Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
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To version 6.1
edited by Daniel Turner
on 2018/12/06 11:45
on 2018/12/06 11:45
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There is no comment for this version
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... ... @@ -1,17 +1,9 @@ 1 - ==The X-universeinX4:Foundations==1 +The X-universe consists of 47 sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linked by Super Highways, Orbital Accelerators and Jump Gates. Although the layout of stations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe. 2 2 3 - TheX-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object..3 + 4 4 5 - Intotal there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector.5 + 6 6 7 -For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 - 9 -== Map layout == 10 - 11 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 12 - 13 -== Sectors in X4: Foundations == 14 - 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -64,7 +64,7 @@ 64 64 Bright Promise 65 65 )))|(% colspan="1" %)(% colspan="1" %) 66 66 ((( 67 - [[doc:TeladiCompany]]59 + 68 68 ))) 69 69 |(% colspan="1" %)(% colspan="1" %) 70 70 ((( ... ... @@ -309,7 +309,7 @@ 309 309 Profit Center Alpha 310 310 )))|(% colspan="1" %)(% colspan="1" %) 311 311 ((( 312 - [[doc:TeladiCompany]]304 + 313 313 ))) 314 314 |(% colspan="1" %)(% colspan="1" %) 315 315 ((( ... ... @@ -407,7 +407,7 @@ 407 407 Trinity Sanctum III 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 - GodRealmof the Paranid402 + 411 411 ))) 412 412 |(% colspan="1" %)(% colspan="1" %) 413 413 ((( ... ... @@ -414,7 +414,7 @@ 414 414 Trinity Sanctum VII 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 - GodRealmof the Paranid409 + 418 418 ))) 419 419 |(% colspan="1" %)(% colspan="1" %) 420 420 ((( ... ... @@ -430,7 +430,3 @@ 430 430 ((( 431 431 432 432 ))) 433 - 434 - 435 - 436 -
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... ... @@ -1,1 +1,1 @@ 1 -773 005711 +77299937 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/773 00571/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77299937/Sectors