Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 6.1
edited by Daniel Turner
on 2021/11/21 05:35
Change comment: There is no comment for this version
To version 22.1
edited by Daniel Turner
on 2022/02/27 09:52
Change comment: added section for sources

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,24 +14,36 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
52 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -52,13 +52,14 @@
52 52  base_budget
53 53  )))|(((
54 54  Base budget
55 -)))|(((
74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 +(((
56 56  (% style="text-align: right;" %)
57 -300 000 Cr
77 +300,000 Cr
58 58  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
59 59  (((
60 -300 000 Cr
61 -)))|(% colspan="1" %)(% colspan="1" %)
80 +300,000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
62 62  (((
63 63  (% style="text-align: right;" %)
64 64  1
... ... @@ -70,10 +70,10 @@
70 70  Has production modules
71 71  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
72 72  (((
73 -500 000 Cr
93 +500,000 Cr
74 74  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 75  (((
76 -6 500 000 Cr
96 +6,500,000 Cr
77 77  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
78 78  (((
79 79  13
... ... @@ -85,10 +85,10 @@
85 85  Has pier modules
86 86  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
87 87  (((
88 -600 000 Cr
108 +600,000 Cr
89 89  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
90 90  (((
91 -4 200 000 Cr
111 +4,200,000 Cr
92 92  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
93 93  (((
94 94  7
... ... @@ -100,10 +100,10 @@
100 100  Has dock modules
101 101  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
102 102  (((
103 -80 000 Cr
123 +80,000 Cr
104 104  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
105 105  (((
106 -1 680 000 Cr
126 +1,680,000 Cr
107 107  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
108 108  (((
109 109  21
... ... @@ -115,10 +115,10 @@
115 115  Has a luxury dock module
116 116  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
117 117  (((
118 -150 000 Cr
138 +150,000 Cr
119 119  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
120 120  (((
121 -150 000 Cr
141 +150,000 Cr
122 122  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
123 123  (((
124 124  1
... ... @@ -130,10 +130,10 @@
130 130  Has S and M storage modules
131 131  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
132 132  (((
133 -90 000 Cr
153 +90,000 Cr
134 134  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
135 135  (((
136 -810 000 Cr
156 +810,000 Cr
137 137  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
138 138  (((
139 139  9
... ... @@ -145,10 +145,10 @@
145 145  Has L storage modules
146 146  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
147 147  (((
148 -150 000 Cr
168 +150,000 Cr
149 149  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
150 150  (((
151 -1 050 000 Cr
171 +1,050,000 Cr
152 152  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
153 153  (((
154 154  7
... ... @@ -160,10 +160,10 @@
160 160  Has S ship build modules
161 161  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
162 162  (((
163 -21 000 000 Cr
183 +21,000,000 Cr
164 164  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
165 165  (((
166 -21 000 000 Cr
186 +21,000,000 Cr
167 167  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
168 168  (((
169 169  1
... ... @@ -175,10 +175,10 @@
175 175  Sold > 100k worth of goods at once
176 176  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
177 177  (((
178 -20 000 Cr
198 +20,000 Cr
179 179  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
180 180  (((
181 -1 400 000 Cr
201 +1,400,000 Cr
182 182  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
183 183  (((
184 184  70
... ... @@ -190,10 +190,10 @@
190 190  Sold > 1mil worth of goods at once
191 191  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
192 192  (((
193 -200 000 Cr
213 +200,000 Cr
194 194  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
195 195  (((
196 -7 000 000 Cr
216 +7,000,000 Cr
197 197  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
198 198  (((
199 199  35
... ... @@ -205,10 +205,10 @@
205 205  Bought an M ship
206 206  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
207 207  (((
208 -400 000 Cr
228 +400,000 Cr
209 209  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
210 210  (((
211 -5 200 000 Cr
231 +5,200,000 Cr
212 212  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
213 213  (((
214 214  13
... ... @@ -220,10 +220,10 @@
220 220  Bought an L ship
221 221  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
222 222  (((
223 -1 800 000 Cr
243 +1,800,000 Cr
224 224  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
225 225  (((
226 -12 600 000 Cr
246 +12,600,000 Cr
227 227  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
228 228  (((
229 229  7
... ... @@ -235,10 +235,10 @@
235 235  Bought an XL ship
236 236  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
237 237  (((
238 -20 000 000 Cr
258 +20,000,000 Cr
239 239  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
240 240  (((
241 -20 000 000 Cr
261 +20,000,000 Cr
242 242  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
243 243  (((
244 244  1
... ... @@ -250,10 +250,10 @@
250 250  Bought a carrier
251 251  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
252 252  (((
253 -27 000 000 Cr
273 +27,000,000 Cr
254 254  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
255 255  (((
256 -27 000 000 Cr
276 +27,000,000 Cr
257 257  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
258 258  (((
259 259  1
... ... @@ -266,10 +266,10 @@
266 266  Bought a supply ship
267 267  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
268 268  (((
269 -25 000 000 Cr
289 +25,000,000 Cr
270 270  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
271 271  (((
272 -25 000 000 Cr
292 +25,000,000 Cr
273 273  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
274 274  (((
275 275  1
... ... @@ -279,14 +279,642 @@
279 279  Sum
280 280  )))|(% colspan="1" %)(% colspan="1" %)
281 281  (((
282 -133 890 000 Cr
302 +133,890,000 Cr
283 283  )))|(% colspan="1" %)(% colspan="1" %)
284 284  (((
285 285  
286 286  )))
307 +{{/layout-cell}}
287 287  
309 +{{layout-cell}}
310 +== Monetary Costs ==
311 +
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
315 +
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
318 +== Knowledge Budget Factors ==
319 +
320 +|=(((
321 +Variable
322 +)))|=(((
323 +Explanation
324 +)))|=(((
325 +Score per
326 +)))|=(((
327 + Limit
328 +)))|=(% colspan="1" %)(% colspan="1" %)
329 +(((
330 +Number
331 +)))
332 +|(((
333 +base_budget
334 +)))|(((
335 +Base budget
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +(((
338 +(% style="text-align: right;" %)
339 +5,000\\
340 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +(((
342 +5,000
343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +(((
345 +(% style="text-align: right;" %)
346 +1
347 +)))
348 +|(((
349 +known_lockbox_normal
350 +)))|(((
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 +(((
354 +100
355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 +(((
357 +10,000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 +(((
360 +100
361 +)))
362 +|(((
363 +known_lockbox_rare
364 +)))|(((
365 +Opened a rare lockbox (4 or more locks)
366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 +(((
368 +500
369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 +(((
371 +30,000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 +(((
374 +60
375 +)))
376 +|(((
377 +known_aqueduct
378 +)))|(((
379 +Target an aqueduct
380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 +(((
382 +2,000
383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 +(((
385 +2,000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 +(((
388 +1
389 +)))
390 +|(% colspan="1" %)(% colspan="1" %)
391 +(((
392 +known_khaak_hive
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 +(((
398 +3,000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 +(((
401 +3,000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(((
404 +1
405 +)))
406 +|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +known_sector
409 +)))|(% colspan="1" %)(% colspan="1" %)
410 +(((
411 +Enter a new sector
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 +(((
414 +200
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 +(((
417 +(% class="qv3Wpe" %)39,000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 +(((
420 +195
421 +
422 +(As of CoH and SV v4.10)
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +known_sector_xenon
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Enter a [[doc:Xenon]] sector
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 +(((
432 +2,000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +2,000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +1
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +known_datavault
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Target a Data Vault
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +3,000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 +(((
451 +3,000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 +(((
454 +1
455 +)))
456 +|(% colspan="1" %)(% colspan="1" %)
457 +(((
458 +known_timeline_unlock
459 +)))|(% colspan="1" %)(% colspan="1" %)
460 +(((
461 +Unlock a timeline entry
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 +(((
464 +1,000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
466 +(((
467 +30,000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 +(((
470 +30
471 +)))
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
473 +(((
474 +Sum
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 +(((
477 +124,000
478 +)))|(% colspan="1" %)(% colspan="1" %)
479 +(((
288 288  
481 +)))
482 +{{/layout-cell}}
289 289  
484 +{{layout-cell}}
485 +== Knowledge Costs ==
486 +
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
490 +
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
493 +== Personnel Budget Factors ==
494 +
495 +|=(((
496 +Variable
497 +)))|=(((
498 +Explanation
499 +)))|=(((
500 +Score per
501 +)))|=(((
502 +Limit
503 +)))|=(% colspan="1" %)(% colspan="1" %)
504 +(((
505 +Number
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +base_budget
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Base Budget
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +(((
515 +1,000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 +(((
518 +1,000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 +(((
521 +1
522 +)))
523 +|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +people_pilot_2star
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +Promoted a 2 star pilot to 3 stars with a seminar
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +(((
531 +500
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 +(((
534 +25,000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 +(((
537 +50
538 +)))
539 +|(% colspan="1" %)(% colspan="1" %)
540 +(((
541 +people_pilot_3star
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Promoted a 3 star pilot to 4 stars with a seminar
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +(((
547 +2,500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 +(((
550 +75,000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 +(((
553 +30
554 +)))
555 +|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +people_pilot_4star
558 +)))|(% colspan="1" %)(% colspan="1" %)
559 +(((
560 +Promoted a 4 star pilot to 5 stars with a seminar
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 +(((
563 +5,000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 +(((
566 +100,000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 +(((
569 +20
570 +)))
571 +|(((
572 +people_manager_2star
573 +)))|(((
574 +Promoted a 2 star manager to 3 stars with a seminar
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 +(((
577 +500
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 +(((
580 +25,000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +(((
583 +50
584 +)))
585 +|(((
586 +people_manager_3star
587 +)))|(((
588 +Promoted a 3 star manager to 4 stars with a seminar
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +2,500
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +75,000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 +(((
597 +30
598 +)))
599 +|(((
600 +people_manager_4star
601 +)))|(((
602 +Promoted a 4 star manager to 5 stars with a seminar
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +5,000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +100,000
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +20
612 +)))
613 +|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +people_pilot_4star_onload
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +Has a 4 star pilot
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 +(((
621 +1,500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 +(((
624 +30,000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 +(((
627 +20
628 +)))
629 +|(((
630 +people_pilot_5star_onload
631 +)))|(((
632 +Has a 5 star pilot
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 +(((
635 +3,000
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 +(((
638 + 60,000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +(((
641 + 20
642 +)))
643 +|(((
644 +people_manager_4star_onload
645 +)))|(((
646 +Has a 4 star manager
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 +1,500
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 +30,000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 +(((
655 +20
656 +)))
657 +|(((
658 +people_manager_5star_onload
659 +)))|(((
660 +Has a 5 star manager
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +3,000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 + 60,000
667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 +(((
669 + 20
670 +)))
671 +|(% colspan="1" %)(% colspan="1" %)
672 +(((
673 +people_crew_count
674 +)))|(% colspan="1" %)(% colspan="1" %)
675 +(((
676 +Total number of crew
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 +(((
679 +20
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 +(((
682 +60,000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 +(((
685 +3000
686 +)))
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
688 +(((
689 +Sum
690 +)))|(% colspan="1" %)(% colspan="1" %)
691 +(((
692 +641,000
693 +)))|(% colspan="1" %)(% colspan="1" %)
694 +(((
695 +
696 +)))
697 +{{/layout-cell}}
698 +
699 +{{layout-cell}}
700 +== Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
705 +
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
708 +== Relations Budget Factors ==
709 +
710 +|=(((
711 +Variable
712 +)))|=(((
713 +Explanation
714 +)))|=(((
715 +Score per
716 +)))|=(((
717 +Limit
718 +)))|=(((
719 +Number
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +base_budget
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Base budget
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedfaction
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +10
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +10
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_war_joinedopposition
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a war effort opposing another one
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_tradeguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a trade guild
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +20
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +20
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_pirateguild
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +30
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +30
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_easy
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed an easy leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +10
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +10
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_leak_mission_hard
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +Completed a hard leak mission
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +30
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +30
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +First level 10 reputation ceremony bonus
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +20
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +20
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +relation_ceremony_10
852 +)))|(% colspan="1" %)(% colspan="1" %)
853 +(((
854 +Subsequent level 10 reputation ceremonies
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 +(((
857 +5
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 +(((
860 +75
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 +(((
863 +15
864 +)))
865 +|(((
866 +relation_ceremony_20
867 +)))|(((
868 +First level 20 reputation ceremony bonus
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 +(((
871 +100
872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 +(((
874 +100
875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 +(((
877 +1
878 +)))
879 +|(((
880 +relation_ceremony_20
881 +)))|(((
882 +Subsequent level 20 reputation ceremonies
883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 +(((
885 +25
886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 +(((
888 +250
889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 +(((
891 +15
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with one faction
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +500
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +500
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +1
908 +)))
909 +|(% colspan="1" %)(% colspan="1" %)
910 +(((
911 +relation_27
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +Reached +27 with subsequent factions
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 +(((
917 +75
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 +(((
920 +525
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 +(((
923 +7
924 +)))
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 +(((
927 +Sum
928 +)))|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 +1,600
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
933 +
934 +)))
935 +
936 +
937 +
290 290  **TODO:**
291 291  
292 292  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -296,6 +296,29 @@
296 296  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
297 297  )))
298 298  * (((
299 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
300 300  )))
301 301  )))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +
963 +{{layout-section ac:type="single"}}
964 +{{layout-cell}}
965 +== References ==
966 +
967 +*
968 +
969 +{{{libraries/gamestarts.xml}}}
970 +{{/layout-cell}}
971 +{{/layout-section}}
972 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889478
1 +109839346
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889478/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/109839346/Custom Game Starts