Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 8.1
edited by Daniel Turner
on 2021/11/25 08:45
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To version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,37 +1,45 @@ 1 1 {{info}} 2 -Updated for version 4.102 +Updated for version 5.10 3 3 {{/info}} 4 4 5 - 6 - 5 +==Navigation== 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.10 +---- 12 12 12 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 13 + 13 13 == Budgeted Custom Game Starts == 14 14 16 +---- 17 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 20 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 23 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 28 +[[image:attach:Custom Gamestart Menu.png]] 29 + 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.32 +---- 28 28 34 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 + 29 29 = Custom Start Metrics = 30 30 31 - TODO: There is some better name than the above for this section, but I'm too tired to figure it out.38 +---- 32 32 33 -== Money == 40 +== Monetary Budget Factors == 34 34 42 +(% class="wrapped" %) 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -43,7 +43,7 @@ 43 43 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 44 44 ((( 45 45 Limit 46 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)54 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 47 47 ((( 48 48 Number 49 49 ))) ... ... @@ -55,11 +55,11 @@ 55 55 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 56 56 ((( 57 57 (% style="text-align: right;" %) 58 -300 66 +300,000 Cr 59 59 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 60 60 ((( 61 -300 62 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)69 +300,000 Cr 70 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 63 63 ((( 64 64 (% style="text-align: right;" %) 65 65 1 ... ... @@ -71,11 +71,11 @@ 71 71 Has production modules 72 72 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 73 73 ((( 74 -500 82 +500,000 Cr 75 75 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 76 76 ((( 77 -6 78 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)85 +6,500,000 Cr 86 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 79 79 ((( 80 80 13 81 81 ))) ... ... @@ -86,11 +86,11 @@ 86 86 Has pier modules 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -600 97 +600,000 Cr 90 90 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 91 91 ((( 92 -4 93 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)100 +4,200,000 Cr 101 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 94 94 ((( 95 95 7 96 96 ))) ... ... @@ -101,11 +101,11 @@ 101 101 Has dock modules 102 102 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 103 103 ((( 104 -80 112 +80,000 Cr 105 105 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 106 106 ((( 107 -1 108 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)115 +1,680,000 Cr 116 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 109 109 ((( 110 110 21 111 111 ))) ... ... @@ -116,11 +116,11 @@ 116 116 Has a luxury dock module 117 117 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 118 118 ((( 119 -150 127 +150,000 Cr 120 120 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 121 121 ((( 122 -150 123 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)130 +150,000 Cr 131 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 124 124 ((( 125 125 1 126 126 ))) ... ... @@ -131,11 +131,11 @@ 131 131 Has S and M storage modules 132 132 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 133 133 ((( 134 -90 142 +90,000 Cr 135 135 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 136 136 ((( 137 -810 138 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)145 +810,000 Cr 146 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 139 139 ((( 140 140 9 141 141 ))) ... ... @@ -146,11 +146,11 @@ 146 146 Has L storage modules 147 147 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 148 148 ((( 149 -150 157 +150,000 Cr 150 150 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 151 151 ((( 152 -1 153 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)160 +1,050,000 Cr 161 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 154 154 ((( 155 155 7 156 156 ))) ... ... @@ -161,11 +161,11 @@ 161 161 Has S ship build modules 162 162 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 163 163 ((( 164 -21 172 +21,000,000 Cr 165 165 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 166 166 ((( 167 -21 168 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)175 +21,000,000 Cr 176 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 169 169 ((( 170 170 1 171 171 ))) ... ... @@ -176,11 +176,11 @@ 176 176 Sold > 100k worth of goods at once 177 177 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 178 178 ((( 179 -20 187 +20,000 Cr 180 180 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 181 181 ((( 182 -1 183 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)190 +1,400,000 Cr 191 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 184 184 ((( 185 185 70 186 186 ))) ... ... @@ -191,11 +191,11 @@ 191 191 Sold > 1mil worth of goods at once 192 192 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 193 193 ((( 194 -200 202 +200,000 Cr 195 195 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 196 196 ((( 197 -7 198 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)205 +7,000,000 Cr 206 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 199 199 ((( 200 200 35 201 201 ))) ... ... @@ -206,11 +206,11 @@ 206 206 Bought an M ship 207 207 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 208 208 ((( 209 -400 217 +400,000 Cr 210 210 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 211 211 ((( 212 -5 213 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)220 +5,200,000 Cr 221 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 214 214 ((( 215 215 13 216 216 ))) ... ... @@ -221,11 +221,11 @@ 221 221 Bought an L ship 222 222 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 223 223 ((( 224 -1 232 +1,800,000 Cr 225 225 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 226 226 ((( 227 -12 228 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)235 +12,600,000 Cr 236 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 229 229 ((( 230 230 7 231 231 ))) ... ... @@ -236,11 +236,11 @@ 236 236 Bought an XL ship 237 237 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 238 238 ((( 239 -20 247 +20,000,000 Cr 240 240 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 241 241 ((( 242 -20 243 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)250 +20,000,000 Cr 251 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 244 244 ((( 245 245 1 246 246 ))) ... ... @@ -251,11 +251,11 @@ 251 251 Bought a carrier 252 252 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 253 253 ((( 254 -27 262 +27,000,000 Cr 255 255 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 256 256 ((( 257 -27 258 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)265 +27,000,000 Cr 266 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 259 259 ((( 260 260 1 261 261 ))) ... ... @@ -265,29 +265,34 @@ 265 265 )))|(% colspan="1" %)(% colspan="1" %) 266 266 ((( 267 267 Bought a supply ship 268 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)276 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 269 269 ((( 270 -25 271 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)278 +25,000,000 Cr 279 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 272 272 ((( 273 -25 274 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)281 +25,000,000 Cr 282 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 275 275 ((( 276 276 1 277 277 ))) 278 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)286 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 279 279 ((( 280 280 Sum 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 -133 291 +133,890,000 Cr 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 - 294 +\\ 287 287 ))) 296 +== Monetary Costs == 288 288 289 - ==Knowledge==298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 290 290 300 + 301 +== Knowledge Budget Factors == 302 + 303 +(% class="wrapped" %) 291 291 |=((( 292 292 Variable 293 293 )))|=((( ... ... @@ -307,10 +307,10 @@ 307 307 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 308 308 ((( 309 309 (% style="text-align: right;" %) 310 -5 323 +5,000\\ 311 311 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 312 312 ((( 313 -5 326 +5,000 314 314 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 315 315 ((( 316 316 (% style="text-align: right;" %) ... ... @@ -319,28 +319,28 @@ 319 319 |((( 320 320 known_lockbox_normal 321 321 )))|((( 322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 335 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 323 323 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 324 324 ((( 325 - 500338 +100 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 - 30329 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)341 +10,000 342 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 330 330 ((( 331 - 60344 +100 332 332 ))) 333 333 |((( 334 334 known_lockbox_rare 335 335 )))|((( 336 -Opened a rare lockbox 349 +Opened a rare lockbox (4 or more locks) 337 337 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 338 338 ((( 339 339 500 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -30 343 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)355 +30,000 356 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 344 344 ((( 345 345 60 346 346 ))) ... ... @@ -350,11 +350,11 @@ 350 350 Target an aqueduct 351 351 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 352 352 ((( 353 -2 366 +2,000 354 354 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 355 355 ((( 356 -2 357 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)369 +2,000 370 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 358 358 ((( 359 359 1 360 360 ))) ... ... @@ -363,14 +363,14 @@ 363 363 known_khaak_hive 364 364 )))|(% colspan="1" %)(% colspan="1" %) 365 365 ((( 366 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive367 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)379 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 380 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 368 368 ((( 369 -3 370 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)382 +3,000 383 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 371 371 ((( 372 -3 373 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)385 +3,000 386 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 374 374 ((( 375 375 1 376 376 ))) ... ... @@ -380,17 +380,15 @@ 380 380 )))|(% colspan="1" %)(% colspan="1" %) 381 381 ((( 382 382 Enter a new sector 383 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 384 384 ((( 385 385 200 386 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)399 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 387 387 ((( 388 -(% class="qv3Wpe" %) 39000389 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)401 +(% class="qv3Wpe" %)26,000 402 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 390 390 ((( 391 -195 392 - 393 -(As of CoH and SV v4.10) 404 +130 394 394 ))) 395 395 |(% colspan="1" %)(% colspan="1" %) 396 396 ((( ... ... @@ -397,14 +397,14 @@ 397 397 known_sector_xenon 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 -Enter a [[doc:Xenon]] sector 401 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)411 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 402 402 ((( 403 -2 404 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)414 +2,000 415 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 405 405 ((( 406 -2 407 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)417 +2,000 418 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 408 408 ((( 409 409 1 410 410 ))) ... ... @@ -414,13 +414,13 @@ 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 416 416 Target a Data Vault 417 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 418 418 ((( 419 -3 420 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)430 +3,000 431 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 421 421 ((( 422 -3 423 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)433 +3,000 434 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 424 424 ((( 425 425 1 426 426 ))) ... ... @@ -430,40 +430,477 @@ 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 432 432 Unlock a timeline entry 433 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 434 434 ((( 435 -1000 436 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)446 +1,000 447 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 437 437 ((( 438 -30 439 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)449 +30,000 450 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 440 440 ((( 441 441 30 442 442 ))) 443 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)454 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 444 444 ((( 445 445 Sum 446 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 447 ((( 448 -1 44000459 +111,000 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 - 462 +\\ 452 452 ))) 464 +== Knowledge Costs == 453 453 454 - 466 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 455 455 456 - 468 +== Personnel Budget Factors == 457 457 458 -**TODO:** 470 +(% class="wrapped" %) 471 +|=((( 472 +Variable 473 +)))|=((( 474 +Explanation 475 +)))|=((( 476 +Score per 477 +)))|=((( 478 +Limit 479 +)))|=(% colspan="1" %)(% colspan="1" %) 480 +((( 481 +Number 482 +))) 483 +|(% colspan="1" %)(% colspan="1" %) 484 +((( 485 +base_budget 486 +)))|(% colspan="1" %)(% colspan="1" %) 487 +((( 488 +Base Budget 489 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 490 +((( 491 +1,000 492 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 493 +((( 494 +1,000 495 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 496 +((( 497 +1 498 +))) 499 +|(% colspan="1" %)(% colspan="1" %) 500 +((( 501 +people_pilot_2star 502 +)))|(% colspan="1" %)(% colspan="1" %) 503 +((( 504 +Promoted a 2 star pilot to 3 stars with a seminar 505 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 506 +((( 507 +500 508 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 509 +((( 510 +25,000 511 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 512 +((( 513 +50 514 +))) 515 +|(% colspan="1" %)(% colspan="1" %) 516 +((( 517 +people_pilot_3star 518 +)))|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +Promoted a 3 star pilot to 4 stars with a seminar 521 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 522 +((( 523 +2,500 524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 +((( 526 +75,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 +((( 529 +30 530 +))) 531 +|(% colspan="1" %)(% colspan="1" %) 532 +((( 533 +people_pilot_4star 534 +)))|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +Promoted a 4 star pilot to 5 stars with a seminar 537 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 538 +((( 539 +5,000 540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 +((( 542 +100,000 543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 +((( 545 +20 546 +))) 547 +|((( 548 +people_manager_2star 549 +)))|((( 550 +Promoted a 2 star manager to 3 stars with a seminar 551 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 +((( 553 +500 554 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 +((( 556 +25,000 557 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 558 +((( 559 +50 560 +))) 561 +|((( 562 +people_manager_3star 563 +)))|((( 564 +Promoted a 3 star manager to 4 stars with a seminar 565 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 +((( 567 +2,500 568 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 +((( 570 +75,000 571 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 +((( 573 +30 574 +))) 575 +|((( 576 +people_manager_4star 577 +)))|((( 578 +Promoted a 4 star manager to 5 stars with a seminar 579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 +((( 581 +5,000 582 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 583 +((( 584 +100,000 585 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 +((( 587 +20 588 +))) 589 +|(% colspan="1" %)(% colspan="1" %) 590 +((( 591 +people_pilot_4star_onload 592 +)))|(% colspan="1" %)(% colspan="1" %) 593 +((( 594 +Has a 4 star pilot 595 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 596 +((( 597 +1,500 598 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 599 +((( 600 +30,000 601 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 602 +((( 603 +20 604 +))) 605 +|((( 606 +people_pilot_5star_onload 607 +)))|((( 608 +Has a 5 star pilot 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +3,000 612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 +((( 614 + 60,000 615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 +((( 617 + 20 618 +))) 619 +|((( 620 +people_manager_4star_onload 621 +)))|((( 622 +Has a 4 star manager 623 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 +((( 625 +1,500 626 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 +((( 628 +30,000 629 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 +((( 631 +20 632 +))) 633 +|((( 634 +people_manager_5star_onload 635 +)))|((( 636 +Has a 5 star manager 637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 +((( 639 +3,000 640 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 641 +((( 642 + 60,000 643 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 +((( 645 + 20 646 +))) 647 +|(% colspan="1" %)(% colspan="1" %) 648 +((( 649 +people_crew_count 650 +)))|(% colspan="1" %)(% colspan="1" %) 651 +((( 652 +Total number of crew 653 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 654 +((( 655 +20 656 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 657 +((( 658 +60,000 659 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 660 +((( 661 +3000 662 +))) 663 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 664 +((( 665 +Sum 666 +)))|(% colspan="1" %)(% colspan="1" %) 667 +((( 668 +641,000 669 +)))|(% colspan="1" %)(% colspan="1" %) 670 +((( 671 +\\ 672 +))) 673 +== Personnel Costs == 459 459 460 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 461 -* ((( 462 -Where are the variables stored and how exactly are they updated? 463 -* ((( 464 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 675 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 676 + 677 +== Relations Budget Factors == 678 + 679 +(% class="wrapped" %) 680 +|=((( 681 +Variable 682 +)))|=((( 683 +Explanation 684 +)))|=((( 685 +Score per 686 +)))|=((( 687 +Limit 688 +)))|=((( 689 +Number 465 465 ))) 466 -* ((( 467 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 691 +|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 +base_budget 694 +)))|(% colspan="1" %)(% colspan="1" %) 695 +((( 696 +Base budget 697 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 698 +((( 699 +10 700 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 701 +((( 702 +10 703 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 704 +((( 705 +1 468 468 ))) 707 +|(% colspan="1" %)(% colspan="1" %) 708 +((( 709 +relation_war_joinedfaction 710 +)))|(% colspan="1" %)(% colspan="1" %) 711 +((( 712 +Joined a war effort 713 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 714 +((( 715 +10 716 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 717 +((( 718 +10 719 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 720 +((( 721 +1 469 469 ))) 723 +|(% colspan="1" %)(% colspan="1" %) 724 +((( 725 +relation_war_joinedopposition 726 +)))|(% colspan="1" %)(% colspan="1" %) 727 +((( 728 +Joined a war effort opposing another one 729 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 730 +((( 731 +20 732 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 733 +((( 734 +20 735 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 736 +((( 737 +1 738 +))) 739 +|(% colspan="1" %)(% colspan="1" %) 740 +((( 741 +relation_tradeguild 742 +)))|(% colspan="1" %)(% colspan="1" %) 743 +((( 744 +Joined a trade guild 745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 +((( 747 +20 748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 +((( 750 +20 751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 +((( 753 +1 754 +))) 755 +|(% colspan="1" %)(% colspan="1" %) 756 +((( 757 +relation_pirateguild 758 +)))|(% colspan="1" %)(% colspan="1" %) 759 +((( 760 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 +((( 763 +30 764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 +((( 766 +30 767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 +((( 769 +1 770 +))) 771 +|(% colspan="1" %)(% colspan="1" %) 772 +((( 773 +relation_leak_mission_easy 774 +)))|(% colspan="1" %)(% colspan="1" %) 775 +((( 776 +Completed an easy leak mission 777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 +((( 779 +10 780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 +((( 782 +10 783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 +((( 785 +1 786 +))) 787 +|(% colspan="1" %)(% colspan="1" %) 788 +((( 789 +relation_leak_mission_hard 790 +)))|(% colspan="1" %)(% colspan="1" %) 791 +((( 792 +Completed a hard leak mission 793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 +((( 795 +30 796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 +((( 798 +30 799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 +((( 801 +1 802 +))) 803 +|(% colspan="1" %)(% colspan="1" %) 804 +((( 805 +relation_ceremony_10 806 +)))|(% colspan="1" %)(% colspan="1" %) 807 +((( 808 +First level 10 reputation ceremony bonus 809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 +((( 811 +20 812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 +((( 814 +20 815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 +((( 817 +1 818 +))) 819 +|(% colspan="1" %)(% colspan="1" %) 820 +((( 821 +relation_ceremony_10 822 +)))|(% colspan="1" %)(% colspan="1" %) 823 +((( 824 +Subsequent level 10 reputation ceremonies 825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 +((( 827 +5 828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 +((( 830 +75 831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 +((( 833 +15 834 +))) 835 +|((( 836 +relation_ceremony_20 837 +)))|((( 838 +First level 20 reputation ceremony bonus 839 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 840 +((( 841 +100 842 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 843 +((( 844 +100 845 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 846 +((( 847 +1 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +Subsequent level 20 reputation ceremonies 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +25 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +250 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +10 862 +))) 863 +|(% colspan="1" %)(% colspan="1" %) 864 +((( 865 +relation_27 866 +)))|(% colspan="1" %)(% colspan="1" %) 867 +((( 868 +Reached +27 with one faction 869 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 870 +((( 871 +500 872 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 873 +((( 874 +500 875 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 876 +((( 877 +1 878 +))) 879 +|(% colspan="1" %)(% colspan="1" %) 880 +((( 881 +relation_27 882 +)))|(% colspan="1" %)(% colspan="1" %) 883 +((( 884 +Reached +27 with subsequent factions 885 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 886 +((( 887 +75 888 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 889 +((( 890 +525 891 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 892 +((( 893 +7 894 +))) 895 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 896 +((( 897 +Sum 898 +)))|(% colspan="1" %)(% colspan="1" %) 899 +((( 900 +1,600 901 +)))|(% colspan="1" %)(% colspan="1" %) 902 +((( 903 +\\ 904 +))) 905 +== Relations Costs == 906 + 907 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 908 + 909 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 910 + 911 +\\ 912 + 913 +== References == 914 + 915 +* 916 + 917 +{{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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