Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version
To version 14.1
edited by Daniel Turner
on 2021/11/29 10:18
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,3 +1,6 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 2  Updated for version 4.10
3 3  {{/info}}
... ... @@ -14,10 +14,10 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
20 +* Financial Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
23 +* Reputation
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
... ... @@ -27,11 +27,13 @@
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
33 +{{/layout-cell}}
34 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
36 +{{layout-section ac:type="two_equal"}}
37 +{{layout-cell}}
38 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
60 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 +(((
56 56  (% style="text-align: right;" %)
57 57  300 000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 60  300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -284,9 +284,19 @@
284 284  (((
285 285  
286 286  )))
293 +{{/layout-cell}}
287 287  
288 -== Knowledge ==
295 +{{layout-cell}}
296 +== Monetary Costs ==
289 289  
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 +{{/layout-cell}}
300 +{{/layout-section}}
301 +
302 +{{layout-section ac:type="two_equal"}}
303 +{{layout-cell}}
304 +== Knowledge Budget Factors ==
305 +
290 290  |=(((
291 291  Variable
292 292  )))|=(((
... ... @@ -303,13 +303,15 @@
303 303  base_budget
304 304  )))|(((
305 305  Base budget
306 -)))|(((
322 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 +(((
307 307  (% style="text-align: right;" %)
308 308  5 000\\
309 309  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 310  (((
311 311  5 000
312 -)))|(((
329 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 +(((
313 313  (% style="text-align: right;" %)
314 314  1
315 315  )))
... ... @@ -317,11 +317,13 @@
317 317  known_lockbox_normal
318 318  )))|(((
319 319  Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 -)))|(((
338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 +(((
321 321  500
322 -)))|(((
341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 +(((
323 323  30 000
324 -)))|(% colspan="1" %)(% colspan="1" %)
344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
325 325  (((
326 326  60
327 327  )))
... ... @@ -329,11 +329,13 @@
329 329  known_lockbox_rare
330 330  )))|(((
331 331  Opened a rare lockbox
332 -)))|(((
352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 +(((
333 333  500
334 -)))|(((
355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 +(((
335 335  30 000
336 -)))|(% colspan="1" %)(% colspan="1" %)
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
337 337  (((
338 338  60
339 339  )))
... ... @@ -341,11 +341,13 @@
341 341  known_aqueduct
342 342  )))|(((
343 343  Target an aqueduct
344 -)))|(((
366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 +(((
345 345  2 000
346 -)))|(((
369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 +(((
347 347  2 000
348 -)))|(% colspan="1" %)(% colspan="1" %)
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
349 349  (((
350 350  1
351 351  )))
... ... @@ -355,13 +355,13 @@
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 357  Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 -)))|(% colspan="1" %)(% colspan="1" %)
382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  3 000
361 -)))|(% colspan="1" %)(% colspan="1" %)
385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
362 362  (((
363 363  3 000
364 -)))|(% colspan="1" %)(% colspan="1" %)
388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
365 365  (((
366 366  1
367 367  )))
... ... @@ -371,13 +371,13 @@
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 373  Enter a new sector
374 -)))|(% colspan="1" %)(% colspan="1" %)
398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
375 375  (((
376 376  200
377 -)))|(% colspan="1" %)(% colspan="1" %)
401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
378 378  (((
379 379  (% class="qv3Wpe" %)39 000
380 -)))|(% colspan="1" %)(% colspan="1" %)
404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 381  (((
382 382  195
383 383  
... ... @@ -389,13 +389,13 @@
389 389  )))|(% colspan="1" %)(% colspan="1" %)
390 390  (((
391 391  Enter a [[doc:Xenon]] sector
392 -)))|(% colspan="1" %)(% colspan="1" %)
416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
393 393  (((
394 394  2 000
395 -)))|(% colspan="1" %)(% colspan="1" %)
419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
396 396  (((
397 397  2 000
398 -)))|(% colspan="1" %)(% colspan="1" %)
422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
399 399  (((
400 400  1
401 401  )))
... ... @@ -405,13 +405,13 @@
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 407  Target a Data Vault
408 -)))|(% colspan="1" %)(% colspan="1" %)
432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
409 409  (((
410 410  3 000
411 -)))|(% colspan="1" %)(% colspan="1" %)
435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
412 412  (((
413 413  3 000
414 -)))|(% colspan="1" %)(% colspan="1" %)
438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
415 415  (((
416 416  1
417 417  )))
... ... @@ -421,28 +421,477 @@
421 421  )))|(% colspan="1" %)(% colspan="1" %)
422 422  (((
423 423  Unlock a timeline entry
424 -)))|(% colspan="1" %)(% colspan="1" %)
448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 425  (((
426 426  1000
427 -)))|(% colspan="1" %)(% colspan="1" %)
451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
428 428  (((
429 429  30 000
454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
455 +(((
456 +30
457 +)))
458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
459 +(((
460 +Sum
461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
462 +(((
463 +144 000
430 430  )))|(% colspan="1" %)(% colspan="1" %)
431 431  (((
466 +
467 +)))
468 +{{/layout-cell}}
469 +
470 +{{layout-cell}}
471 +== Knowledge Costs ==
472 +
473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors).
474 +{{/layout-cell}}
475 +{{/layout-section}}
476 +
477 +{{layout-section ac:type="two_equal"}}
478 +{{layout-cell}}
479 +== Personnel Budget Factors ==
480 +
481 +|=(((
482 +Variable
483 +)))|=(((
484 +Explanation
485 +)))|=(((
486 +Score per
487 +)))|=(((
488 +Limit
489 +)))|=(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +Number
492 +)))
493 +|(% colspan="1" %)(% colspan="1" %)
494 +(((
495 +base_budget
496 +)))|(% colspan="1" %)(% colspan="1" %)
497 +(((
498 +Base Budget
499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
500 +(((
501 +1 000
502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
503 +(((
504 +1 000
505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 +(((
507 +1
508 +)))
509 +|(% colspan="1" %)(% colspan="1" %)
510 +(((
511 +people_pilot_2star
512 +)))|(% colspan="1" %)(% colspan="1" %)
513 +(((
514 +Promoted a 2 star pilot to 3 stars with a seminar
515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
516 +(((
517 +500
518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
519 +(((
520 +25 000
521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 +(((
523 +50
524 +)))
525 +|(% colspan="1" %)(% colspan="1" %)
526 +(((
527 +people_pilot_3star
528 +)))|(% colspan="1" %)(% colspan="1" %)
529 +(((
530 +Promoted a 3 star pilot to 4 stars with a seminar
531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
532 +(((
533 +2 500
534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
535 +(((
536 +75 000
537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 +(((
432 432  30
433 433  )))
541 +|(% colspan="1" %)(% colspan="1" %)
542 +(((
543 +people_pilot_4star
544 +)))|(% colspan="1" %)(% colspan="1" %)
545 +(((
546 +Promoted a 4 star pilot to 5 stars with a seminar
547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
548 +(((
549 +5 000
550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
551 +(((
552 +100 000
553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 +(((
555 +20
556 +)))
557 +|(((
558 +people_manager_2star
559 +)))|(((
560 +Promoted a 2 star manager to 3 stars with a seminar
561 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
562 +(((
563 +500
564 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 +(((
566 +25 000
567 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 +(((
569 +50
570 +)))
571 +|(((
572 +people_manager_3star
573 +)))|(((
574 +Promoted a 3 star manager to 4 stars with a seminar
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 +(((
577 +2 500
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 +(((
580 +75 000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +(((
583 +30
584 +)))
585 +|(((
586 +people_manager_4star
587 +)))|(((
588 +Promoted a 4 star manager to 5 stars with a seminar
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +5 000
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +100 000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 +(((
597 +20
598 +)))
599 +|(% colspan="1" %)(% colspan="1" %)
600 +(((
601 +people_pilot_4star_onload
602 +)))|(% colspan="1" %)(% colspan="1" %)
603 +(((
604 +Has a 4 star pilot
605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
606 +(((
607 +1 500
608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
609 +(((
610 +30 000
611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
612 +(((
613 +20
614 +)))
615 +|(((
616 +people_pilot_5star_onload
617 +)))|(((
618 +Has a 5 star pilot
619 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 +(((
621 +3 000
622 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 +(((
624 + 60 000
625 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 +(((
627 + 20
628 +)))
629 +|(((
630 +people_manager_4star_onload
631 +)))|(((
632 +Has a 4 star manager
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 +(((
635 +1 500
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 +(((
638 +30 000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +(((
641 +20
642 +)))
643 +|(((
644 +people_manager_5star_onload
645 +)))|(((
646 +Has a 5 star manager
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 +3 000
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 + 60 000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 +(((
655 + 20
656 +)))
657 +|(% colspan="1" %)(% colspan="1" %)
658 +(((
659 +people_crew_count
660 +)))|(% colspan="1" %)(% colspan="1" %)
661 +(((
662 +Total number of crew
663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
664 +(((
665 +20
666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
667 +(((
668 +60 000
669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
670 +(((
671 +3000
672 +)))
434 434  |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
435 435  (((
436 436  Sum
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 -144 000
678 +641 000
440 440  )))|(% colspan="1" %)(% colspan="1" %)
441 441  (((
442 442  
443 443  )))
683 +{{/layout-cell}}
444 444  
685 +{{layout-cell}}
686 +== Personnel Costs ==
687 +{{/layout-cell}}
688 +{{/layout-section}}
689 +
690 +{{layout-section ac:type="two_equal"}}
691 +{{layout-cell}}
692 +== Reputation Budget Factors ==
693 +
694 +|=(((
695 +Variable
696 +)))|=(((
697 +Explanation
698 +)))|=(((
699 +Score per
700 +)))|=(((
701 +Limit
702 +)))|=(((
703 +Number
704 +)))
705 +|(% colspan="1" %)(% colspan="1" %)
706 +(((
707 +base_budget
708 +)))|(% colspan="1" %)(% colspan="1" %)
709 +(((
710 +Base budget
711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
712 +(((
713 +10
714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
715 +(((
716 +10
717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
718 +(((
719 +1
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +relation_war_joinedfaction
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Joined a war effort
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedopposition
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort opposing another one
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +20
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +20
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_tradeguild
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a trade guild
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_pirateguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +30
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +30
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_leak_mission_easy
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Completed an easy leak mission
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +10
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +10
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_hard
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed a hard leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +30
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +30
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_ceremony_10
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +First level 10 reputation ceremony bonus
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +20
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +20
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +Subsequent level 10 reputation ceremonies
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +5
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +75
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +15
848 +)))
849 +|(((
850 +relation_ceremony_20
851 +)))|(((
852 +First level 20 reputation ceremony bonus
853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 +(((
855 +100
856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +(((
858 +100
859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +(((
861 +1
862 +)))
863 +|(((
864 +relation_ceremony_20
865 +)))|(((
866 +Subsequent level 20 reputation ceremonies
867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 +(((
869 +25
870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 +(((
872 +250
873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 +(((
875 +15
876 +)))
877 +|(% colspan="1" %)(% colspan="1" %)
878 +(((
879 +relation_27
880 +)))|(% colspan="1" %)(% colspan="1" %)
881 +(((
882 +Reached +27 with one faction
883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
884 +(((
885 +500
886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
887 +(((
888 +500
889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
890 +(((
891 +1
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with subsequent factions
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +75
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +525
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +7
908 +)))
909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
910 +(((
911 +Sum
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +1600
915 +)))|(% colspan="1" %)(% colspan="1" %)
916 +(((
445 445  
918 +)))
446 446  
447 447  
448 448  
... ... @@ -458,3 +458,10 @@
458 458  Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
459 459  )))
460 460  )))
934 +{{/layout-cell}}
935 +
936 +{{layout-cell}}
937 +== Reputation Costs ==
938 +{{/layout-cell}}
939 +{{/layout-section}}
940 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889479
1 +106889645
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889479/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889645/Custom Game Starts