Changes for page Attack (Order)

Last modified by Manoeuvring with Difficulty on 2024/01/26 06:48

From version 6.1
edited by Manoeuvring with Difficulty
on 2023/12/04 03:37
Change comment: There is no comment for this version
To version 4.1
edited by Manoeuvring with Difficulty
on 2023/12/03 07:52
Change comment: There is no comment for this version

Summary

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32 32  
33 33  Crew and pilot skills have a variety of effects on how the attack order is performed, some key effects are summarised below:
34 34  
35 -Missile utilisation - Higher skill pilots will deploy their missiles at shorter intervals between salvos
35 +Missile utilisation - Higher skill pilots will deploy their missiles where 5 star pilots will deploy missiles at shorter intervals
36 36  
37 37  Boosting - Higher skill crews allow their ship to boost while in combat (unless expressly forbidden by the player)
38 38  
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42 42  
43 43  == Example ==
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45 -[[image:1701586034175-765.png||height="375" width="600"]]
45 +[[image:1701586034175-765.png||height="337" width="539"]]
46 46  
47 47  As an example, this Scale Plate Pirate was cloaked in Ocean of Fantasy meaning that it wasn't being picked up by Boron patrols, manually ordering ships to attack it both removed its disguise and allowed the pirate ship to be destroyed.
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55 55  * Attack in Range
56 56  * Attack for Commander
57 57  
58 +