Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 10.1
edited by Sparks
on 2018/12/13 17:35
on 2018/12/13 17:35
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To version 345.1
edited by Daniel Turner
on 2023/11/02 10:27
on 2023/11/02 10:27
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... ... @@ -1,1 +1,1 @@ 1 -Sectors 1 +Systems, Sectors and Zones - Parent
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Sparks1 +xwiki:XWiki.Daniel - Tags
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... ... @@ -1,434 +1,24 @@ 1 -== The X-universein X4: Foundations==1 +== Universe Structure == 2 2 3 - The X-universe consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems).3 +---- 4 4 5 - Youmayalso occasionallydiscover//Anomalies//, whichprovide1-way routes toaposition inanothersector.For furtherdetailsabouttehfeaturesthat connectsectors, seethe[[doc:PilotingandTravel]]page of theManual.5 +The basegame X-universe consists of 50 [[Systems>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 6 6 7 - ==Map layout==7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]]. 8 8 9 - The//general// maplayout fixed intermsof how sectors connect to each other, andin thelocations of major Faction stations.//Beyondthat//, the locations of other stations is randomised in each new game start.9 +=== Split Vendetta DLC === 10 10 11 - ==Sectors inX4:Foundations==11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 12 12 13 -|=((( 14 -Sector 15 -)))|=((( 16 -Faction 17 -))) 18 -|(% colspan="1" %)(% colspan="1" %) 19 -((( 20 -Antigone Memorial 21 -)))|(% colspan="1" %)(% colspan="1" %) 22 -((( 23 -[[doc:Antigone Republic]] 24 -))) 25 -|(% colspan="1" %)(% colspan="1" %) 26 -((( 27 -Atiya's Misfortune I 28 -)))|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 - 31 -))) 32 -|(% colspan="1" %)(% colspan="1" %) 33 -((( 34 -Atiya's Misfortune III 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 - 38 -))) 39 -|(% colspan="1" %)(% colspan="1" %) 40 -((( 41 -Argon Prime 42 -)))|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -[[doc:Argon Federation]] 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Black Hole Sun IV 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -[[doc:Argon Federation]] 52 -))) 53 -|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -Black Hole Sun V 56 -)))|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -[[doc:Argon Federation]] 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Bright Promise 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 - 66 -))) 67 -|(% colspan="1" %)(% colspan="1" %) 68 -((( 69 -Cardinal's Redress 70 -)))|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 - 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Company Regard 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 - 80 -))) 81 -|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -Eighteen Billion 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 - 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Faulty Logic I 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 - 94 -))) 95 -|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Faulty Logic VII 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 - 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Grand Exchange I 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -[[doc:Teladi Company]] 108 -))) 109 -|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -Grand Exchange II 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -[[doc:Teladi Company]] 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Grand Exchange III 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -[[doc:Teladi Company]] 122 -))) 123 -|(% colspan="1" %)(% colspan="1" %) 124 -((( 125 -Hatikvah's Choice I 126 -)))|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 - 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Hatikvah's Choice III 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 - 136 -))) 137 -|(% colspan="1" %)(% colspan="1" %) 138 -((( 139 -Heretics End 140 -)))|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -none 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -Hewa's Twin I 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 - 150 -))) 151 -|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -Hewa's Twin II 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 - 157 -))) 158 -|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -Hewa's Twin III 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 - 164 -))) 165 -|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -Hewa's Twin IV 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 - 171 -))) 172 -|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 -Hewa's Twin V The Cove 175 -)))|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 - 178 -))) 179 -|(% colspan="1" %)(% colspan="1" %) 180 -((( 181 -Holy Vision 182 -)))|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 - 185 -))) 186 -|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -Ianamus Zura IV 189 -)))|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 - 192 -))) 193 -|(% colspan="1" %)(% colspan="1" %) 194 -((( 195 -Ianamus Zura VII 196 -)))|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 - 199 -))) 200 -|(% colspan="1" %)(% colspan="1" %) 201 -((( 202 -Lasting Vengence 203 -)))|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 - 206 -))) 207 -|(% colspan="1" %)(% colspan="1" %) 208 -((( 209 -Matrix #9 210 -)))|(% colspan="1" %)(% colspan="1" %) 211 -((( 212 - 213 -))) 214 -|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -Matrix #451 217 -)))|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 - 220 -))) 221 -|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -Matrix #798 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 - 227 -))) 228 -|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 -Memory Of Profit IX 231 -)))|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 - 234 -))) 235 -|(% colspan="1" %)(% colspan="1" %) 236 -((( 237 -Memory Of Profit X 238 -)))|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 - 241 -))) 242 -|(% colspan="1" %)(% colspan="1" %) 243 -((( 244 -Morning Star III 245 -)))|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 - 248 -))) 249 -|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 -Morning Star IV 252 -)))|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 - 255 -))) 256 -|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 -Nopileos' Fortune I 259 -)))|(% colspan="1" %)(% colspan="1" %) 260 -((( 261 - 262 -))) 263 -|(% colspan="1" %)(% colspan="1" %) 264 -((( 265 -Nopileos' Fortune II 266 -)))|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 - 269 -))) 270 -|(% colspan="1" %)(% colspan="1" %) 271 -((( 272 -Path To Profit 273 -)))|(% colspan="1" %)(% colspan="1" %) 274 -((( 275 -[[doc:Teladi Company]] 276 -))) 277 -|(% colspan="1" %)(% colspan="1" %) 278 -((( 279 -Pious Mists II 280 -)))|(% colspan="1" %)(% colspan="1" %) 281 -((( 282 - 283 -))) 284 -|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -Pious Mists IV 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 - 290 -))) 291 -|(% colspan="1" %)(% colspan="1" %) 292 -((( 293 -Pious Mists XI 294 -)))|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 - 297 -))) 298 -|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 -Pontifex's Clain 301 -)))|(% colspan="1" %)(% colspan="1" %) 302 -((( 303 - 304 -))) 305 -|(% colspan="1" %)(% colspan="1" %) 306 -((( 307 -Profit Center Alpha 308 -)))|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 - 311 -))) 312 -|(% colspan="1" %)(% colspan="1" %) 313 -((( 314 -Sacred Relic 315 -)))|(% colspan="1" %)(% colspan="1" %) 316 -((( 317 - 318 -))) 319 -|(% colspan="1" %)(% colspan="1" %) 320 -((( 321 -Scale Plate Green I 322 -)))|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 - 325 -))) 326 -|(% colspan="1" %)(% colspan="1" %) 327 -((( 328 -Scale Plate Green VII 329 -)))|(% colspan="1" %)(% colspan="1" %) 330 -((( 331 - 332 -))) 333 -|(% colspan="1" %)(% colspan="1" %) 334 -((( 335 -Second Contact II Flashpoint 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -[[doc:Antigone Republic]] 339 -))) 340 -|(% colspan="1" %)(% colspan="1" %) 341 -((( 342 -Second Contact VII 343 -)))|(% colspan="1" %)(% colspan="1" %) 344 -((( 345 - 346 -))) 347 -|(% colspan="1" %)(% colspan="1" %) 348 -((( 349 -Second Contact XI 350 -)))|(% colspan="1" %)(% colspan="1" %) 351 -((( 352 - 353 -))) 354 -|(% colspan="1" %)(% colspan="1" %) 355 -((( 356 -Silent Witness I 357 -)))|(% colspan="1" %)(% colspan="1" %) 358 -((( 359 - 360 -))) 361 -|(% colspan="1" %)(% colspan="1" %) 362 -((( 363 -Silent Witness XI 364 -)))|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 - 367 -))) 368 -|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 -Silent Witness XII 371 -)))|(% colspan="1" %)(% colspan="1" %) 372 -((( 373 - 374 -))) 375 -|(% colspan="1" %)(% colspan="1" %) 376 -((( 377 -Tharka's Cascade XV 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 - 381 -))) 382 -|(% colspan="1" %)(% colspan="1" %) 383 -((( 384 -Tharka's Cascade XVII 385 -)))|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 - 388 -))) 389 -|(% colspan="1" %)(% colspan="1" %) 390 -((( 391 -The Reach 392 -)))|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 - 395 -))) 396 -|(% colspan="1" %)(% colspan="1" %) 397 -((( 398 -The Void 399 -)))|(% colspan="1" %)(% colspan="1" %) 400 -((( 401 -[[doc:Antigone Republic]] 402 -))) 403 -|(% colspan="1" %)(% colspan="1" %) 404 -((( 405 -Trinity Sanctum III 406 -)))|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 - 409 -))) 410 -|(% colspan="1" %)(% colspan="1" %) 411 -((( 412 -Trinity Sanctum VII 413 -)))|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 - 416 -))) 417 -|(% colspan="1" %)(% colspan="1" %) 418 -((( 419 -True Sight 420 -)))|(% colspan="1" %)(% colspan="1" %) 421 -((( 422 -[[doc:Holy Order of the Pontifex]] 423 -))) 424 -|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -Unholy Retribution 427 -)))|(% colspan="1" %)(% colspan="1" %) 428 -((( 429 - 430 -))) 13 +=== Cradle of Humanity DLC === 431 431 432 - 15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 433 433 434 - 17 +=== Tides of Avarice DLC === 18 + 19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 20 + 21 +=== Kingdom End DLC === 22 + 23 + 24 +== Map with All DLCs ==
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0