Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
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To version 14.1
edited by Daniel Turner
on 2021/11/29 10:18
on 2021/11/29 10:18
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... ... @@ -1,3 +1,6 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 2 Updated for version 4.10 3 3 {{/info}} ... ... @@ -14,10 +14,10 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 20 +* Financial Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 23 +* Reputation 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -27,11 +27,13 @@ 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 33 +{{/layout-cell}} 34 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 36 +{{layout-section ac:type="two_equal"}} 37 +{{layout-cell}} 38 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 60 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 +((( 56 56 (% style="text-align: right;" %) 57 57 300 000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 60 300 000 Cr 61 -)))|(% colspan="1" %)(% colspan="1" %) 67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -284,9 +284,19 @@ 284 284 ((( 285 285 286 286 ))) 293 +{{/layout-cell}} 287 287 288 -== Knowledge == 295 +{{layout-cell}} 296 +== Monetary Costs == 289 289 298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 +{{/layout-cell}} 300 +{{/layout-section}} 301 + 302 +{{layout-section ac:type="two_equal"}} 303 +{{layout-cell}} 304 +== Knowledge Budget Factors == 305 + 290 290 |=((( 291 291 Variable 292 292 )))|=((( ... ... @@ -303,13 +303,15 @@ 303 303 base_budget 304 304 )))|((( 305 305 Base budget 306 -)))|((( 322 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 +((( 307 307 (% style="text-align: right;" %) 308 308 5 000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 311 5 000 312 -)))|((( 329 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 +((( 313 313 (% style="text-align: right;" %) 314 314 1 315 315 ))) ... ... @@ -317,11 +317,13 @@ 317 317 known_lockbox_normal 318 318 )))|((( 319 319 Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 -)))|((( 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 321 321 500 322 -)))|((( 341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 +((( 323 323 30 000 324 -)))|(% colspan="1" %)(% colspan="1" %) 344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 325 325 ((( 326 326 60 327 327 ))) ... ... @@ -329,11 +329,13 @@ 329 329 known_lockbox_rare 330 330 )))|((( 331 331 Opened a rare lockbox 332 -)))|((( 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 +((( 333 333 500 334 -)))|((( 355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 +((( 335 335 30 000 336 -)))|(% colspan="1" %)(% colspan="1" %) 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 337 337 ((( 338 338 60 339 339 ))) ... ... @@ -341,11 +341,13 @@ 341 341 known_aqueduct 342 342 )))|((( 343 343 Target an aqueduct 344 -)))|((( 366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 +((( 345 345 2 000 346 -)))|((( 369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 +((( 347 347 2 000 348 -)))|(% colspan="1" %)(% colspan="1" %) 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 349 349 ((( 350 350 1 351 351 ))) ... ... @@ -355,13 +355,13 @@ 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 357 Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 -)))|(% colspan="1" %)(% colspan="1" %) 382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 360 3 000 361 -)))|(% colspan="1" %)(% colspan="1" %) 385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 362 362 ((( 363 363 3 000 364 -)))|(% colspan="1" %)(% colspan="1" %) 388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 365 365 ((( 366 366 1 367 367 ))) ... ... @@ -371,13 +371,13 @@ 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 373 Enter a new sector 374 -)))|(% colspan="1" %)(% colspan="1" %) 398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 375 375 ((( 376 376 200 377 -)))|(% colspan="1" %)(% colspan="1" %) 401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 378 378 ((( 379 379 (% class="qv3Wpe" %)39 000 380 -)))|(% colspan="1" %)(% colspan="1" %) 404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 382 195 383 383 ... ... @@ -389,13 +389,13 @@ 389 389 )))|(% colspan="1" %)(% colspan="1" %) 390 390 ((( 391 391 Enter a [[doc:Xenon]] sector 392 -)))|(% colspan="1" %)(% colspan="1" %) 416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 393 393 ((( 394 394 2 000 395 -)))|(% colspan="1" %)(% colspan="1" %) 419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 396 396 ((( 397 397 2 000 398 -)))|(% colspan="1" %)(% colspan="1" %) 422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 399 399 ((( 400 400 1 401 401 ))) ... ... @@ -405,13 +405,13 @@ 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 407 Target a Data Vault 408 -)))|(% colspan="1" %)(% colspan="1" %) 432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 409 409 ((( 410 410 3 000 411 -)))|(% colspan="1" %)(% colspan="1" %) 435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 412 412 ((( 413 413 3 000 414 -)))|(% colspan="1" %)(% colspan="1" %) 438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 415 415 ((( 416 416 1 417 417 ))) ... ... @@ -421,28 +421,477 @@ 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 423 Unlock a timeline entry 424 -)))|(% colspan="1" %)(% colspan="1" %) 448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 425 425 ((( 426 426 1000 427 -)))|(% colspan="1" %)(% colspan="1" %) 451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 428 428 ((( 429 429 30 000 454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 +((( 456 +30 457 +))) 458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 459 +((( 460 +Sum 461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 +((( 463 +144 000 430 430 )))|(% colspan="1" %)(% colspan="1" %) 431 431 ((( 466 + 467 +))) 468 +{{/layout-cell}} 469 + 470 +{{layout-cell}} 471 +== Knowledge Costs == 472 + 473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). 474 +{{/layout-cell}} 475 +{{/layout-section}} 476 + 477 +{{layout-section ac:type="two_equal"}} 478 +{{layout-cell}} 479 +== Personnel Budget Factors == 480 + 481 +|=((( 482 +Variable 483 +)))|=((( 484 +Explanation 485 +)))|=((( 486 +Score per 487 +)))|=((( 488 +Limit 489 +)))|=(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +Number 492 +))) 493 +|(% colspan="1" %)(% colspan="1" %) 494 +((( 495 +base_budget 496 +)))|(% colspan="1" %)(% colspan="1" %) 497 +((( 498 +Base Budget 499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 +((( 501 +1 000 502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 +((( 504 +1 000 505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 +((( 507 +1 508 +))) 509 +|(% colspan="1" %)(% colspan="1" %) 510 +((( 511 +people_pilot_2star 512 +)))|(% colspan="1" %)(% colspan="1" %) 513 +((( 514 +Promoted a 2 star pilot to 3 stars with a seminar 515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 516 +((( 517 +500 518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 +((( 520 +25 000 521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 +((( 523 +50 524 +))) 525 +|(% colspan="1" %)(% colspan="1" %) 526 +((( 527 +people_pilot_3star 528 +)))|(% colspan="1" %)(% colspan="1" %) 529 +((( 530 +Promoted a 3 star pilot to 4 stars with a seminar 531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 +((( 533 +2 500 534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 +((( 536 +75 000 537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 +((( 432 432 30 433 433 ))) 541 +|(% colspan="1" %)(% colspan="1" %) 542 +((( 543 +people_pilot_4star 544 +)))|(% colspan="1" %)(% colspan="1" %) 545 +((( 546 +Promoted a 4 star pilot to 5 stars with a seminar 547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 +((( 549 +5 000 550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 +((( 552 +100 000 553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 +((( 555 +20 556 +))) 557 +|((( 558 +people_manager_2star 559 +)))|((( 560 +Promoted a 2 star manager to 3 stars with a seminar 561 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 562 +((( 563 +500 564 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 +((( 566 +25 000 567 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 +((( 569 +50 570 +))) 571 +|((( 572 +people_manager_3star 573 +)))|((( 574 +Promoted a 3 star manager to 4 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +2 500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +75 000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +30 584 +))) 585 +|((( 586 +people_manager_4star 587 +)))|((( 588 +Promoted a 4 star manager to 5 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +5 000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +100 000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +20 598 +))) 599 +|(% colspan="1" %)(% colspan="1" %) 600 +((( 601 +people_pilot_4star_onload 602 +)))|(% colspan="1" %)(% colspan="1" %) 603 +((( 604 +Has a 4 star pilot 605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 +((( 607 +1 500 608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 +((( 610 +30 000 611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 +((( 613 +20 614 +))) 615 +|((( 616 +people_pilot_5star_onload 617 +)))|((( 618 +Has a 5 star pilot 619 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 +((( 621 +3 000 622 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 +((( 624 + 60 000 625 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 +((( 627 + 20 628 +))) 629 +|((( 630 +people_manager_4star_onload 631 +)))|((( 632 +Has a 4 star manager 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +1 500 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 +30 000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 +20 642 +))) 643 +|((( 644 +people_manager_5star_onload 645 +)))|((( 646 +Has a 5 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +3 000 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 + 60 000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 + 20 656 +))) 657 +|(% colspan="1" %)(% colspan="1" %) 658 +((( 659 +people_crew_count 660 +)))|(% colspan="1" %)(% colspan="1" %) 661 +((( 662 +Total number of crew 663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 664 +((( 665 +20 666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 +((( 668 +60 000 669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 +((( 671 +3000 672 +))) 434 434 |(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 435 435 ((( 436 436 Sum 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 - 144000678 +641 000 440 440 )))|(% colspan="1" %)(% colspan="1" %) 441 441 ((( 442 442 443 443 ))) 683 +{{/layout-cell}} 444 444 685 +{{layout-cell}} 686 +== Personnel Costs == 687 +{{/layout-cell}} 688 +{{/layout-section}} 689 + 690 +{{layout-section ac:type="two_equal"}} 691 +{{layout-cell}} 692 +== Reputation Budget Factors == 693 + 694 +|=((( 695 +Variable 696 +)))|=((( 697 +Explanation 698 +)))|=((( 699 +Score per 700 +)))|=((( 701 +Limit 702 +)))|=((( 703 +Number 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +base_budget 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Base budget 711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 712 +((( 713 +10 714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 715 +((( 716 +10 717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +1 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +relation_war_joinedfaction 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Joined a war effort 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedopposition 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort opposing another one 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +20 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +20 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_tradeguild 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a trade guild 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_pirateguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +30 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +30 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_leak_mission_easy 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Completed an easy leak mission 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +10 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +10 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_hard 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed a hard leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +30 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +30 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_ceremony_10 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +First level 10 reputation ceremony bonus 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +20 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +20 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +Subsequent level 10 reputation ceremonies 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +5 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +75 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +15 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +First level 20 reputation ceremony bonus 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +100 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +100 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +1 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +Subsequent level 20 reputation ceremonies 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +25 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +250 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +15 876 +))) 877 +|(% colspan="1" %)(% colspan="1" %) 878 +((( 879 +relation_27 880 +)))|(% colspan="1" %)(% colspan="1" %) 881 +((( 882 +Reached +27 with one faction 883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 884 +((( 885 +500 886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 887 +((( 888 +500 889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +1 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with subsequent factions 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +75 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +525 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +7 908 +))) 909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 910 +((( 911 +Sum 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +1600 915 +)))|(% colspan="1" %)(% colspan="1" %) 916 +((( 445 445 918 +))) 446 446 447 447 448 448 ... ... @@ -458,3 +458,10 @@ 458 458 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 459 ))) 460 460 ))) 934 +{{/layout-cell}} 935 + 936 +{{layout-cell}} 937 +== Reputation Costs == 938 +{{/layout-cell}} 939 +{{/layout-section}} 940 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -1068894 791 +106889645 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1068894 79/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889645/Custom Game Starts