Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 9.1
edited by Daniel Turner
on 2021/11/29 06:29
Change comment: There is no comment for this version
To version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 2  Updated for version 4.10
3 3  {{/info}}
... ... @@ -14,10 +14,10 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
20 +* Financial Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
23 +* Reputation
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
... ... @@ -27,11 +27,13 @@
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
33 +{{/layout-cell}}
34 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
36 +{{layout-section ac:type="two_equal"}}
37 +{{layout-cell}}
38 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
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285 285  (((
286 286  
287 287  )))
293 +{{/layout-cell}}
288 288  
289 -== Knowledge ==
295 +{{layout-cell}}
296 +== Monetary Costs ==
290 290  
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 +{{/layout-cell}}
300 +{{/layout-section}}
301 +
302 +{{layout-section ac:type="two_equal"}}
303 +{{layout-cell}}
304 +== Knowledge Budget Factors ==
305 +
291 291  |=(((
292 292  Variable
293 293  )))|=(((
... ... @@ -450,9 +450,19 @@
450 450  (((
451 451  
452 452  )))
468 +{{/layout-cell}}
453 453  
454 -== Personnel ==
470 +{{layout-cell}}
471 +== Knowledge Costs ==
455 455  
473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors).
474 +{{/layout-cell}}
475 +{{/layout-section}}
476 +
477 +{{layout-section ac:type="two_equal"}}
478 +{{layout-cell}}
479 +== Personnel Budget Factors ==
480 +
456 456  |=(((
457 457  Variable
458 458  )))|=(((
... ... @@ -655,9 +655,245 @@
655 655  (((
656 656  
657 657  )))
683 +{{/layout-cell}}
658 658  
685 +{{layout-cell}}
686 +== Personnel Costs ==
687 +{{/layout-cell}}
688 +{{/layout-section}}
689 +
690 +{{layout-section ac:type="two_equal"}}
691 +{{layout-cell}}
692 +== Reputation Budget Factors ==
693 +
694 +|=(((
695 +Variable
696 +)))|=(((
697 +Explanation
698 +)))|=(((
699 +Score per
700 +)))|=(((
701 +Limit
702 +)))|=(((
703 +Number
704 +)))
705 +|(% colspan="1" %)(% colspan="1" %)
706 +(((
707 +base_budget
708 +)))|(% colspan="1" %)(% colspan="1" %)
709 +(((
710 +Base budget
711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
712 +(((
713 +10
714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
715 +(((
716 +10
717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
718 +(((
719 +1
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +relation_war_joinedfaction
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Joined a war effort
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedopposition
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort opposing another one
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +20
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +20
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_tradeguild
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a trade guild
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_pirateguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +30
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +30
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_leak_mission_easy
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Completed an easy leak mission
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +10
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +10
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_hard
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed a hard leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +30
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +30
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_ceremony_10
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +First level 10 reputation ceremony bonus
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +20
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +20
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +Subsequent level 10 reputation ceremonies
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +5
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +75
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +15
848 +)))
849 +|(((
850 +relation_ceremony_20
851 +)))|(((
852 +First level 20 reputation ceremony bonus
853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 +(((
855 +20
856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +(((
858 +20
859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +(((
861 +1
862 +)))
863 +|(((
864 +relation_ceremony_20
865 +)))|(((
866 +Subsequent level 20 reputation ceremonies
867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 +(((
869 +5
870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 +(((
872 +75
873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 +(((
875 +15
876 +)))
877 +|(% colspan="1" %)(% colspan="1" %)
878 +(((
879 +relation_27
880 +)))|(% colspan="1" %)(% colspan="1" %)
881 +(((
882 +Reached +27 with one faction
883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
884 +(((
885 +500
886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
887 +(((
888 +500
889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
890 +(((
891 +1
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with subsequent factions
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +75
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +525
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +7
908 +)))
909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
910 +(((
911 +Sum
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +1345
915 +)))|(% colspan="1" %)(% colspan="1" %)
916 +(((
659 659  
918 +)))
660 660  
920 +
921 +
661 661  **TODO:**
662 662  
663 663  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
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670 670  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
671 671  )))
672 672  )))
934 +{{/layout-cell}}
935 +
936 +{{layout-cell}}
937 +== Reputation Costs ==
938 +{{/layout-cell}}
939 +{{/layout-section}}
940 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
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1 -106889635
1 +106889643
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889635/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889643/Custom Game Starts