Changes for page Research
Last modified by Manoeuvring with Difficulty on 2024/04/08 08:41
From version 17.2
edited by Daniel Turner
on 2023/07/10 16:54
on 2023/07/10 16:54
Change comment:
Update document after refactoring.
To version 22.1
edited by Manoeuvring with Difficulty
on 2024/04/08 08:41
on 2024/04/08 08:41
Change comment:
There is no comment for this version
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... ... @@ -1,1 +1,1 @@ 1 -X4 Foundations Wiki.Objects in the Game Universe.WebHome 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome - Author
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... ... @@ -1,15 +4,16 @@ 1 -{{layout}} 2 -{{layout-section ac:type="two_right_sidebar"}} 3 -{{layout-cell}} 4 4 {{info}} 5 -Updated for version 5.102 +Updated for version 6.20 6 6 {{/info}} 7 7 8 - >(% style="color:rgb(0,0,0);" %)"Assistant, I have completedthe research!" - Boso Ta5 +== Navigation == 9 9 7 +{{toc/}} 8 + 9 +>"Assistant, I have completed the research!" - Boso Ta 10 + 10 10 == Overview == 11 11 12 -Research is performed on the player headquarters after completing the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research).13 +Research is performed on the player headquarters after completing the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.Player Headquarters Plot.WebHome]] and enables for access to more abilities, modules and customisation. Each research item incurs a resource cost and may also involve a short mission or plot. Additionally once everything has been completed for starting research there is a time cost. Finally, only one research item can be completed at a time (this of course doesn't prevent stockpiling goods for further research). 13 13 14 14 === Automation === 15 15 ... ... @@ -30,9 +30,8 @@ 30 30 31 31 A reputation effect of being +27 or greater with a faction is the ability to teleport to any of their stations. 32 32 33 -\\ 34 34 35 -{{ expand title="Resource Requirements"}}35 +{{showhide title="Resource Requirements"}} 36 36 (% class="wrapped" %) 37 37 |=((( 38 38 \\ ... ... @@ -197,7 +197,7 @@ 197 197 ))) 198 198 199 199 Basic teleportation takes 10 minutes to research, ranges 1 and 2 take 15 minutes and universe-wide teleportation takes 20 minutes 200 -{{/ expand}}200 +{{/showhide}} 201 201 202 202 ---- 203 203 ... ... @@ -208,11 +208,10 @@ 208 208 * High Mass Teleportation I - allows teleportation of the player headquarters to any location within a sector 209 209 * High Mass Teleportation II - allows teleportation of the player headquarters to any location 210 210 211 -The latter is a requirement for [[doc:X4 WIKI.X4WikiHome.Objects in the Game Universe.Terraforming.WebHome]].211 +The latter is a requirement for [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Terraforming.WebHome]]. 212 212 213 -\\ 214 214 215 -{{ expand title="Resource Requirements"}}214 +{{showhide title="Resource Requirements"}} 216 216 (% class="wrapped" %) 217 217 |=((( 218 218 \\ ... ... @@ -303,12 +303,14 @@ 303 303 ((( 304 304 **//2,195,500//** 305 305 ))) 306 -{{/ expand}}305 +{{/showhide}} 307 307 308 308 ---- 309 309 310 310 === Equipment Modifications === 311 311 311 +//see also: [[Equipment Modifications>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.Equipment Modifications.WebHome]]// 312 + 312 312 Researching the equipment mods in the 3 levels (basic, enhanced and exceptional) allows for the enhancement of ship properties through workbenches aboard wharves and shipyards. The following may be researched in the 3 respective levels with each type of mod type being independent of each other but each mod level requiring the level before it: 313 313 314 314 * Hull ... ... @@ -315,11 +315,8 @@ 315 315 * Engines 316 316 * Shields 317 317 * Weapons 318 -* Turrets 319 319 320 -\\ 321 - 322 -{{expand title="Resource Requirements"}} 320 +{{showhide title="Resource Requirements"}} 323 323 **Hull** 324 324 325 325 **Basic: **Obtain an item for Boso Ta from an NPC on a station ... ... @@ -696,21 +696,19 @@ 696 696 ((( 697 697 (% title="" %)**//27,800//** 698 698 ))) 699 -{{/ expand}}697 +{{/showhide}} 700 700 701 701 ---- 702 702 703 703 === Blueprint Hacking === 704 704 705 -Blueprint hacking research allows for the obtaining of select [[blueprints>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows:703 +Blueprint hacking research allows for the obtaining of select [[blueprints>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Blueprints.WebHome]] from the scanning of data leaks (small red glowing dot). Notable blueprints that can't be stolen after completing this research are fabrication and maintenance bay blueprints. Like other research chains some research has prerequisites, blueprint hacking research without prerequisites is as follows: 706 706 707 707 * Dock Module Hack 708 708 * Production Module Hack 709 709 * Storage Module Hack 710 710 711 -\\ 712 - 713 -{{expand title="Resource Requirements"}} 709 +{{showhide}} 714 714 (% class="wrapped" %) 715 715 |=((( 716 716 \\ ... ... @@ -797,7 +797,7 @@ 797 797 \\ 798 798 )))|(% colspan="1" %)(% colspan="1" %) 799 799 ((( 800 -50 0796 +50 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 803 \\ ... ... @@ -822,7 +822,7 @@ 822 822 //350// 823 823 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 824 824 ((( 825 -// 625//821 +//175// 826 826 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 827 827 ((( 828 828 //300// ... ... @@ -847,7 +847,7 @@ 847 847 //700// 848 848 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 849 849 ((( 850 -// 15,000//846 +//4,200// 851 851 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 852 852 ((( 853 853 //6,000// ... ... @@ -862,11 +862,10 @@ 862 862 //6,400// 863 863 )))|(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background colour : Light grey 100%" colspan="1" data-highlight-colour="#f4f5f7" %) 864 864 ((( 865 -**// 49,350//**861 +**//38,550//** 866 866 ))) 867 -{{/ expand}}863 +{{/showhide}} 868 868 869 -\\ 870 870 871 871 Blueprint hacking research with prerequisites is as follows: 872 872 ... ... @@ -875,9 +875,8 @@ 875 875 876 876 These research options have all of the first 3 hacking research options as prerequisites 877 877 878 -\\ 879 879 880 -{{ expand title="Resource Requirements"}}874 +{{showhide title="Resource Requirements"}} 881 881 (% class="wrapped" %) 882 882 |=((( 883 883 \\ ... ... @@ -1007,7 +1007,7 @@ 1007 1007 ((( 1008 1008 **//27,500//** 1009 1009 ))) 1010 -{{/ expand}}1004 +{{/showhide}} 1011 1011 1012 1012 ---- 1013 1013 ... ... @@ -1015,10 +1015,10 @@ 1015 1015 1016 1016 //Note: Casino module research is limited to players with X4: Tides of Avarice// 1017 1017 1018 -Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages:1012 +Welfare module research is very different to the other research items in that both welfare module blueprints are unlocked through missions with a little plot, more like the more major [[plots>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Plots.WebHome]] of X4 rather than the generic missions. The process involved in each mission is outlined in the following pages: 1019 1019 1020 -* [[Gambling Den module research mission>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]]1021 -* [[Casino module research mission>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]]1014 +* [[Gambling Den module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Gambling Den Module Research Mission.WebHome]] 1015 +* [[Casino module research mission>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Research.Casino Module Research Mission.WebHome]] 1022 1022 1023 1023 == References == 1024 1024 ... ... @@ -1026,14 +1026,3 @@ 1026 1026 * md/xp_ep1_mentor_subscription.xml 1027 1027 * md/story_research_welfare_1.xml 1028 1028 * extensions/ego_dlc_pirate/md/story_research_welfare_2.xml 1029 -{{/layout-cell}} 1030 - 1031 -{{layout-cell}} 1032 -{{panel title="Navigation"}} 1033 - 1034 - 1035 -{{toc/}} 1036 -{{/panel}} 1037 -{{/layout-cell}} 1038 -{{/layout-section}} 1039 -{{/layout}}
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