Изменения документа Attack (Order)
Редактировал(а) Manoeuvring with Difficulty 2024/01/26 06:48
От версии 6.1
отредактировано Manoeuvring with Difficulty
на 2023/12/04 03:37
на 2023/12/04 03:37
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К версии 9.2
отредактировано Manoeuvring with Difficulty
на 2024/01/25 08:09
на 2024/01/25 08:09
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... ... @@ -1,0 +1,1 @@ 1 +combat|order - Содержимое
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... ... @@ -28,6 +28,19 @@ 28 28 29 29 To abort the attack make the selection of ships again and then select "Remove all Orders" from the context menu. Note that this will reset the ships to their default behaviour which may be a combat command that could have them engage the originally chosen target again. To mitigate this it can be useful to then give all ships a "Fly and Wait" command to physically draw them away from the engagement. 30 30 31 +== Attack Surface Elements == 32 + 33 +When ordering a ship to attack a capital ship or station there is an option in the right-click context menu to instead choose one of the following surface element options to be attacked rather than the entire ship or station: 34 + 35 +* All surface elements, the ship will attack any and all of its target's surface elements with no preference for any type 36 +* Turrets, the ship will only attack turrets 37 +* Shield Generators, the ship will only attack shield generators 38 +* Engines (provided the target is a capital ship), the ship will only attack the target's engines. 39 + 40 +It is worth noting that this instruction isn't perfectly reliable and while the player may simply intend to disable a target it is still perfectly possible for ships to miss the surface elements and cause damage to the target or even destroy it. 41 + 42 +[[image:attack_surface_elements.png]] 43 + 31 31 = Skill Effects = 32 32 33 33 Crew and pilot skills have a variety of effects on how the attack order is performed, some key effects are summarised below: ... ... @@ -50,8 +50,26 @@ 50 50 51 51 Ships will only attack their targets in the order prescribed by the player meaning that if another, greater priority target becomes available an attack order will be queued up after the earlier targets, this can be resolved by clearing the queue of all the attacking ships and then re-adding the new order of targets but it can be tedious. 52 52 53 -= Relate d=66 += Relate = 54 54 55 -* Attack in Range 56 -* Attack for Commander 68 +---- 57 57 70 +(% style="text-align:center" %) 71 +**Combat** 72 +{{velocity}}#set ($references = $services.query.xwql("from doc.object(XWiki.TagClass) as tag where 'combat' member of tag.tags").execute()) 73 +#foreach($reference in $references) 74 + #set ($document = $xwiki.getDocument($reference)) 75 + #set ($label = $document.getTitle()) 76 + [[$label>>$reference]] | ## 77 +#end{{/velocity}} 78 + 79 +---- 80 + 81 +(% style="text-align:center" %) 82 +**Queued Orders** 83 +{{velocity}}#set ($references = $services.query.xwql("from doc.object(XWiki.TagClass) as tag where 'order' member of tag.tags").execute()) 84 +#foreach($reference in $references) 85 + #set ($document = $xwiki.getDocument($reference)) 86 + #set ($label = $document.getTitle()) 87 + [[$label>>$reference]] | ## 88 +#end{{/velocity}}
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.ManoeuvringwithDifficulty - Размер
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... ... @@ -1,0 +1,1 @@ 1 +91.3 KB - Содержимое