Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 9.1
edited by Daniel Turner
on 2021/11/29 06:29
Change comment: There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section

Summary

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,37 +1,65 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 5.10
3 3  {{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
4 4  
5 -
6 -
7 -{{toc/}}
8 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
9 9  = Overview =
10 10  
14 +----
15 +
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
12 12  
13 13  == Budgeted Custom Game Starts ==
14 14  
20 +----
21 +
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
24 24  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
28 28  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
29 29  = Custom Start Metrics =
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
54 +----
55 +{{/layout-cell}}
56 +{{/layout-section}}
32 32  
33 -== Money ==
58 +{{layout-section ac:type="two_equal"}}
59 +{{layout-cell}}
60 +== Monetary Budget Factors ==
34 34  
62 +(% class="wrapped" %)
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -43,7 +43,7 @@
43 43  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 44  (((
45 45  Limit
46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
47 47  (((
48 48  Number
49 49  )))
... ... @@ -55,11 +55,11 @@
55 55  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
56 56  (((
57 57  (% style="text-align: right;" %)
58 -300 000 Cr
86 +300,000 Cr
59 59  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
60 60  (((
61 -300 000 Cr
62 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
63 63  (((
64 64  (% style="text-align: right;" %)
65 65  1
... ... @@ -71,11 +71,11 @@
71 71  Has production modules
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 -500 000 Cr
102 +500,000 Cr
75 75  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
76 76  (((
77 -6 500 000 Cr
78 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
79 79  (((
80 80  13
81 81  )))
... ... @@ -86,11 +86,11 @@
86 86  Has pier modules
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -600 000 Cr
117 +600,000 Cr
90 90  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
91 91  (((
92 -4 200 000 Cr
93 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
94 94  (((
95 95  7
96 96  )))
... ... @@ -101,11 +101,11 @@
101 101  Has dock modules
102 102  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
103 103  (((
104 -80 000 Cr
132 +80,000 Cr
105 105  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
106 106  (((
107 -1 680 000 Cr
108 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
109 109  (((
110 110  21
111 111  )))
... ... @@ -116,11 +116,11 @@
116 116  Has a luxury dock module
117 117  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
118 118  (((
119 -150 000 Cr
147 +150,000 Cr
120 120  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
121 121  (((
122 -150 000 Cr
123 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
124 124  (((
125 125  1
126 126  )))
... ... @@ -131,11 +131,11 @@
131 131  Has S and M storage modules
132 132  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
133 133  (((
134 -90 000 Cr
162 +90,000 Cr
135 135  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
136 136  (((
137 -810 000 Cr
138 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
139 139  (((
140 140  9
141 141  )))
... ... @@ -146,11 +146,11 @@
146 146  Has L storage modules
147 147  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
148 148  (((
149 -150 000 Cr
177 +150,000 Cr
150 150  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
151 151  (((
152 -1 050 000 Cr
153 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
154 154  (((
155 155  7
156 156  )))
... ... @@ -161,11 +161,11 @@
161 161  Has S ship build modules
162 162  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
163 163  (((
164 -21 000 000 Cr
192 +21,000,000 Cr
165 165  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
166 166  (((
167 -21 000 000 Cr
168 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
169 169  (((
170 170  1
171 171  )))
... ... @@ -176,11 +176,11 @@
176 176  Sold > 100k worth of goods at once
177 177  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
178 178  (((
179 -20 000 Cr
207 +20,000 Cr
180 180  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
181 181  (((
182 -1 400 000 Cr
183 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
184 184  (((
185 185  70
186 186  )))
... ... @@ -191,11 +191,11 @@
191 191  Sold > 1mil worth of goods at once
192 192  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
193 193  (((
194 -200 000 Cr
222 +200,000 Cr
195 195  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
196 196  (((
197 -7 000 000 Cr
198 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
199 199  (((
200 200  35
201 201  )))
... ... @@ -206,11 +206,11 @@
206 206  Bought an M ship
207 207  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
208 208  (((
209 -400 000 Cr
237 +400,000 Cr
210 210  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
211 211  (((
212 -5 200 000 Cr
213 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
214 214  (((
215 215  13
216 216  )))
... ... @@ -221,11 +221,11 @@
221 221  Bought an L ship
222 222  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
223 223  (((
224 -1 800 000 Cr
252 +1,800,000 Cr
225 225  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
226 226  (((
227 -12 600 000 Cr
228 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
229 229  (((
230 230  7
231 231  )))
... ... @@ -236,11 +236,11 @@
236 236  Bought an XL ship
237 237  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
238 238  (((
239 -20 000 000 Cr
267 +20,000,000 Cr
240 240  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
241 241  (((
242 -20 000 000 Cr
243 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
244 244  (((
245 245  1
246 246  )))
... ... @@ -251,11 +251,11 @@
251 251  Bought a carrier
252 252  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
253 253  (((
254 -27 000 000 Cr
282 +27,000,000 Cr
255 255  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
256 256  (((
257 -27 000 000 Cr
258 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
259 259  (((
260 260  1
261 261  )))
... ... @@ -265,29 +265,40 @@
265 265  )))|(% colspan="1" %)(% colspan="1" %)
266 266  (((
267 267  Bought a supply ship
268 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
269 269  (((
270 -25 000 000 Cr
271 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 272  (((
273 -25 000 000 Cr
274 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
275 275  (((
276 276  1
277 277  )))
278 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
279 279  (((
280 280  Sum
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -133 890 000 Cr
311 +133,890,000 Cr
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 -
314 +\\
287 287  )))
316 +{{/layout-cell}}
288 288  
289 -== Knowledge ==
318 +{{layout-cell}}
319 +== Monetary Costs ==
290 290  
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 +{{/layout-cell}}
323 +{{/layout-section}}
324 +
325 +{{layout-section ac:type="two_equal"}}
326 +{{layout-cell}}
327 +== Knowledge Budget Factors ==
328 +
329 +(% class="wrapped" %)
291 291  |=(((
292 292  Variable
293 293  )))|=(((
... ... @@ -307,10 +307,10 @@
307 307  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
308 308  (((
309 309  (% style="text-align: right;" %)
310 -5 000\\
349 +5,000\\
311 311  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
312 312  (((
313 -5 000
352 +5,000
314 314  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
315 315  (((
316 316  (% style="text-align: right;" %)
... ... @@ -319,28 +319,28 @@
319 319  |(((
320 320  known_lockbox_normal
321 321  )))|(((
322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
323 323  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
324 324  (((
325 -500
364 +100
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -30 000
329 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
330 330  (((
331 -60
370 +100
332 332  )))
333 333  |(((
334 334  known_lockbox_rare
335 335  )))|(((
336 -Opened a rare lockbox
375 +Opened a rare lockbox (4 or more locks)
337 337  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
338 338  (((
339 339  500
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -30 000
343 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
344 344  (((
345 345  60
346 346  )))
... ... @@ -350,11 +350,11 @@
350 350  Target an aqueduct
351 351  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 352  (((
353 -2 000
392 +2,000
354 354  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 355  (((
356 -2 000
357 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
358 358  (((
359 359  1
360 360  )))
... ... @@ -363,14 +363,14 @@
363 363  known_khaak_hive
364 364  )))|(% colspan="1" %)(% colspan="1" %)
365 365  (((
366 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
367 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
368 368  (((
369 -3 000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 371  (((
372 -3 000
373 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
374 374  (((
375 375  1
376 376  )))
... ... @@ -380,13 +380,13 @@
380 380  )))|(% colspan="1" %)(% colspan="1" %)
381 381  (((
382 382  Enter a new sector
383 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
384 384  (((
385 385  200
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 387  (((
388 -(% class="qv3Wpe" %)39 000
389 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
390 390  (((
391 391  195
392 392  
... ... @@ -398,13 +398,13 @@
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  Enter a [[doc:Xenon]] sector
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
402 402  (((
403 -2 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
405 405  (((
406 -2 000
407 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
408 408  (((
409 409  1
410 410  )))
... ... @@ -414,13 +414,13 @@
414 414  )))|(% colspan="1" %)(% colspan="1" %)
415 415  (((
416 416  Target a Data Vault
417 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
418 418  (((
419 -3 000
420 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
421 421  (((
422 -3 000
423 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
424 424  (((
425 425  1
426 426  )))
... ... @@ -430,29 +430,40 @@
430 430  )))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
432 432  Unlock a timeline entry
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
434 434  (((
435 -1000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
437 437  (((
438 -30 000
439 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
440 440  (((
441 441  30
442 442  )))
443 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
444 444  (((
445 445  Sum
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 447  (((
448 -144 000
487 +124,000
449 449  )))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 -
490 +\\
452 452  )))
492 +{{/layout-cell}}
453 453  
454 -== Personnel ==
494 +{{layout-cell}}
495 +== Knowledge Costs ==
455 455  
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 +{{/layout-cell}}
499 +{{/layout-section}}
500 +
501 +{{layout-section ac:type="two_equal"}}
502 +{{layout-cell}}
503 +== Personnel Budget Factors ==
504 +
505 +(% class="wrapped" %)
456 456  |=(((
457 457  Variable
458 458  )))|=(((
... ... @@ -471,13 +471,13 @@
471 471  )))|(% colspan="1" %)(% colspan="1" %)
472 472  (((
473 473  Base Budget
474 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
475 475  (((
476 -1 000
477 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
478 478  (((
479 -1 000
480 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
481 481  (((
482 482  1
483 483  )))
... ... @@ -487,13 +487,13 @@
487 487  )))|(% colspan="1" %)(% colspan="1" %)
488 488  (((
489 489  Promoted a 2 star pilot to 3 stars with a seminar
490 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
491 491  (((
492 492  500
493 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
494 494  (((
495 -25 000
496 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
497 497  (((
498 498  50
499 499  )))
... ... @@ -503,13 +503,13 @@
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
505 505  Promoted a 3 star pilot to 4 stars with a seminar
506 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
507 507  (((
508 -2 500
509 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
510 510  (((
511 -75 000
512 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
513 513  (((
514 514  30
515 515  )))
... ... @@ -519,13 +519,13 @@
519 519  )))|(% colspan="1" %)(% colspan="1" %)
520 520  (((
521 521  Promoted a 4 star pilot to 5 stars with a seminar
522 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
523 523  (((
524 -5 000
525 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
574 +5,000
575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
526 526  (((
527 -100 000
528 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
577 +100,000
578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 529  (((
530 530  20
531 531  )))
... ... @@ -538,7 +538,7 @@
538 538  500
539 539  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
540 540  (((
541 -25 000
591 +25,000
542 542  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
543 543  (((
544 544  50
... ... @@ -549,10 +549,10 @@
549 549  Promoted a 3 star manager to 4 stars with a seminar
550 550  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
551 551  (((
552 -2 500
602 +2,500
553 553  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 554  (((
555 -75 000
605 +75,000
556 556  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 557  (((
558 558  30
... ... @@ -563,10 +563,10 @@
563 563  Promoted a 4 star manager to 5 stars with a seminar
564 564  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 565  (((
566 -5 000
616 +5,000
567 567  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 568  (((
569 -100 000
619 +100,000
570 570  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
571 571  (((
572 572  20
... ... @@ -577,13 +577,13 @@
577 577  )))|(% colspan="1" %)(% colspan="1" %)
578 578  (((
579 579  Has a 4 star pilot
580 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
581 581  (((
582 -1 500
583 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
632 +1,500
633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
584 584  (((
585 -30 000
586 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
635 +30,000
636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
587 587  (((
588 588  20
589 589  )))
... ... @@ -593,10 +593,10 @@
593 593  Has a 5 star pilot
594 594  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
595 595  (((
596 -3 000
646 +3,000
597 597  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
598 598  (((
599 - 60 000
649 + 60,000
600 600  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 601  (((
602 602   20
... ... @@ -607,10 +607,10 @@
607 607  Has a 4 star manager
608 608  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
609 609  (((
610 -1 500
660 +1,500
611 611  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 612  (((
613 -30 000
663 +30,000
614 614  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 615  (((
616 616  20
... ... @@ -621,10 +621,10 @@
621 621  Has a 5 star manager
622 622  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 623  (((
624 -3 000
674 +3,000
625 625  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 626  (((
627 - 60 000
677 + 60,000
628 628  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
629 629  (((
630 630   20
... ... @@ -635,38 +635,285 @@
635 635  )))|(% colspan="1" %)(% colspan="1" %)
636 636  (((
637 637  Total number of crew
638 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
639 639  (((
640 640  20
641 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
642 642  (((
643 -60 000
644 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
693 +60,000
694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
645 645  (((
646 646  3000
647 647  )))
648 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
649 649  (((
650 650  Sum
651 651  )))|(% colspan="1" %)(% colspan="1" %)
652 652  (((
653 -641 000
703 +641,000
654 654  )))|(% colspan="1" %)(% colspan="1" %)
655 655  (((
656 -
706 +\\
657 657  )))
708 +{{/layout-cell}}
658 658  
659 -
710 +{{layout-cell}}
711 +== Personnel Costs ==
660 660  
661 -**TODO:**
713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
714 +{{/layout-cell}}
715 +{{/layout-section}}
662 662  
663 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
664 -* (((
665 -Where are the variables stored and how exactly are they updated?
666 -* (((
667 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
717 +{{layout-section ac:type="two_equal"}}
718 +{{layout-cell}}
719 +== Relations Budget Factors ==
720 +
721 +(% class="wrapped" %)
722 +|=(((
723 +Variable
724 +)))|=(((
725 +Explanation
726 +)))|=(((
727 +Score per
728 +)))|=(((
729 +Limit
730 +)))|=(((
731 +Number
668 668  )))
669 -* (((
670 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
733 +|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +base_budget
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +Base budget
739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
740 +(((
741 +10
742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +(((
744 +10
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +1
671 671  )))
749 +|(% colspan="1" %)(% colspan="1" %)
750 +(((
751 +relation_war_joinedfaction
752 +)))|(% colspan="1" %)(% colspan="1" %)
753 +(((
754 +Joined a war effort
755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
756 +(((
757 +10
758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +(((
760 +10
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +1
672 672  )))
765 +|(% colspan="1" %)(% colspan="1" %)
766 +(((
767 +relation_war_joinedopposition
768 +)))|(% colspan="1" %)(% colspan="1" %)
769 +(((
770 +Joined a war effort opposing another one
771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
772 +(((
773 +20
774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +(((
776 +20
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +1
780 +)))
781 +|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +relation_tradeguild
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +Joined a trade guild
787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
788 +(((
789 +20
790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 +(((
792 +20
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +1
796 +)))
797 +|(% colspan="1" %)(% colspan="1" %)
798 +(((
799 +relation_pirateguild
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
804 +(((
805 +30
806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +(((
808 +30
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +1
812 +)))
813 +|(% colspan="1" %)(% colspan="1" %)
814 +(((
815 +relation_leak_mission_easy
816 +)))|(% colspan="1" %)(% colspan="1" %)
817 +(((
818 +Completed an easy leak mission
819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
820 +(((
821 +10
822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +(((
824 +10
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +1
828 +)))
829 +|(% colspan="1" %)(% colspan="1" %)
830 +(((
831 +relation_leak_mission_hard
832 +)))|(% colspan="1" %)(% colspan="1" %)
833 +(((
834 +Completed a hard leak mission
835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
836 +(((
837 +30
838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +(((
840 +30
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +(((
843 +1
844 +)))
845 +|(% colspan="1" %)(% colspan="1" %)
846 +(((
847 +relation_ceremony_10
848 +)))|(% colspan="1" %)(% colspan="1" %)
849 +(((
850 +First level 10 reputation ceremony bonus
851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
852 +(((
853 +20
854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +(((
856 +20
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +(((
859 +1
860 +)))
861 +|(% colspan="1" %)(% colspan="1" %)
862 +(((
863 +relation_ceremony_10
864 +)))|(% colspan="1" %)(% colspan="1" %)
865 +(((
866 +Subsequent level 10 reputation ceremonies
867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
868 +(((
869 +5
870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
871 +(((
872 +75
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
874 +(((
875 +15
876 +)))
877 +|(((
878 +relation_ceremony_20
879 +)))|(((
880 +First level 20 reputation ceremony bonus
881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 +(((
883 +100
884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 +(((
886 +100
887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 +(((
889 +1
890 +)))
891 +|(((
892 +relation_ceremony_20
893 +)))|(((
894 +Subsequent level 20 reputation ceremonies
895 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
896 +(((
897 +25
898 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
899 +(((
900 +250
901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 +(((
903 +10
904 +)))
905 +|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +relation_27
908 +)))|(% colspan="1" %)(% colspan="1" %)
909 +(((
910 +Reached +27 with one faction
911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
912 +(((
913 +500
914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +(((
916 +500
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +(((
919 +1
920 +)))
921 +|(% colspan="1" %)(% colspan="1" %)
922 +(((
923 +relation_27
924 +)))|(% colspan="1" %)(% colspan="1" %)
925 +(((
926 +Reached +27 with subsequent factions
927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
928 +(((
929 +75
930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
931 +(((
932 +525
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
934 +(((
935 +7
936 +)))
937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
938 +(((
939 +Sum
940 +)))|(% colspan="1" %)(% colspan="1" %)
941 +(((
942 +1,600
943 +)))|(% colspan="1" %)(% colspan="1" %)
944 +(((
945 +\\
946 +)))
947 +{{/layout-cell}}
948 +
949 +{{layout-cell}}
950 +== Relations Costs ==
951 +
952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
953 +
954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
955 +
956 +\\
957 +{{/layout-cell}}
958 +{{/layout-section}}
959 +
960 +{{layout-section ac:type="single"}}
961 +{{layout-cell}}
962 +== References ==
963 +
964 +*
965 +
966 +{{{libraries/gamestarts.xml}}}
967 +{{/layout-cell}}
968 +{{/layout-section}}
969 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889635
1 +126944383
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889635/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts