Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
Change comment:
There is no comment for this version
To version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
on 2022/05/05 00:08
Change comment:
Fixed "number" for relation_ceremony_20
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... ... @@ -1,11 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4. 105 +Updated for version 4.20 3 3 {{/info}} 4 4 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,24 +14,36 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 52 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 +((( 56 56 (% style="text-align: right;" %) 57 -300 77 +300,000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 -300 61 -)))|(% colspan="1" %)(% colspan="1" %) 80 +300,000 Cr 81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -70,10 +70,10 @@ 70 70 Has production modules 71 71 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 72 ((( 73 -500 93 +500,000 Cr 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 -6 96 +6,500,000 Cr 77 77 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 78 78 ((( 79 79 13 ... ... @@ -85,10 +85,10 @@ 85 85 Has pier modules 86 86 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 87 ((( 88 -600 108 +600,000 Cr 89 89 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 90 ((( 91 -4 111 +4,200,000 Cr 92 92 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 93 93 ((( 94 94 7 ... ... @@ -100,10 +100,10 @@ 100 100 Has dock modules 101 101 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 102 ((( 103 -80 123 +80,000 Cr 104 104 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 105 ((( 106 -1 126 +1,680,000 Cr 107 107 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 108 108 ((( 109 109 21 ... ... @@ -115,10 +115,10 @@ 115 115 Has a luxury dock module 116 116 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 117 ((( 118 -150 138 +150,000 Cr 119 119 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 120 ((( 121 -150 141 +150,000 Cr 122 122 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 123 123 ((( 124 124 1 ... ... @@ -130,10 +130,10 @@ 130 130 Has S and M storage modules 131 131 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 132 ((( 133 -90 153 +90,000 Cr 134 134 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 135 ((( 136 -810 156 +810,000 Cr 137 137 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 138 138 ((( 139 139 9 ... ... @@ -145,10 +145,10 @@ 145 145 Has L storage modules 146 146 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 147 ((( 148 -150 168 +150,000 Cr 149 149 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 150 ((( 151 -1 171 +1,050,000 Cr 152 152 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 153 153 ((( 154 154 7 ... ... @@ -160,10 +160,10 @@ 160 160 Has S ship build modules 161 161 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 162 ((( 163 -21 183 +21,000,000 Cr 164 164 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 165 ((( 166 -21 186 +21,000,000 Cr 167 167 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 168 168 ((( 169 169 1 ... ... @@ -175,10 +175,10 @@ 175 175 Sold > 100k worth of goods at once 176 176 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 177 ((( 178 -20 198 +20,000 Cr 179 179 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 180 ((( 181 -1 201 +1,400,000 Cr 182 182 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 183 183 ((( 184 184 70 ... ... @@ -190,10 +190,10 @@ 190 190 Sold > 1mil worth of goods at once 191 191 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 192 ((( 193 -200 213 +200,000 Cr 194 194 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 195 ((( 196 -7 216 +7,000,000 Cr 197 197 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 198 198 ((( 199 199 35 ... ... @@ -205,10 +205,10 @@ 205 205 Bought an M ship 206 206 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 207 ((( 208 -400 228 +400,000 Cr 209 209 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 210 ((( 211 -5 231 +5,200,000 Cr 212 212 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 213 213 ((( 214 214 13 ... ... @@ -220,10 +220,10 @@ 220 220 Bought an L ship 221 221 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 222 ((( 223 -1 243 +1,800,000 Cr 224 224 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 225 ((( 226 -12 246 +12,600,000 Cr 227 227 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 228 228 ((( 229 229 7 ... ... @@ -235,10 +235,10 @@ 235 235 Bought an XL ship 236 236 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 237 ((( 238 -20 258 +20,000,000 Cr 239 239 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 240 ((( 241 -20 261 +20,000,000 Cr 242 242 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 243 243 ((( 244 244 1 ... ... @@ -250,10 +250,10 @@ 250 250 Bought a carrier 251 251 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 252 ((( 253 -27 273 +27,000,000 Cr 254 254 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 255 ((( 256 -27 276 +27,000,000 Cr 257 257 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 258 258 ((( 259 259 1 ... ... @@ -266,10 +266,10 @@ 266 266 Bought a supply ship 267 267 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 268 268 ((( 269 -25 289 +25,000,000 Cr 270 270 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 271 271 ((( 272 -25 292 +25,000,000 Cr 273 273 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 274 ((( 275 275 1 ... ... @@ -279,14 +279,24 @@ 279 279 Sum 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 -133 302 +133,890,000 Cr 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 285 286 286 ))) 307 +{{/layout-cell}} 287 287 288 -== Knowledge == 309 +{{layout-cell}} 310 +== Monetary Costs == 289 289 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 315 + 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 318 +== Knowledge Budget Factors == 319 + 290 290 |=((( 291 291 Variable 292 292 )))|=((( ... ... @@ -303,13 +303,15 @@ 303 303 base_budget 304 304 )))|((( 305 305 Base budget 306 -)))|((( 336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 +((( 307 307 (% style="text-align: right;" %) 308 -5 339 +5,000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 -5 000 312 -)))|((( 342 +5,000 343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 +((( 313 313 (% style="text-align: right;" %) 314 314 1 315 315 ))) ... ... @@ -316,25 +316,29 @@ 316 316 |((( 317 317 known_lockbox_normal 318 318 )))|((( 319 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 -)))|((( 321 -500 322 -)))|((( 323 -30 000 324 -)))|(% colspan="1" %)(% colspan="1" %) 351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -60 354 +100 355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 +((( 357 +10,000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 +((( 360 +100 327 327 ))) 328 328 |((( 329 329 known_lockbox_rare 330 330 )))|((( 331 -Opened a rare lockbox 332 -)))|((( 365 +Opened a rare lockbox (4 or more locks) 366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 +((( 333 333 500 334 -)))|((( 335 -30 000 336 -)))|(% colspan="1" %)(% colspan="1" %) 369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 371 +30,000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 +((( 338 338 60 339 339 ))) 340 340 |((( ... ... @@ -341,12 +341,14 @@ 341 341 known_aqueduct 342 342 )))|((( 343 343 Target an aqueduct 344 -)))|((( 345 -2 000 346 -)))|((( 347 -2 000 348 -)))|(% colspan="1" %)(% colspan="1" %) 380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 349 349 ((( 382 +2,000 383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 +((( 385 +2,000 386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 +((( 350 350 1 351 351 ))) 352 352 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -355,13 +355,13 @@ 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 357 Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 -)))|(% colspan="1" %)(% colspan="1" %) 396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 -3 361 -)))|(% colspan="1" %)(% colspan="1" %) 398 +3,000 399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 362 362 ((( 363 -3 364 -)))|(% colspan="1" %)(% colspan="1" %) 401 +3,000 402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 365 365 ((( 366 366 1 367 367 ))) ... ... @@ -371,13 +371,13 @@ 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 373 Enter a new sector 374 -)))|(% colspan="1" %)(% colspan="1" %) 412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 375 375 ((( 376 376 200 377 -)))|(% colspan="1" %)(% colspan="1" %) 415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 378 378 ((( 379 -(% class="qv3Wpe" %)39 380 -)))|(% colspan="1" %)(% colspan="1" %) 417 +(% class="qv3Wpe" %)39,000 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 382 195 383 383 ... ... @@ -389,54 +389,507 @@ 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 391 Enter a [[doc:Xenon]] sector 430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 431 +((( 432 +2,000 433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 +((( 435 +2,000 436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 +((( 438 +1 439 +))) 440 +|(% colspan="1" %)(% colspan="1" %) 441 +((( 442 +known_datavault 392 392 )))|(% colspan="1" %)(% colspan="1" %) 393 393 ((( 394 -2 000 445 +Target a Data Vault 446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 +((( 448 +3,000 449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 450 +((( 451 +3,000 452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 453 +((( 454 +1 455 +))) 456 +|(% colspan="1" %)(% colspan="1" %) 457 +((( 458 +known_timeline_unlock 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 -2 000 461 +Unlock a timeline entry 462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 463 +((( 464 +1,000 465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 466 +((( 467 +30,000 468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 469 +((( 470 +30 471 +))) 472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 473 +((( 474 +Sum 475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 +((( 477 +124,000 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 480 + 481 +))) 482 +{{/layout-cell}} 483 + 484 +{{layout-cell}} 485 +== Knowledge Costs == 486 + 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 490 + 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 493 +== Personnel Budget Factors == 494 + 495 +|=((( 496 +Variable 497 +)))|=((( 498 +Explanation 499 +)))|=((( 500 +Score per 501 +)))|=((( 502 +Limit 503 +)))|=(% colspan="1" %)(% colspan="1" %) 504 +((( 505 +Number 506 +))) 507 +|(% colspan="1" %)(% colspan="1" %) 508 +((( 509 +base_budget 510 +)))|(% colspan="1" %)(% colspan="1" %) 511 +((( 512 +Base Budget 513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 +((( 515 +1,000 516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 +((( 518 +1,000 519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 +((( 400 400 1 401 401 ))) 402 402 |(% colspan="1" %)(% colspan="1" %) 403 403 ((( 404 - known_datavault525 +people_pilot_2star 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 -Target a Data Vault 528 +Promoted a 2 star pilot to 3 stars with a seminar 529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 530 +((( 531 +500 532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 +((( 534 +25,000 535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 +((( 537 +50 538 +))) 539 +|(% colspan="1" %)(% colspan="1" %) 540 +((( 541 +people_pilot_3star 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 -3 000 544 +Promoted a 3 star pilot to 4 stars with a seminar 545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 +((( 547 +2,500 548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 +((( 550 +75,000 551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 +((( 553 +30 554 +))) 555 +|(% colspan="1" %)(% colspan="1" %) 556 +((( 557 +people_pilot_4star 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 -3 000 560 +Promoted a 4 star pilot to 5 stars with a seminar 561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 +((( 563 +5,000 564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 +((( 566 +100,000 567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 +((( 569 +20 570 +))) 571 +|((( 572 +people_manager_2star 573 +)))|((( 574 +Promoted a 2 star manager to 3 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +25,000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +50 584 +))) 585 +|((( 586 +people_manager_3star 587 +)))|((( 588 +Promoted a 3 star manager to 4 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +2,500 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +75,000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +30 598 +))) 599 +|((( 600 +people_manager_4star 601 +)))|((( 602 +Promoted a 4 star manager to 5 stars with a seminar 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +5,000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +100,000 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +20 612 +))) 613 +|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 +people_pilot_4star_onload 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 618 +Has a 4 star pilot 619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 +((( 621 +1,500 622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 +((( 624 +30,000 625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 +((( 627 +20 628 +))) 629 +|((( 630 +people_pilot_5star_onload 631 +)))|((( 632 +Has a 5 star pilot 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +3,000 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 + 60,000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 + 20 642 +))) 643 +|((( 644 +people_manager_4star_onload 645 +)))|((( 646 +Has a 4 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +1,500 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 +30,000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 +20 656 +))) 657 +|((( 658 +people_manager_5star_onload 659 +)))|((( 660 +Has a 5 star manager 661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 +((( 663 +3,000 664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 +((( 666 + 60,000 667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 +((( 669 + 20 670 +))) 671 +|(% colspan="1" %)(% colspan="1" %) 672 +((( 673 +people_crew_count 674 +)))|(% colspan="1" %)(% colspan="1" %) 675 +((( 676 +Total number of crew 677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 678 +((( 679 +20 680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 +((( 682 +60,000 683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 +((( 685 +3000 686 +))) 687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 688 +((( 689 +Sum 690 +)))|(% colspan="1" %)(% colspan="1" %) 691 +((( 692 +641,000 693 +)))|(% colspan="1" %)(% colspan="1" %) 694 +((( 695 + 696 +))) 697 +{{/layout-cell}} 698 + 699 +{{layout-cell}} 700 +== Personnel Costs == 701 + 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 705 + 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 708 +== Relations Budget Factors == 709 + 710 +|=((( 711 +Variable 712 +)))|=((( 713 +Explanation 714 +)))|=((( 715 +Score per 716 +)))|=((( 717 +Limit 718 +)))|=((( 719 +Number 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +base_budget 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Base budget 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 416 416 1 417 417 ))) 418 418 |(% colspan="1" %)(% colspan="1" %) 419 419 ((( 420 - known_timeline_unlock739 +relation_war_joinedfaction 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 -Unlock a timeline entry 742 +Joined a war effort 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +10 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +10 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_war_joinedopposition 424 424 )))|(% colspan="1" %)(% colspan="1" %) 425 425 ((( 426 -1000 758 +Joined a war effort opposing another one 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_tradeguild 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 -30 000 774 +Joined a trade guild 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +20 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +20 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_pirateguild 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 432 432 30 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +30 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 433 433 ))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_easy 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed an easy leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +10 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +10 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_leak_mission_hard 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +Completed a hard leak mission 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +30 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +30 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +First level 10 reputation ceremony bonus 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +20 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +20 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +1 848 +))) 849 +|(% colspan="1" %)(% colspan="1" %) 850 +((( 851 +relation_ceremony_10 852 +)))|(% colspan="1" %)(% colspan="1" %) 853 +((( 854 +Subsequent level 10 reputation ceremonies 855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 +((( 857 +5 858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 859 +((( 860 +75 861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 862 +((( 863 +15 864 +))) 865 +|((( 866 +relation_ceremony_20 867 +)))|((( 868 +First level 20 reputation ceremony bonus 869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 +((( 871 +100 872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 +((( 874 +100 875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 +((( 877 +1 878 +))) 879 +|((( 880 +relation_ceremony_20 881 +)))|((( 882 +Subsequent level 20 reputation ceremonies 883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 884 +((( 885 +25 886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 887 +((( 888 +250 889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 +((( 891 +10 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with one faction 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +500 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +500 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +1 908 +))) 909 +|(% colspan="1" %)(% colspan="1" %) 910 +((( 911 +relation_27 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +Reached +27 with subsequent factions 915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 +((( 917 +75 918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 919 +((( 920 +525 921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 922 +((( 923 +7 924 +))) 434 434 |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 435 435 ((( 436 436 Sum 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 -1 44000930 +1,600 440 440 )))|(% colspan="1" %)(% colspan="1" %) 441 441 ((( 442 442 ... ... @@ -444,8 +444,6 @@ 444 444 445 445 446 446 447 - 448 - 449 449 **TODO:** 450 450 451 451 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -455,6 +455,29 @@ 455 455 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 456 456 ))) 457 457 * ((( 458 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 459 459 ))) 460 460 ))) 950 +{{/layout-cell}} 951 + 952 +{{layout-cell}} 953 +== Relations Costs == 954 + 955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 + 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 962 + 963 +{{layout-section ac:type="single"}} 964 +{{layout-cell}} 965 +== References == 966 + 967 +* 968 + 969 +{{{libraries/gamestarts.xml}}} 970 +{{/layout-cell}} 971 +{{/layout-section}} 972 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 6889479/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110395973/Custom Game Starts