Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
Change comment:
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To version 7.1
edited by Sparks
on 2018/12/13 16:48
on 2018/12/13 16:48
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,17 +9,11 @@ 1 -== The X-universe in X4: Foundations == 2 - 3 -The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 - 5 -In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 - 7 -For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 - 9 9 == Map layout == 10 10 11 -The //general//maplayout fixedinterms ofhowsectorsconnecttoeachother,andinthelocationsof majorFactionstations.//Beyondthat//,the locationsof other stations israndomisedineachnewgame start.3 +The X-universe in X4: Foundations consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). 12 12 13 - ==Sectors inX4:Foundations==5 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations (Shipyards, Wharfs and Trade Stations). //Beyond that//, the locations of other stations is randomised in each new game start. Below is a list of all sectors in the X-universe. 14 14 7 + 8 + 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -64,7 +64,7 @@ 64 64 Bright Promise 65 65 )))|(% colspan="1" %)(% colspan="1" %) 66 66 ((( 67 - [[doc:TeladiCompany]]61 + 68 68 ))) 69 69 |(% colspan="1" %)(% colspan="1" %) 70 70 ((( ... ... @@ -309,7 +309,7 @@ 309 309 Profit Center Alpha 310 310 )))|(% colspan="1" %)(% colspan="1" %) 311 311 ((( 312 - [[doc:TeladiCompany]]306 + 313 313 ))) 314 314 |(% colspan="1" %)(% colspan="1" %) 315 315 ((( ... ... @@ -407,7 +407,7 @@ 407 407 Trinity Sanctum III 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 - GodRealmof the Paranid404 + 411 411 ))) 412 412 |(% colspan="1" %)(% colspan="1" %) 413 413 ((( ... ... @@ -414,7 +414,7 @@ 414 414 Trinity Sanctum VII 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 - GodRealmof the Paranid411 + 418 418 ))) 419 419 |(% colspan="1" %)(% colspan="1" %) 420 420 ((( ... ... @@ -430,7 +430,3 @@ 430 430 ((( 431 431 432 432 ))) 433 - 434 - 435 - 436 -
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/773 00571/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77299939/Sectors