Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 8.1
edited by Daniel Turner
on 2021/11/25 08:45
Change comment: There is no comment for this version
To version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
Change comment: switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,24 +14,36 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
52 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -55,10 +55,10 @@
55 55  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
56 56  (((
57 57  (% style="text-align: right;" %)
58 -300 000 Cr
77 +300,000 Cr
59 59  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
60 60  (((
61 -300 000 Cr
80 +300,000 Cr
62 62  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
63 63  (((
64 64  (% style="text-align: right;" %)
... ... @@ -71,10 +71,10 @@
71 71  Has production modules
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 -500 000 Cr
93 +500,000 Cr
75 75  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
76 76  (((
77 -6 500 000 Cr
96 +6,500,000 Cr
78 78  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
79 79  (((
80 80  13
... ... @@ -86,10 +86,10 @@
86 86  Has pier modules
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -600 000 Cr
108 +600,000 Cr
90 90  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
91 91  (((
92 -4 200 000 Cr
111 +4,200,000 Cr
93 93  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
94 94  (((
95 95  7
... ... @@ -101,10 +101,10 @@
101 101  Has dock modules
102 102  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
103 103  (((
104 -80 000 Cr
123 +80,000 Cr
105 105  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
106 106  (((
107 -1 680 000 Cr
126 +1,680,000 Cr
108 108  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
109 109  (((
110 110  21
... ... @@ -116,10 +116,10 @@
116 116  Has a luxury dock module
117 117  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
118 118  (((
119 -150 000 Cr
138 +150,000 Cr
120 120  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
121 121  (((
122 -150 000 Cr
141 +150,000 Cr
123 123  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
124 124  (((
125 125  1
... ... @@ -131,10 +131,10 @@
131 131  Has S and M storage modules
132 132  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
133 133  (((
134 -90 000 Cr
153 +90,000 Cr
135 135  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
136 136  (((
137 -810 000 Cr
156 +810,000 Cr
138 138  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
139 139  (((
140 140  9
... ... @@ -146,10 +146,10 @@
146 146  Has L storage modules
147 147  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
148 148  (((
149 -150 000 Cr
168 +150,000 Cr
150 150  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
151 151  (((
152 -1 050 000 Cr
171 +1,050,000 Cr
153 153  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
154 154  (((
155 155  7
... ... @@ -161,10 +161,10 @@
161 161  Has S ship build modules
162 162  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
163 163  (((
164 -21 000 000 Cr
183 +21,000,000 Cr
165 165  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
166 166  (((
167 -21 000 000 Cr
186 +21,000,000 Cr
168 168  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
169 169  (((
170 170  1
... ... @@ -176,10 +176,10 @@
176 176  Sold > 100k worth of goods at once
177 177  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
178 178  (((
179 -20 000 Cr
198 +20,000 Cr
180 180  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
181 181  (((
182 -1 400 000 Cr
201 +1,400,000 Cr
183 183  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
184 184  (((
185 185  70
... ... @@ -191,10 +191,10 @@
191 191  Sold > 1mil worth of goods at once
192 192  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
193 193  (((
194 -200 000 Cr
213 +200,000 Cr
195 195  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
196 196  (((
197 -7 000 000 Cr
216 +7,000,000 Cr
198 198  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
199 199  (((
200 200  35
... ... @@ -206,10 +206,10 @@
206 206  Bought an M ship
207 207  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
208 208  (((
209 -400 000 Cr
228 +400,000 Cr
210 210  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
211 211  (((
212 -5 200 000 Cr
231 +5,200,000 Cr
213 213  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
214 214  (((
215 215  13
... ... @@ -221,10 +221,10 @@
221 221  Bought an L ship
222 222  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
223 223  (((
224 -1 800 000 Cr
243 +1,800,000 Cr
225 225  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
226 226  (((
227 -12 600 000 Cr
246 +12,600,000 Cr
228 228  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
229 229  (((
230 230  7
... ... @@ -236,10 +236,10 @@
236 236  Bought an XL ship
237 237  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
238 238  (((
239 -20 000 000 Cr
258 +20,000,000 Cr
240 240  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
241 241  (((
242 -20 000 000 Cr
261 +20,000,000 Cr
243 243  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
244 244  (((
245 245  1
... ... @@ -251,10 +251,10 @@
251 251  Bought a carrier
252 252  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
253 253  (((
254 -27 000 000 Cr
273 +27,000,000 Cr
255 255  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
256 256  (((
257 -27 000 000 Cr
276 +27,000,000 Cr
258 258  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
259 259  (((
260 260  1
... ... @@ -267,10 +267,10 @@
267 267  Bought a supply ship
268 268  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
269 269  (((
270 -25 000 000 Cr
289 +25,000,000 Cr
271 271  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 -25 000 000 Cr
292 +25,000,000 Cr
274 274  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
275 275  (((
276 276  1
... ... @@ -280,14 +280,24 @@
280 280  Sum
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -133 890 000 Cr
302 +133,890,000 Cr
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 286  
287 287  )))
307 +{{/layout-cell}}
288 288  
289 -== Knowledge ==
309 +{{layout-cell}}
310 +== Monetary Costs ==
290 290  
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
315 +
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
318 +== Knowledge Budget Factors ==
319 +
291 291  |=(((
292 292  Variable
293 293  )))|=(((
... ... @@ -307,10 +307,10 @@
307 307  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
308 308  (((
309 309  (% style="text-align: right;" %)
310 -5 000\\
339 +5,000\\
311 311  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
312 312  (((
313 -5 000
342 +5,000
314 314  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
315 315  (((
316 316  (% style="text-align: right;" %)
... ... @@ -319,13 +319,13 @@
319 319  |(((
320 320  known_lockbox_normal
321 321  )))|(((
322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
323 323  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
324 324  (((
325 -500
354 +100
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -30 000
357 +10,000
329 329  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
330 330  (((
331 331  60
... ... @@ -333,13 +333,13 @@
333 333  |(((
334 334  known_lockbox_rare
335 335  )))|(((
336 -Opened a rare lockbox
365 +Opened a rare lockbox (4 or more locks)
337 337  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
338 338  (((
339 339  500
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -30 000
371 +30,000
343 343  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
344 344  (((
345 345  60
... ... @@ -350,10 +350,10 @@
350 350  Target an aqueduct
351 351  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 352  (((
353 -2 000
382 +2,000
354 354  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 355  (((
356 -2 000
385 +2,000
357 357  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 358  (((
359 359  1
... ... @@ -366,10 +366,10 @@
366 366  Target a [[Kha'ak>>doc:Kha'ak]] Hive
367 367  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
368 368  (((
369 -3 000
398 +3,000
370 370  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 -3 000
401 +3,000
373 373  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 374  (((
375 375  1
... ... @@ -385,7 +385,7 @@
385 385  200
386 386  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 -(% class="qv3Wpe" %)39 000
417 +(% class="qv3Wpe" %)39,000
389 389  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
390 390  (((
391 391  195
... ... @@ -400,10 +400,10 @@
400 400  Enter a [[doc:Xenon]] sector
401 401  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 402  (((
403 -2 000
432 +2,000
404 404  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 405  (((
406 -2 000
435 +2,000
407 407  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 408  (((
409 409  1
... ... @@ -416,10 +416,10 @@
416 416  Target a Data Vault
417 417  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 418  (((
419 -3 000
448 +3,000
420 420  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 421  (((
422 -3 000
451 +3,000
423 423  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
424 424  (((
425 425  1
... ... @@ -432,10 +432,10 @@
432 432  Unlock a timeline entry
433 433  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -1000
464 +1,000
436 436  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 -30 000
467 +30,000
439 439  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 440  (((
441 441  30
... ... @@ -445,16 +445,467 @@
445 445  Sum
446 446  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -144 000
477 +124,000
449 449  )))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 451  
452 452  )))
482 +{{/layout-cell}}
453 453  
484 +{{layout-cell}}
485 +== Knowledge Costs ==
486 +
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
490 +
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
493 +== Personnel Budget Factors ==
494 +
495 +|=(((
496 +Variable
497 +)))|=(((
498 +Explanation
499 +)))|=(((
500 +Score per
501 +)))|=(((
502 +Limit
503 +)))|=(% colspan="1" %)(% colspan="1" %)
504 +(((
505 +Number
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +base_budget
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Base Budget
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +(((
515 +1,000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 +(((
518 +1,000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 +(((
521 +1
522 +)))
523 +|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +people_pilot_2star
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +Promoted a 2 star pilot to 3 stars with a seminar
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +(((
531 +500
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 +(((
534 +25,000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 +(((
537 +50
538 +)))
539 +|(% colspan="1" %)(% colspan="1" %)
540 +(((
541 +people_pilot_3star
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Promoted a 3 star pilot to 4 stars with a seminar
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +(((
547 +2,500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 +(((
550 +75,000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 +(((
553 +30
554 +)))
555 +|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +people_pilot_4star
558 +)))|(% colspan="1" %)(% colspan="1" %)
559 +(((
560 +Promoted a 4 star pilot to 5 stars with a seminar
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 +(((
563 +5,000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 +(((
566 +100,000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 +(((
569 +20
570 +)))
571 +|(((
572 +people_manager_2star
573 +)))|(((
574 +Promoted a 2 star manager to 3 stars with a seminar
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 +(((
577 +500
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 +(((
580 +25,000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +(((
583 +50
584 +)))
585 +|(((
586 +people_manager_3star
587 +)))|(((
588 +Promoted a 3 star manager to 4 stars with a seminar
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +2,500
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +75,000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 +(((
597 +30
598 +)))
599 +|(((
600 +people_manager_4star
601 +)))|(((
602 +Promoted a 4 star manager to 5 stars with a seminar
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +5,000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +100,000
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +20
612 +)))
613 +|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +people_pilot_4star_onload
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +Has a 4 star pilot
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 +(((
621 +1,500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 +(((
624 +30,000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 +(((
627 +20
628 +)))
629 +|(((
630 +people_pilot_5star_onload
631 +)))|(((
632 +Has a 5 star pilot
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 +(((
635 +3,000
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 +(((
638 + 60,000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +(((
641 + 20
642 +)))
643 +|(((
644 +people_manager_4star_onload
645 +)))|(((
646 +Has a 4 star manager
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 +1,500
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 +30,000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 +(((
655 +20
656 +)))
657 +|(((
658 +people_manager_5star_onload
659 +)))|(((
660 +Has a 5 star manager
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +3,000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 + 60,000
667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 +(((
669 + 20
670 +)))
671 +|(% colspan="1" %)(% colspan="1" %)
672 +(((
673 +people_crew_count
674 +)))|(% colspan="1" %)(% colspan="1" %)
675 +(((
676 +Total number of crew
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 +(((
679 +20
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 +(((
682 +60,000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 +(((
685 +3000
686 +)))
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
688 +(((
689 +Sum
690 +)))|(% colspan="1" %)(% colspan="1" %)
691 +(((
692 +641,000
693 +)))|(% colspan="1" %)(% colspan="1" %)
694 +(((
454 454  
696 +)))
697 +{{/layout-cell}}
455 455  
699 +{{layout-cell}}
700 +== Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
705 +
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
708 +== Relations Budget Factors ==
709 +
710 +|=(((
711 +Variable
712 +)))|=(((
713 +Explanation
714 +)))|=(((
715 +Score per
716 +)))|=(((
717 +Limit
718 +)))|=(((
719 +Number
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +base_budget
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Base budget
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedfaction
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +10
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +10
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_war_joinedopposition
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a war effort opposing another one
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_tradeguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a trade guild
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +20
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +20
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_pirateguild
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +30
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +30
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_easy
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed an easy leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +10
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +10
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_leak_mission_hard
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +Completed a hard leak mission
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +30
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +30
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +First level 10 reputation ceremony bonus
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +20
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +20
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +relation_ceremony_10
852 +)))|(% colspan="1" %)(% colspan="1" %)
853 +(((
854 +Subsequent level 10 reputation ceremonies
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 +(((
857 +5
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 +(((
860 +75
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 +(((
863 +15
864 +)))
865 +|(((
866 +relation_ceremony_20
867 +)))|(((
868 +First level 20 reputation ceremony bonus
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 +(((
871 +100
872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 +(((
874 +100
875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 +(((
877 +1
878 +)))
879 +|(((
880 +relation_ceremony_20
881 +)))|(((
882 +Subsequent level 20 reputation ceremonies
883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 +(((
885 +25
886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 +(((
888 +250
889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 +(((
891 +15
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with one faction
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +500
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +500
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +1
908 +)))
909 +|(% colspan="1" %)(% colspan="1" %)
910 +(((
911 +relation_27
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +Reached +27 with subsequent factions
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 +(((
917 +75
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 +(((
920 +525
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 +(((
923 +7
924 +)))
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 +(((
927 +Sum
928 +)))|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 +1,600
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
456 456  
934 +)))
457 457  
936 +
937 +
458 458  **TODO:**
459 459  
460 460  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -464,6 +464,19 @@
464 464  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
465 465  )))
466 466  * (((
467 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
468 468  )))
469 469  )))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889633
1 +107546060
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889633/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546060/Custom Game Starts