Änderungen von Dokument Custom Game Starts
Zuletzt geändert von Daniel Turner am 2023/09/21 14:42
Von Version 6.1
bearbeitet von Daniel Turner
am 2021/11/21 05:35
am 2021/11/21 05:35
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Auf Version 14.1
bearbeitet von Daniel Turner
am 2021/11/29 10:18
am 2021/11/29 10:18
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Zusammenfassung
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... ... @@ -1,3 +1,6 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 2 Updated for version 4.10 3 3 {{/info}} ... ... @@ -14,10 +14,10 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 20 +* Financial Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 23 +* Reputation 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -27,11 +27,13 @@ 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 33 +{{/layout-cell}} 34 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 36 +{{layout-section ac:type="two_equal"}} 37 +{{layout-cell}} 38 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -52,13 +52,14 @@ 52 52 base_budget 53 53 )))|((( 54 54 Base budget 55 -)))|((( 60 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 +((( 56 56 (% style="text-align: right;" %) 57 57 300 000 Cr 58 58 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 59 59 ((( 60 60 300 000 Cr 61 -)))|(% colspan="1" %)(% colspan="1" %) 67 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 62 62 ((( 63 63 (% style="text-align: right;" %) 64 64 1 ... ... @@ -284,9 +284,635 @@ 284 284 ((( 285 285 286 286 ))) 293 +{{/layout-cell}} 287 287 295 +{{layout-cell}} 296 +== Monetary Costs == 297 + 298 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 +{{/layout-cell}} 300 +{{/layout-section}} 301 + 302 +{{layout-section ac:type="two_equal"}} 303 +{{layout-cell}} 304 +== Knowledge Budget Factors == 305 + 306 +|=((( 307 +Variable 308 +)))|=((( 309 +Explanation 310 +)))|=((( 311 +Score per 312 +)))|=((( 313 + Limit 314 +)))|=(% colspan="1" %)(% colspan="1" %) 315 +((( 316 +Number 317 +))) 318 +|((( 319 +base_budget 320 +)))|((( 321 +Base budget 322 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 +((( 324 +(% style="text-align: right;" %) 325 +5 000\\ 326 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 +((( 328 +5 000 329 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 +((( 331 +(% style="text-align: right;" %) 332 +1 333 +))) 334 +|((( 335 +known_lockbox_normal 336 +)))|((( 337 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 340 +500 341 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 +((( 343 +30 000 344 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 345 +((( 346 +60 347 +))) 348 +|((( 349 +known_lockbox_rare 350 +)))|((( 351 +Opened a rare lockbox 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 +((( 354 +500 355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 +((( 357 +30 000 358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 +((( 360 +60 361 +))) 362 +|((( 363 +known_aqueduct 364 +)))|((( 365 +Target an aqueduct 366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 +((( 368 +2 000 369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 +((( 371 +2 000 372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 +((( 374 +1 375 +))) 376 +|(% colspan="1" %)(% colspan="1" %) 377 +((( 378 +known_khaak_hive 379 +)))|(% colspan="1" %)(% colspan="1" %) 380 +((( 381 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 +((( 384 +3 000 385 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 386 +((( 387 +3 000 388 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 389 +((( 390 +1 391 +))) 392 +|(% colspan="1" %)(% colspan="1" %) 393 +((( 394 +known_sector 395 +)))|(% colspan="1" %)(% colspan="1" %) 396 +((( 397 +Enter a new sector 398 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 399 +((( 400 +200 401 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 +((( 403 +(% class="qv3Wpe" %)39 000 404 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 +((( 406 +195 407 + 408 +(As of CoH and SV v4.10) 409 +))) 410 +|(% colspan="1" %)(% colspan="1" %) 411 +((( 412 +known_sector_xenon 413 +)))|(% colspan="1" %)(% colspan="1" %) 414 +((( 415 +Enter a [[doc:Xenon]] sector 416 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 +((( 418 +2 000 419 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 420 +((( 421 +2 000 422 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 +((( 424 +1 425 +))) 426 +|(% colspan="1" %)(% colspan="1" %) 427 +((( 428 +known_datavault 429 +)))|(% colspan="1" %)(% colspan="1" %) 430 +((( 431 +Target a Data Vault 432 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 433 +((( 434 +3 000 435 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 436 +((( 437 +3 000 438 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 439 +((( 440 +1 441 +))) 442 +|(% colspan="1" %)(% colspan="1" %) 443 +((( 444 +known_timeline_unlock 445 +)))|(% colspan="1" %)(% colspan="1" %) 446 +((( 447 +Unlock a timeline entry 448 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 449 +((( 450 +1000 451 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 452 +((( 453 +30 000 454 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 +((( 456 +30 457 +))) 458 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 459 +((( 460 +Sum 461 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 +((( 463 +144 000 464 +)))|(% colspan="1" %)(% colspan="1" %) 465 +((( 288 288 467 +))) 468 +{{/layout-cell}} 289 289 470 +{{layout-cell}} 471 +== Knowledge Costs == 472 + 473 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). 474 +{{/layout-cell}} 475 +{{/layout-section}} 476 + 477 +{{layout-section ac:type="two_equal"}} 478 +{{layout-cell}} 479 +== Personnel Budget Factors == 480 + 481 +|=((( 482 +Variable 483 +)))|=((( 484 +Explanation 485 +)))|=((( 486 +Score per 487 +)))|=((( 488 +Limit 489 +)))|=(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +Number 492 +))) 493 +|(% colspan="1" %)(% colspan="1" %) 494 +((( 495 +base_budget 496 +)))|(% colspan="1" %)(% colspan="1" %) 497 +((( 498 +Base Budget 499 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 +((( 501 +1 000 502 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 +((( 504 +1 000 505 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 +((( 507 +1 508 +))) 509 +|(% colspan="1" %)(% colspan="1" %) 510 +((( 511 +people_pilot_2star 512 +)))|(% colspan="1" %)(% colspan="1" %) 513 +((( 514 +Promoted a 2 star pilot to 3 stars with a seminar 515 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 516 +((( 517 +500 518 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 +((( 520 +25 000 521 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 +((( 523 +50 524 +))) 525 +|(% colspan="1" %)(% colspan="1" %) 526 +((( 527 +people_pilot_3star 528 +)))|(% colspan="1" %)(% colspan="1" %) 529 +((( 530 +Promoted a 3 star pilot to 4 stars with a seminar 531 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 +((( 533 +2 500 534 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 +((( 536 +75 000 537 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 +((( 539 +30 540 +))) 541 +|(% colspan="1" %)(% colspan="1" %) 542 +((( 543 +people_pilot_4star 544 +)))|(% colspan="1" %)(% colspan="1" %) 545 +((( 546 +Promoted a 4 star pilot to 5 stars with a seminar 547 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 +((( 549 +5 000 550 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 +((( 552 +100 000 553 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 +((( 555 +20 556 +))) 557 +|((( 558 +people_manager_2star 559 +)))|((( 560 +Promoted a 2 star manager to 3 stars with a seminar 561 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 562 +((( 563 +500 564 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 +((( 566 +25 000 567 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 +((( 569 +50 570 +))) 571 +|((( 572 +people_manager_3star 573 +)))|((( 574 +Promoted a 3 star manager to 4 stars with a seminar 575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 +((( 577 +2 500 578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 +((( 580 +75 000 581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 +((( 583 +30 584 +))) 585 +|((( 586 +people_manager_4star 587 +)))|((( 588 +Promoted a 4 star manager to 5 stars with a seminar 589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 +((( 591 +5 000 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +100 000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 +20 598 +))) 599 +|(% colspan="1" %)(% colspan="1" %) 600 +((( 601 +people_pilot_4star_onload 602 +)))|(% colspan="1" %)(% colspan="1" %) 603 +((( 604 +Has a 4 star pilot 605 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 +((( 607 +1 500 608 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 +((( 610 +30 000 611 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 +((( 613 +20 614 +))) 615 +|((( 616 +people_pilot_5star_onload 617 +)))|((( 618 +Has a 5 star pilot 619 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 +((( 621 +3 000 622 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 +((( 624 + 60 000 625 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 +((( 627 + 20 628 +))) 629 +|((( 630 +people_manager_4star_onload 631 +)))|((( 632 +Has a 4 star manager 633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 +((( 635 +1 500 636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 +((( 638 +30 000 639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 +((( 641 +20 642 +))) 643 +|((( 644 +people_manager_5star_onload 645 +)))|((( 646 +Has a 5 star manager 647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 +((( 649 +3 000 650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 +((( 652 + 60 000 653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 +((( 655 + 20 656 +))) 657 +|(% colspan="1" %)(% colspan="1" %) 658 +((( 659 +people_crew_count 660 +)))|(% colspan="1" %)(% colspan="1" %) 661 +((( 662 +Total number of crew 663 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 664 +((( 665 +20 666 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 +((( 668 +60 000 669 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 +((( 671 +3000 672 +))) 673 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 674 +((( 675 +Sum 676 +)))|(% colspan="1" %)(% colspan="1" %) 677 +((( 678 +641 000 679 +)))|(% colspan="1" %)(% colspan="1" %) 680 +((( 681 + 682 +))) 683 +{{/layout-cell}} 684 + 685 +{{layout-cell}} 686 +== Personnel Costs == 687 +{{/layout-cell}} 688 +{{/layout-section}} 689 + 690 +{{layout-section ac:type="two_equal"}} 691 +{{layout-cell}} 692 +== Reputation Budget Factors == 693 + 694 +|=((( 695 +Variable 696 +)))|=((( 697 +Explanation 698 +)))|=((( 699 +Score per 700 +)))|=((( 701 +Limit 702 +)))|=((( 703 +Number 704 +))) 705 +|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +base_budget 708 +)))|(% colspan="1" %)(% colspan="1" %) 709 +((( 710 +Base budget 711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 712 +((( 713 +10 714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 715 +((( 716 +10 717 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 718 +((( 719 +1 720 +))) 721 +|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +relation_war_joinedfaction 724 +)))|(% colspan="1" %)(% colspan="1" %) 725 +((( 726 +Joined a war effort 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +10 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +10 733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 734 +((( 735 +1 736 +))) 737 +|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +relation_war_joinedopposition 740 +)))|(% colspan="1" %)(% colspan="1" %) 741 +((( 742 +Joined a war effort opposing another one 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +20 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +20 749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 750 +((( 751 +1 752 +))) 753 +|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +relation_tradeguild 756 +)))|(% colspan="1" %)(% colspan="1" %) 757 +((( 758 +Joined a trade guild 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +20 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +20 765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 766 +((( 767 +1 768 +))) 769 +|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +relation_pirateguild 772 +)))|(% colspan="1" %)(% colspan="1" %) 773 +((( 774 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +30 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +30 781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 782 +((( 783 +1 784 +))) 785 +|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +relation_leak_mission_easy 788 +)))|(% colspan="1" %)(% colspan="1" %) 789 +((( 790 +Completed an easy leak mission 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +10 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +10 797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 798 +((( 799 +1 800 +))) 801 +|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +relation_leak_mission_hard 804 +)))|(% colspan="1" %)(% colspan="1" %) 805 +((( 806 +Completed a hard leak mission 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +30 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +30 813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 814 +((( 815 +1 816 +))) 817 +|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 +relation_ceremony_10 820 +)))|(% colspan="1" %)(% colspan="1" %) 821 +((( 822 +First level 10 reputation ceremony bonus 823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 824 +((( 825 +20 826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 827 +((( 828 +20 829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 830 +((( 831 +1 832 +))) 833 +|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 +relation_ceremony_10 836 +)))|(% colspan="1" %)(% colspan="1" %) 837 +((( 838 +Subsequent level 10 reputation ceremonies 839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 840 +((( 841 +5 842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 843 +((( 844 +75 845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 846 +((( 847 +15 848 +))) 849 +|((( 850 +relation_ceremony_20 851 +)))|((( 852 +First level 20 reputation ceremony bonus 853 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 +((( 855 +100 856 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 +((( 858 +100 859 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 +((( 861 +1 862 +))) 863 +|((( 864 +relation_ceremony_20 865 +)))|((( 866 +Subsequent level 20 reputation ceremonies 867 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 +((( 869 +25 870 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 +((( 872 +250 873 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 +((( 875 +15 876 +))) 877 +|(% colspan="1" %)(% colspan="1" %) 878 +((( 879 +relation_27 880 +)))|(% colspan="1" %)(% colspan="1" %) 881 +((( 882 +Reached +27 with one faction 883 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 884 +((( 885 +500 886 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 887 +((( 888 +500 889 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 890 +((( 891 +1 892 +))) 893 +|(% colspan="1" %)(% colspan="1" %) 894 +((( 895 +relation_27 896 +)))|(% colspan="1" %)(% colspan="1" %) 897 +((( 898 +Reached +27 with subsequent factions 899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 900 +((( 901 +75 902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 903 +((( 904 +525 905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 906 +((( 907 +7 908 +))) 909 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 910 +((( 911 +Sum 912 +)))|(% colspan="1" %)(% colspan="1" %) 913 +((( 914 +1600 915 +)))|(% colspan="1" %)(% colspan="1" %) 916 +((( 917 + 918 +))) 919 + 920 + 921 + 290 290 **TODO:** 291 291 292 292 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -299,3 +299,10 @@ 299 299 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 300 300 ))) 301 301 ))) 934 +{{/layout-cell}} 935 + 936 +{{layout-cell}} 937 +== Reputation Costs == 938 +{{/layout-cell}} 939 +{{/layout-section}} 940 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -1068894 781 +106889645 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1068894 78/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889645/Custom Game Starts