Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
on 2021/11/21 05:35
Change comment:
There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
on 2022/08/13 11:48
Change comment:
Changed formatting, removed TODO section
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... ... @@ -1,37 +1,65 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4.105 +Updated for version 5.10 3 3 {{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 4 4 5 - 6 - 7 -{{toc/}} 8 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 9 9 = Overview = 10 10 14 +---- 15 + 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 12 12 13 13 == Budgeted Custom Game Starts == 14 14 20 +---- 21 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 24 24 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 28 28 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 29 29 = Custom Start Metrics = 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 54 +---- 55 +{{/layout-cell}} 56 +{{/layout-section}} 32 32 33 -== Money == 58 +{{layout-section ac:type="two_equal"}} 59 +{{layout-cell}} 60 +== Monetary Budget Factors == 34 34 62 +(% class="wrapped" %) 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -43,7 +43,7 @@ 43 43 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 44 44 ((( 45 45 Limit 46 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 47 47 ((( 48 48 Number 49 49 ))) ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 83 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 +((( 56 56 (% style="text-align: right;" %) 57 -300 86 +300,000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 -300 61 -)))|(% colspan="1" %)(% colspan="1" %) 89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -70,11 +70,11 @@ 70 70 Has production modules 71 71 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 72 ((( 73 -500 102 +500,000 Cr 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 -6 77 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 78 78 ((( 79 79 13 80 80 ))) ... ... @@ -85,11 +85,11 @@ 85 85 Has pier modules 86 86 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 87 ((( 88 -600 117 +600,000 Cr 89 89 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 90 ((( 91 -4 92 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 93 93 ((( 94 94 7 95 95 ))) ... ... @@ -100,11 +100,11 @@ 100 100 Has dock modules 101 101 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 102 ((( 103 -80 132 +80,000 Cr 104 104 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 105 ((( 106 -1 107 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 108 108 ((( 109 109 21 110 110 ))) ... ... @@ -115,11 +115,11 @@ 115 115 Has a luxury dock module 116 116 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 117 ((( 118 -150 147 +150,000 Cr 119 119 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 120 ((( 121 -150 122 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 123 123 ((( 124 124 1 125 125 ))) ... ... @@ -130,11 +130,11 @@ 130 130 Has S and M storage modules 131 131 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 132 ((( 133 -90 162 +90,000 Cr 134 134 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 135 ((( 136 -810 137 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 138 138 ((( 139 139 9 140 140 ))) ... ... @@ -145,11 +145,11 @@ 145 145 Has L storage modules 146 146 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 147 ((( 148 -150 177 +150,000 Cr 149 149 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 150 ((( 151 -1 152 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 153 153 ((( 154 154 7 155 155 ))) ... ... @@ -160,11 +160,11 @@ 160 160 Has S ship build modules 161 161 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 162 ((( 163 -21 192 +21,000,000 Cr 164 164 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 165 ((( 166 -21 167 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 168 168 ((( 169 169 1 170 170 ))) ... ... @@ -175,11 +175,11 @@ 175 175 Sold > 100k worth of goods at once 176 176 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 177 ((( 178 -20 207 +20,000 Cr 179 179 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 180 ((( 181 -1 182 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 183 183 ((( 184 184 70 185 185 ))) ... ... @@ -190,11 +190,11 @@ 190 190 Sold > 1mil worth of goods at once 191 191 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 192 ((( 193 -200 222 +200,000 Cr 194 194 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 195 ((( 196 -7 197 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 198 198 ((( 199 199 35 200 200 ))) ... ... @@ -205,11 +205,11 @@ 205 205 Bought an M ship 206 206 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 207 ((( 208 -400 237 +400,000 Cr 209 209 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 210 ((( 211 -5 212 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 213 213 ((( 214 214 13 215 215 ))) ... ... @@ -220,11 +220,11 @@ 220 220 Bought an L ship 221 221 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 222 ((( 223 -1 252 +1,800,000 Cr 224 224 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 225 ((( 226 -12 227 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 228 228 ((( 229 229 7 230 230 ))) ... ... @@ -235,11 +235,11 @@ 235 235 Bought an XL ship 236 236 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 237 ((( 238 -20 267 +20,000,000 Cr 239 239 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 240 ((( 241 -20 242 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 243 243 ((( 244 244 1 245 245 ))) ... ... @@ -250,11 +250,11 @@ 250 250 Bought a carrier 251 251 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 252 ((( 253 -27 282 +27,000,000 Cr 254 254 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 255 ((( 256 -27 257 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 258 258 ((( 259 259 1 260 260 ))) ... ... @@ -264,38 +264,677 @@ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 Bought a supply ship 267 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 268 268 ((( 269 -25 270 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 271 271 ((( 272 -25 273 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 274 274 ((( 275 275 1 276 276 ))) 277 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 278 278 ((( 279 279 Sum 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 -133 311 +133,890,000 Cr 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 - 314 +\\ 286 286 ))) 316 +{{/layout-cell}} 287 287 288 - 318 +{{layout-cell}} 319 +== Monetary Costs == 289 289 290 -**TODO:** 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 +{{/layout-cell}} 323 +{{/layout-section}} 291 291 292 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 293 -* ((( 294 -Where are the variables stored and how exactly are they updated? 295 -* ((( 296 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 325 +{{layout-section ac:type="two_equal"}} 326 +{{layout-cell}} 327 +== Knowledge Budget Factors == 328 + 329 +(% class="wrapped" %) 330 +|=((( 331 +Variable 332 +)))|=((( 333 +Explanation 334 +)))|=((( 335 +Score per 336 +)))|=((( 337 + Limit 338 +)))|=(% colspan="1" %)(% colspan="1" %) 339 +((( 340 +Number 297 297 ))) 298 -* ((( 299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 342 +|((( 343 +base_budget 344 +)))|((( 345 +Base budget 346 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 347 +((( 348 +(% style="text-align: right;" %) 349 +5,000\\ 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 352 +5,000 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 +((( 355 +(% style="text-align: right;" %) 356 +1 300 300 ))) 358 +|((( 359 +known_lockbox_normal 360 +)))|((( 361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 362 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 363 +((( 364 +100 365 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 366 +((( 367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 +((( 370 +100 301 301 ))) 372 +|((( 373 +known_lockbox_rare 374 +)))|((( 375 +Opened a rare lockbox (4 or more locks) 376 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 377 +((( 378 +500 379 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 380 +((( 381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 383 +((( 384 +60 385 +))) 386 +|((( 387 +known_aqueduct 388 +)))|((( 389 +Target an aqueduct 390 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 391 +((( 392 +2,000 393 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 394 +((( 395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 +((( 398 +1 399 +))) 400 +|(% colspan="1" %)(% colspan="1" %) 401 +((( 402 +known_khaak_hive 403 +)))|(% colspan="1" %)(% colspan="1" %) 404 +((( 405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 407 +((( 408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 410 +((( 411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 +((( 414 +1 415 +))) 416 +|(% colspan="1" %)(% colspan="1" %) 417 +((( 418 +known_sector 419 +)))|(% colspan="1" %)(% colspan="1" %) 420 +((( 421 +Enter a new sector 422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 423 +((( 424 +200 425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 426 +((( 427 +(% class="qv3Wpe" %)39,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 +((( 430 +195 431 + 432 +(As of CoH and SV v4.10) 433 +))) 434 +|(% colspan="1" %)(% colspan="1" %) 435 +((( 436 +known_sector_xenon 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 +Enter a [[doc:Xenon]] sector 440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 441 +((( 442 +2,000 443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 444 +((( 445 +2,000 446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 +((( 448 +1 449 +))) 450 +|(% colspan="1" %)(% colspan="1" %) 451 +((( 452 +known_datavault 453 +)))|(% colspan="1" %)(% colspan="1" %) 454 +((( 455 +Target a Data Vault 456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 457 +((( 458 +3,000 459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 460 +((( 461 +3,000 462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 463 +((( 464 +1 465 +))) 466 +|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +known_timeline_unlock 469 +)))|(% colspan="1" %)(% colspan="1" %) 470 +((( 471 +Unlock a timeline entry 472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 473 +((( 474 +1,000 475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 +((( 477 +30,000 478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 479 +((( 480 +30 481 +))) 482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 483 +((( 484 +Sum 485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 486 +((( 487 +124,000 488 +)))|(% colspan="1" %)(% colspan="1" %) 489 +((( 490 +\\ 491 +))) 492 +{{/layout-cell}} 493 + 494 +{{layout-cell}} 495 +== Knowledge Costs == 496 + 497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 498 +{{/layout-cell}} 499 +{{/layout-section}} 500 + 501 +{{layout-section ac:type="two_equal"}} 502 +{{layout-cell}} 503 +== Personnel Budget Factors == 504 + 505 +(% class="wrapped" %) 506 +|=((( 507 +Variable 508 +)))|=((( 509 +Explanation 510 +)))|=((( 511 +Score per 512 +)))|=((( 513 +Limit 514 +)))|=(% colspan="1" %)(% colspan="1" %) 515 +((( 516 +Number 517 +))) 518 +|(% colspan="1" %)(% colspan="1" %) 519 +((( 520 +base_budget 521 +)))|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +Base Budget 524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 +((( 526 +1,000 527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 +((( 529 +1,000 530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 531 +((( 532 +1 533 +))) 534 +|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +people_pilot_2star 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +Promoted a 2 star pilot to 3 stars with a seminar 540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 +((( 542 +500 543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 +((( 545 +25,000 546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 547 +((( 548 +50 549 +))) 550 +|(% colspan="1" %)(% colspan="1" %) 551 +((( 552 +people_pilot_3star 553 +)))|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +Promoted a 3 star pilot to 4 stars with a seminar 556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 557 +((( 558 +2,500 559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 560 +((( 561 +75,000 562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 563 +((( 564 +30 565 +))) 566 +|(% colspan="1" %)(% colspan="1" %) 567 +((( 568 +people_pilot_4star 569 +)))|(% colspan="1" %)(% colspan="1" %) 570 +((( 571 +Promoted a 4 star pilot to 5 stars with a seminar 572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 573 +((( 574 +5,000 575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 576 +((( 577 +100,000 578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 579 +((( 580 +20 581 +))) 582 +|((( 583 +people_manager_2star 584 +)))|((( 585 +Promoted a 2 star manager to 3 stars with a seminar 586 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 587 +((( 588 +500 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +25,000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +50 595 +))) 596 +|((( 597 +people_manager_3star 598 +)))|((( 599 +Promoted a 3 star manager to 4 stars with a seminar 600 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 +((( 602 +2,500 603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 604 +((( 605 +75,000 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +30 609 +))) 610 +|((( 611 +people_manager_4star 612 +)))|((( 613 +Promoted a 4 star manager to 5 stars with a seminar 614 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 615 +((( 616 +5,000 617 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 618 +((( 619 +100,000 620 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 +((( 622 +20 623 +))) 624 +|(% colspan="1" %)(% colspan="1" %) 625 +((( 626 +people_pilot_4star_onload 627 +)))|(% colspan="1" %)(% colspan="1" %) 628 +((( 629 +Has a 4 star pilot 630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 631 +((( 632 +1,500 633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 634 +((( 635 +30,000 636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 637 +((( 638 +20 639 +))) 640 +|((( 641 +people_pilot_5star_onload 642 +)))|((( 643 +Has a 5 star pilot 644 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 645 +((( 646 +3,000 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 + 60,000 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 + 20 653 +))) 654 +|((( 655 +people_manager_4star_onload 656 +)))|((( 657 +Has a 4 star manager 658 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 659 +((( 660 +1,500 661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 662 +((( 663 +30,000 664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 665 +((( 666 +20 667 +))) 668 +|((( 669 +people_manager_5star_onload 670 +)))|((( 671 +Has a 5 star manager 672 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 673 +((( 674 +3,000 675 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 676 +((( 677 + 60,000 678 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 679 +((( 680 + 20 681 +))) 682 +|(% colspan="1" %)(% colspan="1" %) 683 +((( 684 +people_crew_count 685 +)))|(% colspan="1" %)(% colspan="1" %) 686 +((( 687 +Total number of crew 688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 689 +((( 690 +20 691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 692 +((( 693 +60,000 694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 695 +((( 696 +3000 697 +))) 698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 699 +((( 700 +Sum 701 +)))|(% colspan="1" %)(% colspan="1" %) 702 +((( 703 +641,000 704 +)))|(% colspan="1" %)(% colspan="1" %) 705 +((( 706 +\\ 707 +))) 708 +{{/layout-cell}} 709 + 710 +{{layout-cell}} 711 +== Personnel Costs == 712 + 713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 714 +{{/layout-cell}} 715 +{{/layout-section}} 716 + 717 +{{layout-section ac:type="two_equal"}} 718 +{{layout-cell}} 719 +== Relations Budget Factors == 720 + 721 +(% class="wrapped" %) 722 +|=((( 723 +Variable 724 +)))|=((( 725 +Explanation 726 +)))|=((( 727 +Score per 728 +)))|=((( 729 +Limit 730 +)))|=((( 731 +Number 732 +))) 733 +|(% colspan="1" %)(% colspan="1" %) 734 +((( 735 +base_budget 736 +)))|(% colspan="1" %)(% colspan="1" %) 737 +((( 738 +Base budget 739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 740 +((( 741 +10 742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 743 +((( 744 +10 745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 +((( 747 +1 748 +))) 749 +|(% colspan="1" %)(% colspan="1" %) 750 +((( 751 +relation_war_joinedfaction 752 +)))|(% colspan="1" %)(% colspan="1" %) 753 +((( 754 +Joined a war effort 755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 756 +((( 757 +10 758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 759 +((( 760 +10 761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 +((( 763 +1 764 +))) 765 +|(% colspan="1" %)(% colspan="1" %) 766 +((( 767 +relation_war_joinedopposition 768 +)))|(% colspan="1" %)(% colspan="1" %) 769 +((( 770 +Joined a war effort opposing another one 771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 772 +((( 773 +20 774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 775 +((( 776 +20 777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 +((( 779 +1 780 +))) 781 +|(% colspan="1" %)(% colspan="1" %) 782 +((( 783 +relation_tradeguild 784 +)))|(% colspan="1" %)(% colspan="1" %) 785 +((( 786 +Joined a trade guild 787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 788 +((( 789 +20 790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 791 +((( 792 +20 793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 +((( 795 +1 796 +))) 797 +|(% colspan="1" %)(% colspan="1" %) 798 +((( 799 +relation_pirateguild 800 +)))|(% colspan="1" %)(% colspan="1" %) 801 +((( 802 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 804 +((( 805 +30 806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 807 +((( 808 +30 809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 +((( 811 +1 812 +))) 813 +|(% colspan="1" %)(% colspan="1" %) 814 +((( 815 +relation_leak_mission_easy 816 +)))|(% colspan="1" %)(% colspan="1" %) 817 +((( 818 +Completed an easy leak mission 819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 820 +((( 821 +10 822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 823 +((( 824 +10 825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 +((( 827 +1 828 +))) 829 +|(% colspan="1" %)(% colspan="1" %) 830 +((( 831 +relation_leak_mission_hard 832 +)))|(% colspan="1" %)(% colspan="1" %) 833 +((( 834 +Completed a hard leak mission 835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 836 +((( 837 +30 838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 839 +((( 840 +30 841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 +((( 843 +1 844 +))) 845 +|(% colspan="1" %)(% colspan="1" %) 846 +((( 847 +relation_ceremony_10 848 +)))|(% colspan="1" %)(% colspan="1" %) 849 +((( 850 +First level 10 reputation ceremony bonus 851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 852 +((( 853 +20 854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 855 +((( 856 +20 857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 858 +((( 859 +1 860 +))) 861 +|(% colspan="1" %)(% colspan="1" %) 862 +((( 863 +relation_ceremony_10 864 +)))|(% colspan="1" %)(% colspan="1" %) 865 +((( 866 +Subsequent level 10 reputation ceremonies 867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 868 +((( 869 +5 870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 871 +((( 872 +75 873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 874 +((( 875 +15 876 +))) 877 +|((( 878 +relation_ceremony_20 879 +)))|((( 880 +First level 20 reputation ceremony bonus 881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 882 +((( 883 +100 884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 885 +((( 886 +100 887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 +((( 889 +1 890 +))) 891 +|((( 892 +relation_ceremony_20 893 +)))|((( 894 +Subsequent level 20 reputation ceremonies 895 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 896 +((( 897 +25 898 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 899 +((( 900 +250 901 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 902 +((( 903 +10 904 +))) 905 +|(% colspan="1" %)(% colspan="1" %) 906 +((( 907 +relation_27 908 +)))|(% colspan="1" %)(% colspan="1" %) 909 +((( 910 +Reached +27 with one faction 911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 912 +((( 913 +500 914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 915 +((( 916 +500 917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 918 +((( 919 +1 920 +))) 921 +|(% colspan="1" %)(% colspan="1" %) 922 +((( 923 +relation_27 924 +)))|(% colspan="1" %)(% colspan="1" %) 925 +((( 926 +Reached +27 with subsequent factions 927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 928 +((( 929 +75 930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 931 +((( 932 +525 933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 934 +((( 935 +7 936 +))) 937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 938 +((( 939 +Sum 940 +)))|(% colspan="1" %)(% colspan="1" %) 941 +((( 942 +1,600 943 +)))|(% colspan="1" %)(% colspan="1" %) 944 +((( 945 +\\ 946 +))) 947 +{{/layout-cell}} 948 + 949 +{{layout-cell}} 950 +== Relations Costs == 951 + 952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 953 + 954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 955 + 956 +\\ 957 +{{/layout-cell}} 958 +{{/layout-section}} 959 + 960 +{{layout-section ac:type="single"}} 961 +{{layout-cell}} 962 +== References == 963 + 964 +* 965 + 966 +{{{libraries/gamestarts.xml}}} 967 +{{/layout-cell}} 968 +{{/layout-section}} 969 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06889478/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts