Changes for page Attack (Order)

Last modified by Manoeuvring with Difficulty on 2024/01/26 06:48

From version 2.1
edited by Manoeuvring with Difficulty
on 2023/12/03 06:16
Change comment: There is no comment for this version
To version 4.1
edited by Manoeuvring with Difficulty
on 2023/12/03 07:52
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
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1 -OrderTemplate
1 +Attack (Order)
Content
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2 2  (((
3 3  (% class="responsive-table" %)
4 4  |(% colspan="2" %)(((
5 -== OrderName ==
5 +== Attack ==
6 6  )))
7 -|(% colspan="2" %)[[image:order_wait.png||data-xwiki-image-style-alignment="center" height="32" width="32"]]
8 -|(% style="width:132px" %)Category|(% style="width:277px" %)Navigation/Combat/Trade/Miscellaneous
9 -|(% style="width:132px" %)Instruction Method|(% style="width:277px" %)Order/Default Behaviour/Assignment
10 -|(% style="width:132px" %)Skill|(% style="width:277px" %)(((
11 -☆☆☆☆
7 +|(% colspan="2" %)[[image:order_attack.png||data-xwiki-image-style-alignment="center"]]
8 +|(% style="width:132px" %)Category|(% style="width:277px" %)Combat
9 +|(% style="width:132px" %)Instruction Method|(% style="width:277px" %)Order
10 +|(% style="width:132px" %)[[Skill>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.Crew.WebHome]]|(% style="width:277px" %)(((
11 +☆☆☆☆
12 12  )))
13 13  |(% style="width:132px" %)Ship|(% style="width:277px" %)Any
14 -|(% style="width:132px" %)Commander|(% style="width:277px" %)Any/Ship/Station
15 -|(% style="width:132px" %)Mimic|(% style="width:277px" %)Yes/No
16 -|(% style="width:132px" %)Repeat Order|(% style="width:277px" %)Yes/No
14 +|(% style="width:132px" %)Commander|(% style="width:277px" %)None
15 +|(% style="width:132px" %)[[Mimic>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders, Behaviours and Assignments.Mimic.WebHome]]|(% style="width:277px" %)No
16 +|(% style="width:132px" %)[[Repeat Order>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Orders, Behaviours and Assignments.Repeat Orders.WebHome]]|(% style="width:277px" %)No
17 17  )))
18 18  
19 19  = Overview =
20 20  
21 +Oftentimes conflicts arise in the X4 universe and the player may need to intervene militarily. The attack order allows players to instruct a ship or a selection of their ships to attack an enemy target or series of targets. Enemy targets can be any ship or station and reputation losses can be expected when attacking a faction's property (though some faction reputations are locked).
21 21  
22 22  = Configuration =
23 23  
25 +Select the ship (or group of ships) that are to attack the desired target from either the property menu or the map interface itself. use LEFT-CLICK to select and hold SHIFT or CTRL to either allow for dragging to multi-select or to individually add ships respectively.
24 24  
27 +While remaining in the map interface RIGHT-CLICK the 1st desired target and select "[[image:order_attack.png||height="20" width="20"]] Attack" from the context menu that appears next to the cursor. To order an attack on multiple targets RIGHT-CLICK the next desired target and make the selection again from the menu. The ship or group of ships will then proceed to attack all targets in the order in which the targets were chosen.
28 +
29 +To abort the attack make the selection of ships again and then select "Remove all Orders" from the context menu. Note that this will reset the ships to their default behaviour which may be a combat command that could have them engage the originally chosen target again. To mitigate this it can be useful to then give all ships a "Fly and Wait" command to physically draw them away from the engagement.
30 +
31 += Skill Effects =
32 +
33 +Crew and pilot skills have a variety of effects on how the attack order is performed, some key effects are summarised below:
34 +
35 +Missile utilisation - Higher skill pilots will deploy their missiles where 5 star pilots will deploy missiles at shorter intervals
36 +
37 +Boosting - Higher skill crews allow their ship to boost while in combat (unless expressly forbidden by the player)
38 +
25 25  = Applications =
26 26  
41 +The attack order is a very direct command and can be used for a wide variety of combat applications like taking out remaining ships after a larger battle or ensuring that a group of ships focus all of their fire on one more important target before moving onto the next most important target as chosen by the player.
27 27  
28 -= Issues =
43 +== Example ==
44 +
45 +[[image:1701586034175-765.png||height="337" width="539"]]
46 +
47 +As an example, this Scale Plate Pirate was cloaked in Ocean of Fantasy meaning that it wasn't being picked up by Boron patrols, manually ordering ships to attack it both removed its disguise and allowed the pirate ship to be destroyed.
48 +
49 += Caveats =
50 +
51 +Ships will only attack their targets in the order prescribed by the player meaning that if another, greater priority target becomes available an attack order will be queued up after the earlier targets, this can be resolved by clearing the queue of all the attacking ships and then re-adding the new order of targets but it can be tedious.
52 +
53 += Related =
54 +
55 +* Attack in Range
56 +* Attack for Commander
57 +
58 +
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