Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 18.1
edited by DrSuperEvil
on 2020/04/12 21:32
Change comment: Updated more fields
To version 20.1
edited by Daniel Turner
on 2020/05/15 14:45
Change comment: There is no comment for this version

Summary

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Title
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1 -Sectors
1 +Systems, sectors and zones
Author
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1 -xwiki:XWiki.DrSuperEvil
1 +xwiki:XWiki.Daniel
Content
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1 -== The X-universe in X4: Foundations ==
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a lokk at the [[doc:The X-Universe And Map]] page
3 +{{/note}}
2 2  
3 -The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object..
5 +The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The locoation of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).
4 4  
5 -In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector.
7 +In total there are 63 **sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
6 6  
7 -For further details about the features that connect sectors, see the [[doc:Piloting And Travel]] page of the Manual.
9 +====== With Split Vendetta ======
8 8  
9 -== Map layout ==
11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
10 10  
11 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start.
13 +== Sector list ==
12 12  
13 -== Sectors in X4: Foundations ==
14 -
15 15  |=(((
16 16  Sector
17 17  )))|=(((
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651 651  None
652 652  )))
653 653  
654 -== (% style="color: rgb(51,51,51);text-decoration: none;" %)Sectors in X4: Split Vendetta(%%) ==
654 +====== Sector List of Split Vendetta exclusive sectors ======
655 655  
656 656  |=(((
657 657  (% style="color: rgb(51,51,51);text-decoration: none;" %)Sector
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735 735  )))|(((
736 736  ?
737 737  )))|(((
738 -(% style="color: rgb(51,51,51);text-decoration: none;" %) Ore and Silicon
738 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Ore and Silicon
739 739  )))
740 740  |(((
741 741  Heart of Acrimony II
... ... @@ -904,8 +904,9 @@
904 904  None
905 905  )))
906 906  
907 -(% style="color: rgb(51,51,51);text-decoration: none;" %)
907 +
908 908  
909 +
909 909  
910 910  
911 911  
Confluence.Code.ConfluencePageClass[0]
id
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1 -91553809
1 +92700702
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91553809/Sectors
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700702/Systems, sectors and zones