Changes for page Repeat Orders
Last modified by Manoeuvring with Difficulty on 2024/01/25 08:07
From version 10.1
edited by Daniel Turner
on 2023/11/02 09:44
on 2023/11/02 09:44
Change comment:
There is no comment for this version
To version 4.1
edited by Daniel Turner
on 2022/01/01 12:33
on 2022/01/01 12:33
Change comment:
temporary addition of table of contents to get link to section "Non-Repeatable Orders"
Summary
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Ship Orders And Behaviours.WebHome - Content
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... ... @@ -1,16 +1,22 @@ 1 - _2 -_ 1 +{{layout}} 2 +{{layout-section ac:type="two_right_sidebar"}} 3 3 {{layout-cell}} 4 +{{note title="Assign or Hire a Builder"}} 5 +This page is currently under construction, information will be updated regularly and errors are more likely during this period 6 +{{/note}} 7 + 4 4 {{info}} 5 -Updated for version 5.109 +Updated for version 4.20 6 6 {{/info}} 7 7 8 - [[image:attach:Repeat Ordersselect button.png]]12 +<order select button> 9 9 10 10 == Overview == 11 11 12 -The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the [[Non-Repeatable Orders>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Repeat+Orders#RepeatOrders-Non-RepeatableOrders||shape="rect"]]section).To ameliorate this repeat orders also adds the exclusive "Buy In" and "Sell In" behaviours which permit ships to trade a particular ware between sectors rather than specific stations.16 +The 'Repeat Orders' default behaviour is by far the most free-form of all order configurations and allows for a great amount of customisability, this comes with the caveat that it is a default behaviour that **cannot **be mimicked. The behaviour is further limited by its limited range of orders that it allows for within its loops (This is detailed in the Non-Repeatable Orders section). 13 13 18 +{{toc/}} 19 + 14 14 == Parameters and Requirements == 15 15 16 16 The repeat orders default behaviour requires only a ship and a 1-star level ship (taking the aggregate of the pilot and crew skill biased towards the pilot's level). Converting a ship to repeat orders also necessitates that the ship's order queue does not have any "critical" orders (other orders are permissible but they will be deleted when the default behaviour is assigned). ... ... @@ -19,18 +19,14 @@ 19 19 20 20 === Non-Repeatable Orders === 21 21 28 +* Explore 29 +* Dock to Trade 30 +* Dock and Wait 22 22 * Attack 23 23 * Attack Multiple Objects 24 -* Assign for role 25 -* Coordinate Attack 26 -* Disassemble Wreck 27 -* Dock and Wait 28 -* Dock to Trade 29 -* Explore 33 +* Sell Ship at 30 30 * Patrol 31 31 * Police 32 -* Sell Ship at 33 -* Upgrade/Resupply At 34 34 35 35 == Applications == 36 36 ... ... @@ -43,13 +43,7 @@ 43 43 {{/layout-cell}} 44 44 45 45 {{layout-cell}} 46 -[[image:attach:Repeat Orders behaviour tab.png]] 47 - 48 -Correctly assigned repeat orders will have [executing] beside the current order and [ready] beside the next order. Failed orders will be marked with an orange exclamation mark. 49 - 50 -[[image:attach:Buy From menu.png]] 51 - 52 -The buy and sell menus are different for repeat orders and have more parameters 48 +<screenshot of behaviour tab> 53 53 {{/layout-cell}} 54 54 {{/layout-section}} 55 55 {{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890848/Repeat Orders