Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 8.1
edited by Daniel Turner
on 2021/11/25 08:45
Change comment: There is no comment for this version
To version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
... ... @@ -1,0 +1,1 @@
1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
... ... @@ -1,0 +1,1 @@
1 +gamestarts
Content
... ... @@ -1,37 +1,45 @@
1 1  {{info}}
2 -Updated for version 4.10
2 +Updated for version 5.10
3 3  {{/info}}
4 4  
5 -
6 -
5 +==Navigation==
7 7  {{toc/}}
8 8  
9 9  = Overview =
10 10  
11 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
10 +----
12 12  
12 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
13 +
13 13  == Budgeted Custom Game Starts ==
14 14  
16 +----
17 +
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
20 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
23 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
28 +[[image:attach:Custom Gamestart Menu.png]]
29 +
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
32 +----
28 28  
34 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 +
29 29  = Custom Start Metrics =
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
38 +----
32 32  
33 -== Money ==
40 +== Monetary Budget Factors ==
34 34  
42 +(% class="wrapped" %)
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -43,7 +43,7 @@
43 43  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 44  (((
45 45  Limit
46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
54 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
47 47  (((
48 48  Number
49 49  )))
... ... @@ -55,11 +55,11 @@
55 55  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
56 56  (((
57 57  (% style="text-align: right;" %)
58 -300 000 Cr
66 +300,000 Cr
59 59  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
60 60  (((
61 -300 000 Cr
62 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
69 +300,000 Cr
70 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
63 63  (((
64 64  (% style="text-align: right;" %)
65 65  1
... ... @@ -71,11 +71,11 @@
71 71  Has production modules
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 -500 000 Cr
82 +500,000 Cr
75 75  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
76 76  (((
77 -6 500 000 Cr
78 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
85 +6,500,000 Cr
86 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
79 79  (((
80 80  13
81 81  )))
... ... @@ -86,11 +86,11 @@
86 86  Has pier modules
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -600 000 Cr
97 +600,000 Cr
90 90  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
91 91  (((
92 -4 200 000 Cr
93 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
100 +4,200,000 Cr
101 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
94 94  (((
95 95  7
96 96  )))
... ... @@ -101,11 +101,11 @@
101 101  Has dock modules
102 102  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
103 103  (((
104 -80 000 Cr
112 +80,000 Cr
105 105  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
106 106  (((
107 -1 680 000 Cr
108 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
115 +1,680,000 Cr
116 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
109 109  (((
110 110  21
111 111  )))
... ... @@ -116,11 +116,11 @@
116 116  Has a luxury dock module
117 117  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
118 118  (((
119 -150 000 Cr
127 +150,000 Cr
120 120  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
121 121  (((
122 -150 000 Cr
123 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
130 +150,000 Cr
131 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
124 124  (((
125 125  1
126 126  )))
... ... @@ -131,11 +131,11 @@
131 131  Has S and M storage modules
132 132  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
133 133  (((
134 -90 000 Cr
142 +90,000 Cr
135 135  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
136 136  (((
137 -810 000 Cr
138 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
145 +810,000 Cr
146 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
139 139  (((
140 140  9
141 141  )))
... ... @@ -146,11 +146,11 @@
146 146  Has L storage modules
147 147  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
148 148  (((
149 -150 000 Cr
157 +150,000 Cr
150 150  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
151 151  (((
152 -1 050 000 Cr
153 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
160 +1,050,000 Cr
161 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
154 154  (((
155 155  7
156 156  )))
... ... @@ -161,11 +161,11 @@
161 161  Has S ship build modules
162 162  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
163 163  (((
164 -21 000 000 Cr
172 +21,000,000 Cr
165 165  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
166 166  (((
167 -21 000 000 Cr
168 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
175 +21,000,000 Cr
176 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
169 169  (((
170 170  1
171 171  )))
... ... @@ -176,11 +176,11 @@
176 176  Sold > 100k worth of goods at once
177 177  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
178 178  (((
179 -20 000 Cr
187 +20,000 Cr
180 180  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
181 181  (((
182 -1 400 000 Cr
183 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
190 +1,400,000 Cr
191 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
184 184  (((
185 185  70
186 186  )))
... ... @@ -191,11 +191,11 @@
191 191  Sold > 1mil worth of goods at once
192 192  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
193 193  (((
194 -200 000 Cr
202 +200,000 Cr
195 195  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
196 196  (((
197 -7 000 000 Cr
198 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
205 +7,000,000 Cr
206 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
199 199  (((
200 200  35
201 201  )))
... ... @@ -206,11 +206,11 @@
206 206  Bought an M ship
207 207  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
208 208  (((
209 -400 000 Cr
217 +400,000 Cr
210 210  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
211 211  (((
212 -5 200 000 Cr
213 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
220 +5,200,000 Cr
221 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
214 214  (((
215 215  13
216 216  )))
... ... @@ -221,11 +221,11 @@
221 221  Bought an L ship
222 222  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
223 223  (((
224 -1 800 000 Cr
232 +1,800,000 Cr
225 225  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
226 226  (((
227 -12 600 000 Cr
228 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
235 +12,600,000 Cr
236 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
229 229  (((
230 230  7
231 231  )))
... ... @@ -236,11 +236,11 @@
236 236  Bought an XL ship
237 237  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
238 238  (((
239 -20 000 000 Cr
247 +20,000,000 Cr
240 240  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
241 241  (((
242 -20 000 000 Cr
243 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
250 +20,000,000 Cr
251 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
244 244  (((
245 245  1
246 246  )))
... ... @@ -251,11 +251,11 @@
251 251  Bought a carrier
252 252  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
253 253  (((
254 -27 000 000 Cr
262 +27,000,000 Cr
255 255  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
256 256  (((
257 -27 000 000 Cr
258 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
265 +27,000,000 Cr
266 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
259 259  (((
260 260  1
261 261  )))
... ... @@ -265,29 +265,34 @@
265 265  )))|(% colspan="1" %)(% colspan="1" %)
266 266  (((
267 267  Bought a supply ship
268 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
269 269  (((
270 -25 000 000 Cr
271 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 +25,000,000 Cr
279 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 272  (((
273 -25 000 000 Cr
274 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
281 +25,000,000 Cr
282 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
275 275  (((
276 276  1
277 277  )))
278 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
286 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
279 279  (((
280 280  Sum
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -133 890 000 Cr
291 +133,890,000 Cr
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 -
294 +\\
287 287  )))
296 +== Monetary Costs ==
288 288  
289 -== Knowledge ==
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
290 290  
300 +
301 +== Knowledge Budget Factors ==
302 +
303 +(% class="wrapped" %)
291 291  |=(((
292 292  Variable
293 293  )))|=(((
... ... @@ -307,10 +307,10 @@
307 307  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
308 308  (((
309 309  (% style="text-align: right;" %)
310 -5 000\\
323 +5,000\\
311 311  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
312 312  (((
313 -5 000
326 +5,000
314 314  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
315 315  (((
316 316  (% style="text-align: right;" %)
... ... @@ -319,28 +319,28 @@
319 319  |(((
320 320  known_lockbox_normal
321 321  )))|(((
322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
335 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
323 323  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
324 324  (((
325 -500
338 +100
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -30 000
329 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
341 +10,000
342 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
330 330  (((
331 -60
344 +100
332 332  )))
333 333  |(((
334 334  known_lockbox_rare
335 335  )))|(((
336 -Opened a rare lockbox
349 +Opened a rare lockbox (4 or more locks)
337 337  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
338 338  (((
339 339  500
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -30 000
343 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
355 +30,000
356 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
344 344  (((
345 345  60
346 346  )))
... ... @@ -350,11 +350,11 @@
350 350  Target an aqueduct
351 351  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 352  (((
353 -2 000
366 +2,000
354 354  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 355  (((
356 -2 000
357 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
369 +2,000
370 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
358 358  (((
359 359  1
360 360  )))
... ... @@ -363,14 +363,14 @@
363 363  known_khaak_hive
364 364  )))|(% colspan="1" %)(% colspan="1" %)
365 365  (((
366 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
367 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
379 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
368 368  (((
369 -3 000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
382 +3,000
383 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 371  (((
372 -3 000
373 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 +3,000
386 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
374 374  (((
375 375  1
376 376  )))
... ... @@ -380,17 +380,15 @@
380 380  )))|(% colspan="1" %)(% colspan="1" %)
381 381  (((
382 382  Enter a new sector
383 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
384 384  (((
385 385  200
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
399 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 387  (((
388 -(% class="qv3Wpe" %)39 000
389 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 +(% class="qv3Wpe" %)26,000
402 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
390 390  (((
391 -195
392 -
393 -(As of CoH and SV v4.10)
404 +130
394 394  )))
395 395  |(% colspan="1" %)(% colspan="1" %)
396 396  (((
... ... @@ -397,14 +397,14 @@
397 397  known_sector_xenon
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 -Enter a [[doc:Xenon]] sector
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
402 402  (((
403 -2 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 +2,000
415 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
405 405  (((
406 -2 000
407 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 +2,000
418 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
408 408  (((
409 409  1
410 410  )))
... ... @@ -414,13 +414,13 @@
414 414  )))|(% colspan="1" %)(% colspan="1" %)
415 415  (((
416 416  Target a Data Vault
417 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
418 418  (((
419 -3 000
420 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
430 +3,000
431 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
421 421  (((
422 -3 000
423 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
433 +3,000
434 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
424 424  (((
425 425  1
426 426  )))
... ... @@ -430,40 +430,477 @@
430 430  )))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
432 432  Unlock a timeline entry
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
434 434  (((
435 -1000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
446 +1,000
447 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
437 437  (((
438 -30 000
439 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
449 +30,000
450 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
440 440  (((
441 441  30
442 442  )))
443 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
454 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
444 444  (((
445 445  Sum
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 447  (((
448 -144 000
459 +111,000
449 449  )))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 -
462 +\\
452 452  )))
464 +== Knowledge Costs ==
453 453  
454 -
466 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
455 455  
456 -
468 +== Personnel Budget Factors ==
457 457  
458 -**TODO:**
470 +(% class="wrapped" %)
471 +|=(((
472 +Variable
473 +)))|=(((
474 +Explanation
475 +)))|=(((
476 +Score per
477 +)))|=(((
478 +Limit
479 +)))|=(% colspan="1" %)(% colspan="1" %)
480 +(((
481 +Number
482 +)))
483 +|(% colspan="1" %)(% colspan="1" %)
484 +(((
485 +base_budget
486 +)))|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +Base Budget
489 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
490 +(((
491 +1,000
492 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
493 +(((
494 +1,000
495 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
496 +(((
497 +1
498 +)))
499 +|(% colspan="1" %)(% colspan="1" %)
500 +(((
501 +people_pilot_2star
502 +)))|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +Promoted a 2 star pilot to 3 stars with a seminar
505 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
506 +(((
507 +500
508 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
509 +(((
510 +25,000
511 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
512 +(((
513 +50
514 +)))
515 +|(% colspan="1" %)(% colspan="1" %)
516 +(((
517 +people_pilot_3star
518 +)))|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +Promoted a 3 star pilot to 4 stars with a seminar
521 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
522 +(((
523 +2,500
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 +(((
526 +75,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 +(((
529 +30
530 +)))
531 +|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +people_pilot_4star
534 +)))|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +Promoted a 4 star pilot to 5 stars with a seminar
537 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
538 +(((
539 +5,000
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 +(((
542 +100,000
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 +(((
545 +20
546 +)))
547 +|(((
548 +people_manager_2star
549 +)))|(((
550 +Promoted a 2 star manager to 3 stars with a seminar
551 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
552 +(((
553 +500
554 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 +(((
556 +25,000
557 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 +(((
559 +50
560 +)))
561 +|(((
562 +people_manager_3star
563 +)))|(((
564 +Promoted a 3 star manager to 4 stars with a seminar
565 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 +(((
567 +2,500
568 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 +(((
570 +75,000
571 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 +(((
573 +30
574 +)))
575 +|(((
576 +people_manager_4star
577 +)))|(((
578 +Promoted a 4 star manager to 5 stars with a seminar
579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 +(((
581 +5,000
582 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
583 +(((
584 +100,000
585 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 +(((
587 +20
588 +)))
589 +|(% colspan="1" %)(% colspan="1" %)
590 +(((
591 +people_pilot_4star_onload
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +Has a 4 star pilot
595 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
596 +(((
597 +1,500
598 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
599 +(((
600 +30,000
601 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
602 +(((
603 +20
604 +)))
605 +|(((
606 +people_pilot_5star_onload
607 +)))|(((
608 +Has a 5 star pilot
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +3,000
612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 +(((
614 + 60,000
615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 +(((
617 + 20
618 +)))
619 +|(((
620 +people_manager_4star_onload
621 +)))|(((
622 +Has a 4 star manager
623 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 +(((
625 +1,500
626 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 +(((
628 +30,000
629 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 +(((
631 +20
632 +)))
633 +|(((
634 +people_manager_5star_onload
635 +)))|(((
636 +Has a 5 star manager
637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 +(((
639 +3,000
640 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
641 +(((
642 + 60,000
643 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 +(((
645 + 20
646 +)))
647 +|(% colspan="1" %)(% colspan="1" %)
648 +(((
649 +people_crew_count
650 +)))|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +Total number of crew
653 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
654 +(((
655 +20
656 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
657 +(((
658 +60,000
659 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
660 +(((
661 +3000
662 +)))
663 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
664 +(((
665 +Sum
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 +641,000
669 +)))|(% colspan="1" %)(% colspan="1" %)
670 +(((
671 +\\
672 +)))
673 +== Personnel Costs ==
459 459  
460 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
461 -* (((
462 -Where are the variables stored and how exactly are they updated?
463 -* (((
464 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
675 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
676 +
677 +== Relations Budget Factors ==
678 +
679 +(% class="wrapped" %)
680 +|=(((
681 +Variable
682 +)))|=(((
683 +Explanation
684 +)))|=(((
685 +Score per
686 +)))|=(((
687 +Limit
688 +)))|=(((
689 +Number
465 465  )))
466 -* (((
467 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
691 +|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +base_budget
694 +)))|(% colspan="1" %)(% colspan="1" %)
695 +(((
696 +Base budget
697 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
698 +(((
699 +10
700 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
701 +(((
702 +10
703 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
704 +(((
705 +1
468 468  )))
707 +|(% colspan="1" %)(% colspan="1" %)
708 +(((
709 +relation_war_joinedfaction
710 +)))|(% colspan="1" %)(% colspan="1" %)
711 +(((
712 +Joined a war effort
713 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
714 +(((
715 +10
716 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
717 +(((
718 +10
719 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
720 +(((
721 +1
469 469  )))
723 +|(% colspan="1" %)(% colspan="1" %)
724 +(((
725 +relation_war_joinedopposition
726 +)))|(% colspan="1" %)(% colspan="1" %)
727 +(((
728 +Joined a war effort opposing another one
729 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +(((
731 +20
732 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +(((
734 +20
735 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
736 +(((
737 +1
738 +)))
739 +|(% colspan="1" %)(% colspan="1" %)
740 +(((
741 +relation_tradeguild
742 +)))|(% colspan="1" %)(% colspan="1" %)
743 +(((
744 +Joined a trade guild
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +20
748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +(((
750 +20
751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 +(((
753 +1
754 +)))
755 +|(% colspan="1" %)(% colspan="1" %)
756 +(((
757 +relation_pirateguild
758 +)))|(% colspan="1" %)(% colspan="1" %)
759 +(((
760 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +30
764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +(((
766 +30
767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 +(((
769 +1
770 +)))
771 +|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +relation_leak_mission_easy
774 +)))|(% colspan="1" %)(% colspan="1" %)
775 +(((
776 +Completed an easy leak mission
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +10
780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +(((
782 +10
783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 +(((
785 +1
786 +)))
787 +|(% colspan="1" %)(% colspan="1" %)
788 +(((
789 +relation_leak_mission_hard
790 +)))|(% colspan="1" %)(% colspan="1" %)
791 +(((
792 +Completed a hard leak mission
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +30
796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +(((
798 +30
799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 +(((
801 +1
802 +)))
803 +|(% colspan="1" %)(% colspan="1" %)
804 +(((
805 +relation_ceremony_10
806 +)))|(% colspan="1" %)(% colspan="1" %)
807 +(((
808 +First level 10 reputation ceremony bonus
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +20
812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +(((
814 +20
815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 +(((
817 +1
818 +)))
819 +|(% colspan="1" %)(% colspan="1" %)
820 +(((
821 +relation_ceremony_10
822 +)))|(% colspan="1" %)(% colspan="1" %)
823 +(((
824 +Subsequent level 10 reputation ceremonies
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +5
828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +(((
830 +75
831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 +(((
833 +15
834 +)))
835 +|(((
836 +relation_ceremony_20
837 +)))|(((
838 +First level 20 reputation ceremony bonus
839 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
840 +(((
841 +100
842 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +(((
844 +100
845 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(((
850 +relation_ceremony_20
851 +)))|(((
852 +Subsequent level 20 reputation ceremonies
853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 +(((
855 +25
856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +(((
858 +250
859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +(((
861 +10
862 +)))
863 +|(% colspan="1" %)(% colspan="1" %)
864 +(((
865 +relation_27
866 +)))|(% colspan="1" %)(% colspan="1" %)
867 +(((
868 +Reached +27 with one faction
869 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
870 +(((
871 +500
872 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
873 +(((
874 +500
875 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
876 +(((
877 +1
878 +)))
879 +|(% colspan="1" %)(% colspan="1" %)
880 +(((
881 +relation_27
882 +)))|(% colspan="1" %)(% colspan="1" %)
883 +(((
884 +Reached +27 with subsequent factions
885 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
886 +(((
887 +75
888 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
889 +(((
890 +525
891 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
892 +(((
893 +7
894 +)))
895 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
896 +(((
897 +Sum
898 +)))|(% colspan="1" %)(% colspan="1" %)
899 +(((
900 +1,600
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +\\
904 +)))
905 +== Relations Costs ==
906 +
907 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
908 +
909 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
910 +
911 +\\
912 +
913 +== References ==
914 +
915 +*
916 +
917 +{{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +679.5 KB
Content
below.url
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +135 bytes
Content
... ... @@ -1,0 +1,3 @@
1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -106889633
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889633/Custom Game Starts
XWiki.XWikiComments[0]
Comment
... ... @@ -1,0 +1,1 @@
1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
... ... @@ -1,0 +1,1 @@
1 +2022-04-20 21:42:43.0