Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
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To version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,37 +1,45 @@ 1 1 {{info}} 2 -Updated for version 4.102 +Updated for version 5.10 3 3 {{/info}} 4 4 5 - 6 - 5 +==Navigation== 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.10 +---- 12 12 12 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 13 + 13 13 == Budgeted Custom Game Starts == 14 14 16 +---- 17 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 20 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 23 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 28 +[[image:attach:Custom Gamestart Menu.png]] 29 + 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.32 +---- 28 28 34 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 + 29 29 = Custom Start Metrics = 30 30 31 - TODO: There is some better name than the above for this section, but I'm too tired to figure it out.38 +---- 32 32 33 -== Money == 40 +== Monetary Budget Factors == 34 34 42 +(% class="wrapped" %) 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -43,7 +43,7 @@ 43 43 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 44 44 ((( 45 45 Limit 46 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)54 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 47 47 ((( 48 48 Number 49 49 ))) ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 63 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 64 +((( 56 56 (% style="text-align: right;" %) 57 -300 66 +300,000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 -300 61 -)))|(% colspan="1" %)(% colspan="1" %) 69 +300,000 Cr 70 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -70,11 +70,11 @@ 70 70 Has production modules 71 71 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 72 ((( 73 -500 82 +500,000 Cr 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 -6 77 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)85 +6,500,000 Cr 86 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 78 78 ((( 79 79 13 80 80 ))) ... ... @@ -85,11 +85,11 @@ 85 85 Has pier modules 86 86 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 87 ((( 88 -600 97 +600,000 Cr 89 89 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 90 ((( 91 -4 92 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)100 +4,200,000 Cr 101 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 93 93 ((( 94 94 7 95 95 ))) ... ... @@ -100,11 +100,11 @@ 100 100 Has dock modules 101 101 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 102 ((( 103 -80 112 +80,000 Cr 104 104 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 105 ((( 106 -1 107 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)115 +1,680,000 Cr 116 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 108 108 ((( 109 109 21 110 110 ))) ... ... @@ -115,11 +115,11 @@ 115 115 Has a luxury dock module 116 116 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 117 ((( 118 -150 127 +150,000 Cr 119 119 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 120 ((( 121 -150 122 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)130 +150,000 Cr 131 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 123 123 ((( 124 124 1 125 125 ))) ... ... @@ -130,11 +130,11 @@ 130 130 Has S and M storage modules 131 131 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 132 ((( 133 -90 142 +90,000 Cr 134 134 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 135 ((( 136 -810 137 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)145 +810,000 Cr 146 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 138 138 ((( 139 139 9 140 140 ))) ... ... @@ -145,11 +145,11 @@ 145 145 Has L storage modules 146 146 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 147 ((( 148 -150 157 +150,000 Cr 149 149 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 150 ((( 151 -1 152 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)160 +1,050,000 Cr 161 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 153 153 ((( 154 154 7 155 155 ))) ... ... @@ -160,11 +160,11 @@ 160 160 Has S ship build modules 161 161 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 162 ((( 163 -21 172 +21,000,000 Cr 164 164 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 165 ((( 166 -21 167 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)175 +21,000,000 Cr 176 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 168 168 ((( 169 169 1 170 170 ))) ... ... @@ -175,11 +175,11 @@ 175 175 Sold > 100k worth of goods at once 176 176 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 177 ((( 178 -20 187 +20,000 Cr 179 179 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 180 ((( 181 -1 182 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)190 +1,400,000 Cr 191 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 183 183 ((( 184 184 70 185 185 ))) ... ... @@ -190,11 +190,11 @@ 190 190 Sold > 1mil worth of goods at once 191 191 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 192 ((( 193 -200 202 +200,000 Cr 194 194 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 195 ((( 196 -7 197 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)205 +7,000,000 Cr 206 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 198 198 ((( 199 199 35 200 200 ))) ... ... @@ -205,11 +205,11 @@ 205 205 Bought an M ship 206 206 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 207 ((( 208 -400 217 +400,000 Cr 209 209 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 210 ((( 211 -5 212 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)220 +5,200,000 Cr 221 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 213 213 ((( 214 214 13 215 215 ))) ... ... @@ -220,11 +220,11 @@ 220 220 Bought an L ship 221 221 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 222 ((( 223 -1 232 +1,800,000 Cr 224 224 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 225 ((( 226 -12 227 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)235 +12,600,000 Cr 236 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 228 228 ((( 229 229 7 230 230 ))) ... ... @@ -235,11 +235,11 @@ 235 235 Bought an XL ship 236 236 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 237 ((( 238 -20 247 +20,000,000 Cr 239 239 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 240 ((( 241 -20 242 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)250 +20,000,000 Cr 251 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 243 243 ((( 244 244 1 245 245 ))) ... ... @@ -250,11 +250,11 @@ 250 250 Bought a carrier 251 251 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 252 ((( 253 -27 262 +27,000,000 Cr 254 254 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 255 ((( 256 -27 257 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)265 +27,000,000 Cr 266 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 258 258 ((( 259 259 1 260 260 ))) ... ... @@ -264,29 +264,34 @@ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 Bought a supply ship 267 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)276 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 268 268 ((( 269 -25 270 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)278 +25,000,000 Cr 279 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 271 271 ((( 272 -25 273 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)281 +25,000,000 Cr 282 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 274 274 ((( 275 275 1 276 276 ))) 277 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)286 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 278 278 ((( 279 279 Sum 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 -133 291 +133,890,000 Cr 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 - 294 +\\ 286 286 ))) 296 +== Monetary Costs == 287 287 288 - ==Knowledge==298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 289 289 300 + 301 +== Knowledge Budget Factors == 302 + 303 +(% class="wrapped" %) 290 290 |=((( 291 291 Variable 292 292 )))|=((( ... ... @@ -303,13 +303,15 @@ 303 303 base_budget 304 304 )))|((( 305 305 Base budget 306 -)))|((( 320 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 321 +((( 307 307 (% style="text-align: right;" %) 308 -5 323 +5,000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 -5 000 312 -)))|((( 326 +5,000 327 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 328 +((( 313 313 (% style="text-align: right;" %) 314 314 1 315 315 ))) ... ... @@ -316,25 +316,29 @@ 316 316 |((( 317 317 known_lockbox_normal 318 318 )))|((( 319 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 -)))|((( 321 -500 322 -)))|((( 323 -30 000 324 -)))|(% colspan="1" %)(% colspan="1" %) 335 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -60 338 +100 339 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 +((( 341 +10,000 342 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 343 +((( 344 +100 327 327 ))) 328 328 |((( 329 329 known_lockbox_rare 330 330 )))|((( 331 -Opened a rare lockbox 332 -)))|((( 349 +Opened a rare lockbox (4 or more locks) 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 333 333 500 334 -)))|((( 335 -30 000 336 -)))|(% colspan="1" %)(% colspan="1" %) 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 355 +30,000 356 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 357 +((( 338 338 60 339 339 ))) 340 340 |((( ... ... @@ -341,12 +341,14 @@ 341 341 known_aqueduct 342 342 )))|((( 343 343 Target an aqueduct 344 -)))|((( 345 -2 000 346 -)))|((( 347 -2 000 348 -)))|(% colspan="1" %)(% colspan="1" %) 364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 349 349 ((( 366 +2,000 367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 +((( 369 +2,000 370 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 371 +((( 350 350 1 351 351 ))) 352 352 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -354,14 +354,14 @@ 354 354 known_khaak_hive 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive358 -)))|(% colspan="1" %)(% colspan="1" %) 379 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 380 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 359 359 ((( 360 -3 361 -)))|(% colspan="1" %)(% colspan="1" %) 382 +3,000 383 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 362 362 ((( 363 -3 364 -)))|(% colspan="1" %)(% colspan="1" %) 385 +3,000 386 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 365 365 ((( 366 366 1 367 367 ))) ... ... @@ -371,90 +371,525 @@ 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 373 Enter a new sector 374 -)))|(% colspan="1" %)(% colspan="1" %) 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 375 375 ((( 376 376 200 399 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 400 +((( 401 +(% class="qv3Wpe" %)26,000 402 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 403 +((( 404 +130 405 +))) 406 +|(% colspan="1" %)(% colspan="1" %) 407 +((( 408 +known_sector_xenon 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 -(% class="qv3Wpe" %)39 000 411 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 +((( 414 +2,000 415 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 416 +((( 417 +2,000 418 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 419 +((( 420 +1 421 +))) 422 +|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 +known_datavault 380 380 )))|(% colspan="1" %)(% colspan="1" %) 381 381 ((( 382 -195 427 +Target a Data Vault 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 +((( 430 +3,000 431 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 432 +((( 433 +3,000 434 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 435 +((( 436 +1 437 +))) 438 +|(% colspan="1" %)(% colspan="1" %) 439 +((( 440 +known_timeline_unlock 441 +)))|(% colspan="1" %)(% colspan="1" %) 442 +((( 443 +Unlock a timeline entry 444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 445 +((( 446 +1,000 447 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 448 +((( 449 +30,000 450 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 451 +((( 452 +30 453 +))) 454 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 455 +((( 456 +Sum 457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 458 +((( 459 +111,000 460 +)))|(% colspan="1" %)(% colspan="1" %) 461 +((( 462 +\\ 463 +))) 464 +== Knowledge Costs == 383 383 384 -(As of CoH and SV v4.10) 466 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 467 + 468 +== Personnel Budget Factors == 469 + 470 +(% class="wrapped" %) 471 +|=((( 472 +Variable 473 +)))|=((( 474 +Explanation 475 +)))|=((( 476 +Score per 477 +)))|=((( 478 +Limit 479 +)))|=(% colspan="1" %)(% colspan="1" %) 480 +((( 481 +Number 385 385 ))) 386 386 |(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 - known_sector_xenon485 +base_budget 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 -Enter a [[doc:Xenon]] sector 488 +Base Budget 489 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 490 +((( 491 +1,000 492 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 493 +((( 494 +1,000 495 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 496 +((( 497 +1 498 +))) 499 +|(% colspan="1" %)(% colspan="1" %) 500 +((( 501 +people_pilot_2star 392 392 )))|(% colspan="1" %)(% colspan="1" %) 393 393 ((( 394 -2 000 504 +Promoted a 2 star pilot to 3 stars with a seminar 505 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 506 +((( 507 +500 508 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 509 +((( 510 +25,000 511 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 512 +((( 513 +50 514 +))) 515 +|(% colspan="1" %)(% colspan="1" %) 516 +((( 517 +people_pilot_3star 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 -2 000 520 +Promoted a 3 star pilot to 4 stars with a seminar 521 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 522 +((( 523 +2,500 524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 +((( 526 +75,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 +((( 529 +30 530 +))) 531 +|(% colspan="1" %)(% colspan="1" %) 532 +((( 533 +people_pilot_4star 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 -1 536 +Promoted a 4 star pilot to 5 stars with a seminar 537 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 538 +((( 539 +5,000 540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 +((( 542 +100,000 543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 +((( 545 +20 401 401 ))) 547 +|((( 548 +people_manager_2star 549 +)))|((( 550 +Promoted a 2 star manager to 3 stars with a seminar 551 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 +((( 553 +500 554 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 +((( 556 +25,000 557 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 558 +((( 559 +50 560 +))) 561 +|((( 562 +people_manager_3star 563 +)))|((( 564 +Promoted a 3 star manager to 4 stars with a seminar 565 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 +((( 567 +2,500 568 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 +((( 570 +75,000 571 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 +((( 573 +30 574 +))) 575 +|((( 576 +people_manager_4star 577 +)))|((( 578 +Promoted a 4 star manager to 5 stars with a seminar 579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 +((( 581 +5,000 582 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 583 +((( 584 +100,000 585 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 +((( 587 +20 588 +))) 402 402 |(% colspan="1" %)(% colspan="1" %) 403 403 ((( 404 - known_datavault591 +people_pilot_4star_onload 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 -Target a Data Vault 594 +Has a 4 star pilot 595 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 596 +((( 597 +1,500 598 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 599 +((( 600 +30,000 601 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 602 +((( 603 +20 604 +))) 605 +|((( 606 +people_pilot_5star_onload 607 +)))|((( 608 +Has a 5 star pilot 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +3,000 612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 +((( 614 + 60,000 615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 +((( 617 + 20 618 +))) 619 +|((( 620 +people_manager_4star_onload 621 +)))|((( 622 +Has a 4 star manager 623 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 +((( 625 +1,500 626 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 +((( 628 +30,000 629 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 +((( 631 +20 632 +))) 633 +|((( 634 +people_manager_5star_onload 635 +)))|((( 636 +Has a 5 star manager 637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 +((( 639 +3,000 640 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 641 +((( 642 + 60,000 643 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 +((( 645 + 20 646 +))) 647 +|(% colspan="1" %)(% colspan="1" %) 648 +((( 649 +people_crew_count 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 -3 000 652 +Total number of crew 653 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 654 +((( 655 +20 656 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 657 +((( 658 +60,000 659 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 660 +((( 661 +3000 662 +))) 663 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 664 +((( 665 +Sum 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 - 3000668 +641,000 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 671 +\\ 672 +))) 673 +== Personnel Costs == 674 + 675 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 676 + 677 +== Relations Budget Factors == 678 + 679 +(% class="wrapped" %) 680 +|=((( 681 +Variable 682 +)))|=((( 683 +Explanation 684 +)))|=((( 685 +Score per 686 +)))|=((( 687 +Limit 688 +)))|=((( 689 +Number 690 +))) 691 +|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 +base_budget 694 +)))|(% colspan="1" %)(% colspan="1" %) 695 +((( 696 +Base budget 697 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 698 +((( 699 +10 700 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 701 +((( 702 +10 703 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 704 +((( 416 416 1 417 417 ))) 418 418 |(% colspan="1" %)(% colspan="1" %) 419 419 ((( 420 - known_timeline_unlock709 +relation_war_joinedfaction 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 -Unlock a timeline entry 712 +Joined a war effort 713 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 714 +((( 715 +10 716 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 717 +((( 718 +10 719 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 720 +((( 721 +1 722 +))) 723 +|(% colspan="1" %)(% colspan="1" %) 724 +((( 725 +relation_war_joinedopposition 424 424 )))|(% colspan="1" %)(% colspan="1" %) 425 425 ((( 426 -1000 728 +Joined a war effort opposing another one 729 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 730 +((( 731 +20 732 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 733 +((( 734 +20 735 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 736 +((( 737 +1 738 +))) 739 +|(% colspan="1" %)(% colspan="1" %) 740 +((( 741 +relation_tradeguild 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 -30 000 744 +Joined a trade guild 745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 +((( 747 +20 748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 +((( 750 +20 751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 +((( 753 +1 754 +))) 755 +|(% colspan="1" %)(% colspan="1" %) 756 +((( 757 +relation_pirateguild 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 760 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 +((( 432 432 30 764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 +((( 766 +30 767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 +((( 769 +1 433 433 ))) 434 -|(% colspan=" 3"style="text-align: right;"%)(% colspan="3"style="text-align: right;"%)771 +|(% colspan="1" %)(% colspan="1" %) 435 435 ((( 773 +relation_leak_mission_easy 774 +)))|(% colspan="1" %)(% colspan="1" %) 775 +((( 776 +Completed an easy leak mission 777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 +((( 779 +10 780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 +((( 782 +10 783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 +((( 785 +1 786 +))) 787 +|(% colspan="1" %)(% colspan="1" %) 788 +((( 789 +relation_leak_mission_hard 790 +)))|(% colspan="1" %)(% colspan="1" %) 791 +((( 792 +Completed a hard leak mission 793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 +((( 795 +30 796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 +((( 798 +30 799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 +((( 801 +1 802 +))) 803 +|(% colspan="1" %)(% colspan="1" %) 804 +((( 805 +relation_ceremony_10 806 +)))|(% colspan="1" %)(% colspan="1" %) 807 +((( 808 +First level 10 reputation ceremony bonus 809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 +((( 811 +20 812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 +((( 814 +20 815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 +((( 817 +1 818 +))) 819 +|(% colspan="1" %)(% colspan="1" %) 820 +((( 821 +relation_ceremony_10 822 +)))|(% colspan="1" %)(% colspan="1" %) 823 +((( 824 +Subsequent level 10 reputation ceremonies 825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 +((( 827 +5 828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 +((( 830 +75 831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 +((( 833 +15 834 +))) 835 +|((( 836 +relation_ceremony_20 837 +)))|((( 838 +First level 20 reputation ceremony bonus 839 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 840 +((( 841 +100 842 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 843 +((( 844 +100 845 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 846 +((( 847 +1 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +Subsequent level 20 reputation ceremonies 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +25 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +250 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +10 862 +))) 863 +|(% colspan="1" %)(% colspan="1" %) 864 +((( 865 +relation_27 866 +)))|(% colspan="1" %)(% colspan="1" %) 867 +((( 868 +Reached +27 with one faction 869 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 870 +((( 871 +500 872 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 873 +((( 874 +500 875 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 876 +((( 877 +1 878 +))) 879 +|(% colspan="1" %)(% colspan="1" %) 880 +((( 881 +relation_27 882 +)))|(% colspan="1" %)(% colspan="1" %) 883 +((( 884 +Reached +27 with subsequent factions 885 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 886 +((( 887 +75 888 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 889 +((( 890 +525 891 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 892 +((( 893 +7 894 +))) 895 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 896 +((( 436 436 Sum 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 -1 44000900 +1,600 440 440 )))|(% colspan="1" %)(% colspan="1" %) 441 441 ((( 442 - 903 +\\ 443 443 ))) 905 +== Relations Costs == 444 444 445 - 907 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 446 446 447 - 909 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 448 448 449 - **TODO:**911 +\\ 450 450 451 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 452 -* ((( 453 -Where are the variables stored and how exactly are they updated? 454 -* ((( 455 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 456 -))) 457 -* ((( 458 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 -))) 460 -))) 913 +== References == 914 + 915 +* 916 + 917 +{{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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