Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
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... ... @@ -2,11 +2,9 @@ 2 2 3 3 The X-universe consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). 4 4 5 -You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. For further details about teh features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 6 - 7 7 == Map layout == 8 8 9 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 7 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations (Shipyards, Wharfs and Trade Stations). //Beyond that//, the locations of other stations is randomised in each new game start. 10 10 11 11 == Sectors in X4: Foundations == 12 12
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/772999 54/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77299940/Sectors