Modifiche per il documento Mimic
Ultima modifica di Manoeuvring with Difficulty il 2024/01/25 08:06
Dalla versione 15.1
modificato da Daniel Turner
il 2023/11/03 09:53
il 2023/11/03 09:53
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Alla versione 13.1
modificato da Daniel Turner
il 2023/11/02 09:46
il 2023/11/02 09:46
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... ... @@ -1,5 +1,6 @@ 1 1 _ 2 2 _ 3 +_ 3 3 {{info}} 4 4 Updated for version 5.10 5 5 {{/info}} ... ... @@ -10,7 +10,7 @@ 10 10 11 11 == Parameters and Requirements == 12 12 13 -The repeat orders default behaviour requires at least 2 ships, one to be the fleet leader and the other to mimic. The ship that is mimicking must have equal or greater skill than the behaviour that it is mimicking. As an example a ship mimicking another vessel with the "police" behaviour must have a skill level equal or greater than the 1 star required for the police behaviour. In essence if a ship can't be setup with a particular default behaviour then it also can't mimic it from another ship. Mimic **cannot **be used to mimic [[repeat orders>>doc:X4 FoundationsWiki.Manualand Guides.Objects in the Game Universe.Ship Orders And Behaviours.Repeat Orders.WebHome]] ships or ships that are being given queued orders.14 +The repeat orders default behaviour requires at least 2 ships, one to be the fleet leader and the other to mimic. The ship that is mimicking must have equal or greater skill than the behaviour that it is mimicking. As an example a ship mimicking another vessel with the "police" behaviour must have a skill level equal or greater than the 1 star required for the police behaviour. In essence if a ship can't be setup with a particular default behaviour then it also can't mimic it from another ship. Mimic **cannot **be used to mimic [[repeat orders>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Ship Orders And Behaviours.Repeat Orders.WebHome]] ships or ships that are being given queued orders. 14 14 15 15 == Applications == 16 16 ... ... @@ -21,3 +21,4 @@ 21 21 [[image:attach:Mimic behaviour tab.png]] 22 22 _ 23 23 _ 25 +_