Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
on 2021/11/21 05:35
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To version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
on 2022/05/18 10:00
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... ... @@ -1,11 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4.105 +Updated for version 5.10 3 3 {{/info}} 4 4 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,24 +14,34 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 24 24 33 +{{layout-cell}} 34 +[[image:attach:Custom Gamestart Menu.png]] 35 +{{/layout-cell}} 36 +{{/layout-section}} 37 + 38 +{{layout-section ac:type="single"}} 39 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 45 +{{/layout-cell}} 46 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 48 +{{layout-section ac:type="two_equal"}} 49 +{{layout-cell}} 50 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 72 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 73 +((( 56 56 (% style="text-align: right;" %) 57 -300 75 +300,000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 -300 61 -)))|(% colspan="1" %)(% colspan="1" %) 78 +300,000 Cr 79 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -70,10 +70,10 @@ 70 70 Has production modules 71 71 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 72 72 ((( 73 -500 91 +500,000 Cr 74 74 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 75 75 ((( 76 -6 94 +6,500,000 Cr 77 77 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 78 78 ((( 79 79 13 ... ... @@ -85,10 +85,10 @@ 85 85 Has pier modules 86 86 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 87 87 ((( 88 -600 106 +600,000 Cr 89 89 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 90 90 ((( 91 -4 109 +4,200,000 Cr 92 92 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 93 93 ((( 94 94 7 ... ... @@ -100,10 +100,10 @@ 100 100 Has dock modules 101 101 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 102 102 ((( 103 -80 121 +80,000 Cr 104 104 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 105 105 ((( 106 -1 124 +1,680,000 Cr 107 107 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 108 108 ((( 109 109 21 ... ... @@ -115,10 +115,10 @@ 115 115 Has a luxury dock module 116 116 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 117 117 ((( 118 -150 136 +150,000 Cr 119 119 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 120 120 ((( 121 -150 139 +150,000 Cr 122 122 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 123 123 ((( 124 124 1 ... ... @@ -130,10 +130,10 @@ 130 130 Has S and M storage modules 131 131 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 132 132 ((( 133 -90 151 +90,000 Cr 134 134 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 135 135 ((( 136 -810 154 +810,000 Cr 137 137 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 138 138 ((( 139 139 9 ... ... @@ -145,10 +145,10 @@ 145 145 Has L storage modules 146 146 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 147 147 ((( 148 -150 166 +150,000 Cr 149 149 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 150 150 ((( 151 -1 169 +1,050,000 Cr 152 152 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 153 153 ((( 154 154 7 ... ... @@ -160,10 +160,10 @@ 160 160 Has S ship build modules 161 161 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 162 162 ((( 163 -21 181 +21,000,000 Cr 164 164 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 165 165 ((( 166 -21 184 +21,000,000 Cr 167 167 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 168 168 ((( 169 169 1 ... ... @@ -175,10 +175,10 @@ 175 175 Sold > 100k worth of goods at once 176 176 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 177 177 ((( 178 -20 196 +20,000 Cr 179 179 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 180 180 ((( 181 -1 199 +1,400,000 Cr 182 182 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 183 183 ((( 184 184 70 ... ... @@ -190,10 +190,10 @@ 190 190 Sold > 1mil worth of goods at once 191 191 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 192 192 ((( 193 -200 211 +200,000 Cr 194 194 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 195 195 ((( 196 -7 214 +7,000,000 Cr 197 197 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 198 198 ((( 199 199 35 ... ... @@ -205,10 +205,10 @@ 205 205 Bought an M ship 206 206 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 207 207 ((( 208 -400 226 +400,000 Cr 209 209 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 210 210 ((( 211 -5 229 +5,200,000 Cr 212 212 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 213 213 ((( 214 214 13 ... ... @@ -220,10 +220,10 @@ 220 220 Bought an L ship 221 221 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 222 222 ((( 223 -1 241 +1,800,000 Cr 224 224 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 225 225 ((( 226 -12 244 +12,600,000 Cr 227 227 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 228 228 ((( 229 229 7 ... ... @@ -235,10 +235,10 @@ 235 235 Bought an XL ship 236 236 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 237 237 ((( 238 -20 256 +20,000,000 Cr 239 239 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 240 240 ((( 241 -20 259 +20,000,000 Cr 242 242 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 243 243 ((( 244 244 1 ... ... @@ -250,10 +250,10 @@ 250 250 Bought a carrier 251 251 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 252 252 ((( 253 -27 271 +27,000,000 Cr 254 254 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 255 255 ((( 256 -27 274 +27,000,000 Cr 257 257 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 258 258 ((( 259 259 1 ... ... @@ -266,10 +266,10 @@ 266 266 Bought a supply ship 267 267 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 268 268 ((( 269 -25 287 +25,000,000 Cr 270 270 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 271 271 ((( 272 -25 290 +25,000,000 Cr 273 273 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 274 ((( 275 275 1 ... ... @@ -279,14 +279,642 @@ 279 279 Sum 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 -133 300 +133,890,000 Cr 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 285 286 286 ))) 305 +{{/layout-cell}} 287 287 307 +{{layout-cell}} 308 +== Monetary Costs == 309 + 310 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 311 +{{/layout-cell}} 312 +{{/layout-section}} 313 + 314 +{{layout-section ac:type="two_equal"}} 315 +{{layout-cell}} 316 +== Knowledge Budget Factors == 317 + 318 +|=((( 319 +Variable 320 +)))|=((( 321 +Explanation 322 +)))|=((( 323 +Score per 324 +)))|=((( 325 + Limit 326 +)))|=(% colspan="1" %)(% colspan="1" %) 327 +((( 328 +Number 329 +))) 330 +|((( 331 +base_budget 332 +)))|((( 333 +Base budget 334 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 335 +((( 336 +(% style="text-align: right;" %) 337 +5,000\\ 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 340 +5,000 341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 +((( 343 +(% style="text-align: right;" %) 344 +1 345 +))) 346 +|((( 347 +known_lockbox_normal 348 +)))|((( 349 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 +((( 352 +100 353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 +((( 355 +10,000 356 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 357 +((( 358 +100 359 +))) 360 +|((( 361 +known_lockbox_rare 362 +)))|((( 363 +Opened a rare lockbox (4 or more locks) 364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 365 +((( 366 +500 367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 +((( 369 +30,000 370 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 +((( 372 +60 373 +))) 374 +|((( 375 +known_aqueduct 376 +)))|((( 377 +Target an aqueduct 378 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 379 +((( 380 +2,000 381 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 382 +((( 383 +2,000 384 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 385 +((( 386 +1 387 +))) 388 +|(% colspan="1" %)(% colspan="1" %) 389 +((( 390 +known_khaak_hive 391 +)))|(% colspan="1" %)(% colspan="1" %) 392 +((( 393 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 394 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 395 +((( 396 +3,000 397 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 398 +((( 399 +3,000 400 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 401 +((( 402 +1 403 +))) 404 +|(% colspan="1" %)(% colspan="1" %) 405 +((( 406 +known_sector 407 +)))|(% colspan="1" %)(% colspan="1" %) 408 +((( 409 +Enter a new sector 410 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 411 +((( 412 +200 413 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 414 +((( 415 +(% class="qv3Wpe" %)39,000 416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 +((( 418 +195 419 + 420 +(As of CoH and SV v4.10) 421 +))) 422 +|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 +known_sector_xenon 425 +)))|(% colspan="1" %)(% colspan="1" %) 426 +((( 427 +Enter a [[doc:Xenon]] sector 428 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 +((( 430 +2,000 431 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 +((( 433 +2,000 434 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 +((( 436 +1 437 +))) 438 +|(% colspan="1" %)(% colspan="1" %) 439 +((( 440 +known_datavault 441 +)))|(% colspan="1" %)(% colspan="1" %) 442 +((( 443 +Target a Data Vault 444 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 +((( 446 +3,000 447 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 448 +((( 449 +3,000 450 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 451 +((( 452 +1 453 +))) 454 +|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 +known_timeline_unlock 457 +)))|(% colspan="1" %)(% colspan="1" %) 458 +((( 459 +Unlock a timeline entry 460 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 461 +((( 462 +1,000 463 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 464 +((( 465 +30,000 466 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 467 +((( 468 +30 469 +))) 470 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 471 +((( 472 +Sum 473 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 474 +((( 475 +124,000 476 +)))|(% colspan="1" %)(% colspan="1" %) 477 +((( 288 288 479 +))) 480 +{{/layout-cell}} 289 289 482 +{{layout-cell}} 483 +== Knowledge Costs == 484 + 485 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 486 +{{/layout-cell}} 487 +{{/layout-section}} 488 + 489 +{{layout-section ac:type="two_equal"}} 490 +{{layout-cell}} 491 +== Personnel Budget Factors == 492 + 493 +|=((( 494 +Variable 495 +)))|=((( 496 +Explanation 497 +)))|=((( 498 +Score per 499 +)))|=((( 500 +Limit 501 +)))|=(% colspan="1" %)(% colspan="1" %) 502 +((( 503 +Number 504 +))) 505 +|(% colspan="1" %)(% colspan="1" %) 506 +((( 507 +base_budget 508 +)))|(% colspan="1" %)(% colspan="1" %) 509 +((( 510 +Base Budget 511 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 512 +((( 513 +1,000 514 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 515 +((( 516 +1,000 517 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 518 +((( 519 +1 520 +))) 521 +|(% colspan="1" %)(% colspan="1" %) 522 +((( 523 +people_pilot_2star 524 +)))|(% colspan="1" %)(% colspan="1" %) 525 +((( 526 +Promoted a 2 star pilot to 3 stars with a seminar 527 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 +((( 529 +500 530 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 531 +((( 532 +25,000 533 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 534 +((( 535 +50 536 +))) 537 +|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +people_pilot_3star 540 +)))|(% colspan="1" %)(% colspan="1" %) 541 +((( 542 +Promoted a 3 star pilot to 4 stars with a seminar 543 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 +((( 545 +2,500 546 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 547 +((( 548 +75,000 549 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 550 +((( 551 +30 552 +))) 553 +|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +people_pilot_4star 556 +)))|(% colspan="1" %)(% colspan="1" %) 557 +((( 558 +Promoted a 4 star pilot to 5 stars with a seminar 559 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 560 +((( 561 +5,000 562 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 563 +((( 564 +100,000 565 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 566 +((( 567 +20 568 +))) 569 +|((( 570 +people_manager_2star 571 +)))|((( 572 +Promoted a 2 star manager to 3 stars with a seminar 573 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 574 +((( 575 +500 576 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 577 +((( 578 +25,000 579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 +((( 581 +50 582 +))) 583 +|((( 584 +people_manager_3star 585 +)))|((( 586 +Promoted a 3 star manager to 4 stars with a seminar 587 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 588 +((( 589 +2,500 590 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 591 +((( 592 +75,000 593 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 594 +((( 595 +30 596 +))) 597 +|((( 598 +people_manager_4star 599 +)))|((( 600 +Promoted a 4 star manager to 5 stars with a seminar 601 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 602 +((( 603 +5,000 604 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 605 +((( 606 +100,000 607 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 608 +((( 609 +20 610 +))) 611 +|(% colspan="1" %)(% colspan="1" %) 612 +((( 613 +people_pilot_4star_onload 614 +)))|(% colspan="1" %)(% colspan="1" %) 615 +((( 616 +Has a 4 star pilot 617 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 618 +((( 619 +1,500 620 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 621 +((( 622 +30,000 623 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 624 +((( 625 +20 626 +))) 627 +|((( 628 +people_pilot_5star_onload 629 +)))|((( 630 +Has a 5 star pilot 631 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 632 +((( 633 +3,000 634 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 635 +((( 636 + 60,000 637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 +((( 639 + 20 640 +))) 641 +|((( 642 +people_manager_4star_onload 643 +)))|((( 644 +Has a 4 star manager 645 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 646 +((( 647 +1,500 648 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 649 +((( 650 +30,000 651 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 652 +((( 653 +20 654 +))) 655 +|((( 656 +people_manager_5star_onload 657 +)))|((( 658 +Has a 5 star manager 659 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 660 +((( 661 +3,000 662 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 663 +((( 664 + 60,000 665 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 666 +((( 667 + 20 668 +))) 669 +|(% colspan="1" %)(% colspan="1" %) 670 +((( 671 +people_crew_count 672 +)))|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 +Total number of crew 675 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 676 +((( 677 +20 678 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 679 +((( 680 +60,000 681 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 682 +((( 683 +3000 684 +))) 685 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 686 +((( 687 +Sum 688 +)))|(% colspan="1" %)(% colspan="1" %) 689 +((( 690 +641,000 691 +)))|(% colspan="1" %)(% colspan="1" %) 692 +((( 693 + 694 +))) 695 +{{/layout-cell}} 696 + 697 +{{layout-cell}} 698 +== Personnel Costs == 699 + 700 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 701 +{{/layout-cell}} 702 +{{/layout-section}} 703 + 704 +{{layout-section ac:type="two_equal"}} 705 +{{layout-cell}} 706 +== Relations Budget Factors == 707 + 708 +|=((( 709 +Variable 710 +)))|=((( 711 +Explanation 712 +)))|=((( 713 +Score per 714 +)))|=((( 715 +Limit 716 +)))|=((( 717 +Number 718 +))) 719 +|(% colspan="1" %)(% colspan="1" %) 720 +((( 721 +base_budget 722 +)))|(% colspan="1" %)(% colspan="1" %) 723 +((( 724 +Base budget 725 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 726 +((( 727 +10 728 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 729 +((( 730 +10 731 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 732 +((( 733 +1 734 +))) 735 +|(% colspan="1" %)(% colspan="1" %) 736 +((( 737 +relation_war_joinedfaction 738 +)))|(% colspan="1" %)(% colspan="1" %) 739 +((( 740 +Joined a war effort 741 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 742 +((( 743 +10 744 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 745 +((( 746 +10 747 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 748 +((( 749 +1 750 +))) 751 +|(% colspan="1" %)(% colspan="1" %) 752 +((( 753 +relation_war_joinedopposition 754 +)))|(% colspan="1" %)(% colspan="1" %) 755 +((( 756 +Joined a war effort opposing another one 757 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 758 +((( 759 +20 760 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 761 +((( 762 +20 763 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 764 +((( 765 +1 766 +))) 767 +|(% colspan="1" %)(% colspan="1" %) 768 +((( 769 +relation_tradeguild 770 +)))|(% colspan="1" %)(% colspan="1" %) 771 +((( 772 +Joined a trade guild 773 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 774 +((( 775 +20 776 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 777 +((( 778 +20 779 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 780 +((( 781 +1 782 +))) 783 +|(% colspan="1" %)(% colspan="1" %) 784 +((( 785 +relation_pirateguild 786 +)))|(% colspan="1" %)(% colspan="1" %) 787 +((( 788 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 789 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 790 +((( 791 +30 792 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 793 +((( 794 +30 795 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 796 +((( 797 +1 798 +))) 799 +|(% colspan="1" %)(% colspan="1" %) 800 +((( 801 +relation_leak_mission_easy 802 +)))|(% colspan="1" %)(% colspan="1" %) 803 +((( 804 +Completed an easy leak mission 805 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 806 +((( 807 +10 808 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 809 +((( 810 +10 811 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 812 +((( 813 +1 814 +))) 815 +|(% colspan="1" %)(% colspan="1" %) 816 +((( 817 +relation_leak_mission_hard 818 +)))|(% colspan="1" %)(% colspan="1" %) 819 +((( 820 +Completed a hard leak mission 821 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 822 +((( 823 +30 824 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 825 +((( 826 +30 827 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 828 +((( 829 +1 830 +))) 831 +|(% colspan="1" %)(% colspan="1" %) 832 +((( 833 +relation_ceremony_10 834 +)))|(% colspan="1" %)(% colspan="1" %) 835 +((( 836 +First level 10 reputation ceremony bonus 837 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 838 +((( 839 +20 840 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 841 +((( 842 +20 843 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 844 +((( 845 +1 846 +))) 847 +|(% colspan="1" %)(% colspan="1" %) 848 +((( 849 +relation_ceremony_10 850 +)))|(% colspan="1" %)(% colspan="1" %) 851 +((( 852 +Subsequent level 10 reputation ceremonies 853 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 854 +((( 855 +5 856 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 857 +((( 858 +75 859 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 860 +((( 861 +15 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +First level 20 reputation ceremony bonus 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +100 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +100 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +1 876 +))) 877 +|((( 878 +relation_ceremony_20 879 +)))|((( 880 +Subsequent level 20 reputation ceremonies 881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 882 +((( 883 +25 884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 885 +((( 886 +250 887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 888 +((( 889 +10 890 +))) 891 +|(% colspan="1" %)(% colspan="1" %) 892 +((( 893 +relation_27 894 +)))|(% colspan="1" %)(% colspan="1" %) 895 +((( 896 +Reached +27 with one faction 897 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 898 +((( 899 +500 900 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 901 +((( 902 +500 903 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 904 +((( 905 +1 906 +))) 907 +|(% colspan="1" %)(% colspan="1" %) 908 +((( 909 +relation_27 910 +)))|(% colspan="1" %)(% colspan="1" %) 911 +((( 912 +Reached +27 with subsequent factions 913 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 914 +((( 915 +75 916 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 917 +((( 918 +525 919 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 920 +((( 921 +7 922 +))) 923 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 924 +((( 925 +Sum 926 +)))|(% colspan="1" %)(% colspan="1" %) 927 +((( 928 +1,600 929 +)))|(% colspan="1" %)(% colspan="1" %) 930 +((( 931 + 932 +))) 933 + 934 + 935 + 290 290 **TODO:** 291 291 292 292 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -296,6 +296,29 @@ 296 296 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 297 297 ))) 298 298 * ((( 299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 945 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 300 300 ))) 301 301 ))) 948 +{{/layout-cell}} 949 + 950 +{{layout-cell}} 951 +== Relations Costs == 952 + 953 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 954 + 955 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 956 + 957 + 958 +{{/layout-cell}} 959 +{{/layout-section}} 960 + 961 +{{layout-section ac:type="single"}} 962 +{{layout-cell}} 963 +== References == 964 + 965 +* 966 + 967 +{{{libraries/gamestarts.xml}}} 968 +{{/layout-cell}} 969 +{{/layout-section}} 970 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06889478/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts