Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,37 +1,65 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 5.10
3 3  {{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
4 4  
5 -
6 -
7 -{{toc/}}
8 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
9 9  = Overview =
10 10  
14 +----
15 +
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
12 12  
13 13  == Budgeted Custom Game Starts ==
14 14  
20 +----
21 +
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
24 24  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
28 28  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
29 29  = Custom Start Metrics =
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
54 +----
55 +{{/layout-cell}}
56 +{{/layout-section}}
32 32  
33 -== Money ==
58 +{{layout-section ac:type="two_equal"}}
59 +{{layout-cell}}
60 +== Monetary Budget Factors ==
34 34  
62 +(% class="wrapped" %)
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -43,7 +43,7 @@
43 43  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 44  (((
45 45  Limit
46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
47 47  (((
48 48  Number
49 49  )))
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 +(((
56 56  (% style="text-align: right;" %)
57 -300 000 Cr
86 +300,000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 -300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -70,11 +70,11 @@
70 70  Has production modules
71 71  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
72 72  (((
73 -500 000 Cr
102 +500,000 Cr
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 -6 500 000 Cr
77 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
78 78  (((
79 79  13
80 80  )))
... ... @@ -85,11 +85,11 @@
85 85  Has pier modules
86 86  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
87 87  (((
88 -600 000 Cr
117 +600,000 Cr
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -4 200 000 Cr
92 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
93 93  (((
94 94  7
95 95  )))
... ... @@ -100,11 +100,11 @@
100 100  Has dock modules
101 101  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
102 102  (((
103 -80 000 Cr
132 +80,000 Cr
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -1 680 000 Cr
107 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
108 108  (((
109 109  21
110 110  )))
... ... @@ -115,11 +115,11 @@
115 115  Has a luxury dock module
116 116  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
117 117  (((
118 -150 000 Cr
147 +150,000 Cr
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -150 000 Cr
122 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
123 123  (((
124 124  1
125 125  )))
... ... @@ -130,11 +130,11 @@
130 130  Has S and M storage modules
131 131  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
132 132  (((
133 -90 000 Cr
162 +90,000 Cr
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -810 000 Cr
137 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
138 138  (((
139 139  9
140 140  )))
... ... @@ -145,11 +145,11 @@
145 145  Has L storage modules
146 146  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
147 147  (((
148 -150 000 Cr
177 +150,000 Cr
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -1 050 000 Cr
152 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
153 153  (((
154 154  7
155 155  )))
... ... @@ -160,11 +160,11 @@
160 160  Has S ship build modules
161 161  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
162 162  (((
163 -21 000 000 Cr
192 +21,000,000 Cr
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -21 000 000 Cr
167 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
168 168  (((
169 169  1
170 170  )))
... ... @@ -175,11 +175,11 @@
175 175  Sold > 100k worth of goods at once
176 176  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
177 177  (((
178 -20 000 Cr
207 +20,000 Cr
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -1 400 000 Cr
182 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
183 183  (((
184 184  70
185 185  )))
... ... @@ -190,11 +190,11 @@
190 190  Sold > 1mil worth of goods at once
191 191  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
192 192  (((
193 -200 000 Cr
222 +200,000 Cr
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -7 000 000 Cr
197 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
198 198  (((
199 199  35
200 200  )))
... ... @@ -205,11 +205,11 @@
205 205  Bought an M ship
206 206  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
207 207  (((
208 -400 000 Cr
237 +400,000 Cr
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -5 200 000 Cr
212 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
213 213  (((
214 214  13
215 215  )))
... ... @@ -220,11 +220,11 @@
220 220  Bought an L ship
221 221  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
222 222  (((
223 -1 800 000 Cr
252 +1,800,000 Cr
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -12 600 000 Cr
227 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
228 228  (((
229 229  7
230 230  )))
... ... @@ -235,11 +235,11 @@
235 235  Bought an XL ship
236 236  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
237 237  (((
238 -20 000 000 Cr
267 +20,000,000 Cr
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -20 000 000 Cr
242 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
243 243  (((
244 244  1
245 245  )))
... ... @@ -250,11 +250,11 @@
250 250  Bought a carrier
251 251  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
252 252  (((
253 -27 000 000 Cr
282 +27,000,000 Cr
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -27 000 000 Cr
257 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
258 258  (((
259 259  1
260 260  )))
... ... @@ -264,29 +264,40 @@
264 264  )))|(% colspan="1" %)(% colspan="1" %)
265 265  (((
266 266  Bought a supply ship
267 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
268 268  (((
269 -25 000 000 Cr
270 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
271 271  (((
272 -25 000 000 Cr
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
274 274  (((
275 275  1
276 276  )))
277 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
278 278  (((
279 279  Sum
280 280  )))|(% colspan="1" %)(% colspan="1" %)
281 281  (((
282 -133 890 000 Cr
311 +133,890,000 Cr
283 283  )))|(% colspan="1" %)(% colspan="1" %)
284 284  (((
285 -
314 +\\
286 286  )))
316 +{{/layout-cell}}
287 287  
288 -== Knowledge ==
318 +{{layout-cell}}
319 +== Monetary Costs ==
289 289  
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 +{{/layout-cell}}
323 +{{/layout-section}}
324 +
325 +{{layout-section ac:type="two_equal"}}
326 +{{layout-cell}}
327 +== Knowledge Budget Factors ==
328 +
329 +(% class="wrapped" %)
290 290  |=(((
291 291  Variable
292 292  )))|=(((
... ... @@ -303,13 +303,15 @@
303 303  base_budget
304 304  )))|(((
305 305  Base budget
306 -)))|(((
346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
347 +(((
307 307  (% style="text-align: right;" %)
308 -5 000\\
349 +5,000\\
309 309  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 310  (((
311 -5 000
312 -)))|(((
352 +5,000
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
313 313  (% style="text-align: right;" %)
314 314  1
315 315  )))
... ... @@ -316,25 +316,29 @@
316 316  |(((
317 317  known_lockbox_normal
318 318  )))|(((
319 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 -)))|(((
321 -500
322 -)))|(((
323 -30 000
324 -)))|(% colspan="1" %)(% colspan="1" %)
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -60
364 +100
365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
366 +(((
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 +(((
370 +100
327 327  )))
328 328  |(((
329 329  known_lockbox_rare
330 330  )))|(((
331 -Opened a rare lockbox
332 -)))|(((
375 +Opened a rare lockbox (4 or more locks)
376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
377 +(((
333 333  500
334 -)))|(((
335 -30 000
336 -)))|(% colspan="1" %)(% colspan="1" %)
379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 +(((
338 338  60
339 339  )))
340 340  |(((
... ... @@ -341,12 +341,14 @@
341 341  known_aqueduct
342 342  )))|(((
343 343  Target an aqueduct
344 -)))|(((
345 -2 000
346 -)))|(((
347 -2 000
348 -)))|(% colspan="1" %)(% colspan="1" %)
390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
349 349  (((
392 +2,000
393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
394 +(((
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 +(((
350 350  1
351 351  )))
352 352  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -354,14 +354,14 @@
354 354  known_khaak_hive
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 -)))|(% colspan="1" %)(% colspan="1" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
359 359  (((
360 -3 000
361 -)))|(% colspan="1" %)(% colspan="1" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
362 362  (((
363 -3 000
364 -)))|(% colspan="1" %)(% colspan="1" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
365 365  (((
366 366  1
367 367  )))
... ... @@ -371,13 +371,13 @@
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 373  Enter a new sector
374 -)))|(% colspan="1" %)(% colspan="1" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
375 375  (((
376 376  200
377 -)))|(% colspan="1" %)(% colspan="1" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
378 378  (((
379 -(% class="qv3Wpe" %)39 000
380 -)))|(% colspan="1" %)(% colspan="1" %)
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 381  (((
382 382  195
383 383  
... ... @@ -389,13 +389,13 @@
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
391 391  Enter a [[doc:Xenon]] sector
392 -)))|(% colspan="1" %)(% colspan="1" %)
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
393 393  (((
394 -2 000
395 -)))|(% colspan="1" %)(% colspan="1" %)
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
396 396  (((
397 -2 000
398 -)))|(% colspan="1" %)(% colspan="1" %)
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
399 399  (((
400 400  1
401 401  )))
... ... @@ -405,13 +405,13 @@
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 407  Target a Data Vault
408 -)))|(% colspan="1" %)(% colspan="1" %)
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
409 409  (((
410 -3 000
411 -)))|(% colspan="1" %)(% colspan="1" %)
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
412 412  (((
413 -3 000
414 -)))|(% colspan="1" %)(% colspan="1" %)
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 415  (((
416 416  1
417 417  )))
... ... @@ -421,40 +421,501 @@
421 421  )))|(% colspan="1" %)(% colspan="1" %)
422 422  (((
423 423  Unlock a timeline entry
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
473 +(((
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 +(((
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
479 +(((
480 +30
481 +)))
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
483 +(((
484 +Sum
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
486 +(((
487 +124,000
424 424  )))|(% colspan="1" %)(% colspan="1" %)
425 425  (((
426 -1000
490 +\\
491 +)))
492 +{{/layout-cell}}
493 +
494 +{{layout-cell}}
495 +== Knowledge Costs ==
496 +
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
498 +{{/layout-cell}}
499 +{{/layout-section}}
500 +
501 +{{layout-section ac:type="two_equal"}}
502 +{{layout-cell}}
503 +== Personnel Budget Factors ==
504 +
505 +(% class="wrapped" %)
506 +|=(((
507 +Variable
508 +)))|=(((
509 +Explanation
510 +)))|=(((
511 +Score per
512 +)))|=(((
513 +Limit
514 +)))|=(% colspan="1" %)(% colspan="1" %)
515 +(((
516 +Number
517 +)))
518 +|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +base_budget
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 -30 000
523 +Base Budget
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 +(((
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 +(((
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 +(((
532 +1
533 +)))
534 +|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +people_pilot_2star
430 430  )))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
539 +Promoted a 2 star pilot to 3 stars with a seminar
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 +(((
542 +500
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 +(((
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 +(((
548 +50
549 +)))
550 +|(% colspan="1" %)(% colspan="1" %)
551 +(((
552 +people_pilot_3star
553 +)))|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +Promoted a 3 star pilot to 4 stars with a seminar
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
557 +(((
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
560 +(((
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
563 +(((
432 432  30
433 433  )))
434 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
566 +|(% colspan="1" %)(% colspan="1" %)
435 435  (((
568 +people_pilot_4star
569 +)))|(% colspan="1" %)(% colspan="1" %)
570 +(((
571 +Promoted a 4 star pilot to 5 stars with a seminar
572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
573 +(((
574 +5,000
575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
576 +(((
577 +100,000
578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
579 +(((
580 +20
581 +)))
582 +|(((
583 +people_manager_2star
584 +)))|(((
585 +Promoted a 2 star manager to 3 stars with a seminar
586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
587 +(((
588 +500
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +25,000
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +50
595 +)))
596 +|(((
597 +people_manager_3star
598 +)))|(((
599 +Promoted a 3 star manager to 4 stars with a seminar
600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 +(((
602 +2,500
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +75,000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +30
609 +)))
610 +|(((
611 +people_manager_4star
612 +)))|(((
613 +Promoted a 4 star manager to 5 stars with a seminar
614 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 +(((
616 +5,000
617 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
618 +(((
619 +100,000
620 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
621 +(((
622 +20
623 +)))
624 +|(% colspan="1" %)(% colspan="1" %)
625 +(((
626 +people_pilot_4star_onload
627 +)))|(% colspan="1" %)(% colspan="1" %)
628 +(((
629 +Has a 4 star pilot
630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
631 +(((
632 +1,500
633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
634 +(((
635 +30,000
636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
637 +(((
638 +20
639 +)))
640 +|(((
641 +people_pilot_5star_onload
642 +)))|(((
643 +Has a 5 star pilot
644 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
645 +(((
646 +3,000
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 + 60,000
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 + 20
653 +)))
654 +|(((
655 +people_manager_4star_onload
656 +)))|(((
657 +Has a 4 star manager
658 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
659 +(((
660 +1,500
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +30,000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 +20
667 +)))
668 +|(((
669 +people_manager_5star_onload
670 +)))|(((
671 +Has a 5 star manager
672 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
673 +(((
674 +3,000
675 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
676 +(((
677 + 60,000
678 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
679 +(((
680 + 20
681 +)))
682 +|(% colspan="1" %)(% colspan="1" %)
683 +(((
684 +people_crew_count
685 +)))|(% colspan="1" %)(% colspan="1" %)
686 +(((
687 +Total number of crew
688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
689 +(((
690 +20
691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
692 +(((
693 +60,000
694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
695 +(((
696 +3000
697 +)))
698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
699 +(((
436 436  Sum
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 -144 000
703 +641,000
440 440  )))|(% colspan="1" %)(% colspan="1" %)
441 441  (((
442 -
706 +\\
443 443  )))
708 +{{/layout-cell}}
444 444  
445 -
710 +{{layout-cell}}
711 +== Personnel Costs ==
446 446  
447 -
713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
714 +{{/layout-cell}}
715 +{{/layout-section}}
448 448  
449 -**TODO:**
717 +{{layout-section ac:type="two_equal"}}
718 +{{layout-cell}}
719 +== Relations Budget Factors ==
450 450  
451 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
452 -* (((
453 -Where are the variables stored and how exactly are they updated?
454 -* (((
455 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
721 +(% class="wrapped" %)
722 +|=(((
723 +Variable
724 +)))|=(((
725 +Explanation
726 +)))|=(((
727 +Score per
728 +)))|=(((
729 +Limit
730 +)))|=(((
731 +Number
456 456  )))
457 -* (((
458 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
733 +|(% colspan="1" %)(% colspan="1" %)
734 +(((
735 +base_budget
736 +)))|(% colspan="1" %)(% colspan="1" %)
737 +(((
738 +Base budget
739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
740 +(((
741 +10
742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +(((
744 +10
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +1
459 459  )))
749 +|(% colspan="1" %)(% colspan="1" %)
750 +(((
751 +relation_war_joinedfaction
752 +)))|(% colspan="1" %)(% colspan="1" %)
753 +(((
754 +Joined a war effort
755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
756 +(((
757 +10
758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +(((
760 +10
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +1
460 460  )))
765 +|(% colspan="1" %)(% colspan="1" %)
766 +(((
767 +relation_war_joinedopposition
768 +)))|(% colspan="1" %)(% colspan="1" %)
769 +(((
770 +Joined a war effort opposing another one
771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
772 +(((
773 +20
774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +(((
776 +20
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +1
780 +)))
781 +|(% colspan="1" %)(% colspan="1" %)
782 +(((
783 +relation_tradeguild
784 +)))|(% colspan="1" %)(% colspan="1" %)
785 +(((
786 +Joined a trade guild
787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
788 +(((
789 +20
790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 +(((
792 +20
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +1
796 +)))
797 +|(% colspan="1" %)(% colspan="1" %)
798 +(((
799 +relation_pirateguild
800 +)))|(% colspan="1" %)(% colspan="1" %)
801 +(((
802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
804 +(((
805 +30
806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +(((
808 +30
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +1
812 +)))
813 +|(% colspan="1" %)(% colspan="1" %)
814 +(((
815 +relation_leak_mission_easy
816 +)))|(% colspan="1" %)(% colspan="1" %)
817 +(((
818 +Completed an easy leak mission
819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
820 +(((
821 +10
822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +(((
824 +10
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +1
828 +)))
829 +|(% colspan="1" %)(% colspan="1" %)
830 +(((
831 +relation_leak_mission_hard
832 +)))|(% colspan="1" %)(% colspan="1" %)
833 +(((
834 +Completed a hard leak mission
835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
836 +(((
837 +30
838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +(((
840 +30
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +(((
843 +1
844 +)))
845 +|(% colspan="1" %)(% colspan="1" %)
846 +(((
847 +relation_ceremony_10
848 +)))|(% colspan="1" %)(% colspan="1" %)
849 +(((
850 +First level 10 reputation ceremony bonus
851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
852 +(((
853 +20
854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +(((
856 +20
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +(((
859 +1
860 +)))
861 +|(% colspan="1" %)(% colspan="1" %)
862 +(((
863 +relation_ceremony_10
864 +)))|(% colspan="1" %)(% colspan="1" %)
865 +(((
866 +Subsequent level 10 reputation ceremonies
867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
868 +(((
869 +5
870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
871 +(((
872 +75
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
874 +(((
875 +15
876 +)))
877 +|(((
878 +relation_ceremony_20
879 +)))|(((
880 +First level 20 reputation ceremony bonus
881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 +(((
883 +100
884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 +(((
886 +100
887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 +(((
889 +1
890 +)))
891 +|(((
892 +relation_ceremony_20
893 +)))|(((
894 +Subsequent level 20 reputation ceremonies
895 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
896 +(((
897 +25
898 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
899 +(((
900 +250
901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
902 +(((
903 +10
904 +)))
905 +|(% colspan="1" %)(% colspan="1" %)
906 +(((
907 +relation_27
908 +)))|(% colspan="1" %)(% colspan="1" %)
909 +(((
910 +Reached +27 with one faction
911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
912 +(((
913 +500
914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +(((
916 +500
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +(((
919 +1
920 +)))
921 +|(% colspan="1" %)(% colspan="1" %)
922 +(((
923 +relation_27
924 +)))|(% colspan="1" %)(% colspan="1" %)
925 +(((
926 +Reached +27 with subsequent factions
927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
928 +(((
929 +75
930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
931 +(((
932 +525
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
934 +(((
935 +7
936 +)))
937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
938 +(((
939 +Sum
940 +)))|(% colspan="1" %)(% colspan="1" %)
941 +(((
942 +1,600
943 +)))|(% colspan="1" %)(% colspan="1" %)
944 +(((
945 +\\
946 +)))
947 +{{/layout-cell}}
948 +
949 +{{layout-cell}}
950 +== Relations Costs ==
951 +
952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
953 +
954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
955 +
956 +\\
957 +{{/layout-cell}}
958 +{{/layout-section}}
959 +
960 +{{layout-section ac:type="single"}}
961 +{{layout-cell}}
962 +== References ==
963 +
964 +*
965 +
966 +{{{libraries/gamestarts.xml}}}
967 +{{/layout-cell}}
968 +{{/layout-section}}
969 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889479
1 +126944383
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts