Changes for page Repeat Orders
Last modified by Manoeuvring with Difficulty on 2024/01/25 08:07
From version 17.2
edited by Daniel Turner
on 2023/12/03 02:22
on 2023/12/03 02:22
Change comment:
Update document after refactoring.
To version 4.1
edited by Daniel Turner
on 2022/01/01 12:33
on 2022/01/01 12:33
Change comment:
temporary addition of table of contents to get link to section "Non-Repeatable Orders"
Summary
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders and Behaviours (WIP, to replace "Ship Orders and Behaviours").WebHome - Content
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... ... @@ -1,14 +1,22 @@ 1 -_ 1 +{{layout}} 2 +{{layout-section ac:type="two_right_sidebar"}} 3 +{{layout-cell}} 4 +{{note title="Assign or Hire a Builder"}} 5 +This page is currently under construction, information will be updated regularly and errors are more likely during this period 6 +{{/note}} 7 + 2 2 {{info}} 3 -Updated for version 5.109 +Updated for version 4.20 4 4 {{/info}} 5 5 6 - [[image:attach:Repeat Ordersselect button.png]]12 +<order select button> 7 7 8 8 == Overview == 9 9 10 -The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the [[Non-Repeatable Orders>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Repeat+Orders#RepeatOrders-Non-RepeatableOrders||shape="rect"]]section).To ameliorate this repeat orders also adds the exclusive "Buy In" and "Sell In" behaviours which permit ships to trade a particular ware between sectors rather than specific stations.16 +The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the Non-Repeatable Orders section). 11 11 18 +{{toc/}} 19 + 12 12 == Parameters and Requirements == 13 13 14 14 The repeat orders default behaviour requires only a ship and a 1-star level ship (taking the aggregate of the pilot and crew skill biased towards the pilot's level). Converting a ship to repeat orders also necessitates that the ship's order queue does not have any "critical" orders (other orders are permissible but they will be deleted when the default behaviour is assigned). ... ... @@ -17,18 +17,14 @@ 17 17 18 18 === Non-Repeatable Orders === 19 19 28 +* Explore 29 +* Dock to Trade 30 +* Dock and Wait 20 20 * Attack 21 21 * Attack Multiple Objects 22 -* Assign for role 23 -* Coordinate Attack 24 -* Disassemble Wreck 25 -* Dock and Wait 26 -* Dock to Trade 27 -* Explore 33 +* Sell Ship at 28 28 * Patrol 29 29 * Police 30 -* Sell Ship at 31 -* Upgrade/Resupply At 32 32 33 33 == Applications == 34 34 ... ... @@ -38,14 +38,10 @@ 38 38 39 39 1. [[Order Loops Tips & Tricks>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2314773433||shape="rect"]] - Manoeuvring with Difficulty 40 40 1. [[Repeat Orders - A Guide>>url:https://www.reddit.com/r/X4Foundations/comments/mmhjrb/guide_repeat_orders_a_guide/||shape="rect"]] - Arronicus 41 - _45 +{{/layout-cell}} 42 42 43 -_ 44 -[[image:attach:Repeat Orders behaviour tab.png]] 45 - 46 -Correctly assigned repeat orders will have [executing] beside the current order and [ready] beside the next order. Failed orders will be marked with an orange exclamation mark. 47 - 48 -[[image:attach:Buy From menu.png]] 49 - 50 -The buy and sell menus are different for repeat orders and have more parameters 51 -_ 47 +{{layout-cell}} 48 +<screenshot of behaviour tab> 49 +{{/layout-cell}} 50 +{{/layout-section}} 51 +{{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890848/Repeat Orders