:Piloting And Travel]]page of the Manual.9 +====== With Split Vendetta ====== 8 8 9 - ==(%style="color:rgb(51,51,51);text-decoration:none;"%)TheX-universein X4:(%%)SplitVendetta==11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 10 10 11 - MoreJump Gates have reconnected adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors**to explore. With these new sectorscome new routes between known space, fresh opportunities for exploitation and additional Xenon threats.13 +== Sector list == 12 12 13 -== Map layout == 14 - 15 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 16 - 17 -== Sectors in X4: Foundations == 18 - 19 19 |=((( 20 20 Sector 21 21 )))|=((( ... ... @@ -655,7 +655,7 @@ 655 655 None 656 656 ))) 657 657 658 -== (% style="color:rgb(51,51,51);text-decoration: none;" %)SectorsinX4:Split Vendetta(%%)==654 +====== Sector List of Split Vendetta exclusive sectors ====== 659 659 660 660 |=((( 661 661 (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector ... ... @@ -908,8 +908,9 @@ 908 908 None 909 909 ))) 910 910 911 - (%style="color: rgb(51,51,51);text-decoration: none;" %)907 + 912 912 909 + 913 913 914 914 915 915
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/9270070 1/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700703/Systems, sectors and zones