Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
To version 5.1
edited by Daniel Turner
on 2018/12/05 19:18
on 2018/12/05 19:18
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.D rSuperEvil1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,17 +1,9 @@ 1 - ==The X-universeinX4:Foundations==1 +The X-universe consists of 47 sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linked by Super Highways, Orbital Accelerators and Jump Gates. Although the layout of stations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe. 2 2 3 - TheX-universe consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space).3 + 4 4 5 - Intotal there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector.5 + 6 6 7 -For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 - 9 -== Map layout == 10 - 11 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 12 - 13 -== Sectors in X4: Foundations == 14 - 15 15 |=((( 16 16 Sector 17 17 )))|=((( ... ... @@ -22,7 +22,7 @@ 22 22 Antigone Memorial 23 23 )))|(% colspan="1" %)(% colspan="1" %) 24 24 ((( 25 - [[doc:AntigoneRepublic]]17 + 26 26 ))) 27 27 |(% colspan="1" %)(% colspan="1" %) 28 28 ((( ... ... @@ -43,7 +43,7 @@ 43 43 Argon Prime 44 44 )))|(% colspan="1" %)(% colspan="1" %) 45 45 ((( 46 - [[doc:ArgonFederation]]38 + 47 47 ))) 48 48 |(% colspan="1" %)(% colspan="1" %) 49 49 ((( ... ... @@ -50,7 +50,7 @@ 50 50 Black Hole Sun IV 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 - [[doc:ArgonFederation]]45 + 54 54 ))) 55 55 |(% colspan="1" %)(% colspan="1" %) 56 56 ((( ... ... @@ -57,7 +57,7 @@ 57 57 Black Hole Sun V 58 58 )))|(% colspan="1" %)(% colspan="1" %) 59 59 ((( 60 - [[doc:ArgonFederation]]52 + 61 61 ))) 62 62 |(% colspan="1" %)(% colspan="1" %) 63 63 ((( ... ... @@ -106,7 +106,7 @@ 106 106 Grand Exchange I 107 107 )))|(% colspan="1" %)(% colspan="1" %) 108 108 ((( 109 - [[doc:TeladiCompany]]101 + 110 110 ))) 111 111 |(% colspan="1" %)(% colspan="1" %) 112 112 ((( ... ... @@ -113,7 +113,7 @@ 113 113 Grand Exchange II 114 114 )))|(% colspan="1" %)(% colspan="1" %) 115 115 ((( 116 - [[doc:TeladiCompany]]108 + 117 117 ))) 118 118 |(% colspan="1" %)(% colspan="1" %) 119 119 ((( ... ... @@ -120,7 +120,7 @@ 120 120 Grand Exchange III 121 121 )))|(% colspan="1" %)(% colspan="1" %) 122 122 ((( 123 - [[doc:TeladiCompany]]115 + 124 124 ))) 125 125 |(% colspan="1" %)(% colspan="1" %) 126 126 ((( ... ... @@ -141,7 +141,7 @@ 141 141 Heretics End 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 144 - none136 + 145 145 ))) 146 146 |(% colspan="1" %)(% colspan="1" %) 147 147 ((( ... ... @@ -274,7 +274,7 @@ 274 274 Path To Profit 275 275 )))|(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 - [[doc:TeladiCompany]]269 + 278 278 ))) 279 279 |(% colspan="1" %)(% colspan="1" %) 280 280 ((( ... ... @@ -337,7 +337,7 @@ 337 337 Second Contact II Flashpoint 338 338 )))|(% colspan="1" %)(% colspan="1" %) 339 339 ((( 340 - [[doc:AntigoneRepublic]]332 + 341 341 ))) 342 342 |(% colspan="1" %)(% colspan="1" %) 343 343 ((( ... ... @@ -400,7 +400,7 @@ 400 400 The Void 401 401 )))|(% colspan="1" %)(% colspan="1" %) 402 402 ((( 403 - [[doc:AntigoneRepublic]]395 + 404 404 ))) 405 405 |(% colspan="1" %)(% colspan="1" %) 406 406 ((( ... ... @@ -421,7 +421,7 @@ 421 421 True Sight 422 422 )))|(% colspan="1" %)(% colspan="1" %) 423 423 ((( 424 - [[doc:HolyOrder of the Pontifex]]416 + 425 425 ))) 426 426 |(% colspan="1" %)(% colspan="1" %) 427 427 ((( ... ... @@ -430,7 +430,3 @@ 430 430 ((( 431 431 432 432 ))) 433 - 434 - 435 - 436 -
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/773 00233/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/76743576/Sectors