Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
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To version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,37 +1,46 @@ 1 1 {{info}} 2 -Updated for version 4.102 +Updated for version 5.10 3 3 {{/info}} 4 4 5 +== Navigation == 5 5 6 - 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 12 12 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 13 13 == Budgeted Custom Game Starts == 14 14 17 +---- 18 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 21 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 24 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 29 +[[image:attach:Custom Gamestart Menu.png]] 30 + 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 28 28 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 29 29 = Custom Start Metrics = 30 30 31 - TODO: There is some better name than the above for this section, but I'm too tired to figure it out.39 +---- 32 32 33 -== Money == 41 +== Monetary Budget Factors == 34 34 43 +(% class="wrapped" %) 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 65 +((( 56 56 (% style="text-align: right;" %) 57 -300 58 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)67 +300,000 Cr 68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 59 59 ((( 60 -300 61 -)))|(% colspan="1" %)(% colspan="1" %) 70 +300,000 Cr 71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -68,13 +68,13 @@ 68 68 money_builtmodule_production 69 69 )))|((( 70 70 Has production modules 71 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 72 72 ((( 73 -500 74 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)83 +500,000 Cr 84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 75 75 ((( 76 -6 77 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)86 +6,500,000 Cr 87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 78 78 ((( 79 79 13 80 80 ))) ... ... @@ -83,13 +83,13 @@ 83 83 money_builtmodule_pier 84 84 )))|((( 85 85 Has pier modules 86 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 87 87 ((( 88 -600 89 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)98 +600,000 Cr 99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 90 90 ((( 91 -4 92 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)101 +4,200,000 Cr 102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 93 93 ((( 94 94 7 95 95 ))) ... ... @@ -98,13 +98,13 @@ 98 98 money_builtmodule_dock 99 99 )))|((( 100 100 Has dock modules 101 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 102 102 ((( 103 -80 104 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)113 +80,000 Cr 114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 105 105 ((( 106 -1 107 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)116 +1,680,000 Cr 117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 108 108 ((( 109 109 21 110 110 ))) ... ... @@ -113,13 +113,13 @@ 113 113 money_builtmodule_luxurydock 114 114 )))|((( 115 115 Has a luxury dock module 116 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 117 117 ((( 118 -150 119 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)128 +150,000 Cr 129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 120 120 ((( 121 -150 122 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)131 +150,000 Cr 132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 123 123 ((( 124 124 1 125 125 ))) ... ... @@ -128,13 +128,13 @@ 128 128 money_builtmodule_storage_s_m 129 129 )))|((( 130 130 Has S and M storage modules 131 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 132 132 ((( 133 -90 134 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)143 +90,000 Cr 144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 135 135 ((( 136 -810 137 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)146 +810,000 Cr 147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 138 138 ((( 139 139 9 140 140 ))) ... ... @@ -143,13 +143,13 @@ 143 143 money_builtmodule_storage_l 144 144 )))|((( 145 145 Has L storage modules 146 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 147 147 ((( 148 -150 149 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)158 +150,000 Cr 159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 150 150 ((( 151 -1 152 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)161 +1,050,000 Cr 162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 153 153 ((( 154 154 7 155 155 ))) ... ... @@ -158,13 +158,13 @@ 158 158 money_builtmodule_buildmodule_s 159 159 )))|((( 160 160 Has S ship build modules 161 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 162 162 ((( 163 -21 164 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)173 +21,000,000 Cr 174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 165 165 ((( 166 -21 167 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)176 +21,000,000 Cr 177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 168 168 ((( 169 169 1 170 170 ))) ... ... @@ -173,13 +173,13 @@ 173 173 money_tradeamount_100k 174 174 )))|((( 175 175 Sold > 100k worth of goods at once 176 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 177 177 ((( 178 -20 179 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)188 +20,000 Cr 189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 180 180 ((( 181 -1 182 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)191 +1,400,000 Cr 192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 183 183 ((( 184 184 70 185 185 ))) ... ... @@ -188,13 +188,13 @@ 188 188 money_tradeamount_1mil 189 189 )))|((( 190 190 Sold > 1mil worth of goods at once 191 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 192 192 ((( 193 -200 194 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)203 +200,000 Cr 204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 195 195 ((( 196 -7 197 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)206 +7,000,000 Cr 207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 198 198 ((( 199 199 35 200 200 ))) ... ... @@ -203,13 +203,13 @@ 203 203 money_boughtship_m 204 204 )))|((( 205 205 Bought an M ship 206 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 207 207 ((( 208 -400 209 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)218 +400,000 Cr 219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 210 210 ((( 211 -5 212 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)221 +5,200,000 Cr 222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 213 213 ((( 214 214 13 215 215 ))) ... ... @@ -218,13 +218,13 @@ 218 218 money_boughtship_l 219 219 )))|((( 220 220 Bought an L ship 221 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 222 222 ((( 223 -1 224 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)233 +1,800,000 Cr 234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 225 225 ((( 226 -12 227 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)236 +12,600,000 Cr 237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 228 228 ((( 229 229 7 230 230 ))) ... ... @@ -233,13 +233,13 @@ 233 233 money_boughtship_xl 234 234 )))|((( 235 235 Bought an XL ship 236 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 237 237 ((( 238 -20 239 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)248 +20,000,000 Cr 249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 240 240 ((( 241 -20 242 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)251 +20,000,000 Cr 252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 243 243 ((( 244 244 1 245 245 ))) ... ... @@ -248,13 +248,13 @@ 248 248 money_boughtship_carrier 249 249 )))|((( 250 250 Bought a carrier 251 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 252 252 ((( 253 -27 254 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)263 +27,000,000 Cr 264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 255 255 ((( 256 -27 257 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)266 +27,000,000 Cr 267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 258 258 ((( 259 259 1 260 260 ))) ... ... @@ -264,38 +264,646 @@ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 Bought a supply ship 267 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 268 268 ((( 269 -25 270 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)279 +25,000,000 Cr 280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 271 271 ((( 272 -25 273 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)282 +25,000,000 Cr 283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 274 274 ((( 275 275 1 276 276 ))) 277 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 278 278 ((( 279 279 Sum 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 -133 292 +133,890,000 Cr 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 285 286 286 ))) 287 287 298 +== Monetary Costs == 299 + 300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 301 + 302 + 303 +== Knowledge Budget Factors == 304 + 305 +(% class="wrapped" %) 306 +|=((( 307 +Variable 308 +)))|=((( 309 +Explanation 310 +)))|=((( 311 +Score per 312 +)))|=((( 313 + Limit 314 +)))|=(% colspan="1" %)(% colspan="1" %) 315 +((( 316 +Number 317 +))) 318 +|((( 319 +base_budget 320 +)))|((( 321 +Base budget 322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 323 +((( 324 +(% style="text-align: right;" %) 325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 327 +((( 328 +5,000 329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 330 +((( 331 +(% style="text-align: right;" %) 332 +1 333 +))) 334 +|((( 335 +known_lockbox_normal 336 +)))|((( 337 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 339 +((( 340 +100 341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 342 +((( 343 +10,000 344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 345 +((( 346 +100 347 +))) 348 +|((( 349 +known_lockbox_rare 350 +)))|((( 351 +Opened a rare lockbox (4 or more locks) 352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 353 +((( 354 +500 355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 356 +((( 357 +30,000 358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 359 +((( 360 +60 361 +))) 362 +|((( 363 +known_aqueduct 364 +)))|((( 365 +Target an aqueduct 366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 367 +((( 368 +2,000 369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 370 +((( 371 +2,000 372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 373 +((( 374 +1 375 +))) 376 +|(% colspan="1" %)(% colspan="1" %) 377 +((( 378 +known_khaak_hive 379 +)))|(% colspan="1" %)(% colspan="1" %) 380 +((( 381 +Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 383 +((( 384 +3,000 385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 386 +((( 387 +3,000 388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 389 +((( 390 +1 391 +))) 392 +|(% colspan="1" %)(% colspan="1" %) 393 +((( 394 +known_sector 395 +)))|(% colspan="1" %)(% colspan="1" %) 396 +((( 397 +Enter a new sector 398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 399 +((( 400 +200 401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 402 +((( 403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 405 +((( 406 +130 407 +))) 408 +|(% colspan="1" %)(% colspan="1" %) 409 +((( 410 +known_sector_xenon 411 +)))|(% colspan="1" %)(% colspan="1" %) 412 +((( 413 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 415 +((( 416 +2,000 417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 418 +((( 419 +2,000 420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 421 +((( 422 +1 423 +))) 424 +|(% colspan="1" %)(% colspan="1" %) 425 +((( 426 +known_datavault 427 +)))|(% colspan="1" %)(% colspan="1" %) 428 +((( 429 +Target a Data Vault 430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 431 +((( 432 +3,000 433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 434 +((( 435 +3,000 436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 437 +((( 438 +1 439 +))) 440 +|(% colspan="1" %)(% colspan="1" %) 441 +((( 442 +known_timeline_unlock 443 +)))|(% colspan="1" %)(% colspan="1" %) 444 +((( 445 +Unlock a timeline entry 446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 +((( 448 +1,000 449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 450 +((( 451 +30,000 452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 453 +((( 454 +30 455 +))) 456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 457 +((( 458 +Sum 459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 460 +((( 461 +111,000 462 +)))|(% colspan="1" %)(% colspan="1" %) 463 +((( 288 288 465 +))) 289 289 290 - **TODO:**467 +== Knowledge Costs == 291 291 292 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 293 -* ((( 294 -Where are the variables stored and how exactly are they updated? 295 -* ((( 296 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 + 471 +== Personnel Budget Factors == 472 + 473 +(% class="wrapped" %) 474 +|=((( 475 +Variable 476 +)))|=((( 477 +Explanation 478 +)))|=((( 479 +Score per 480 +)))|=((( 481 +Limit 482 +)))|=(% colspan="1" %)(% colspan="1" %) 483 +((( 484 +Number 297 297 ))) 298 -* ((( 299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 486 +|(% colspan="1" %)(% colspan="1" %) 487 +((( 488 +base_budget 489 +)))|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +Base Budget 492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 493 +((( 494 +1,000 495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 496 +((( 497 +1,000 498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 499 +((( 500 +1 300 300 ))) 502 +|(% colspan="1" %)(% colspan="1" %) 503 +((( 504 +people_pilot_2star 505 +)))|(% colspan="1" %)(% colspan="1" %) 506 +((( 507 +Promoted a 2 star pilot to 3 stars with a seminar 508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 509 +((( 510 +500 511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 512 +((( 513 +25,000 514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 515 +((( 516 +50 301 301 ))) 518 +|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +people_pilot_3star 521 +)))|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Promoted a 3 star pilot to 4 stars with a seminar 524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 525 +((( 526 +2,500 527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 +((( 529 +75,000 530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 +((( 532 +30 533 +))) 534 +|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +people_pilot_4star 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Promoted a 4 star pilot to 5 stars with a seminar 540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 541 +((( 542 +5,000 543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 +((( 545 +100,000 546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 +((( 548 +20 549 +))) 550 +|((( 551 +people_manager_2star 552 +)))|((( 553 +Promoted a 2 star manager to 3 stars with a seminar 554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 555 +((( 556 +500 557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 558 +((( 559 +25,000 560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 561 +((( 562 +50 563 +))) 564 +|((( 565 +people_manager_3star 566 +)))|((( 567 +Promoted a 3 star manager to 4 stars with a seminar 568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 569 +((( 570 +2,500 571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 572 +((( 573 +75,000 574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 575 +((( 576 +30 577 +))) 578 +|((( 579 +people_manager_4star 580 +)))|((( 581 +Promoted a 4 star manager to 5 stars with a seminar 582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 583 +((( 584 +5,000 585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 586 +((( 587 +100,000 588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 589 +((( 590 +20 591 +))) 592 +|(% colspan="1" %)(% colspan="1" %) 593 +((( 594 +people_pilot_4star_onload 595 +)))|(% colspan="1" %)(% colspan="1" %) 596 +((( 597 +Has a 4 star pilot 598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 599 +((( 600 +1,500 601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 602 +((( 603 +30,000 604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 605 +((( 606 +20 607 +))) 608 +|((( 609 +people_pilot_5star_onload 610 +)))|((( 611 +Has a 5 star pilot 612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 613 +((( 614 +3,000 615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 616 +((( 617 + 60,000 618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 619 +((( 620 + 20 621 +))) 622 +|((( 623 +people_manager_4star_onload 624 +)))|((( 625 +Has a 4 star manager 626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 627 +((( 628 +1,500 629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 630 +((( 631 +30,000 632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 633 +((( 634 +20 635 +))) 636 +|((( 637 +people_manager_5star_onload 638 +)))|((( 639 +Has a 5 star manager 640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 641 +((( 642 +3,000 643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 644 +((( 645 + 60,000 646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 647 +((( 648 + 20 649 +))) 650 +|(% colspan="1" %)(% colspan="1" %) 651 +((( 652 +people_crew_count 653 +)))|(% colspan="1" %)(% colspan="1" %) 654 +((( 655 +Total number of crew 656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 657 +((( 658 +20 659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 660 +((( 661 +60,000 662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 663 +((( 664 +3000 665 +))) 666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 667 +((( 668 +Sum 669 +)))|(% colspan="1" %)(% colspan="1" %) 670 +((( 671 +641,000 672 +)))|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 + 675 +))) 676 + 677 +== Personnel Costs == 678 + 679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 680 + 681 +== Relations Budget Factors == 682 + 683 +(% class="wrapped" %) 684 +|=((( 685 +Variable 686 +)))|=((( 687 +Explanation 688 +)))|=((( 689 +Score per 690 +)))|=((( 691 +Limit 692 +)))|=((( 693 +Number 694 +))) 695 +|(% colspan="1" %)(% colspan="1" %) 696 +((( 697 +base_budget 698 +)))|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 +Base budget 701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 702 +((( 703 +10 704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 705 +((( 706 +10 707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 708 +((( 709 +1 710 +))) 711 +|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 +relation_war_joinedfaction 714 +)))|(% colspan="1" %)(% colspan="1" %) 715 +((( 716 +Joined a war effort 717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +10 720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 721 +((( 722 +10 723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 724 +((( 725 +1 726 +))) 727 +|(% colspan="1" %)(% colspan="1" %) 728 +((( 729 +relation_war_joinedopposition 730 +)))|(% colspan="1" %)(% colspan="1" %) 731 +((( 732 +Joined a war effort opposing another one 733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +20 736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 737 +((( 738 +20 739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 740 +((( 741 +1 742 +))) 743 +|(% colspan="1" %)(% colspan="1" %) 744 +((( 745 +relation_tradeguild 746 +)))|(% colspan="1" %)(% colspan="1" %) 747 +((( 748 +Joined a trade guild 749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +20 752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 753 +((( 754 +20 755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 756 +((( 757 +1 758 +))) 759 +|(% colspan="1" %)(% colspan="1" %) 760 +((( 761 +relation_pirateguild 762 +)))|(% colspan="1" %)(% colspan="1" %) 763 +((( 764 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +30 768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 769 +((( 770 +30 771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 772 +((( 773 +1 774 +))) 775 +|(% colspan="1" %)(% colspan="1" %) 776 +((( 777 +relation_leak_mission_easy 778 +)))|(% colspan="1" %)(% colspan="1" %) 779 +((( 780 +Completed an easy leak mission 781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +10 784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 785 +((( 786 +10 787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 788 +((( 789 +1 790 +))) 791 +|(% colspan="1" %)(% colspan="1" %) 792 +((( 793 +relation_leak_mission_hard 794 +)))|(% colspan="1" %)(% colspan="1" %) 795 +((( 796 +Completed a hard leak mission 797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +30 800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 801 +((( 802 +30 803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 804 +((( 805 +1 806 +))) 807 +|(% colspan="1" %)(% colspan="1" %) 808 +((( 809 +relation_ceremony_10 810 +)))|(% colspan="1" %)(% colspan="1" %) 811 +((( 812 +First level 10 reputation ceremony bonus 813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +20 816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 817 +((( 818 +20 819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 820 +((( 821 +1 822 +))) 823 +|(% colspan="1" %)(% colspan="1" %) 824 +((( 825 +relation_ceremony_10 826 +)))|(% colspan="1" %)(% colspan="1" %) 827 +((( 828 +Subsequent level 10 reputation ceremonies 829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +5 832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 833 +((( 834 +75 835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 836 +((( 837 +15 838 +))) 839 +|((( 840 +relation_ceremony_20 841 +)))|((( 842 +First level 20 reputation ceremony bonus 843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 844 +((( 845 +100 846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 847 +((( 848 +100 849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 850 +((( 851 +1 852 +))) 853 +|((( 854 +relation_ceremony_20 855 +)))|((( 856 +Subsequent level 20 reputation ceremonies 857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 858 +((( 859 +25 860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 861 +((( 862 +250 863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 864 +((( 865 +10 866 +))) 867 +|(% colspan="1" %)(% colspan="1" %) 868 +((( 869 +relation_27 870 +)))|(% colspan="1" %)(% colspan="1" %) 871 +((( 872 +Reached +27 with one faction 873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 +((( 875 +500 876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 877 +((( 878 +500 879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 880 +((( 881 +1 882 +))) 883 +|(% colspan="1" %)(% colspan="1" %) 884 +((( 885 +relation_27 886 +)))|(% colspan="1" %)(% colspan="1" %) 887 +((( 888 +Reached +27 with subsequent factions 889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +75 892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 893 +((( 894 +525 895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 896 +((( 897 +7 898 +))) 899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 900 +((( 901 +Sum 902 +)))|(% colspan="1" %)(% colspan="1" %) 903 +((( 904 +1,600 905 +)))|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 + 908 +))) 909 + 910 +== Relations Costs == 911 + 912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 913 + 914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 915 + 916 + 917 +== References == 918 + 919 +* {{{libraries/gamestarts.xml}}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0