Changes for page Repeat Orders
Last modified by Manoeuvring with Difficulty on 2024/01/25 08:07
From version 17.2
edited by Daniel Turner
on 2023/12/03 02:22
on 2023/12/03 02:22
Change comment:
Update document after refactoring.
To version 5.1
edited by Daniel Turner
on 2022/01/01 12:36
on 2022/01/01 12:36
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders and Behaviours (WIP, to replace "Ship Orders and Behaviours").WebHome - Content
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... ... @@ -1,13 +1,19 @@ 1 -_ 1 +{{layout}} 2 +{{layout-section ac:type="two_right_sidebar"}} 3 +{{layout-cell}} 4 +{{note title="Assign or Hire a Builder"}} 5 +This page is currently under construction, information will be updated regularly and errors are more likely during this period 6 +{{/note}} 7 + 2 2 {{info}} 3 -Updated for version 5.109 +Updated for version 4.20 4 4 {{/info}} 5 5 6 - [[image:attach:Repeat Ordersselect button.png]]12 +<order select button> 7 7 8 8 == Overview == 9 9 10 -The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the [[Non-Repeatable Orders>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Repeat+Orders#RepeatOrders-Non-RepeatableOrders||shape="rect"]] section). To ameliorate this repeat orders also adds the exclusive "Buy In" and "Sell In" behaviours which permit ships to trade a particular ware between sectors rather than specific stations.16 +The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the [[Non-Repeatable Orders>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Repeat+Orders#RepeatOrders-Non-RepeatableOrders||shape="rect"]] section). 11 11 12 12 == Parameters and Requirements == 13 13 ... ... @@ -21,7 +21,6 @@ 21 21 * Attack Multiple Objects 22 22 * Assign for role 23 23 * Coordinate Attack 24 -* Disassemble Wreck 25 25 * Dock and Wait 26 26 * Dock to Trade 27 27 * Explore ... ... @@ -38,14 +38,10 @@ 38 38 39 39 1. [[Order Loops Tips & Tricks>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2314773433||shape="rect"]] - Manoeuvring with Difficulty 40 40 1. [[Repeat Orders - A Guide>>url:https://www.reddit.com/r/X4Foundations/comments/mmhjrb/guide_repeat_orders_a_guide/||shape="rect"]] - Arronicus 41 - _46 +{{/layout-cell}} 42 42 43 -_ 44 -[[image:attach:Repeat Orders behaviour tab.png]] 45 - 46 -Correctly assigned repeat orders will have [executing] beside the current order and [ready] beside the next order. Failed orders will be marked with an orange exclamation mark. 47 - 48 -[[image:attach:Buy From menu.png]] 49 - 50 -The buy and sell menus are different for repeat orders and have more parameters 51 -_ 48 +{{layout-cell}} 49 +<screenshot of behaviour tab> 50 +{{/layout-cell}} 51 +{{/layout-section}} 52 +{{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890860/Repeat Orders