Changes for page Research

Last modified by Manoeuvring with Difficulty on 2024/04/08 08:41

From version 17.2
edited by Daniel Turner
on 2023/07/10 16:54
Change comment: Update document after refactoring.
To version 22.1
edited by Manoeuvring with Difficulty
on 2024/04/08 08:41
Change comment: There is no comment for this version

Summary

Details

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1 -X4 Foundations Wiki.Objects in the Game Universe.WebHome
1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
Author
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1 -xwiki:XWiki.Daniel
1 +XWiki.ManoeuvringwithDifficulty
Content
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1 -{{layout}}
2 -{{layout-section ac:type="two_right_sidebar"}}
3 -{{layout-cell}}
4 4  {{info}}
5 -Updated for version 5.10
2 +Updated for version 6.20
6 6  {{/info}}
7 7  
8 ->(% style="color: rgb(0,0,0);" %)"Assistant, I have completed the research!" - Boso Ta
5 +== Navigation ==
9 9  
7 +{{toc/}}
8 +
9 +>"Assistant, I have completed the research!" - Boso Ta
10 +
10 10  == Overview ==
11 11  
12 -Research is performed on the player headquarters after completing the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research).
13 +Research is performed on the player headquarters after completing the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research).
13 13  
14 14  === Automation ===
15 15  
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30 30  
31 31  A reputation effect of being +27 or greater with a faction is the ability to teleport to any of their stations.
32 32  
33 -\\
34 34  
35 -{{expand title="Resource Requirements"}}
35 +{{showhide title="Resource Requirements"}}
36 36  (% class="wrapped" %)
37 37  |=(((
38 38  \\
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197 197  )))
198 198  
199 199  Basic teleportation takes 10 minutes to research, ranges 1 and 2 take 15 minutes and universe-wide teleportation takes 20 minutes
200 -{{/expand}}
200 +{{/showhide}}
201 201  
202 202  ----
203 203  
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208 208  * High Mass Teleportation I - allows teleportation of the player headquarters to any location within a sector
209 209  * High Mass Teleportation II - allows teleportation of the player headquarters to any location
210 210  
211 -The latter is a requirement for [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Terraforming.WebHome]].
211 +The latter is a requirement for [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Terraforming.WebHome]].
212 212  
213 -\\
214 214  
215 -{{expand title="Resource Requirements"}}
214 +{{showhide title="Resource Requirements"}}
216 216  (% class="wrapped" %)
217 217  |=(((
218 218  \\
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303 303  (((
304 304  **//2,195,500//**
305 305  )))
306 -{{/expand}}
305 +{{/showhide}}
307 307  
308 308  ----
309 309  
310 310  === Equipment Modifications ===
311 311  
311 +//see also: [[Equipment Modifications>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.Equipment Modifications.WebHome]]//
312 +
312 312  Researching the equipment mods in the 3 levels (basic, enhanced and exceptional) allows for the enhancement of ship properties through workbenches aboard wharves and shipyards. The following may be researched in the 3 respective levels with each type of mod type being independent of each other but each mod level requiring the level before it:
313 313  
314 314  * Hull
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315 315  * Engines
316 316  * Shields
317 317  * Weapons
318 -* Turrets
319 319  
320 -\\
321 -
322 -{{expand title="Resource Requirements"}}
320 +{{showhide title="Resource Requirements"}}
323 323  **Hull**
324 324  
325 325  **Basic: **Obtain an item for Boso Ta from an NPC on a station
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696 696  (((
697 697  (% title="" %)**//27,800//**
698 698  )))
699 -{{/expand}}
697 +{{/showhide}}
700 700  
701 701  ----
702 702  
703 703  === Blueprint Hacking ===
704 704  
705 -Blueprint hacking research allows for the obtaining of select [[blueprints>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows:
703 +Blueprint hacking research allows for the obtaining of select [[blueprints>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows:
706 706  
707 707  * Dock Module Hack
708 708  * Production Module Hack
709 709  * Storage Module Hack
710 710  
711 -\\
712 -
713 -{{expand title="Resource Requirements"}}
709 +{{showhide}}
714 714  (% class="wrapped" %)
715 715  |=(((
716 716  \\
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797 797  \\
798 798  )))|(% colspan="1" %)(% colspan="1" %)
799 799  (((
800 -500
796 +50
801 801  )))|(% colspan="1" %)(% colspan="1" %)
802 802  (((
803 803  \\
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822 822  //350//
823 823  )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)
824 824  (((
825 -//625//
821 +//175//
826 826  )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)
827 827  (((
828 828  //300//
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847 847  //700//
848 848  )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)
849 849  (((
850 -//15,000//
846 +//4,200//
851 851  )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)
852 852  (((
853 853  //6,000//
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862 862  //6,400//
863 863  )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)
864 864  (((
865 -**//49,350//**
861 +**//38,550//**
866 866  )))
867 -{{/expand}}
863 +{{/showhide}}
868 868  
869 -\\
870 870  
871 871  Blueprint hacking research with prerequisites is as follows:
872 872  
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875 875  
876 876  These research options have all of the first 3 hacking research options as prerequisites
877 877  
878 -\\
879 879  
880 -{{expand title="Resource Requirements"}}
874 +{{showhide title="Resource Requirements"}}
881 881  (% class="wrapped" %)
882 882  |=(((
883 883  \\
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1007 1007  (((
1008 1008  **//27,500//**
1009 1009  )))
1010 -{{/expand}}
1004 +{{/showhide}}
1011 1011  
1012 1012  ----
1013 1013  
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1015 1015  
1016 1016  //Note: Casino module research is limited to players with X4: Tides of Avarice//
1017 1017  
1018 -Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages:
1012 +Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages:
1019 1019  
1020 -* [[Gambling Den module research mission>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]]
1021 -* [[Casino module research mission>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]]
1014 +* [[Gambling Den module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]]
1015 +* [[Casino module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]]
1022 1022  
1023 1023  == References ==
1024 1024  
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1026 1026  * md/xp_ep1_mentor_subscription.xml
1027 1027  * md/story_research_welfare_1.xml
1028 1028  * extensions/ego_dlc_pirate/md/story_research_welfare_2.xml
1029 -{{/layout-cell}}
1030 -
1031 -{{layout-cell}}
1032 -{{panel title="Navigation"}}
1033 -
1034 -
1035 -{{toc/}}
1036 -{{/panel}}
1037 -{{/layout-cell}}
1038 -{{/layout-section}}
1039 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
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1 +119439485
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1 +X4WIKI
url
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439485/Research