Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
Change comment: There is no comment for this version
To version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
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1 +gamestarts
Content
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1 1  {{info}}
2 -Updated for version 4.10
2 +Updated for version 5.10
3 3  {{/info}}
4 4  
5 -
6 -
5 +==Navigation==
7 7  {{toc/}}
8 8  
9 9  = Overview =
10 10  
11 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
10 +----
12 12  
12 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
13 +
13 13  == Budgeted Custom Game Starts ==
14 14  
16 +----
17 +
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
20 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
23 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
28 +[[image:attach:Custom Gamestart Menu.png]]
29 +
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
32 +----
28 28  
34 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 +
29 29  = Custom Start Metrics =
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
38 +----
32 32  
33 -== Money ==
40 +== Monetary Budget Factors ==
34 34  
42 +(% class="wrapped" %)
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -43,7 +43,7 @@
43 43  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
44 44  (((
45 45  Limit
46 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
54 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
47 47  (((
48 48  Number
49 49  )))
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
63 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 +(((
56 56  (% style="text-align: right;" %)
57 -300 000 Cr
66 +300,000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 -300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
69 +300,000 Cr
70 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -70,11 +70,11 @@
70 70  Has production modules
71 71  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
72 72  (((
73 -500 000 Cr
82 +500,000 Cr
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 -6 500 000 Cr
77 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
85 +6,500,000 Cr
86 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
78 78  (((
79 79  13
80 80  )))
... ... @@ -85,11 +85,11 @@
85 85  Has pier modules
86 86  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
87 87  (((
88 -600 000 Cr
97 +600,000 Cr
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -4 200 000 Cr
92 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
100 +4,200,000 Cr
101 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
93 93  (((
94 94  7
95 95  )))
... ... @@ -100,11 +100,11 @@
100 100  Has dock modules
101 101  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
102 102  (((
103 -80 000 Cr
112 +80,000 Cr
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -1 680 000 Cr
107 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
115 +1,680,000 Cr
116 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
108 108  (((
109 109  21
110 110  )))
... ... @@ -115,11 +115,11 @@
115 115  Has a luxury dock module
116 116  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
117 117  (((
118 -150 000 Cr
127 +150,000 Cr
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -150 000 Cr
122 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
130 +150,000 Cr
131 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
123 123  (((
124 124  1
125 125  )))
... ... @@ -130,11 +130,11 @@
130 130  Has S and M storage modules
131 131  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
132 132  (((
133 -90 000 Cr
142 +90,000 Cr
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -810 000 Cr
137 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
145 +810,000 Cr
146 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
138 138  (((
139 139  9
140 140  )))
... ... @@ -145,11 +145,11 @@
145 145  Has L storage modules
146 146  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
147 147  (((
148 -150 000 Cr
157 +150,000 Cr
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -1 050 000 Cr
152 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
160 +1,050,000 Cr
161 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
153 153  (((
154 154  7
155 155  )))
... ... @@ -160,11 +160,11 @@
160 160  Has S ship build modules
161 161  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
162 162  (((
163 -21 000 000 Cr
172 +21,000,000 Cr
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -21 000 000 Cr
167 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
175 +21,000,000 Cr
176 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
168 168  (((
169 169  1
170 170  )))
... ... @@ -175,11 +175,11 @@
175 175  Sold > 100k worth of goods at once
176 176  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
177 177  (((
178 -20 000 Cr
187 +20,000 Cr
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -1 400 000 Cr
182 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
190 +1,400,000 Cr
191 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
183 183  (((
184 184  70
185 185  )))
... ... @@ -190,11 +190,11 @@
190 190  Sold > 1mil worth of goods at once
191 191  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
192 192  (((
193 -200 000 Cr
202 +200,000 Cr
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -7 000 000 Cr
197 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
205 +7,000,000 Cr
206 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
198 198  (((
199 199  35
200 200  )))
... ... @@ -205,11 +205,11 @@
205 205  Bought an M ship
206 206  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
207 207  (((
208 -400 000 Cr
217 +400,000 Cr
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -5 200 000 Cr
212 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
220 +5,200,000 Cr
221 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
213 213  (((
214 214  13
215 215  )))
... ... @@ -220,11 +220,11 @@
220 220  Bought an L ship
221 221  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
222 222  (((
223 -1 800 000 Cr
232 +1,800,000 Cr
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -12 600 000 Cr
227 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
235 +12,600,000 Cr
236 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
228 228  (((
229 229  7
230 230  )))
... ... @@ -235,11 +235,11 @@
235 235  Bought an XL ship
236 236  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
237 237  (((
238 -20 000 000 Cr
247 +20,000,000 Cr
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -20 000 000 Cr
242 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
250 +20,000,000 Cr
251 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
243 243  (((
244 244  1
245 245  )))
... ... @@ -250,11 +250,11 @@
250 250  Bought a carrier
251 251  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
252 252  (((
253 -27 000 000 Cr
262 +27,000,000 Cr
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -27 000 000 Cr
257 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
265 +27,000,000 Cr
266 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
258 258  (((
259 259  1
260 260  )))
... ... @@ -264,38 +264,645 @@
264 264  )))|(% colspan="1" %)(% colspan="1" %)
265 265  (((
266 266  Bought a supply ship
267 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
276 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
268 268  (((
269 -25 000 000 Cr
270 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 +25,000,000 Cr
279 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
271 271  (((
272 -25 000 000 Cr
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
281 +25,000,000 Cr
282 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
274 274  (((
275 275  1
276 276  )))
277 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
286 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
278 278  (((
279 279  Sum
280 280  )))|(% colspan="1" %)(% colspan="1" %)
281 281  (((
282 -133 890 000 Cr
291 +133,890,000 Cr
283 283  )))|(% colspan="1" %)(% colspan="1" %)
284 284  (((
285 -
294 +\\
286 286  )))
296 +== Monetary Costs ==
287 287  
288 -
298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
289 289  
290 -**TODO:**
291 291  
292 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
293 -* (((
294 -Where are the variables stored and how exactly are they updated?
295 -* (((
296 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
301 +== Knowledge Budget Factors ==
302 +
303 +(% class="wrapped" %)
304 +|=(((
305 +Variable
306 +)))|=(((
307 +Explanation
308 +)))|=(((
309 +Score per
310 +)))|=(((
311 + Limit
312 +)))|=(% colspan="1" %)(% colspan="1" %)
313 +(((
314 +Number
297 297  )))
298 -* (((
299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
316 +|(((
317 +base_budget
318 +)))|(((
319 +Base budget
320 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 +(((
322 +(% style="text-align: right;" %)
323 +5,000\\
324 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 +(((
326 +5,000
327 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 +(((
329 +(% style="text-align: right;" %)
330 +1
300 300  )))
332 +|(((
333 +known_lockbox_normal
334 +)))|(((
335 +Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +(((
338 +100
339 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 +(((
341 +10,000
342 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
343 +(((
344 +100
301 301  )))
346 +|(((
347 +known_lockbox_rare
348 +)))|(((
349 +Opened a rare lockbox (4 or more locks)
350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +(((
352 +500
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
355 +30,000
356 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +(((
358 +60
359 +)))
360 +|(((
361 +known_aqueduct
362 +)))|(((
363 +Target an aqueduct
364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 +(((
366 +2,000
367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 +(((
369 +2,000
370 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 +(((
372 +1
373 +)))
374 +|(% colspan="1" %)(% colspan="1" %)
375 +(((
376 +known_khaak_hive
377 +)))|(% colspan="1" %)(% colspan="1" %)
378 +(((
379 +Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 +(((
382 +3,000
383 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
384 +(((
385 +3,000
386 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 +(((
388 +1
389 +)))
390 +|(% colspan="1" %)(% colspan="1" %)
391 +(((
392 +known_sector
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Enter a new sector
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 +(((
398 +200
399 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
400 +(((
401 +(% class="qv3Wpe" %)26,000
402 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 +(((
404 +130
405 +)))
406 +|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +known_sector_xenon
409 +)))|(% colspan="1" %)(% colspan="1" %)
410 +(((
411 +Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 +(((
414 +2,000
415 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
416 +(((
417 +2,000
418 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
419 +(((
420 +1
421 +)))
422 +|(% colspan="1" %)(% colspan="1" %)
423 +(((
424 +known_datavault
425 +)))|(% colspan="1" %)(% colspan="1" %)
426 +(((
427 +Target a Data Vault
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 +(((
430 +3,000
431 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 +(((
433 +3,000
434 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 +(((
436 +1
437 +)))
438 +|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +known_timeline_unlock
441 +)))|(% colspan="1" %)(% colspan="1" %)
442 +(((
443 +Unlock a timeline entry
444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
445 +(((
446 +1,000
447 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 +(((
449 +30,000
450 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
451 +(((
452 +30
453 +)))
454 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
455 +(((
456 +Sum
457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
458 +(((
459 +111,000
460 +)))|(% colspan="1" %)(% colspan="1" %)
461 +(((
462 +\\
463 +)))
464 +== Knowledge Costs ==
465 +
466 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
467 +
468 +== Personnel Budget Factors ==
469 +
470 +(% class="wrapped" %)
471 +|=(((
472 +Variable
473 +)))|=(((
474 +Explanation
475 +)))|=(((
476 +Score per
477 +)))|=(((
478 +Limit
479 +)))|=(% colspan="1" %)(% colspan="1" %)
480 +(((
481 +Number
482 +)))
483 +|(% colspan="1" %)(% colspan="1" %)
484 +(((
485 +base_budget
486 +)))|(% colspan="1" %)(% colspan="1" %)
487 +(((
488 +Base Budget
489 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
490 +(((
491 +1,000
492 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
493 +(((
494 +1,000
495 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
496 +(((
497 +1
498 +)))
499 +|(% colspan="1" %)(% colspan="1" %)
500 +(((
501 +people_pilot_2star
502 +)))|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +Promoted a 2 star pilot to 3 stars with a seminar
505 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
506 +(((
507 +500
508 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
509 +(((
510 +25,000
511 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
512 +(((
513 +50
514 +)))
515 +|(% colspan="1" %)(% colspan="1" %)
516 +(((
517 +people_pilot_3star
518 +)))|(% colspan="1" %)(% colspan="1" %)
519 +(((
520 +Promoted a 3 star pilot to 4 stars with a seminar
521 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
522 +(((
523 +2,500
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 +(((
526 +75,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 +(((
529 +30
530 +)))
531 +|(% colspan="1" %)(% colspan="1" %)
532 +(((
533 +people_pilot_4star
534 +)))|(% colspan="1" %)(% colspan="1" %)
535 +(((
536 +Promoted a 4 star pilot to 5 stars with a seminar
537 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
538 +(((
539 +5,000
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 +(((
542 +100,000
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 +(((
545 +20
546 +)))
547 +|(((
548 +people_manager_2star
549 +)))|(((
550 +Promoted a 2 star manager to 3 stars with a seminar
551 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
552 +(((
553 +500
554 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 +(((
556 +25,000
557 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 +(((
559 +50
560 +)))
561 +|(((
562 +people_manager_3star
563 +)))|(((
564 +Promoted a 3 star manager to 4 stars with a seminar
565 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 +(((
567 +2,500
568 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 +(((
570 +75,000
571 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 +(((
573 +30
574 +)))
575 +|(((
576 +people_manager_4star
577 +)))|(((
578 +Promoted a 4 star manager to 5 stars with a seminar
579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 +(((
581 +5,000
582 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
583 +(((
584 +100,000
585 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 +(((
587 +20
588 +)))
589 +|(% colspan="1" %)(% colspan="1" %)
590 +(((
591 +people_pilot_4star_onload
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +Has a 4 star pilot
595 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
596 +(((
597 +1,500
598 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
599 +(((
600 +30,000
601 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
602 +(((
603 +20
604 +)))
605 +|(((
606 +people_pilot_5star_onload
607 +)))|(((
608 +Has a 5 star pilot
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +3,000
612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 +(((
614 + 60,000
615 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 +(((
617 + 20
618 +)))
619 +|(((
620 +people_manager_4star_onload
621 +)))|(((
622 +Has a 4 star manager
623 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 +(((
625 +1,500
626 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 +(((
628 +30,000
629 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 +(((
631 +20
632 +)))
633 +|(((
634 +people_manager_5star_onload
635 +)))|(((
636 +Has a 5 star manager
637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 +(((
639 +3,000
640 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
641 +(((
642 + 60,000
643 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 +(((
645 + 20
646 +)))
647 +|(% colspan="1" %)(% colspan="1" %)
648 +(((
649 +people_crew_count
650 +)))|(% colspan="1" %)(% colspan="1" %)
651 +(((
652 +Total number of crew
653 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
654 +(((
655 +20
656 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
657 +(((
658 +60,000
659 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
660 +(((
661 +3000
662 +)))
663 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
664 +(((
665 +Sum
666 +)))|(% colspan="1" %)(% colspan="1" %)
667 +(((
668 +641,000
669 +)))|(% colspan="1" %)(% colspan="1" %)
670 +(((
671 +\\
672 +)))
673 +== Personnel Costs ==
674 +
675 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
676 +
677 +== Relations Budget Factors ==
678 +
679 +(% class="wrapped" %)
680 +|=(((
681 +Variable
682 +)))|=(((
683 +Explanation
684 +)))|=(((
685 +Score per
686 +)))|=(((
687 +Limit
688 +)))|=(((
689 +Number
690 +)))
691 +|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +base_budget
694 +)))|(% colspan="1" %)(% colspan="1" %)
695 +(((
696 +Base budget
697 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
698 +(((
699 +10
700 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
701 +(((
702 +10
703 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
704 +(((
705 +1
706 +)))
707 +|(% colspan="1" %)(% colspan="1" %)
708 +(((
709 +relation_war_joinedfaction
710 +)))|(% colspan="1" %)(% colspan="1" %)
711 +(((
712 +Joined a war effort
713 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
714 +(((
715 +10
716 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
717 +(((
718 +10
719 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
720 +(((
721 +1
722 +)))
723 +|(% colspan="1" %)(% colspan="1" %)
724 +(((
725 +relation_war_joinedopposition
726 +)))|(% colspan="1" %)(% colspan="1" %)
727 +(((
728 +Joined a war effort opposing another one
729 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +(((
731 +20
732 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +(((
734 +20
735 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
736 +(((
737 +1
738 +)))
739 +|(% colspan="1" %)(% colspan="1" %)
740 +(((
741 +relation_tradeguild
742 +)))|(% colspan="1" %)(% colspan="1" %)
743 +(((
744 +Joined a trade guild
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +(((
747 +20
748 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +(((
750 +20
751 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 +(((
753 +1
754 +)))
755 +|(% colspan="1" %)(% colspan="1" %)
756 +(((
757 +relation_pirateguild
758 +)))|(% colspan="1" %)(% colspan="1" %)
759 +(((
760 +Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +(((
763 +30
764 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +(((
766 +30
767 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 +(((
769 +1
770 +)))
771 +|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +relation_leak_mission_easy
774 +)))|(% colspan="1" %)(% colspan="1" %)
775 +(((
776 +Completed an easy leak mission
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +(((
779 +10
780 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +(((
782 +10
783 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 +(((
785 +1
786 +)))
787 +|(% colspan="1" %)(% colspan="1" %)
788 +(((
789 +relation_leak_mission_hard
790 +)))|(% colspan="1" %)(% colspan="1" %)
791 +(((
792 +Completed a hard leak mission
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +(((
795 +30
796 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +(((
798 +30
799 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 +(((
801 +1
802 +)))
803 +|(% colspan="1" %)(% colspan="1" %)
804 +(((
805 +relation_ceremony_10
806 +)))|(% colspan="1" %)(% colspan="1" %)
807 +(((
808 +First level 10 reputation ceremony bonus
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +(((
811 +20
812 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +(((
814 +20
815 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 +(((
817 +1
818 +)))
819 +|(% colspan="1" %)(% colspan="1" %)
820 +(((
821 +relation_ceremony_10
822 +)))|(% colspan="1" %)(% colspan="1" %)
823 +(((
824 +Subsequent level 10 reputation ceremonies
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +(((
827 +5
828 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +(((
830 +75
831 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 +(((
833 +15
834 +)))
835 +|(((
836 +relation_ceremony_20
837 +)))|(((
838 +First level 20 reputation ceremony bonus
839 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
840 +(((
841 +100
842 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 +(((
844 +100
845 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(((
850 +relation_ceremony_20
851 +)))|(((
852 +Subsequent level 20 reputation ceremonies
853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 +(((
855 +25
856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 +(((
858 +250
859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 +(((
861 +10
862 +)))
863 +|(% colspan="1" %)(% colspan="1" %)
864 +(((
865 +relation_27
866 +)))|(% colspan="1" %)(% colspan="1" %)
867 +(((
868 +Reached +27 with one faction
869 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
870 +(((
871 +500
872 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
873 +(((
874 +500
875 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
876 +(((
877 +1
878 +)))
879 +|(% colspan="1" %)(% colspan="1" %)
880 +(((
881 +relation_27
882 +)))|(% colspan="1" %)(% colspan="1" %)
883 +(((
884 +Reached +27 with subsequent factions
885 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
886 +(((
887 +75
888 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
889 +(((
890 +525
891 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
892 +(((
893 +7
894 +)))
895 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
896 +(((
897 +Sum
898 +)))|(% colspan="1" %)(% colspan="1" %)
899 +(((
900 +1,600
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +\\
904 +)))
905 +== Relations Costs ==
906 +
907 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
908 +
909 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
910 +
911 +\\
912 +
913 +== References ==
914 +
915 +*
916 +
917 +{{{libraries/gamestarts.xml}}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
Confluence.Code.ConfluencePageClass[0]
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XWiki.XWikiComments[0]
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 +2022-04-20 21:42:43.0