Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
Change comment: There is no comment for this version
To version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 5.10
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,24 +14,34 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
24 24  
33 +{{layout-cell}}
34 +[[image:attach:Custom Gamestart Menu.png]]
35 +{{/layout-cell}}
36 +{{/layout-section}}
37 +
38 +{{layout-section ac:type="single"}}
39 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
45 +{{/layout-cell}}
46 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
48 +{{layout-section ac:type="two_equal"}}
49 +{{layout-cell}}
50 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
72 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 +(((
56 56  (% style="text-align: right;" %)
57 -300 000 Cr
75 +300,000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 -300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
78 +300,000 Cr
79 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -70,10 +70,10 @@
70 70  Has production modules
71 71  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
72 72  (((
73 -500 000 Cr
91 +500,000 Cr
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 -6 500 000 Cr
94 +6,500,000 Cr
77 77  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
78 78  (((
79 79  13
... ... @@ -85,10 +85,10 @@
85 85  Has pier modules
86 86  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
87 87  (((
88 -600 000 Cr
106 +600,000 Cr
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -4 200 000 Cr
109 +4,200,000 Cr
92 92  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
93 93  (((
94 94  7
... ... @@ -100,10 +100,10 @@
100 100  Has dock modules
101 101  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
102 102  (((
103 -80 000 Cr
121 +80,000 Cr
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -1 680 000 Cr
124 +1,680,000 Cr
107 107  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
108 108  (((
109 109  21
... ... @@ -115,10 +115,10 @@
115 115  Has a luxury dock module
116 116  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
117 117  (((
118 -150 000 Cr
136 +150,000 Cr
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -150 000 Cr
139 +150,000 Cr
122 122  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
123 123  (((
124 124  1
... ... @@ -130,10 +130,10 @@
130 130  Has S and M storage modules
131 131  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
132 132  (((
133 -90 000 Cr
151 +90,000 Cr
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -810 000 Cr
154 +810,000 Cr
137 137  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
138 138  (((
139 139  9
... ... @@ -145,10 +145,10 @@
145 145  Has L storage modules
146 146  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
147 147  (((
148 -150 000 Cr
166 +150,000 Cr
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -1 050 000 Cr
169 +1,050,000 Cr
152 152  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
153 153  (((
154 154  7
... ... @@ -160,10 +160,10 @@
160 160  Has S ship build modules
161 161  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
162 162  (((
163 -21 000 000 Cr
181 +21,000,000 Cr
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -21 000 000 Cr
184 +21,000,000 Cr
167 167  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
168 168  (((
169 169  1
... ... @@ -175,10 +175,10 @@
175 175  Sold > 100k worth of goods at once
176 176  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
177 177  (((
178 -20 000 Cr
196 +20,000 Cr
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -1 400 000 Cr
199 +1,400,000 Cr
182 182  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
183 183  (((
184 184  70
... ... @@ -190,10 +190,10 @@
190 190  Sold > 1mil worth of goods at once
191 191  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
192 192  (((
193 -200 000 Cr
211 +200,000 Cr
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -7 000 000 Cr
214 +7,000,000 Cr
197 197  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
198 198  (((
199 199  35
... ... @@ -205,10 +205,10 @@
205 205  Bought an M ship
206 206  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
207 207  (((
208 -400 000 Cr
226 +400,000 Cr
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -5 200 000 Cr
229 +5,200,000 Cr
212 212  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
213 213  (((
214 214  13
... ... @@ -220,10 +220,10 @@
220 220  Bought an L ship
221 221  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
222 222  (((
223 -1 800 000 Cr
241 +1,800,000 Cr
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -12 600 000 Cr
244 +12,600,000 Cr
227 227  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
228 228  (((
229 229  7
... ... @@ -235,10 +235,10 @@
235 235  Bought an XL ship
236 236  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
237 237  (((
238 -20 000 000 Cr
256 +20,000,000 Cr
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -20 000 000 Cr
259 +20,000,000 Cr
242 242  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
243 243  (((
244 244  1
... ... @@ -250,10 +250,10 @@
250 250  Bought a carrier
251 251  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
252 252  (((
253 -27 000 000 Cr
271 +27,000,000 Cr
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -27 000 000 Cr
274 +27,000,000 Cr
257 257  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
258 258  (((
259 259  1
... ... @@ -266,10 +266,10 @@
266 266  Bought a supply ship
267 267  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
268 268  (((
269 -25 000 000 Cr
287 +25,000,000 Cr
270 270  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
271 271  (((
272 -25 000 000 Cr
290 +25,000,000 Cr
273 273  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
274 274  (((
275 275  1
... ... @@ -279,14 +279,642 @@
279 279  Sum
280 280  )))|(% colspan="1" %)(% colspan="1" %)
281 281  (((
282 -133 890 000 Cr
300 +133,890,000 Cr
283 283  )))|(% colspan="1" %)(% colspan="1" %)
284 284  (((
285 285  
286 286  )))
305 +{{/layout-cell}}
287 287  
307 +{{layout-cell}}
308 +== Monetary Costs ==
309 +
310 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 +{{/layout-cell}}
312 +{{/layout-section}}
313 +
314 +{{layout-section ac:type="two_equal"}}
315 +{{layout-cell}}
316 +== Knowledge Budget Factors ==
317 +
318 +|=(((
319 +Variable
320 +)))|=(((
321 +Explanation
322 +)))|=(((
323 +Score per
324 +)))|=(((
325 + Limit
326 +)))|=(% colspan="1" %)(% colspan="1" %)
327 +(((
328 +Number
329 +)))
330 +|(((
331 +base_budget
332 +)))|(((
333 +Base budget
334 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
335 +(((
336 +(% style="text-align: right;" %)
337 +5,000\\
338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 +(((
340 +5,000
341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 +(((
343 +(% style="text-align: right;" %)
344 +1
345 +)))
346 +|(((
347 +known_lockbox_normal
348 +)))|(((
349 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
350 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 +(((
352 +100
353 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 +(((
355 +10,000
356 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 +(((
358 +100
359 +)))
360 +|(((
361 +known_lockbox_rare
362 +)))|(((
363 +Opened a rare lockbox (4 or more locks)
364 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 +(((
366 +500
367 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 +(((
369 +30,000
370 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 +(((
372 +60
373 +)))
374 +|(((
375 +known_aqueduct
376 +)))|(((
377 +Target an aqueduct
378 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
379 +(((
380 +2,000
381 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
382 +(((
383 +2,000
384 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 +(((
386 +1
387 +)))
388 +|(% colspan="1" %)(% colspan="1" %)
389 +(((
390 +known_khaak_hive
391 +)))|(% colspan="1" %)(% colspan="1" %)
392 +(((
393 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
394 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +(((
396 +3,000
397 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
398 +(((
399 +3,000
400 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
401 +(((
402 +1
403 +)))
404 +|(% colspan="1" %)(% colspan="1" %)
405 +(((
406 +known_sector
407 +)))|(% colspan="1" %)(% colspan="1" %)
408 +(((
409 +Enter a new sector
410 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +(((
412 +200
413 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
414 +(((
415 +(% class="qv3Wpe" %)39,000
416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 +(((
418 +195
419 +
420 +(As of CoH and SV v4.10)
421 +)))
422 +|(% colspan="1" %)(% colspan="1" %)
423 +(((
424 +known_sector_xenon
425 +)))|(% colspan="1" %)(% colspan="1" %)
426 +(((
427 +Enter a [[doc:Xenon]] sector
428 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 +(((
430 +2,000
431 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 +(((
433 +2,000
434 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 +(((
436 +1
437 +)))
438 +|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +known_datavault
441 +)))|(% colspan="1" %)(% colspan="1" %)
442 +(((
443 +Target a Data Vault
444 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 +(((
446 +3,000
447 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 +(((
449 +3,000
450 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 +(((
452 +1
453 +)))
454 +|(% colspan="1" %)(% colspan="1" %)
455 +(((
456 +known_timeline_unlock
457 +)))|(% colspan="1" %)(% colspan="1" %)
458 +(((
459 +Unlock a timeline entry
460 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 +(((
462 +1,000
463 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
464 +(((
465 +30,000
466 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
467 +(((
468 +30
469 +)))
470 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
471 +(((
472 +Sum
473 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 +(((
475 +124,000
476 +)))|(% colspan="1" %)(% colspan="1" %)
477 +(((
288 288  
479 +)))
480 +{{/layout-cell}}
289 289  
482 +{{layout-cell}}
483 +== Knowledge Costs ==
484 +
485 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 +{{/layout-cell}}
487 +{{/layout-section}}
488 +
489 +{{layout-section ac:type="two_equal"}}
490 +{{layout-cell}}
491 +== Personnel Budget Factors ==
492 +
493 +|=(((
494 +Variable
495 +)))|=(((
496 +Explanation
497 +)))|=(((
498 +Score per
499 +)))|=(((
500 +Limit
501 +)))|=(% colspan="1" %)(% colspan="1" %)
502 +(((
503 +Number
504 +)))
505 +|(% colspan="1" %)(% colspan="1" %)
506 +(((
507 +base_budget
508 +)))|(% colspan="1" %)(% colspan="1" %)
509 +(((
510 +Base Budget
511 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 +(((
513 +1,000
514 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 +(((
516 +1,000
517 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 +(((
519 +1
520 +)))
521 +|(% colspan="1" %)(% colspan="1" %)
522 +(((
523 +people_pilot_2star
524 +)))|(% colspan="1" %)(% colspan="1" %)
525 +(((
526 +Promoted a 2 star pilot to 3 stars with a seminar
527 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 +(((
529 +500
530 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 +(((
532 +25,000
533 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 +(((
535 +50
536 +)))
537 +|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +people_pilot_3star
540 +)))|(% colspan="1" %)(% colspan="1" %)
541 +(((
542 +Promoted a 3 star pilot to 4 stars with a seminar
543 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 +(((
545 +2,500
546 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 +(((
548 +75,000
549 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 +(((
551 +30
552 +)))
553 +|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +people_pilot_4star
556 +)))|(% colspan="1" %)(% colspan="1" %)
557 +(((
558 +Promoted a 4 star pilot to 5 stars with a seminar
559 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
560 +(((
561 +5,000
562 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
563 +(((
564 +100,000
565 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
566 +(((
567 +20
568 +)))
569 +|(((
570 +people_manager_2star
571 +)))|(((
572 +Promoted a 2 star manager to 3 stars with a seminar
573 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
574 +(((
575 +500
576 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
577 +(((
578 +25,000
579 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 +(((
581 +50
582 +)))
583 +|(((
584 +people_manager_3star
585 +)))|(((
586 +Promoted a 3 star manager to 4 stars with a seminar
587 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
588 +(((
589 +2,500
590 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
591 +(((
592 +75,000
593 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
594 +(((
595 +30
596 +)))
597 +|(((
598 +people_manager_4star
599 +)))|(((
600 +Promoted a 4 star manager to 5 stars with a seminar
601 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
602 +(((
603 +5,000
604 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
605 +(((
606 +100,000
607 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
608 +(((
609 +20
610 +)))
611 +|(% colspan="1" %)(% colspan="1" %)
612 +(((
613 +people_pilot_4star_onload
614 +)))|(% colspan="1" %)(% colspan="1" %)
615 +(((
616 +Has a 4 star pilot
617 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
618 +(((
619 +1,500
620 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
621 +(((
622 +30,000
623 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
624 +(((
625 +20
626 +)))
627 +|(((
628 +people_pilot_5star_onload
629 +)))|(((
630 +Has a 5 star pilot
631 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
632 +(((
633 +3,000
634 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
635 +(((
636 + 60,000
637 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 +(((
639 + 20
640 +)))
641 +|(((
642 +people_manager_4star_onload
643 +)))|(((
644 +Has a 4 star manager
645 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
646 +(((
647 +1,500
648 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
649 +(((
650 +30,000
651 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
652 +(((
653 +20
654 +)))
655 +|(((
656 +people_manager_5star_onload
657 +)))|(((
658 +Has a 5 star manager
659 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
660 +(((
661 +3,000
662 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
663 +(((
664 + 60,000
665 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
666 +(((
667 + 20
668 +)))
669 +|(% colspan="1" %)(% colspan="1" %)
670 +(((
671 +people_crew_count
672 +)))|(% colspan="1" %)(% colspan="1" %)
673 +(((
674 +Total number of crew
675 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
676 +(((
677 +20
678 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
679 +(((
680 +60,000
681 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
682 +(((
683 +3000
684 +)))
685 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
686 +(((
687 +Sum
688 +)))|(% colspan="1" %)(% colspan="1" %)
689 +(((
690 +641,000
691 +)))|(% colspan="1" %)(% colspan="1" %)
692 +(((
693 +
694 +)))
695 +{{/layout-cell}}
696 +
697 +{{layout-cell}}
698 +== Personnel Costs ==
699 +
700 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 +{{/layout-cell}}
702 +{{/layout-section}}
703 +
704 +{{layout-section ac:type="two_equal"}}
705 +{{layout-cell}}
706 +== Relations Budget Factors ==
707 +
708 +|=(((
709 +Variable
710 +)))|=(((
711 +Explanation
712 +)))|=(((
713 +Score per
714 +)))|=(((
715 +Limit
716 +)))|=(((
717 +Number
718 +)))
719 +|(% colspan="1" %)(% colspan="1" %)
720 +(((
721 +base_budget
722 +)))|(% colspan="1" %)(% colspan="1" %)
723 +(((
724 +Base budget
725 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
726 +(((
727 +10
728 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
729 +(((
730 +10
731 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
732 +(((
733 +1
734 +)))
735 +|(% colspan="1" %)(% colspan="1" %)
736 +(((
737 +relation_war_joinedfaction
738 +)))|(% colspan="1" %)(% colspan="1" %)
739 +(((
740 +Joined a war effort
741 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
742 +(((
743 +10
744 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
745 +(((
746 +10
747 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
748 +(((
749 +1
750 +)))
751 +|(% colspan="1" %)(% colspan="1" %)
752 +(((
753 +relation_war_joinedopposition
754 +)))|(% colspan="1" %)(% colspan="1" %)
755 +(((
756 +Joined a war effort opposing another one
757 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
758 +(((
759 +20
760 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
761 +(((
762 +20
763 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
764 +(((
765 +1
766 +)))
767 +|(% colspan="1" %)(% colspan="1" %)
768 +(((
769 +relation_tradeguild
770 +)))|(% colspan="1" %)(% colspan="1" %)
771 +(((
772 +Joined a trade guild
773 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
774 +(((
775 +20
776 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
777 +(((
778 +20
779 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
780 +(((
781 +1
782 +)))
783 +|(% colspan="1" %)(% colspan="1" %)
784 +(((
785 +relation_pirateguild
786 +)))|(% colspan="1" %)(% colspan="1" %)
787 +(((
788 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
789 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
790 +(((
791 +30
792 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
793 +(((
794 +30
795 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
796 +(((
797 +1
798 +)))
799 +|(% colspan="1" %)(% colspan="1" %)
800 +(((
801 +relation_leak_mission_easy
802 +)))|(% colspan="1" %)(% colspan="1" %)
803 +(((
804 +Completed an easy leak mission
805 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
806 +(((
807 +10
808 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
809 +(((
810 +10
811 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
812 +(((
813 +1
814 +)))
815 +|(% colspan="1" %)(% colspan="1" %)
816 +(((
817 +relation_leak_mission_hard
818 +)))|(% colspan="1" %)(% colspan="1" %)
819 +(((
820 +Completed a hard leak mission
821 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
822 +(((
823 +30
824 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
825 +(((
826 +30
827 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
828 +(((
829 +1
830 +)))
831 +|(% colspan="1" %)(% colspan="1" %)
832 +(((
833 +relation_ceremony_10
834 +)))|(% colspan="1" %)(% colspan="1" %)
835 +(((
836 +First level 10 reputation ceremony bonus
837 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
838 +(((
839 +20
840 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
841 +(((
842 +20
843 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
844 +(((
845 +1
846 +)))
847 +|(% colspan="1" %)(% colspan="1" %)
848 +(((
849 +relation_ceremony_10
850 +)))|(% colspan="1" %)(% colspan="1" %)
851 +(((
852 +Subsequent level 10 reputation ceremonies
853 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
854 +(((
855 +5
856 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
857 +(((
858 +75
859 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
860 +(((
861 +15
862 +)))
863 +|(((
864 +relation_ceremony_20
865 +)))|(((
866 +First level 20 reputation ceremony bonus
867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 +(((
869 +100
870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 +(((
872 +100
873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 +(((
875 +1
876 +)))
877 +|(((
878 +relation_ceremony_20
879 +)))|(((
880 +Subsequent level 20 reputation ceremonies
881 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
882 +(((
883 +25
884 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
885 +(((
886 +250
887 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
888 +(((
889 +10
890 +)))
891 +|(% colspan="1" %)(% colspan="1" %)
892 +(((
893 +relation_27
894 +)))|(% colspan="1" %)(% colspan="1" %)
895 +(((
896 +Reached +27 with one faction
897 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
898 +(((
899 +500
900 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
901 +(((
902 +500
903 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
904 +(((
905 +1
906 +)))
907 +|(% colspan="1" %)(% colspan="1" %)
908 +(((
909 +relation_27
910 +)))|(% colspan="1" %)(% colspan="1" %)
911 +(((
912 +Reached +27 with subsequent factions
913 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
914 +(((
915 +75
916 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
917 +(((
918 +525
919 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
920 +(((
921 +7
922 +)))
923 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
924 +(((
925 +Sum
926 +)))|(% colspan="1" %)(% colspan="1" %)
927 +(((
928 +1,600
929 +)))|(% colspan="1" %)(% colspan="1" %)
930 +(((
931 +
932 +)))
933 +
934 +
935 +
290 290  **TODO:**
291 291  
292 292  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -296,6 +296,29 @@
296 296  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
297 297  )))
298 298  * (((
299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
945 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
300 300  )))
301 301  )))
948 +{{/layout-cell}}
949 +
950 +{{layout-cell}}
951 +== Relations Costs ==
952 +
953 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 +
955 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 +
957 +
958 +{{/layout-cell}}
959 +{{/layout-section}}
960 +
961 +{{layout-section ac:type="single"}}
962 +{{layout-cell}}
963 +== References ==
964 +
965 +*
966 +
967 +{{{libraries/gamestarts.xml}}}
968 +{{/layout-cell}}
969 +{{/layout-section}}
970 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889478
1 +119963852
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts