Changes for page Research
Last modified by Manoeuvring with Difficulty on 2024/04/08 08:41
From version 18.1
edited by Daniel Turner
on 2023/10/06 09:23
on 2023/10/06 09:23
Change comment:
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To version 22.1
edited by Manoeuvring with Difficulty
on 2024/04/08 08:41
on 2024/04/08 08:41
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -1,16 +1,16 @@ 1 1 {{info}} 2 -Updated for version 5.102 +Updated for version 6.20 3 3 {{/info}} 4 4 5 -==Navigation== 5 +== Navigation == 6 6 7 7 {{toc/}} 8 8 9 -> (% style="color: rgb(0,0,0);" %)"Assistant, I have completed the research!" - Boso Ta9 +>"Assistant, I have completed the research!" - Boso Ta 10 10 11 11 == Overview == 12 12 13 -Research is performed on the player headquarters after completing the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research).13 +Research is performed on the player headquarters after completing the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research). 14 14 15 15 === Automation === 16 16 ... ... @@ -31,9 +31,8 @@ 31 31 32 32 A reputation effect of being +27 or greater with a faction is the ability to teleport to any of their stations. 33 33 34 -\\ 35 35 36 -{{ expand title="Resource Requirements"}}35 +{{showhide title="Resource Requirements"}} 37 37 (% class="wrapped" %) 38 38 |=((( 39 39 \\ ... ... @@ -198,7 +198,7 @@ 198 198 ))) 199 199 200 200 Basic teleportation takes 10 minutes to research, ranges 1 and 2 take 15 minutes and universe-wide teleportation takes 20 minutes 201 -{{/ expand}}200 +{{/showhide}} 202 202 203 203 ---- 204 204 ... ... @@ -209,11 +209,10 @@ 209 209 * High Mass Teleportation I - allows teleportation of the player headquarters to any location within a sector 210 210 * High Mass Teleportation II - allows teleportation of the player headquarters to any location 211 211 212 -The latter is a requirement for [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Terraforming.WebHome]].211 +The latter is a requirement for [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Terraforming.WebHome]]. 213 213 214 -\\ 215 215 216 -{{ expand title="Resource Requirements"}}214 +{{showhide title="Resource Requirements"}} 217 217 (% class="wrapped" %) 218 218 |=((( 219 219 \\ ... ... @@ -304,12 +304,14 @@ 304 304 ((( 305 305 **//2,195,500//** 306 306 ))) 307 -{{/ expand}}305 +{{/showhide}} 308 308 309 309 ---- 310 310 311 311 === Equipment Modifications === 312 312 311 +//see also: [[Equipment Modifications>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.Equipment Modifications.WebHome]]// 312 + 313 313 Researching the equipment mods in the 3 levels (basic, enhanced and exceptional) allows for the enhancement of ship properties through workbenches aboard wharves and shipyards. The following may be researched in the 3 respective levels with each type of mod type being independent of each other but each mod level requiring the level before it: 314 314 315 315 * Hull ... ... @@ -316,11 +316,8 @@ 316 316 * Engines 317 317 * Shields 318 318 * Weapons 319 -* Turrets 320 320 321 -\\ 322 - 323 -{{expand title="Resource Requirements"}} 320 +{{showhide title="Resource Requirements"}} 324 324 **Hull** 325 325 326 326 **Basic: **Obtain an item for Boso Ta from an NPC on a station ... ... @@ -697,21 +697,19 @@ 697 697 ((( 698 698 (% title="" %)**//27,800//** 699 699 ))) 700 -{{/ expand}}697 +{{/showhide}} 701 701 702 702 ---- 703 703 704 704 === Blueprint Hacking === 705 705 706 -Blueprint hacking research allows for the obtaining of select [[blueprints>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows:703 +Blueprint hacking research allows for the obtaining of select [[blueprints>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows: 707 707 708 708 * Dock Module Hack 709 709 * Production Module Hack 710 710 * Storage Module Hack 711 711 712 -\\ 713 - 714 -{{expand title="Resource Requirements"}} 709 +{{showhide}} 715 715 (% class="wrapped" %) 716 716 |=((( 717 717 \\ ... ... @@ -798,7 +798,7 @@ 798 798 \\ 799 799 )))|(% colspan="1" %)(% colspan="1" %) 800 800 ((( 801 -50 0796 +50 802 802 )))|(% colspan="1" %)(% colspan="1" %) 803 803 ((( 804 804 \\ ... ... @@ -823,7 +823,7 @@ 823 823 //350// 824 824 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 825 825 ((( 826 -// 625//821 +//175// 827 827 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 828 828 ((( 829 829 //300// ... ... @@ -848,7 +848,7 @@ 848 848 //700// 849 849 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 850 850 ((( 851 -// 15,000//846 +//4,200// 852 852 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 853 853 ((( 854 854 //6,000// ... ... @@ -863,11 +863,10 @@ 863 863 //6,400// 864 864 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 865 865 ((( 866 -**// 49,350//**861 +**//38,550//** 867 867 ))) 868 -{{/ expand}}863 +{{/showhide}} 869 869 870 -\\ 871 871 872 872 Blueprint hacking research with prerequisites is as follows: 873 873 ... ... @@ -876,9 +876,8 @@ 876 876 877 877 These research options have all of the first 3 hacking research options as prerequisites 878 878 879 -\\ 880 880 881 -{{ expand title="Resource Requirements"}}874 +{{showhide title="Resource Requirements"}} 882 882 (% class="wrapped" %) 883 883 |=((( 884 884 \\ ... ... @@ -1008,7 +1008,7 @@ 1008 1008 ((( 1009 1009 **//27,500//** 1010 1010 ))) 1011 -{{/ expand}}1004 +{{/showhide}} 1012 1012 1013 1013 ---- 1014 1014 ... ... @@ -1016,10 +1016,10 @@ 1016 1016 1017 1017 //Note: Casino module research is limited to players with X4: Tides of Avarice// 1018 1018 1019 -Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages:1012 +Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages: 1020 1020 1021 -* [[Gambling Den module research mission>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]]1022 -* [[Casino module research mission>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]]1014 +* [[Gambling Den module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]] 1015 +* [[Casino module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]] 1023 1023 1024 1024 == References == 1025 1025
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