Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 8.1
edited by Daniel Turner
on 2021/11/25 08:45
on 2021/11/25 08:45
Change comment:
There is no comment for this version
To version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
on 2022/01/16 00:59
Change comment:
switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice
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... ... @@ -1,11 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4. 105 +Updated for version 4.20 3 3 {{/info}} 4 4 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,24 +14,36 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 52 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -55,10 +55,10 @@ 55 55 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 56 56 ((( 57 57 (% style="text-align: right;" %) 58 -300 77 +300,000 Cr 59 59 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 60 60 ((( 61 -300 80 +300,000 Cr 62 62 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 63 63 ((( 64 64 (% style="text-align: right;" %) ... ... @@ -71,10 +71,10 @@ 71 71 Has production modules 72 72 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 73 73 ((( 74 -500 93 +500,000 Cr 75 75 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 76 76 ((( 77 -6 96 +6,500,000 Cr 78 78 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 79 79 ((( 80 80 13 ... ... @@ -86,10 +86,10 @@ 86 86 Has pier modules 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -600 108 +600,000 Cr 90 90 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 91 91 ((( 92 -4 111 +4,200,000 Cr 93 93 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 94 94 ((( 95 95 7 ... ... @@ -101,10 +101,10 @@ 101 101 Has dock modules 102 102 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 103 103 ((( 104 -80 123 +80,000 Cr 105 105 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 106 106 ((( 107 -1 126 +1,680,000 Cr 108 108 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 109 109 ((( 110 110 21 ... ... @@ -116,10 +116,10 @@ 116 116 Has a luxury dock module 117 117 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 118 118 ((( 119 -150 138 +150,000 Cr 120 120 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 121 121 ((( 122 -150 141 +150,000 Cr 123 123 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 124 124 ((( 125 125 1 ... ... @@ -131,10 +131,10 @@ 131 131 Has S and M storage modules 132 132 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 133 133 ((( 134 -90 153 +90,000 Cr 135 135 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 136 136 ((( 137 -810 156 +810,000 Cr 138 138 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 139 139 ((( 140 140 9 ... ... @@ -146,10 +146,10 @@ 146 146 Has L storage modules 147 147 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 148 148 ((( 149 -150 168 +150,000 Cr 150 150 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 151 151 ((( 152 -1 171 +1,050,000 Cr 153 153 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 154 154 ((( 155 155 7 ... ... @@ -161,10 +161,10 @@ 161 161 Has S ship build modules 162 162 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 163 163 ((( 164 -21 183 +21,000,000 Cr 165 165 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 166 166 ((( 167 -21 186 +21,000,000 Cr 168 168 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 169 169 ((( 170 170 1 ... ... @@ -176,10 +176,10 @@ 176 176 Sold > 100k worth of goods at once 177 177 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 178 178 ((( 179 -20 198 +20,000 Cr 180 180 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 181 181 ((( 182 -1 201 +1,400,000 Cr 183 183 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 184 184 ((( 185 185 70 ... ... @@ -191,10 +191,10 @@ 191 191 Sold > 1mil worth of goods at once 192 192 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 193 193 ((( 194 -200 213 +200,000 Cr 195 195 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 196 196 ((( 197 -7 216 +7,000,000 Cr 198 198 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 199 199 ((( 200 200 35 ... ... @@ -206,10 +206,10 @@ 206 206 Bought an M ship 207 207 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 208 208 ((( 209 -400 228 +400,000 Cr 210 210 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 211 211 ((( 212 -5 231 +5,200,000 Cr 213 213 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 214 214 ((( 215 215 13 ... ... @@ -221,10 +221,10 @@ 221 221 Bought an L ship 222 222 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 223 223 ((( 224 -1 243 +1,800,000 Cr 225 225 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 226 226 ((( 227 -12 246 +12,600,000 Cr 228 228 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 229 229 ((( 230 230 7 ... ... @@ -236,10 +236,10 @@ 236 236 Bought an XL ship 237 237 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 238 238 ((( 239 -20 258 +20,000,000 Cr 240 240 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 241 241 ((( 242 -20 261 +20,000,000 Cr 243 243 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 244 244 ((( 245 245 1 ... ... @@ -251,10 +251,10 @@ 251 251 Bought a carrier 252 252 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 253 253 ((( 254 -27 273 +27,000,000 Cr 255 255 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 256 256 ((( 257 -27 276 +27,000,000 Cr 258 258 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 259 259 ((( 260 260 1 ... ... @@ -267,10 +267,10 @@ 267 267 Bought a supply ship 268 268 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 269 269 ((( 270 -25 289 +25,000,000 Cr 271 271 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 -25 292 +25,000,000 Cr 274 274 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 275 275 ((( 276 276 1 ... ... @@ -280,14 +280,24 @@ 280 280 Sum 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 -133 302 +133,890,000 Cr 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 287 287 ))) 307 +{{/layout-cell}} 288 288 289 -== Knowledge == 309 +{{layout-cell}} 310 +== Monetary Costs == 290 290 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 315 + 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 318 +== Knowledge Budget Factors == 319 + 291 291 |=((( 292 292 Variable 293 293 )))|=((( ... ... @@ -307,10 +307,10 @@ 307 307 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 308 308 ((( 309 309 (% style="text-align: right;" %) 310 -5 339 +5,000\\ 311 311 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 312 312 ((( 313 -5 342 +5,000 314 314 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 315 315 ((( 316 316 (% style="text-align: right;" %) ... ... @@ -319,13 +319,13 @@ 319 319 |((( 320 320 known_lockbox_normal 321 321 )))|((( 322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 323 323 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 324 324 ((( 325 - 500354 +100 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 - 30357 +10,000 329 329 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 330 330 ((( 331 331 60 ... ... @@ -333,13 +333,13 @@ 333 333 |((( 334 334 known_lockbox_rare 335 335 )))|((( 336 -Opened a rare lockbox 365 +Opened a rare lockbox (4 or more locks) 337 337 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 338 338 ((( 339 339 500 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -30 371 +30,000 343 343 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 344 344 ((( 345 345 60 ... ... @@ -350,10 +350,10 @@ 350 350 Target an aqueduct 351 351 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 352 352 ((( 353 -2 382 +2,000 354 354 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 355 355 ((( 356 -2 385 +2,000 357 357 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 358 358 ((( 359 359 1 ... ... @@ -366,10 +366,10 @@ 366 366 Target a [[Kha'ak>>doc:Kha'ak]] Hive 367 367 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 368 368 ((( 369 -3 398 +3,000 370 370 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 -3 401 +3,000 373 373 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 374 374 ((( 375 375 1 ... ... @@ -385,7 +385,7 @@ 385 385 200 386 386 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 -(% class="qv3Wpe" %)39 417 +(% class="qv3Wpe" %)39,000 389 389 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 390 390 ((( 391 391 195 ... ... @@ -400,10 +400,10 @@ 400 400 Enter a [[doc:Xenon]] sector 401 401 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 402 ((( 403 -2 432 +2,000 404 404 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 405 ((( 406 -2 435 +2,000 407 407 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 408 408 ((( 409 409 1 ... ... @@ -416,10 +416,10 @@ 416 416 Target a Data Vault 417 417 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 418 418 ((( 419 -3 448 +3,000 420 420 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 421 421 ((( 422 -3 451 +3,000 423 423 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 424 424 ((( 425 425 1 ... ... @@ -432,10 +432,10 @@ 432 432 Unlock a timeline entry 433 433 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -1000 464 +1,000 436 436 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 -30 467 +30,000 439 439 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 440 440 ((( 441 441 30 ... ... @@ -445,16 +445,467 @@ 445 445 Sum 446 446 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -14 4000477 +124,000 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 451 452 452 ))) 482 +{{/layout-cell}} 453 453 484 +{{layout-cell}} 485 +== Knowledge Costs == 486 + 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 490 + 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 493 +== Personnel Budget Factors == 494 + 495 +|=((( 496 +Variable 497 +)))|=((( 498 +Explanation 499 +)))|=((( 500 +Score per 501 +)))|=((( 502 +Limit 503 +)))|=(% colspan="1" %)(% colspan="1" %) 504 +((( 505 +Number 506 +))) 507 +|(% colspan="1" %)(% colspan="1" %) 508 +((( 509 +base_budget 510 +)))|(% colspan="1" %)(% colspan="1" %) 511 +((( 512 +Base Budget 513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 +((( 515 +1,000 516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 +((( 518 +1,000 519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 +((( 521 +1 522 +))) 523 +|(% colspan="1" %)(% colspan="1" %) 524 +((( 525 +people_pilot_2star 526 +)))|(% colspan="1" %)(% colspan="1" %) 527 +((( 528 +Promoted a 2 star pilot to 3 stars with a seminar 529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 530 +((( 531 +500 532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 +((( 534 +25,000 535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 +((( 537 +50 538 +))) 539 +|(% colspan="1" %)(% colspan="1" %) 540 +((( 541 +people_pilot_3star 542 +)))|(% colspan="1" %)(% colspan="1" %) 543 +((( 544 +Promoted a 3 star pilot to 4 stars with a seminar 545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 +((( 547 +2,500 548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 +((( 550 +75,000 551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 +((( 553 +30 554 +))) 555 +|(% colspan="1" %)(% colspan="1" %) 556 +((( 557 +people_pilot_4star 558 +)))|(% colspan="1" %)(% colspan="1" %) 559 +((( 560 +Promoted a 4 star pilot to 5 stars with a seminar 561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 +((( 563 +5,000 564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 +((( 566 +100,000 567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 +((( 569 +20 570 +))) 571 +|((( 572 +people_manager_2star 573 +)))|((( 574 +Promoted a 2 star manager to 3 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +25,000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +50 584 +))) 585 +|((( 586 +people_manager_3star 587 +)))|((( 588 +Promoted a 3 star manager to 4 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +2,500 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +75,000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +30 598 +))) 599 +|((( 600 +people_manager_4star 601 +)))|((( 602 +Promoted a 4 star manager to 5 stars with a seminar 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +5,000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +100,000 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +20 612 +))) 613 +|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 +people_pilot_4star_onload 616 +)))|(% colspan="1" %)(% colspan="1" %) 617 +((( 618 +Has a 4 star pilot 619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 +((( 621 +1,500 622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 +((( 624 +30,000 625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 +((( 627 +20 628 +))) 629 +|((( 630 +people_pilot_5star_onload 631 +)))|((( 632 +Has a 5 star pilot 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +3,000 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 + 60,000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 + 20 642 +))) 643 +|((( 644 +people_manager_4star_onload 645 +)))|((( 646 +Has a 4 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +1,500 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 +30,000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 +20 656 +))) 657 +|((( 658 +people_manager_5star_onload 659 +)))|((( 660 +Has a 5 star manager 661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 +((( 663 +3,000 664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 +((( 666 + 60,000 667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 +((( 669 + 20 670 +))) 671 +|(% colspan="1" %)(% colspan="1" %) 672 +((( 673 +people_crew_count 674 +)))|(% colspan="1" %)(% colspan="1" %) 675 +((( 676 +Total number of crew 677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 678 +((( 679 +20 680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 +((( 682 +60,000 683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 +((( 685 +3000 686 +))) 687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 688 +((( 689 +Sum 690 +)))|(% colspan="1" %)(% colspan="1" %) 691 +((( 692 +641,000 693 +)))|(% colspan="1" %)(% colspan="1" %) 694 +((( 454 454 696 +))) 697 +{{/layout-cell}} 455 455 699 +{{layout-cell}} 700 +== Personnel Costs == 701 + 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 705 + 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 708 +== Relations Budget Factors == 709 + 710 +|=((( 711 +Variable 712 +)))|=((( 713 +Explanation 714 +)))|=((( 715 +Score per 716 +)))|=((( 717 +Limit 718 +)))|=((( 719 +Number 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +base_budget 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Base budget 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedfaction 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +10 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +10 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_war_joinedopposition 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a war effort opposing another one 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_tradeguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a trade guild 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +20 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +20 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_pirateguild 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +30 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +30 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_easy 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed an easy leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +10 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +10 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_leak_mission_hard 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +Completed a hard leak mission 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +30 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +30 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +First level 10 reputation ceremony bonus 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +20 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +20 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +1 848 +))) 849 +|(% colspan="1" %)(% colspan="1" %) 850 +((( 851 +relation_ceremony_10 852 +)))|(% colspan="1" %)(% colspan="1" %) 853 +((( 854 +Subsequent level 10 reputation ceremonies 855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 +((( 857 +5 858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 859 +((( 860 +75 861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 862 +((( 863 +15 864 +))) 865 +|((( 866 +relation_ceremony_20 867 +)))|((( 868 +First level 20 reputation ceremony bonus 869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 +((( 871 +100 872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 +((( 874 +100 875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 +((( 877 +1 878 +))) 879 +|((( 880 +relation_ceremony_20 881 +)))|((( 882 +Subsequent level 20 reputation ceremonies 883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 884 +((( 885 +25 886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 887 +((( 888 +250 889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 +((( 891 +15 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with one faction 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +500 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +500 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +1 908 +))) 909 +|(% colspan="1" %)(% colspan="1" %) 910 +((( 911 +relation_27 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +Reached +27 with subsequent factions 915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 +((( 917 +75 918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 919 +((( 920 +525 921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 922 +((( 923 +7 924 +))) 925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 926 +((( 927 +Sum 928 +)))|(% colspan="1" %)(% colspan="1" %) 929 +((( 930 +1,600 931 +)))|(% colspan="1" %)(% colspan="1" %) 932 +((( 456 456 934 +))) 457 457 936 + 937 + 458 458 **TODO:** 459 459 460 460 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -464,6 +464,19 @@ 464 464 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 465 465 ))) 466 466 * ((( 467 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 468 468 ))) 469 469 ))) 950 +{{/layout-cell}} 951 + 952 +{{layout-cell}} 953 +== Relations Costs == 954 + 955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 + 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 962 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -106 8896331 +107546060 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 889633/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546060/Custom Game Starts