Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version
To version 18.1
edited by Daniel Turner
on 2021/12/10 01:26
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,24 +14,36 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
52 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 +(((
56 56  (% style="text-align: right;" %)
57 57  300 000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 60  300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -284,9 +284,19 @@
284 284  (((
285 285  
286 286  )))
307 +{{/layout-cell}}
287 287  
288 -== Knowledge ==
309 +{{layout-cell}}
310 +== Monetary Costs ==
289 289  
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
315 +
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
318 +== Knowledge Budget Factors ==
319 +
290 290  |=(((
291 291  Variable
292 292  )))|=(((
... ... @@ -303,13 +303,15 @@
303 303  base_budget
304 304  )))|(((
305 305  Base budget
306 -)))|(((
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +(((
307 307  (% style="text-align: right;" %)
308 308  5 000\\
309 309  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 310  (((
311 311  5 000
312 -)))|(((
343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +(((
313 313  (% style="text-align: right;" %)
314 314  1
315 315  )))
... ... @@ -317,11 +317,13 @@
317 317  known_lockbox_normal
318 318  )))|(((
319 319  Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 -)))|(((
352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 +(((
321 321  500
322 -)))|(((
355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 +(((
323 323  30 000
324 -)))|(% colspan="1" %)(% colspan="1" %)
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
325 325  (((
326 326  60
327 327  )))
... ... @@ -329,11 +329,13 @@
329 329  known_lockbox_rare
330 330  )))|(((
331 331  Opened a rare lockbox
332 -)))|(((
366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 +(((
333 333  500
334 -)))|(((
369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 +(((
335 335  30 000
336 -)))|(% colspan="1" %)(% colspan="1" %)
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
337 337  (((
338 338  60
339 339  )))
... ... @@ -341,11 +341,13 @@
341 341  known_aqueduct
342 342  )))|(((
343 343  Target an aqueduct
344 -)))|(((
380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 +(((
345 345  2 000
346 -)))|(((
383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 +(((
347 347  2 000
348 -)))|(% colspan="1" %)(% colspan="1" %)
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
349 349  (((
350 350  1
351 351  )))
... ... @@ -355,13 +355,13 @@
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 357  Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 -)))|(% colspan="1" %)(% colspan="1" %)
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  3 000
361 -)))|(% colspan="1" %)(% colspan="1" %)
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
362 362  (((
363 363  3 000
364 -)))|(% colspan="1" %)(% colspan="1" %)
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
365 365  (((
366 366  1
367 367  )))
... ... @@ -371,13 +371,13 @@
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 373  Enter a new sector
374 -)))|(% colspan="1" %)(% colspan="1" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
375 375  (((
376 376  200
377 -)))|(% colspan="1" %)(% colspan="1" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
378 378  (((
379 379  (% class="qv3Wpe" %)39 000
380 -)))|(% colspan="1" %)(% colspan="1" %)
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 381  (((
382 382  195
383 383  
... ... @@ -389,13 +389,13 @@
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
391 391  Enter a [[doc:Xenon]] sector
392 -)))|(% colspan="1" %)(% colspan="1" %)
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
393 393  (((
394 394  2 000
395 -)))|(% colspan="1" %)(% colspan="1" %)
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
396 396  (((
397 397  2 000
398 -)))|(% colspan="1" %)(% colspan="1" %)
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
399 399  (((
400 400  1
401 401  )))
... ... @@ -405,13 +405,13 @@
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 407  Target a Data Vault
408 -)))|(% colspan="1" %)(% colspan="1" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
409 409  (((
410 410  3 000
411 -)))|(% colspan="1" %)(% colspan="1" %)
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
412 412  (((
413 413  3 000
414 -)))|(% colspan="1" %)(% colspan="1" %)
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
415 415  (((
416 416  1
417 417  )))
... ... @@ -421,28 +421,479 @@
421 421  )))|(% colspan="1" %)(% colspan="1" %)
422 422  (((
423 423  Unlock a timeline entry
424 -)))|(% colspan="1" %)(% colspan="1" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 425  (((
426 426  1000
427 -)))|(% colspan="1" %)(% colspan="1" %)
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
428 428  (((
429 429  30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 +(((
470 +30
471 +)))
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
473 +(((
474 +Sum
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 +(((
477 +144 000
430 430  )))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
480 +
481 +)))
482 +{{/layout-cell}}
483 +
484 +{{layout-cell}}
485 +== Knowledge Costs ==
486 +
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
490 +
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
493 +== Personnel Budget Factors ==
494 +
495 +|=(((
496 +Variable
497 +)))|=(((
498 +Explanation
499 +)))|=(((
500 +Score per
501 +)))|=(((
502 +Limit
503 +)))|=(% colspan="1" %)(% colspan="1" %)
504 +(((
505 +Number
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +base_budget
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Base Budget
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +(((
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 +(((
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 +(((
521 +1
522 +)))
523 +|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +people_pilot_2star
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +Promoted a 2 star pilot to 3 stars with a seminar
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +(((
531 +500
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 +(((
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 +(((
537 +50
538 +)))
539 +|(% colspan="1" %)(% colspan="1" %)
540 +(((
541 +people_pilot_3star
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Promoted a 3 star pilot to 4 stars with a seminar
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +(((
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 +(((
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 +(((
432 432  30
433 433  )))
555 +|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +people_pilot_4star
558 +)))|(% colspan="1" %)(% colspan="1" %)
559 +(((
560 +Promoted a 4 star pilot to 5 stars with a seminar
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 +(((
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 +(((
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 +(((
569 +20
570 +)))
571 +|(((
572 +people_manager_2star
573 +)))|(((
574 +Promoted a 2 star manager to 3 stars with a seminar
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 +(((
577 +500
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 +(((
580 +25 000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +(((
583 +50
584 +)))
585 +|(((
586 +people_manager_3star
587 +)))|(((
588 +Promoted a 3 star manager to 4 stars with a seminar
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +2 500
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +75 000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 +(((
597 +30
598 +)))
599 +|(((
600 +people_manager_4star
601 +)))|(((
602 +Promoted a 4 star manager to 5 stars with a seminar
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +5 000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +100 000
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +20
612 +)))
613 +|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +people_pilot_4star_onload
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +Has a 4 star pilot
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 +(((
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 +(((
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 +(((
627 +20
628 +)))
629 +|(((
630 +people_pilot_5star_onload
631 +)))|(((
632 +Has a 5 star pilot
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 +(((
635 +3 000
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 +(((
638 + 60 000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +(((
641 + 20
642 +)))
643 +|(((
644 +people_manager_4star_onload
645 +)))|(((
646 +Has a 4 star manager
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 +1 500
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 +30 000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 +(((
655 +20
656 +)))
657 +|(((
658 +people_manager_5star_onload
659 +)))|(((
660 +Has a 5 star manager
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +3 000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 + 60 000
667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 +(((
669 + 20
670 +)))
671 +|(% colspan="1" %)(% colspan="1" %)
672 +(((
673 +people_crew_count
674 +)))|(% colspan="1" %)(% colspan="1" %)
675 +(((
676 +Total number of crew
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 +(((
679 +20
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 +(((
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 +(((
685 +3000
686 +)))
434 434  |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
435 435  (((
436 436  Sum
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 -144 000
692 +641 000
440 440  )))|(% colspan="1" %)(% colspan="1" %)
441 441  (((
442 442  
443 443  )))
697 +{{/layout-cell}}
444 444  
699 +{{layout-cell}}
700 +== Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
705 +
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
708 +== Relations Budget Factors ==
709 +
710 +|=(((
711 +Variable
712 +)))|=(((
713 +Explanation
714 +)))|=(((
715 +Score per
716 +)))|=(((
717 +Limit
718 +)))|=(((
719 +Number
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +base_budget
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Base budget
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedfaction
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +10
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +10
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_war_joinedopposition
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a war effort opposing another one
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_tradeguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a trade guild
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +20
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +20
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_pirateguild
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +30
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +30
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_easy
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed an easy leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +10
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +10
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_leak_mission_hard
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +Completed a hard leak mission
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +30
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +30
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +First level 10 reputation ceremony bonus
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +20
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +20
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +relation_ceremony_10
852 +)))|(% colspan="1" %)(% colspan="1" %)
853 +(((
854 +Subsequent level 10 reputation ceremonies
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 +(((
857 +5
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 +(((
860 +75
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 +(((
863 +15
864 +)))
865 +|(((
866 +relation_ceremony_20
867 +)))|(((
868 +First level 20 reputation ceremony bonus
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 +(((
871 +100
872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 +(((
874 +100
875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 +(((
877 +1
878 +)))
879 +|(((
880 +relation_ceremony_20
881 +)))|(((
882 +Subsequent level 20 reputation ceremonies
883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 +(((
885 +25
886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 +(((
888 +250
889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 +(((
891 +15
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with one faction
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +500
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +500
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +1
908 +)))
909 +|(% colspan="1" %)(% colspan="1" %)
910 +(((
911 +relation_27
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +Reached +27 with subsequent factions
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 +(((
917 +75
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 +(((
920 +525
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 +(((
923 +7
924 +)))
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 +(((
927 +Sum
928 +)))|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 +1600
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
445 445  
934 +)))
446 446  
447 447  
448 448  
... ... @@ -458,3 +458,16 @@
458 458  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
459 459  )))
460 460  )))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889479
1 +107544695
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544695/Custom Game Starts