Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 9.1
edited by Daniel Turner
on 2021/11/29 06:29
on 2021/11/29 06:29
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To version 56.1
edited by Daniel Turner
on 2023/09/21 14:42
on 2023/09/21 14:42
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Summary
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,37 +1,46 @@ 1 1 {{info}} 2 -Updated for version 4.102 +Updated for version 5.10 3 3 {{/info}} 4 4 5 +== Navigation == 5 5 6 - 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 12 12 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 13 13 == Budgeted Custom Game Starts == 14 14 17 +---- 18 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 21 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 24 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 29 +[[image:attach:Custom Gamestart Menu.png]] 30 + 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 28 28 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 29 29 = Custom Start Metrics = 30 30 31 - TODO: There is some better name than the above for this section, but I'm too tired to figure it out.39 +---- 32 32 33 -== Money == 41 +== Monetary Budget Factors == 34 34 43 +(% class="wrapped" %) 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,14 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 56 56 ((( 57 57 (% style="text-align: right;" %) 58 -300 59 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)67 +300,000 Cr 68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 60 60 ((( 61 -300 62 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)70 +300,000 Cr 71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 63 63 ((( 64 64 (% style="text-align: right;" %) 65 65 1 ... ... @@ -69,13 +69,13 @@ 69 69 money_builtmodule_production 70 70 )))|((( 71 71 Has production modules 72 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 73 73 ((( 74 -500 75 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)83 +500,000 Cr 84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 76 76 ((( 77 -6 78 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)86 +6,500,000 Cr 87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 79 79 ((( 80 80 13 81 81 ))) ... ... @@ -84,13 +84,13 @@ 84 84 money_builtmodule_pier 85 85 )))|((( 86 86 Has pier modules 87 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 88 88 ((( 89 -600 90 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)98 +600,000 Cr 99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 91 91 ((( 92 -4 93 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)101 +4,200,000 Cr 102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 94 94 ((( 95 95 7 96 96 ))) ... ... @@ -99,13 +99,13 @@ 99 99 money_builtmodule_dock 100 100 )))|((( 101 101 Has dock modules 102 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 103 103 ((( 104 -80 105 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)113 +80,000 Cr 114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 106 106 ((( 107 -1 108 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)116 +1,680,000 Cr 117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 109 109 ((( 110 110 21 111 111 ))) ... ... @@ -114,13 +114,13 @@ 114 114 money_builtmodule_luxurydock 115 115 )))|((( 116 116 Has a luxury dock module 117 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 118 118 ((( 119 -150 120 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)128 +150,000 Cr 129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 121 121 ((( 122 -150 123 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)131 +150,000 Cr 132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 124 124 ((( 125 125 1 126 126 ))) ... ... @@ -129,13 +129,13 @@ 129 129 money_builtmodule_storage_s_m 130 130 )))|((( 131 131 Has S and M storage modules 132 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 133 133 ((( 134 -90 135 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)143 +90,000 Cr 144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 136 136 ((( 137 -810 138 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)146 +810,000 Cr 147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 139 139 ((( 140 140 9 141 141 ))) ... ... @@ -144,13 +144,13 @@ 144 144 money_builtmodule_storage_l 145 145 )))|((( 146 146 Has L storage modules 147 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 148 148 ((( 149 -150 150 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)158 +150,000 Cr 159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 151 151 ((( 152 -1 153 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)161 +1,050,000 Cr 162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 154 154 ((( 155 155 7 156 156 ))) ... ... @@ -159,13 +159,13 @@ 159 159 money_builtmodule_buildmodule_s 160 160 )))|((( 161 161 Has S ship build modules 162 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 163 163 ((( 164 -21 165 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)173 +21,000,000 Cr 174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 166 166 ((( 167 -21 168 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)176 +21,000,000 Cr 177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 169 169 ((( 170 170 1 171 171 ))) ... ... @@ -174,13 +174,13 @@ 174 174 money_tradeamount_100k 175 175 )))|((( 176 176 Sold > 100k worth of goods at once 177 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 178 178 ((( 179 -20 180 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)188 +20,000 Cr 189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 181 181 ((( 182 -1 183 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)191 +1,400,000 Cr 192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 184 184 ((( 185 185 70 186 186 ))) ... ... @@ -189,13 +189,13 @@ 189 189 money_tradeamount_1mil 190 190 )))|((( 191 191 Sold > 1mil worth of goods at once 192 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 193 193 ((( 194 -200 195 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)203 +200,000 Cr 204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 196 196 ((( 197 -7 198 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)206 +7,000,000 Cr 207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 199 199 ((( 200 200 35 201 201 ))) ... ... @@ -204,13 +204,13 @@ 204 204 money_boughtship_m 205 205 )))|((( 206 206 Bought an M ship 207 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 208 208 ((( 209 -400 210 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)218 +400,000 Cr 219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 211 211 ((( 212 -5 213 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)221 +5,200,000 Cr 222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 214 214 ((( 215 215 13 216 216 ))) ... ... @@ -219,13 +219,13 @@ 219 219 money_boughtship_l 220 220 )))|((( 221 221 Bought an L ship 222 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 223 223 ((( 224 -1 225 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)233 +1,800,000 Cr 234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 226 226 ((( 227 -12 228 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)236 +12,600,000 Cr 237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 229 229 ((( 230 230 7 231 231 ))) ... ... @@ -234,13 +234,13 @@ 234 234 money_boughtship_xl 235 235 )))|((( 236 236 Bought an XL ship 237 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 238 238 ((( 239 -20 240 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)248 +20,000,000 Cr 249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 241 241 ((( 242 -20 243 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)251 +20,000,000 Cr 252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 244 244 ((( 245 245 1 246 246 ))) ... ... @@ -249,13 +249,13 @@ 249 249 money_boughtship_carrier 250 250 )))|((( 251 251 Bought a carrier 252 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 253 253 ((( 254 -27 255 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)263 +27,000,000 Cr 264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 256 256 ((( 257 -27 258 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)266 +27,000,000 Cr 267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 259 259 ((( 260 260 1 261 261 ))) ... ... @@ -265,29 +265,35 @@ 265 265 )))|(% colspan="1" %)(% colspan="1" %) 266 266 ((( 267 267 Bought a supply ship 268 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 269 269 ((( 270 -25 271 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)279 +25,000,000 Cr 280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 -25 274 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)282 +25,000,000 Cr 283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 275 275 ((( 276 276 1 277 277 ))) 278 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 279 279 ((( 280 280 Sum 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 -133 292 +133,890,000 Cr 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 287 287 ))) 288 288 289 -== Knowledge==298 +== Monetary Costs == 290 290 300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 301 + 302 + 303 +== Knowledge Budget Factors == 304 + 305 +(% class="wrapped" %) 291 291 |=((( 292 292 Variable 293 293 )))|=((( ... ... @@ -304,14 +304,14 @@ 304 304 base_budget 305 305 )))|((( 306 306 Base budget 307 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 308 308 ((( 309 309 (% style="text-align: right;" %) 310 -5 \\311 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 312 312 ((( 313 -5 314 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)328 +5,000 329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 315 315 ((( 316 316 (% style="text-align: right;" %) 317 317 1 ... ... @@ -319,28 +319,28 @@ 319 319 |((( 320 320 known_lockbox_normal 321 321 )))|((( 322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 323 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 324 324 ((( 325 - 500326 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)340 +100 341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 327 327 ((( 328 - 30329 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)343 +10,000 344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 330 330 ((( 331 - 60346 +100 332 332 ))) 333 333 |((( 334 334 known_lockbox_rare 335 335 )))|((( 336 -Opened a rare lockbox 337 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)351 +Opened a rare lockbox (4 or more locks) 352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 338 338 ((( 339 339 500 340 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 341 341 ((( 342 -30 343 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)357 +30,000 358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 344 344 ((( 345 345 60 346 346 ))) ... ... @@ -348,13 +348,13 @@ 348 348 known_aqueduct 349 349 )))|((( 350 350 Target an aqueduct 351 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 352 352 ((( 353 -2 354 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)368 +2,000 369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 355 355 ((( 356 -2 357 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)371 +2,000 372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 358 358 ((( 359 359 1 360 360 ))) ... ... @@ -363,14 +363,14 @@ 363 363 known_khaak_hive 364 364 )))|(% colspan="1" %)(% colspan="1" %) 365 365 ((( 366 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 367 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)381 +Target a [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 368 368 ((( 369 -3 370 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)384 +3,000 385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 -3 373 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)387 +3,000 388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 374 374 ((( 375 375 1 376 376 ))) ... ... @@ -380,17 +380,15 @@ 380 380 )))|(% colspan="1" %)(% colspan="1" %) 381 381 ((( 382 382 Enter a new sector 383 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 384 384 ((( 385 385 200 386 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 -(% class="qv3Wpe" %) 39000389 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 390 390 ((( 391 -195 392 - 393 -(As of CoH and SV v4.10) 406 +130 394 394 ))) 395 395 |(% colspan="1" %)(% colspan="1" %) 396 396 ((( ... ... @@ -397,14 +397,14 @@ 397 397 known_sector_xenon 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 -Enter a [[doc:Xenon]] sector 401 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)413 +Enter a [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 402 402 ((( 403 -2 404 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)416 +2,000 417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 405 405 ((( 406 -2 407 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)419 +2,000 420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 408 408 ((( 409 409 1 410 410 ))) ... ... @@ -414,13 +414,13 @@ 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 416 416 Target a Data Vault 417 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 418 418 ((( 419 -3 420 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)432 +3,000 433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 421 421 ((( 422 -3 423 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)435 +3,000 436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 424 424 ((( 425 425 1 426 426 ))) ... ... @@ -430,29 +430,34 @@ 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 432 432 Unlock a timeline entry 433 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -1000 436 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)448 +1,000 449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 -30 439 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)451 +30,000 452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 440 440 ((( 441 441 30 442 442 ))) 443 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 444 444 ((( 445 445 Sum 446 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -1 44000461 +111,000 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 451 452 452 ))) 453 453 454 -== Personnel ==467 +== Knowledge Costs == 455 455 469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 + 471 +== Personnel Budget Factors == 472 + 473 +(% class="wrapped" %) 456 456 |=((( 457 457 Variable 458 458 )))|=((( ... ... @@ -471,13 +471,13 @@ 471 471 )))|(% colspan="1" %)(% colspan="1" %) 472 472 ((( 473 473 Base Budget 474 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 475 475 ((( 476 -1 477 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)494 +1,000 495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 478 478 ((( 479 -1 480 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)497 +1,000 498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 481 481 ((( 482 482 1 483 483 ))) ... ... @@ -487,13 +487,13 @@ 487 487 )))|(% colspan="1" %)(% colspan="1" %) 488 488 ((( 489 489 Promoted a 2 star pilot to 3 stars with a seminar 490 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 491 491 ((( 492 492 500 493 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 494 494 ((( 495 -25 496 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)513 +25,000 514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 497 497 ((( 498 498 50 499 499 ))) ... ... @@ -503,13 +503,13 @@ 503 503 )))|(% colspan="1" %)(% colspan="1" %) 504 504 ((( 505 505 Promoted a 3 star pilot to 4 stars with a seminar 506 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 507 507 ((( 508 -2 509 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)526 +2,500 527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 510 510 ((( 511 -75 512 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)529 +75,000 530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 513 513 ((( 514 514 30 515 515 ))) ... ... @@ -519,13 +519,13 @@ 519 519 )))|(% colspan="1" %)(% colspan="1" %) 520 520 ((( 521 521 Promoted a 4 star pilot to 5 stars with a seminar 522 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 523 523 ((( 524 -5 525 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)542 +5,000 543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 526 526 ((( 527 -100 528 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)545 +100,000 546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 529 529 ((( 530 530 20 531 531 ))) ... ... @@ -533,13 +533,13 @@ 533 533 people_manager_2star 534 534 )))|((( 535 535 Promoted a 2 star manager to 3 stars with a seminar 536 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 537 537 ((( 538 538 500 539 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 540 540 ((( 541 -25 542 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)559 +25,000 560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 543 543 ((( 544 544 50 545 545 ))) ... ... @@ -547,13 +547,13 @@ 547 547 people_manager_3star 548 548 )))|((( 549 549 Promoted a 3 star manager to 4 stars with a seminar 550 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 551 551 ((( 552 -2 553 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)570 +2,500 571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 554 554 ((( 555 -75 556 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)573 +75,000 574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 557 557 ((( 558 558 30 559 559 ))) ... ... @@ -561,13 +561,13 @@ 561 561 people_manager_4star 562 562 )))|((( 563 563 Promoted a 4 star manager to 5 stars with a seminar 564 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 565 565 ((( 566 -5 567 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)584 +5,000 585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 568 568 ((( 569 -100 570 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)587 +100,000 588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 571 571 ((( 572 572 20 573 573 ))) ... ... @@ -577,13 +577,13 @@ 577 577 )))|(% colspan="1" %)(% colspan="1" %) 578 578 ((( 579 579 Has a 4 star pilot 580 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 581 581 ((( 582 -1 583 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)600 +1,500 601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 584 584 ((( 585 -30 586 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)603 +30,000 604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 587 587 ((( 588 588 20 589 589 ))) ... ... @@ -591,13 +591,13 @@ 591 591 people_pilot_5star_onload 592 592 )))|((( 593 593 Has a 5 star pilot 594 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 595 595 ((( 596 -3 597 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)614 +3,000 615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 598 598 ((( 599 - 60 600 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)617 + 60,000 618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 601 601 ((( 602 602 20 603 603 ))) ... ... @@ -605,13 +605,13 @@ 605 605 people_manager_4star_onload 606 606 )))|((( 607 607 Has a 4 star manager 608 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 609 609 ((( 610 -1 611 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)628 +1,500 629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 612 612 ((( 613 -30 614 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)631 +30,000 632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 615 615 ((( 616 616 20 617 617 ))) ... ... @@ -619,13 +619,13 @@ 619 619 people_manager_5star_onload 620 620 )))|((( 621 621 Has a 5 star manager 622 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 623 623 ((( 624 -3 625 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)642 +3,000 643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 626 626 ((( 627 - 60 628 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)645 + 60,000 646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 629 629 ((( 630 630 20 631 631 ))) ... ... @@ -635,38 +635,267 @@ 635 635 )))|(% colspan="1" %)(% colspan="1" %) 636 636 ((( 637 637 Total number of crew 638 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 639 639 ((( 640 640 20 641 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 642 642 ((( 643 -60 644 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)661 +60,000 662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 645 645 ((( 646 646 3000 647 647 ))) 648 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 649 649 ((( 650 650 Sum 651 651 )))|(% colspan="1" %)(% colspan="1" %) 652 652 ((( 653 -641 671 +641,000 654 654 )))|(% colspan="1" %)(% colspan="1" %) 655 655 ((( 656 656 657 657 ))) 658 658 659 - 677 +== Personnel Costs == 660 660 661 - **TODO:**679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 662 662 663 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 664 -* ((( 665 -Where are the variables stored and how exactly are they updated? 666 -* ((( 667 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 681 +== Relations Budget Factors == 682 + 683 +(% class="wrapped" %) 684 +|=((( 685 +Variable 686 +)))|=((( 687 +Explanation 688 +)))|=((( 689 +Score per 690 +)))|=((( 691 +Limit 692 +)))|=((( 693 +Number 668 668 ))) 669 -* ((( 670 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 695 +|(% colspan="1" %)(% colspan="1" %) 696 +((( 697 +base_budget 698 +)))|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Base budget 701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 702 +((( 703 +10 704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 705 +((( 706 +10 707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 708 +((( 709 +1 671 671 ))) 711 +|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 +relation_war_joinedfaction 714 +)))|(% colspan="1" %)(% colspan="1" %) 715 +((( 716 +Joined a war effort 717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +10 720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 721 +((( 722 +10 723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 724 +((( 725 +1 672 672 ))) 727 +|(% colspan="1" %)(% colspan="1" %) 728 +((( 729 +relation_war_joinedopposition 730 +)))|(% colspan="1" %)(% colspan="1" %) 731 +((( 732 +Joined a war effort opposing another one 733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +20 736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 737 +((( 738 +20 739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 740 +((( 741 +1 742 +))) 743 +|(% colspan="1" %)(% colspan="1" %) 744 +((( 745 +relation_tradeguild 746 +)))|(% colspan="1" %)(% colspan="1" %) 747 +((( 748 +Joined a trade guild 749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +20 752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 753 +((( 754 +20 755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 756 +((( 757 +1 758 +))) 759 +|(% colspan="1" %)(% colspan="1" %) 760 +((( 761 +relation_pirateguild 762 +)))|(% colspan="1" %)(% colspan="1" %) 763 +((( 764 +Joined a pirate guild (currently only offered by the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +30 768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 769 +((( 770 +30 771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 772 +((( 773 +1 774 +))) 775 +|(% colspan="1" %)(% colspan="1" %) 776 +((( 777 +relation_leak_mission_easy 778 +)))|(% colspan="1" %)(% colspan="1" %) 779 +((( 780 +Completed an easy leak mission 781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +10 784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 785 +((( 786 +10 787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 788 +((( 789 +1 790 +))) 791 +|(% colspan="1" %)(% colspan="1" %) 792 +((( 793 +relation_leak_mission_hard 794 +)))|(% colspan="1" %)(% colspan="1" %) 795 +((( 796 +Completed a hard leak mission 797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +30 800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 801 +((( 802 +30 803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 804 +((( 805 +1 806 +))) 807 +|(% colspan="1" %)(% colspan="1" %) 808 +((( 809 +relation_ceremony_10 810 +)))|(% colspan="1" %)(% colspan="1" %) 811 +((( 812 +First level 10 reputation ceremony bonus 813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +20 816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 817 +((( 818 +20 819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 820 +((( 821 +1 822 +))) 823 +|(% colspan="1" %)(% colspan="1" %) 824 +((( 825 +relation_ceremony_10 826 +)))|(% colspan="1" %)(% colspan="1" %) 827 +((( 828 +Subsequent level 10 reputation ceremonies 829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +5 832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 833 +((( 834 +75 835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 836 +((( 837 +15 838 +))) 839 +|((( 840 +relation_ceremony_20 841 +)))|((( 842 +First level 20 reputation ceremony bonus 843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 844 +((( 845 +100 846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 847 +((( 848 +100 849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 850 +((( 851 +1 852 +))) 853 +|((( 854 +relation_ceremony_20 855 +)))|((( 856 +Subsequent level 20 reputation ceremonies 857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 858 +((( 859 +25 860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 861 +((( 862 +250 863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 864 +((( 865 +10 866 +))) 867 +|(% colspan="1" %)(% colspan="1" %) 868 +((( 869 +relation_27 870 +)))|(% colspan="1" %)(% colspan="1" %) 871 +((( 872 +Reached +27 with one faction 873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 +((( 875 +500 876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 877 +((( 878 +500 879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 880 +((( 881 +1 882 +))) 883 +|(% colspan="1" %)(% colspan="1" %) 884 +((( 885 +relation_27 886 +)))|(% colspan="1" %)(% colspan="1" %) 887 +((( 888 +Reached +27 with subsequent factions 889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +75 892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 893 +((( 894 +525 895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 896 +((( 897 +7 898 +))) 899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 900 +((( 901 +Sum 902 +)))|(% colspan="1" %)(% colspan="1" %) 903 +((( 904 +1,600 905 +)))|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 + 908 +))) 909 + 910 +== Relations Costs == 911 + 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 913 + 914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 915 + 916 + 917 +== References == 918 + 919 +* {{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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