Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 10.1
edited by Sparks
on 2018/12/13 17:35
on 2018/12/13 17:35
Change comment:
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To version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Sparks1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,9 +1,11 @@ 1 1 == The X-universe in X4: Foundations == 2 2 3 -The X-universe consists of 47 systems, with eachsystem being constructed of up to 3sectors(playableareasof space). Intotal there are 59 sectorslinkedby Super Highways(betweenrelatively-closesectorsinasystem),OrbitalAccelerators(between very distant sectorsin a system)orJump Gates(between systems).3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 -You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. For further details about teh features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual.5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 6 7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 + 7 7 == Map layout == 8 8 9 9 The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. ... ... @@ -62,7 +62,7 @@ 62 62 Bright Promise 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 - 67 +[[doc:Teladi Company]] 66 66 ))) 67 67 |(% colspan="1" %)(% colspan="1" %) 68 68 ((( ... ... @@ -307,7 +307,7 @@ 307 307 Profit Center Alpha 308 308 )))|(% colspan="1" %)(% colspan="1" %) 309 309 ((( 310 - 312 +[[doc:Teladi Company]] 311 311 ))) 312 312 |(% colspan="1" %)(% colspan="1" %) 313 313 ((( ... ... @@ -405,7 +405,7 @@ 405 405 Trinity Sanctum III 406 406 )))|(% colspan="1" %)(% colspan="1" %) 407 407 ((( 408 - 410 +GodRealm of the Paranid 409 409 ))) 410 410 |(% colspan="1" %)(% colspan="1" %) 411 411 ((( ... ... @@ -412,7 +412,7 @@ 412 412 Trinity Sanctum VII 413 413 )))|(% colspan="1" %)(% colspan="1" %) 414 414 ((( 415 - 417 +GodRealm of the Paranid 416 416 ))) 417 417 |(% colspan="1" %)(% colspan="1" %) 418 418 (((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 299954/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300571/Sectors