Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
Change comment:
There is no comment for this version
To version 2.1
edited by Daniel Turner
on 2021/11/21 01:33
on 2021/11/21 01:33
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,460 +9,13 @@ 1 -{{info}} 2 -Updated for version 4.10 3 -{{/info}} 4 - 5 - 6 - 7 -{{toc/}} 8 - 9 9 = Overview = 10 10 11 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.3 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). 12 12 13 13 == Budgeted Custom Game Starts == 14 14 15 - BudgetedCustom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:7 + 16 16 17 -* Budget 18 -* Knowledge 19 -* Reputation 20 -* Personnel 21 -* Research and Plot outcomes 22 - 23 -How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 - 25 25 == Creative Custom Game Starts == 26 26 27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 - 29 -= Custom Start Metrics = 30 - 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 32 - 33 -== Money == 34 - 35 -|=(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Variable 38 -)))|=((( 39 -Explanation 40 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 41 -((( 42 -Score per 43 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 44 -((( 45 -Limit 46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 47 -((( 48 -Number 49 -))) 50 -|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -base_budget 53 -)))|((( 54 -Base budget 55 -)))|((( 56 -(% style="text-align: right;" %) 57 -300 000 Cr 58 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 -((( 60 -300 000 Cr 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -(% style="text-align: right;" %) 64 -1 65 -))) 66 -|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -money_builtmodule_production 69 -)))|((( 70 -Has production modules 71 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 -((( 73 -500 000 Cr 74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 -((( 76 -6 500 000 Cr 77 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 78 -((( 79 -13 80 -))) 81 -|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -money_builtmodule_pier 84 -)))|((( 85 -Has pier modules 86 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 -((( 88 -600 000 Cr 89 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 -((( 91 -4 200 000 Cr 92 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 93 -((( 94 -7 95 -))) 96 -|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -money_builtmodule_dock 99 -)))|((( 100 -Has dock modules 101 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 -((( 103 -80 000 Cr 104 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 -((( 106 -1 680 000 Cr 107 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 108 -((( 109 -21 110 -))) 111 -|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -money_builtmodule_luxurydock 114 -)))|((( 115 -Has a luxury dock module 116 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 -((( 118 -150 000 Cr 119 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 -((( 121 -150 000 Cr 122 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 123 -((( 124 -1 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -money_builtmodule_storage_s_m 129 -)))|((( 130 -Has S and M storage modules 131 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 -((( 133 -90 000 Cr 134 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 -((( 136 -810 000 Cr 137 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 138 -((( 139 -9 140 -))) 141 -|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -money_builtmodule_storage_l 144 -)))|((( 145 -Has L storage modules 146 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 -((( 148 -150 000 Cr 149 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 -((( 151 -1 050 000 Cr 152 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 153 -((( 154 -7 155 -))) 156 -|(% colspan="1" %)(% colspan="1" %) 157 -((( 158 -money_builtmodule_buildmodule_s 159 -)))|((( 160 -Has S ship build modules 161 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 -((( 163 -21 000 000 Cr 164 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 -((( 166 -21 000 000 Cr 167 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 168 -((( 169 -1 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -money_tradeamount_100k 174 -)))|((( 175 -Sold > 100k worth of goods at once 176 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 -((( 178 -20 000 Cr 179 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 -((( 181 -1 400 000 Cr 182 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 183 -((( 184 -70 185 -))) 186 -|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -money_tradeamount_1mil 189 -)))|((( 190 -Sold > 1mil worth of goods at once 191 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 -((( 193 -200 000 Cr 194 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 -((( 196 -7 000 000 Cr 197 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 198 -((( 199 -35 200 -))) 201 -|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -money_boughtship_m 204 -)))|((( 205 -Bought an M ship 206 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 -((( 208 -400 000 Cr 209 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 -((( 211 -5 200 000 Cr 212 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 213 -((( 214 -13 215 -))) 216 -|(% colspan="1" %)(% colspan="1" %) 217 -((( 218 -money_boughtship_l 219 -)))|((( 220 -Bought an L ship 221 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 -((( 223 -1 800 000 Cr 224 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 -((( 226 -12 600 000 Cr 227 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 228 -((( 229 -7 230 -))) 231 -|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -money_boughtship_xl 234 -)))|((( 235 -Bought an XL ship 236 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 -((( 238 -20 000 000 Cr 239 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 -((( 241 -20 000 000 Cr 242 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 243 -((( 244 -1 245 -))) 246 -|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -money_boughtship_carrier 249 -)))|((( 250 -Bought a carrier 251 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 -((( 253 -27 000 000 Cr 254 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 -((( 256 -27 000 000 Cr 257 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 258 -((( 259 -1 260 -))) 261 -|(% colspan="1" %)(% colspan="1" %) 262 -((( 263 -money_boughtship_supply 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 -Bought a supply ship 267 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 268 -((( 269 -25 000 000 Cr 270 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 271 -((( 272 -25 000 000 Cr 273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 -((( 275 -1 276 -))) 277 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 278 -((( 279 -Sum 280 -)))|(% colspan="1" %)(% colspan="1" %) 281 -((( 282 -133 890 000 Cr 283 -)))|(% colspan="1" %)(% colspan="1" %) 284 -((( 285 285 286 -))) 287 287 288 -== Knowledge == 289 - 290 -|=((( 291 -Variable 292 -)))|=((( 293 -Explanation 294 -)))|=((( 295 -Score per 296 -)))|=((( 297 - Limit 298 -)))|=(% colspan="1" %)(% colspan="1" %) 299 -((( 300 -Number 301 -))) 302 -|((( 303 -base_budget 304 -)))|((( 305 -Base budget 306 -)))|((( 307 -(% style="text-align: right;" %) 308 -5 000\\ 309 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 -((( 311 -5 000 312 -)))|((( 313 -(% style="text-align: right;" %) 314 -1 315 -))) 316 -|((( 317 -known_lockbox_normal 318 -)))|((( 319 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 -)))|((( 321 -500 322 -)))|((( 323 -30 000 324 -)))|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 -60 327 -))) 328 -|((( 329 -known_lockbox_rare 330 -)))|((( 331 -Opened a rare lockbox 332 -)))|((( 333 -500 334 -)))|((( 335 -30 000 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -60 339 -))) 340 -|((( 341 -known_aqueduct 342 -)))|((( 343 -Target an aqueduct 344 -)))|((( 345 -2 000 346 -)))|((( 347 -2 000 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 -1 351 -))) 352 -|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 -known_khaak_hive 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -3 000 361 -)))|(% colspan="1" %)(% colspan="1" %) 362 -((( 363 -3 000 364 -)))|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 -1 367 -))) 368 -|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 -known_sector 371 -)))|(% colspan="1" %)(% colspan="1" %) 372 -((( 373 -Enter a new sector 374 -)))|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 -200 377 -)))|(% colspan="1" %)(% colspan="1" %) 378 -((( 379 -(% class="qv3Wpe" %)39 000 380 -)))|(% colspan="1" %)(% colspan="1" %) 381 -((( 382 -195 383 - 384 -(As of CoH and SV v4.10) 385 -))) 386 -|(% colspan="1" %)(% colspan="1" %) 387 -((( 388 -known_sector_xenon 389 -)))|(% colspan="1" %)(% colspan="1" %) 390 -((( 391 -Enter a [[doc:Xenon]] sector 392 -)))|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -2 000 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -2 000 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -1 401 -))) 402 -|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -known_datavault 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 -Target a Data Vault 408 -)))|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -3 000 411 -)))|(% colspan="1" %)(% colspan="1" %) 412 -((( 413 -3 000 414 -)))|(% colspan="1" %)(% colspan="1" %) 415 -((( 416 -1 417 -))) 418 -|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -known_timeline_unlock 421 -)))|(% colspan="1" %)(% colspan="1" %) 422 -((( 423 -Unlock a timeline entry 424 -)))|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -1000 427 -)))|(% colspan="1" %)(% colspan="1" %) 428 -((( 429 -30 000 430 -)))|(% colspan="1" %)(% colspan="1" %) 431 -((( 432 -30 433 -))) 434 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 435 -((( 436 -Sum 437 -)))|(% colspan="1" %)(% colspan="1" %) 438 -((( 439 -144 000 440 -)))|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 - 443 -))) 444 - 445 - 446 - 447 - 448 - 449 -**TODO:** 450 - 451 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 452 -* ((( 453 -Where are the variables stored and how exactly are they updated? 454 -* ((( 455 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 456 -))) 457 -* ((( 458 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 -))) 460 -))) 13 += Custom Start Metrics =
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -106 8894791 +106333173 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 889479/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333173/Custom Game Starts