Changes for page Research
Last modified by Manoeuvring with Difficulty on 2024/04/08 08:41
From version 2.1
edited by StoatsNotGoats
on 2022/08/10 12:20
on 2022/08/10 12:20
Change comment:
There is no comment for this version
To version 5.1
edited by Daniel Turner
on 2023/02/27 05:34
on 2023/02/27 05:34
Change comment:
ability to teleport to any of their stations
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Content
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... ... @@ -11,6 +11,10 @@ 11 11 12 12 Research is performed on the player headquarters after completing the [[doc:Player Headquarters Plot]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research). 13 13 14 +=== Automation === 15 + 16 +Much like production stations, research can be configured so that player or NPC owned ships can deliver goods to the headquarters for the current research item. Configuring this is almost identical to configuring a production station where money is added to the headquarters' budget and trade restrictions can be made via the logical station overview (LSO). A key exception to the usual means of automation is the case of nividium where a player-owned ship must be used for mining as the NPC factions don't task their miners with mining nividium. 17 + 14 14 <research interface> 15 15 16 16 == Research Items == ... ... @@ -24,7 +24,7 @@ 24 24 * Teleportation II - enables teleportation to within 5 jumps 25 25 * Teleportation III - enables teleportation to all player-owned property 26 26 27 -A reputation effect of being +27 or greater with a faction is the ability to teleport to their wharvesdshipyards.31 +A reputation effect of being +27 or greater with a faction is the ability to teleport to any of their stations. 28 28 29 29 \\ 30 30 ... ... @@ -631,12 +631,15 @@ 631 631 632 632 Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc:Plots]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages: 633 633 634 -* Welfare module research mission635 -* Casino module research mission 638 +* [[Gambling Den module research mission>>doc:Gambling Den Module Research Mission]] 639 +* [[Casino module research mission>>doc:Casino Module Research Mission]] 636 636 637 637 == References == 638 638 639 639 * libraries/wares.xml 644 +* md/xp_ep1_mentor_subscription.xml 645 +* md/story_research_welfare_1.xml 646 +* extensions/ego_dlc_pirate/md/story_research_welfare_2.xml 640 640 {{/layout-cell}} 641 641 642 642 {{layout-cell}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439551/Research1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/150182808/Research