Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
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To version 16.1
edited by Daniel Turner
on 2021/11/29 10:53
on 2021/11/29 10:53
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... ... @@ -1,3 +1,6 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 2 Updated for version 4.10 3 3 {{/info}} ... ... @@ -5,7 +5,11 @@ 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,24 +14,36 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Reputation 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 52 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 +((( 56 56 (% style="text-align: right;" %) 57 57 300 000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 60 300 000 Cr 61 -)))|(% colspan="1" %)(% colspan="1" %) 81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -284,9 +284,19 @@ 284 284 ((( 285 285 286 286 ))) 307 +{{/layout-cell}} 287 287 288 -== Knowledge == 309 +{{layout-cell}} 310 +== Monetary Costs == 289 289 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 315 + 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 318 +== Knowledge Budget Factors == 319 + 290 290 |=((( 291 291 Variable 292 292 )))|=((( ... ... @@ -303,13 +303,15 @@ 303 303 base_budget 304 304 )))|((( 305 305 Base budget 306 -)))|((( 336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 +((( 307 307 (% style="text-align: right;" %) 308 308 5 000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 311 5 000 312 -)))|((( 343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 +((( 313 313 (% style="text-align: right;" %) 314 314 1 315 315 ))) ... ... @@ -317,11 +317,13 @@ 317 317 known_lockbox_normal 318 318 )))|((( 319 319 Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 -)))|((( 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 +((( 321 321 500 322 -)))|((( 355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 +((( 323 323 30 000 324 -)))|(% colspan="1" %)(% colspan="1" %) 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 325 325 ((( 326 326 60 327 327 ))) ... ... @@ -329,11 +329,13 @@ 329 329 known_lockbox_rare 330 330 )))|((( 331 331 Opened a rare lockbox 332 -)))|((( 366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 +((( 333 333 500 334 -)))|((( 369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 +((( 335 335 30 000 336 -)))|(% colspan="1" %)(% colspan="1" %) 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 337 337 ((( 338 338 60 339 339 ))) ... ... @@ -341,11 +341,13 @@ 341 341 known_aqueduct 342 342 )))|((( 343 343 Target an aqueduct 344 -)))|((( 380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 381 +((( 345 345 2 000 346 -)))|((( 383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 384 +((( 347 347 2 000 348 -)))|(% colspan="1" %)(% colspan="1" %) 386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 349 349 ((( 350 350 1 351 351 ))) ... ... @@ -355,13 +355,13 @@ 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 357 Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 -)))|(% colspan="1" %)(% colspan="1" %) 396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 360 3 000 361 -)))|(% colspan="1" %)(% colspan="1" %) 399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 362 362 ((( 363 363 3 000 364 -)))|(% colspan="1" %)(% colspan="1" %) 402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 365 365 ((( 366 366 1 367 367 ))) ... ... @@ -371,13 +371,13 @@ 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 373 Enter a new sector 374 -)))|(% colspan="1" %)(% colspan="1" %) 412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 375 375 ((( 376 376 200 377 -)))|(% colspan="1" %)(% colspan="1" %) 415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 378 378 ((( 379 379 (% class="qv3Wpe" %)39 000 380 -)))|(% colspan="1" %)(% colspan="1" %) 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 382 195 383 383 ... ... @@ -389,13 +389,13 @@ 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 391 Enter a [[doc:Xenon]] sector 392 -)))|(% colspan="1" %)(% colspan="1" %) 430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 393 393 ((( 394 394 2 000 395 -)))|(% colspan="1" %)(% colspan="1" %) 433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 396 396 ((( 397 397 2 000 398 -)))|(% colspan="1" %)(% colspan="1" %) 436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 399 399 ((( 400 400 1 401 401 ))) ... ... @@ -405,13 +405,13 @@ 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 407 Target a Data Vault 408 -)))|(% colspan="1" %)(% colspan="1" %) 446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 409 409 ((( 410 410 3 000 411 -)))|(% colspan="1" %)(% colspan="1" %) 449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 412 412 ((( 413 413 3 000 414 -)))|(% colspan="1" %)(% colspan="1" %) 452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 415 415 ((( 416 416 1 417 417 ))) ... ... @@ -421,28 +421,479 @@ 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 423 Unlock a timeline entry 424 -)))|(% colspan="1" %)(% colspan="1" %) 462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 425 425 ((( 426 426 1000 427 -)))|(% colspan="1" %)(% colspan="1" %) 465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 428 428 ((( 429 429 30 000 468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 469 +((( 470 +30 471 +))) 472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 473 +((( 474 +Sum 475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 +((( 477 +144 000 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 480 + 481 +))) 482 +{{/layout-cell}} 483 + 484 +{{layout-cell}} 485 +== Knowledge Costs == 486 + 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 490 + 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 493 +== Personnel Budget Factors == 494 + 495 +|=((( 496 +Variable 497 +)))|=((( 498 +Explanation 499 +)))|=((( 500 +Score per 501 +)))|=((( 502 +Limit 503 +)))|=(% colspan="1" %)(% colspan="1" %) 504 +((( 505 +Number 506 +))) 507 +|(% colspan="1" %)(% colspan="1" %) 508 +((( 509 +base_budget 510 +)))|(% colspan="1" %)(% colspan="1" %) 511 +((( 512 +Base Budget 513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 514 +((( 515 +1 000 516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 517 +((( 518 +1 000 519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 520 +((( 521 +1 522 +))) 523 +|(% colspan="1" %)(% colspan="1" %) 524 +((( 525 +people_pilot_2star 526 +)))|(% colspan="1" %)(% colspan="1" %) 527 +((( 528 +Promoted a 2 star pilot to 3 stars with a seminar 529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 530 +((( 531 +500 532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 533 +((( 534 +25 000 535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 536 +((( 537 +50 538 +))) 539 +|(% colspan="1" %)(% colspan="1" %) 540 +((( 541 +people_pilot_3star 542 +)))|(% colspan="1" %)(% colspan="1" %) 543 +((( 544 +Promoted a 3 star pilot to 4 stars with a seminar 545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 546 +((( 547 +2 500 548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 549 +((( 550 +75 000 551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 552 +((( 432 432 30 433 433 ))) 555 +|(% colspan="1" %)(% colspan="1" %) 556 +((( 557 +people_pilot_4star 558 +)))|(% colspan="1" %)(% colspan="1" %) 559 +((( 560 +Promoted a 4 star pilot to 5 stars with a seminar 561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 562 +((( 563 +5 000 564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 565 +((( 566 +100 000 567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 568 +((( 569 +20 570 +))) 571 +|((( 572 +people_manager_2star 573 +)))|((( 574 +Promoted a 2 star manager to 3 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +25 000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +50 584 +))) 585 +|((( 586 +people_manager_3star 587 +)))|((( 588 +Promoted a 3 star manager to 4 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +2 500 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +75 000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +30 598 +))) 599 +|((( 600 +people_manager_4star 601 +)))|((( 602 +Promoted a 4 star manager to 5 stars with a seminar 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +5 000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +100 000 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +20 612 +))) 613 +|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 +people_pilot_4star_onload 616 +)))|(% colspan="1" %)(% colspan="1" %) 617 +((( 618 +Has a 4 star pilot 619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 620 +((( 621 +1 500 622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 623 +((( 624 +30 000 625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 626 +((( 627 +20 628 +))) 629 +|((( 630 +people_pilot_5star_onload 631 +)))|((( 632 +Has a 5 star pilot 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +3 000 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 + 60 000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 + 20 642 +))) 643 +|((( 644 +people_manager_4star_onload 645 +)))|((( 646 +Has a 4 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +1 500 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 +30 000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 +20 656 +))) 657 +|((( 658 +people_manager_5star_onload 659 +)))|((( 660 +Has a 5 star manager 661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 +((( 663 +3 000 664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 +((( 666 + 60 000 667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 668 +((( 669 + 20 670 +))) 671 +|(% colspan="1" %)(% colspan="1" %) 672 +((( 673 +people_crew_count 674 +)))|(% colspan="1" %)(% colspan="1" %) 675 +((( 676 +Total number of crew 677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 678 +((( 679 +20 680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 681 +((( 682 +60 000 683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 684 +((( 685 +3000 686 +))) 434 434 |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 435 435 ((( 436 436 Sum 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 - 144000692 +641 000 440 440 )))|(% colspan="1" %)(% colspan="1" %) 441 441 ((( 442 442 443 443 ))) 697 +{{/layout-cell}} 444 444 699 +{{layout-cell}} 700 +== Personnel Costs == 701 + 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 705 + 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 708 +== Reputation Budget Factors == 709 + 710 +|=((( 711 +Variable 712 +)))|=((( 713 +Explanation 714 +)))|=((( 715 +Score per 716 +)))|=((( 717 +Limit 718 +)))|=((( 719 +Number 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +base_budget 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Base budget 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedfaction 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +10 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +10 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_war_joinedopposition 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a war effort opposing another one 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_tradeguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a trade guild 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +20 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +20 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_pirateguild 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +30 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +30 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_easy 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed an easy leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +10 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +10 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_leak_mission_hard 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +Completed a hard leak mission 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +30 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +30 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +First level 10 reputation ceremony bonus 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +20 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +20 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +1 848 +))) 849 +|(% colspan="1" %)(% colspan="1" %) 850 +((( 851 +relation_ceremony_10 852 +)))|(% colspan="1" %)(% colspan="1" %) 853 +((( 854 +Subsequent level 10 reputation ceremonies 855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 856 +((( 857 +5 858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 859 +((( 860 +75 861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 862 +((( 863 +15 864 +))) 865 +|((( 866 +relation_ceremony_20 867 +)))|((( 868 +First level 20 reputation ceremony bonus 869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 +((( 871 +100 872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 873 +((( 874 +100 875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 876 +((( 877 +1 878 +))) 879 +|((( 880 +relation_ceremony_20 881 +)))|((( 882 +Subsequent level 20 reputation ceremonies 883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 884 +((( 885 +25 886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 887 +((( 888 +250 889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 890 +((( 891 +15 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with one faction 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +500 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +500 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +1 908 +))) 909 +|(% colspan="1" %)(% colspan="1" %) 910 +((( 911 +relation_27 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +Reached +27 with subsequent factions 915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 916 +((( 917 +75 918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 919 +((( 920 +525 921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 922 +((( 923 +7 924 +))) 925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 926 +((( 927 +Sum 928 +)))|(% colspan="1" %)(% colspan="1" %) 929 +((( 930 +1600 931 +)))|(% colspan="1" %)(% colspan="1" %) 932 +((( 445 445 934 +))) 446 446 447 447 448 448 ... ... @@ -458,3 +458,16 @@ 458 458 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 459 ))) 460 460 ))) 950 +{{/layout-cell}} 951 + 952 +{{layout-cell}} 953 +== Reputation Costs == 954 + 955 +Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points. 958 + 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 962 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889 479/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889651/Custom Game Starts