Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version
To version 2.1
edited by Daniel Turner
on 2021/11/21 01:33
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -1,460 +9,13 @@
1 -{{info}}
2 -Updated for version 4.10
3 -{{/info}}
4 -
5 -
6 -
7 -{{toc/}}
8 -
9 9  = Overview =
10 10  
11 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
3 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality).
12 12  
13 13  == Budgeted Custom Game Starts ==
14 14  
15 -Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
7 +
16 16  
17 -* Budget
18 -* Knowledge
19 -* Reputation
20 -* Personnel
21 -* Research and Plot outcomes
22 -
23 -How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 -
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 -
29 -= Custom Start Metrics =
30 -
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
32 -
33 -== Money ==
34 -
35 -|=(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Variable
38 -)))|=(((
39 -Explanation
40 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
41 -(((
42 -Score per
43 -)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 -(((
45 -Limit
46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
47 -(((
48 -Number
49 -)))
50 -|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -base_budget
53 -)))|(((
54 -Base budget
55 -)))|(((
56 -(% style="text-align: right;" %)
57 -300 000 Cr
58 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 -(((
60 -300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -(% style="text-align: right;" %)
64 -1
65 -)))
66 -|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -money_builtmodule_production
69 -)))|(((
70 -Has production modules
71 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
72 -(((
73 -500 000 Cr
74 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 -(((
76 -6 500 000 Cr
77 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
78 -(((
79 -13
80 -)))
81 -|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -money_builtmodule_pier
84 -)))|(((
85 -Has pier modules
86 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
87 -(((
88 -600 000 Cr
89 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 -(((
91 -4 200 000 Cr
92 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
93 -(((
94 -7
95 -)))
96 -|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -money_builtmodule_dock
99 -)))|(((
100 -Has dock modules
101 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
102 -(((
103 -80 000 Cr
104 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 -(((
106 -1 680 000 Cr
107 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
108 -(((
109 -21
110 -)))
111 -|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -money_builtmodule_luxurydock
114 -)))|(((
115 -Has a luxury dock module
116 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
117 -(((
118 -150 000 Cr
119 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 -(((
121 -150 000 Cr
122 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
123 -(((
124 -1
125 -)))
126 -|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -money_builtmodule_storage_s_m
129 -)))|(((
130 -Has S and M storage modules
131 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
132 -(((
133 -90 000 Cr
134 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 -(((
136 -810 000 Cr
137 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
138 -(((
139 -9
140 -)))
141 -|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -money_builtmodule_storage_l
144 -)))|(((
145 -Has L storage modules
146 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
147 -(((
148 -150 000 Cr
149 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 -(((
151 -1 050 000 Cr
152 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
153 -(((
154 -7
155 -)))
156 -|(% colspan="1" %)(% colspan="1" %)
157 -(((
158 -money_builtmodule_buildmodule_s
159 -)))|(((
160 -Has S ship build modules
161 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
162 -(((
163 -21 000 000 Cr
164 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 -(((
166 -21 000 000 Cr
167 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
168 -(((
169 -1
170 -)))
171 -|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -money_tradeamount_100k
174 -)))|(((
175 -Sold > 100k worth of goods at once
176 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
177 -(((
178 -20 000 Cr
179 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 -(((
181 -1 400 000 Cr
182 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
183 -(((
184 -70
185 -)))
186 -|(% colspan="1" %)(% colspan="1" %)
187 -(((
188 -money_tradeamount_1mil
189 -)))|(((
190 -Sold > 1mil worth of goods at once
191 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
192 -(((
193 -200 000 Cr
194 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 -(((
196 -7 000 000 Cr
197 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
198 -(((
199 -35
200 -)))
201 -|(% colspan="1" %)(% colspan="1" %)
202 -(((
203 -money_boughtship_m
204 -)))|(((
205 -Bought an M ship
206 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
207 -(((
208 -400 000 Cr
209 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 -(((
211 -5 200 000 Cr
212 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
213 -(((
214 -13
215 -)))
216 -|(% colspan="1" %)(% colspan="1" %)
217 -(((
218 -money_boughtship_l
219 -)))|(((
220 -Bought an L ship
221 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
222 -(((
223 -1 800 000 Cr
224 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 -(((
226 -12 600 000 Cr
227 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
228 -(((
229 -7
230 -)))
231 -|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -money_boughtship_xl
234 -)))|(((
235 -Bought an XL ship
236 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
237 -(((
238 -20 000 000 Cr
239 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 -(((
241 -20 000 000 Cr
242 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
243 -(((
244 -1
245 -)))
246 -|(% colspan="1" %)(% colspan="1" %)
247 -(((
248 -money_boughtship_carrier
249 -)))|(((
250 -Bought a carrier
251 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
252 -(((
253 -27 000 000 Cr
254 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 -(((
256 -27 000 000 Cr
257 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
258 -(((
259 -1
260 -)))
261 -|(% colspan="1" %)(% colspan="1" %)
262 -(((
263 -money_boughtship_supply
264 -)))|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 -Bought a supply ship
267 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
268 -(((
269 -25 000 000 Cr
270 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
271 -(((
272 -25 000 000 Cr
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
274 -(((
275 -1
276 -)))
277 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
278 -(((
279 -Sum
280 -)))|(% colspan="1" %)(% colspan="1" %)
281 -(((
282 -133 890 000 Cr
283 -)))|(% colspan="1" %)(% colspan="1" %)
284 -(((
285 285  
286 -)))
287 287  
288 -== Knowledge ==
289 -
290 -|=(((
291 -Variable
292 -)))|=(((
293 -Explanation
294 -)))|=(((
295 -Score per
296 -)))|=(((
297 - Limit
298 -)))|=(% colspan="1" %)(% colspan="1" %)
299 -(((
300 -Number
301 -)))
302 -|(((
303 -base_budget
304 -)))|(((
305 -Base budget
306 -)))|(((
307 -(% style="text-align: right;" %)
308 -5 000\\
309 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 -(((
311 -5 000
312 -)))|(((
313 -(% style="text-align: right;" %)
314 -1
315 -)))
316 -|(((
317 -known_lockbox_normal
318 -)))|(((
319 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 -)))|(((
321 -500
322 -)))|(((
323 -30 000
324 -)))|(% colspan="1" %)(% colspan="1" %)
325 -(((
326 -60
327 -)))
328 -|(((
329 -known_lockbox_rare
330 -)))|(((
331 -Opened a rare lockbox
332 -)))|(((
333 -500
334 -)))|(((
335 -30 000
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -60
339 -)))
340 -|(((
341 -known_aqueduct
342 -)))|(((
343 -Target an aqueduct
344 -)))|(((
345 -2 000
346 -)))|(((
347 -2 000
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 -1
351 -)))
352 -|(% colspan="1" %)(% colspan="1" %)
353 -(((
354 -known_khaak_hive
355 -)))|(% colspan="1" %)(% colspan="1" %)
356 -(((
357 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -3 000
361 -)))|(% colspan="1" %)(% colspan="1" %)
362 -(((
363 -3 000
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 -1
367 -)))
368 -|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 -known_sector
371 -)))|(% colspan="1" %)(% colspan="1" %)
372 -(((
373 -Enter a new sector
374 -)))|(% colspan="1" %)(% colspan="1" %)
375 -(((
376 -200
377 -)))|(% colspan="1" %)(% colspan="1" %)
378 -(((
379 -(% class="qv3Wpe" %)39 000
380 -)))|(% colspan="1" %)(% colspan="1" %)
381 -(((
382 -195
383 -
384 -(As of CoH and SV v4.10)
385 -)))
386 -|(% colspan="1" %)(% colspan="1" %)
387 -(((
388 -known_sector_xenon
389 -)))|(% colspan="1" %)(% colspan="1" %)
390 -(((
391 -Enter a [[doc:Xenon]] sector
392 -)))|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -2 000
395 -)))|(% colspan="1" %)(% colspan="1" %)
396 -(((
397 -2 000
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -1
401 -)))
402 -|(% colspan="1" %)(% colspan="1" %)
403 -(((
404 -known_datavault
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -Target a Data Vault
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -3 000
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 -3 000
414 -)))|(% colspan="1" %)(% colspan="1" %)
415 -(((
416 -1
417 -)))
418 -|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -known_timeline_unlock
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 -Unlock a timeline entry
424 -)))|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -1000
427 -)))|(% colspan="1" %)(% colspan="1" %)
428 -(((
429 -30 000
430 -)))|(% colspan="1" %)(% colspan="1" %)
431 -(((
432 -30
433 -)))
434 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
435 -(((
436 -Sum
437 -)))|(% colspan="1" %)(% colspan="1" %)
438 -(((
439 -144 000
440 -)))|(% colspan="1" %)(% colspan="1" %)
441 -(((
442 -
443 -)))
444 -
445 -
446 -
447 -
448 -
449 -**TODO:**
450 -
451 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
452 -* (((
453 -Where are the variables stored and how exactly are they updated?
454 -* (((
455 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
456 -)))
457 -* (((
458 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
459 -)))
460 -)))
13 += Custom Start Metrics =
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889479
1 +106333173
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333173/Custom Game Starts