Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 9.1
edited by Daniel Turner
on 2021/11/29 06:29
on 2021/11/29 06:29
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To version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
on 2021/11/29 10:13
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... ... @@ -1,3 +1,6 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 2 Updated for version 4.10 3 3 {{/info}} ... ... @@ -14,10 +14,10 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 20 +* Financial Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 23 +* Reputation 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -27,11 +27,13 @@ 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 33 +{{/layout-cell}} 34 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 36 +{{layout-section ac:type="two_equal"}} 37 +{{layout-cell}} 38 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -285,9 +285,19 @@ 285 285 ((( 286 286 287 287 ))) 293 +{{/layout-cell}} 288 288 289 -== Knowledge == 295 +{{layout-cell}} 296 +== Monetary Costs == 290 290 298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 +{{/layout-cell}} 300 +{{/layout-section}} 301 + 302 +{{layout-section ac:type="two_equal"}} 303 +{{layout-cell}} 304 +== Knowledge Budget Factors == 305 + 291 291 |=((( 292 292 Variable 293 293 )))|=((( ... ... @@ -450,9 +450,19 @@ 450 450 ((( 451 451 452 452 ))) 468 +{{/layout-cell}} 453 453 454 -== Personnel == 470 +{{layout-cell}} 471 +== Knowledge Costs == 455 455 473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). 474 +{{/layout-cell}} 475 +{{/layout-section}} 476 + 477 +{{layout-section ac:type="two_equal"}} 478 +{{layout-cell}} 479 +== Personnel Budget Factors == 480 + 456 456 |=((( 457 457 Variable 458 458 )))|=((( ... ... @@ -655,9 +655,245 @@ 655 655 ((( 656 656 657 657 ))) 683 +{{/layout-cell}} 658 658 685 +{{layout-cell}} 686 +== Personnel Costs == 687 +{{/layout-cell}} 688 +{{/layout-section}} 689 + 690 +{{layout-section ac:type="two_equal"}} 691 +{{layout-cell}} 692 +== Reputation Budget Factors == 693 + 694 +|=((( 695 +Variable 696 +)))|=((( 697 +Explanation 698 +)))|=((( 699 +Score per 700 +)))|=((( 701 +Limit 702 +)))|=((( 703 +Number 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +base_budget 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Base budget 711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 712 +((( 713 +10 714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 715 +((( 716 +10 717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +1 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +relation_war_joinedfaction 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Joined a war effort 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedopposition 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort opposing another one 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +20 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +20 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_tradeguild 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a trade guild 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_pirateguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +30 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +30 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_leak_mission_easy 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Completed an easy leak mission 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +10 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +10 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_hard 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed a hard leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +30 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +30 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_ceremony_10 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +First level 10 reputation ceremony bonus 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +20 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +20 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +Subsequent level 10 reputation ceremonies 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +5 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +75 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +15 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +First level 20 reputation ceremony bonus 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +20 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +20 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +1 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +Subsequent level 20 reputation ceremonies 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +5 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +75 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +15 876 +))) 877 +|(% colspan="1" %)(% colspan="1" %) 878 +((( 879 +relation_27 880 +)))|(% colspan="1" %)(% colspan="1" %) 881 +((( 882 +Reached +27 with one faction 883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 884 +((( 885 +500 886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 887 +((( 888 +500 889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +1 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with subsequent factions 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +75 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +525 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +7 908 +))) 909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 910 +((( 911 +Sum 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +1345 915 +)))|(% colspan="1" %)(% colspan="1" %) 916 +((( 659 659 918 +))) 660 660 920 + 921 + 661 661 **TODO:** 662 662 663 663 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -670,3 +670,10 @@ 670 670 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 671 671 ))) 672 672 ))) 934 +{{/layout-cell}} 935 + 936 +{{layout-cell}} 937 +== Reputation Costs == 938 +{{/layout-cell}} 939 +{{/layout-section}} 940 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -10688963 51 +106889643 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10688963 5/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889643/Custom Game Starts