Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
on 2023/09/21 14:23
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To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
on 2021/11/25 08:31
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,46 +1,37 @@ 1 1 {{info}} 2 -Updated for version 5.102 +Updated for version 4.10 3 3 {{/info}} 4 4 5 -== Navigation == 6 6 6 + 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - ----11 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 12 12 13 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 - 15 15 == Budgeted Custom Game Starts == 16 16 17 ----- 18 - 19 19 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 20 20 21 -* MonetaryBudget17 +* Budget 22 22 * Knowledge 19 +* Reputation 23 23 * Personnel 24 -* Relations 25 25 * Research and Plot outcomes 26 26 27 27 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 28 28 29 -[[image:attach:Custom Gamestart Menu.png]] 30 - 31 31 == Creative Custom Game Starts == 32 32 33 -- ---27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 34 34 35 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 - 37 37 = Custom Start Metrics = 38 38 39 - ----31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 40 40 41 -== Mone taryBudget Factors==33 +== Money == 42 42 43 -(% class="wrapped" %) 44 44 |=(% colspan="1" %)(% colspan="1" %) 45 45 ((( 46 46 Variable ... ... @@ -61,14 +61,13 @@ 61 61 base_budget 62 62 )))|((( 63 63 Base budget 64 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 65 -((( 55 +)))|((( 66 66 (% style="text-align: right;" %) 67 -300 ,000 Cr68 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 57 +300 000 Cr 58 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 69 69 ((( 70 -300 ,000 Cr71 -)))|(% colspan="1" style="text-align:right"%)(% colspan="1"style="text-align: right;"%)60 +300 000 Cr 61 +)))|(% colspan="1" %)(% colspan="1" %) 72 72 ((( 73 73 (% style="text-align: right;" %) 74 74 1 ... ... @@ -78,13 +78,13 @@ 78 78 money_builtmodule_production 79 79 )))|((( 80 80 Has production modules 81 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 71 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 82 82 ((( 83 -500 ,000 Cr84 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 73 +500 000 Cr 74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 85 85 ((( 86 -6 ,500,000 Cr87 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 76 +6 500 000 Cr 77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 88 88 ((( 89 89 13 90 90 ))) ... ... @@ -93,13 +93,13 @@ 93 93 money_builtmodule_pier 94 94 )))|((( 95 95 Has pier modules 96 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 86 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 97 97 ((( 98 -600 ,000 Cr99 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 88 +600 000 Cr 89 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 100 100 ((( 101 -4 ,200,000 Cr102 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 91 +4 200 000 Cr 92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 103 103 ((( 104 104 7 105 105 ))) ... ... @@ -108,13 +108,13 @@ 108 108 money_builtmodule_dock 109 109 )))|((( 110 110 Has dock modules 111 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 101 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 112 112 ((( 113 -80 ,000 Cr114 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 103 +80 000 Cr 104 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 115 115 ((( 116 -1 ,680,000 Cr117 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 106 +1 680 000 Cr 107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 118 118 ((( 119 119 21 120 120 ))) ... ... @@ -123,13 +123,13 @@ 123 123 money_builtmodule_luxurydock 124 124 )))|((( 125 125 Has a luxury dock module 126 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 116 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 127 127 ((( 128 -150 ,000 Cr129 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 118 +150 000 Cr 119 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 130 130 ((( 131 -150 ,000 Cr132 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 121 +150 000 Cr 122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 133 133 ((( 134 134 1 135 135 ))) ... ... @@ -138,13 +138,13 @@ 138 138 money_builtmodule_storage_s_m 139 139 )))|((( 140 140 Has S and M storage modules 141 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 131 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 142 142 ((( 143 -90 ,000 Cr144 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 133 +90 000 Cr 134 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 145 145 ((( 146 -810 ,000 Cr147 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 136 +810 000 Cr 137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 148 148 ((( 149 149 9 150 150 ))) ... ... @@ -153,13 +153,13 @@ 153 153 money_builtmodule_storage_l 154 154 )))|((( 155 155 Has L storage modules 156 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 146 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 157 157 ((( 158 -150 ,000 Cr159 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 148 +150 000 Cr 149 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 160 160 ((( 161 -1 ,050,000 Cr162 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 151 +1 050 000 Cr 152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 163 163 ((( 164 164 7 165 165 ))) ... ... @@ -168,13 +168,13 @@ 168 168 money_builtmodule_buildmodule_s 169 169 )))|((( 170 170 Has S ship build modules 171 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 161 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 172 172 ((( 173 -21 ,000,000 Cr174 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 163 +21 000 000 Cr 164 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 175 175 ((( 176 -21 ,000,000 Cr177 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 166 +21 000 000 Cr 167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 178 178 ((( 179 179 1 180 180 ))) ... ... @@ -183,13 +183,13 @@ 183 183 money_tradeamount_100k 184 184 )))|((( 185 185 Sold > 100k worth of goods at once 186 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 176 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 187 187 ((( 188 -20 ,000 Cr189 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 178 +20 000 Cr 179 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 190 190 ((( 191 -1 ,400,000 Cr192 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 181 +1 400 000 Cr 182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 193 193 ((( 194 194 70 195 195 ))) ... ... @@ -198,13 +198,13 @@ 198 198 money_tradeamount_1mil 199 199 )))|((( 200 200 Sold > 1mil worth of goods at once 201 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 191 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 202 202 ((( 203 -200 ,000 Cr204 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 193 +200 000 Cr 194 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 205 205 ((( 206 -7 ,000,000 Cr207 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 196 +7 000 000 Cr 197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 208 208 ((( 209 209 35 210 210 ))) ... ... @@ -213,13 +213,13 @@ 213 213 money_boughtship_m 214 214 )))|((( 215 215 Bought an M ship 216 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 206 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 217 217 ((( 218 -400 ,000 Cr219 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 208 +400 000 Cr 209 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 220 220 ((( 221 -5 ,200,000 Cr222 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 211 +5 200 000 Cr 212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 223 223 ((( 224 224 13 225 225 ))) ... ... @@ -228,13 +228,13 @@ 228 228 money_boughtship_l 229 229 )))|((( 230 230 Bought an L ship 231 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 221 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 232 232 ((( 233 -1 ,800,000 Cr234 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 223 +1 800 000 Cr 224 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 235 235 ((( 236 -12 ,600,000 Cr237 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 226 +12 600 000 Cr 227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 238 238 ((( 239 239 7 240 240 ))) ... ... @@ -243,13 +243,13 @@ 243 243 money_boughtship_xl 244 244 )))|((( 245 245 Bought an XL ship 246 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 236 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 247 247 ((( 248 -20 ,000,000 Cr249 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 238 +20 000 000 Cr 239 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 250 250 ((( 251 -20 ,000,000 Cr252 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 241 +20 000 000 Cr 242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 253 253 ((( 254 254 1 255 255 ))) ... ... @@ -258,13 +258,13 @@ 258 258 money_boughtship_carrier 259 259 )))|((( 260 260 Bought a carrier 261 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 251 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 262 262 ((( 263 -27 ,000,000 Cr264 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 253 +27 000 000 Cr 254 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 265 265 ((( 266 -27 ,000,000 Cr267 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 256 +27 000 000 Cr 257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 268 268 ((( 269 269 1 270 270 ))) ... ... @@ -274,35 +274,29 @@ 274 274 )))|(% colspan="1" %)(% colspan="1" %) 275 275 ((( 276 276 Bought a supply ship 277 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 278 278 ((( 279 -25 ,000,000 Cr280 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 269 +25 000 000 Cr 270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 281 281 ((( 282 -25 ,000,000 Cr283 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 272 +25 000 000 Cr 273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 284 284 ((( 285 285 1 286 286 ))) 287 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 288 288 ((( 289 289 Sum 290 290 )))|(% colspan="1" %)(% colspan="1" %) 291 291 ((( 292 -133 ,890,000 Cr282 +133 890 000 Cr 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 295 296 296 ))) 297 297 298 -== MonetaryCosts==288 +== Knowledge == 299 299 300 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 301 - 302 - 303 -== Knowledge Budget Factors == 304 - 305 -(% class="wrapped" %) 306 306 |=((( 307 307 Variable 308 308 )))|=((( ... ... @@ -319,15 +319,13 @@ 319 319 base_budget 320 320 )))|((( 321 321 Base budget 322 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 323 -((( 306 +)))|((( 324 324 (% style="text-align: right;" %) 325 -5 ,000326 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 308 +5 000\\ 309 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 -5,000 329 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 330 -((( 311 +5 000 312 +)))|((( 331 331 (% style="text-align: right;" %) 332 332 1 333 333 ))) ... ... @@ -334,29 +334,25 @@ 334 334 |((( 335 335 known_lockbox_normal 336 336 )))|((( 337 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 338 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 +)))|((( 321 +500 322 +)))|((( 323 +30 000 324 +)))|(% colspan="1" %)(% colspan="1" %) 339 339 ((( 340 -100 341 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 342 -((( 343 -10,000 344 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 345 -((( 346 -100 326 +60 347 347 ))) 348 348 |((( 349 349 known_lockbox_rare 350 350 )))|((( 351 -Opened a rare lockbox (4 or more locks) 352 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 353 -((( 331 +Opened a rare lockbox 332 +)))|((( 354 354 500 355 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 334 +)))|((( 335 +30 000 336 +)))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 -30,000 358 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 359 -((( 360 360 60 361 361 ))) 362 362 |((( ... ... @@ -363,14 +363,12 @@ 363 363 known_aqueduct 364 364 )))|((( 365 365 Target an aqueduct 366 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 344 +)))|((( 345 +2 000 346 +)))|((( 347 +2 000 348 +)))|(% colspan="1" %)(% colspan="1" %) 367 367 ((( 368 -2,000 369 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 370 -((( 371 -2,000 372 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 373 -((( 374 374 1 375 375 ))) 376 376 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -378,14 +378,14 @@ 378 378 known_khaak_hive 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 -Target a [[Kha'ak>>doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive382 -)))|(% colspan="1" style="text-align:right"%)(% colspan="1"style="text-align: right;"%)357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 +)))|(% colspan="1" %)(% colspan="1" %) 383 383 ((( 384 -3 ,000385 -)))|(% colspan="1" style="text-align:right"%)(% colspan="1"style="text-align: right;"%)360 +3 000 361 +)))|(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 -3 ,000388 -)))|(% colspan="1" style="text-align:right"%)(% colspan="1"style="text-align: right;"%)363 +3 000 364 +)))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 1 391 391 ))) ... ... @@ -395,525 +395,90 @@ 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 397 Enter a new sector 398 -)))|(% colspan="1" style="text-align:right"%)(% colspan="1"style="text-align: right;"%)374 +)))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 400 200 401 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 402 -((( 403 -(% class="qv3Wpe" %)26,000 404 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 405 -((( 406 -130 407 -))) 408 -|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -known_sector_xenon 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 415 -((( 416 -2,000 417 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 418 -((( 419 -2,000 420 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 421 -((( 422 -1 423 -))) 424 -|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -known_datavault 379 +(% class="qv3Wpe" %)39 000 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 -Target a Data Vault 430 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 431 -((( 432 -3,000 433 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 434 -((( 435 -3,000 436 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 437 -((( 438 -1 439 -))) 440 -|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 -known_timeline_unlock 443 -)))|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 -Unlock a timeline entry 446 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 447 -((( 448 -1,000 449 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 450 -((( 451 -30,000 452 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 453 -((( 454 -30 455 -))) 456 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 457 -((( 458 -Sum 459 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 460 -((( 461 -111,000 462 -)))|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 - 465 -))) 382 +195 466 466 467 -== Knowledge Costs == 468 - 469 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 - 471 -== Personnel Budget Factors == 472 - 473 -(% class="wrapped" %) 474 -|=((( 475 -Variable 476 -)))|=((( 477 -Explanation 478 -)))|=((( 479 -Score per 480 -)))|=((( 481 -Limit 482 -)))|=(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -Number 384 +(As of CoH and SV v4.10) 485 485 ))) 486 486 |(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 - base_budget388 +known_sector_xenon 489 489 )))|(% colspan="1" %)(% colspan="1" %) 490 490 ((( 491 -Base Budget 492 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 493 -((( 494 -1,000 495 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 496 -((( 497 -1,000 498 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 499 -((( 500 -1 501 -))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -people_pilot_2star 391 +Enter a [[doc:Xenon]] sector 505 505 )))|(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 -Promoted a 2 star pilot to 3 stars with a seminar 508 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 509 -((( 510 -500 511 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 512 -((( 513 -25,000 514 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 515 -((( 516 -50 517 -))) 518 -|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -people_pilot_3star 394 +2 000 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 -Promoted a 3 star pilot to 4 stars with a seminar 524 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 525 -((( 526 -2,500 527 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 528 -((( 529 -75,000 530 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 531 -((( 532 -30 533 -))) 534 -|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 -people_pilot_4star 397 +2 000 537 537 )))|(% colspan="1" %)(% colspan="1" %) 538 538 ((( 539 -Promoted a 4 star pilot to 5 stars with a seminar 540 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 541 -((( 542 -5,000 543 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 544 -((( 545 -100,000 546 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 547 -((( 548 -20 400 +1 549 549 ))) 550 -|((( 551 -people_manager_2star 552 -)))|((( 553 -Promoted a 2 star manager to 3 stars with a seminar 554 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 555 -((( 556 -500 557 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 558 -((( 559 -25,000 560 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 561 -((( 562 -50 563 -))) 564 -|((( 565 -people_manager_3star 566 -)))|((( 567 -Promoted a 3 star manager to 4 stars with a seminar 568 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 569 -((( 570 -2,500 571 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 572 -((( 573 -75,000 574 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 575 -((( 576 -30 577 -))) 578 -|((( 579 -people_manager_4star 580 -)))|((( 581 -Promoted a 4 star manager to 5 stars with a seminar 582 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 583 -((( 584 -5,000 585 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 586 -((( 587 -100,000 588 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 589 -((( 590 -20 591 -))) 592 592 |(% colspan="1" %)(% colspan="1" %) 593 593 ((( 594 - people_pilot_4star_onload404 +known_datavault 595 595 )))|(% colspan="1" %)(% colspan="1" %) 596 596 ((( 597 -Has a 4 star pilot 598 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 599 -((( 600 -1,500 601 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 602 -((( 603 -30,000 604 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 605 -((( 606 -20 607 -))) 608 -|((( 609 -people_pilot_5star_onload 610 -)))|((( 611 -Has a 5 star pilot 612 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 613 -((( 614 -3,000 615 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 616 -((( 617 - 60,000 618 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 619 -((( 620 - 20 621 -))) 622 -|((( 623 -people_manager_4star_onload 624 -)))|((( 625 -Has a 4 star manager 626 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 627 -((( 628 -1,500 629 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 630 -((( 631 -30,000 632 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 633 -((( 634 -20 635 -))) 636 -|((( 637 -people_manager_5star_onload 638 -)))|((( 639 -Has a 5 star manager 640 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 641 -((( 642 -3,000 643 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 644 -((( 645 - 60,000 646 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 647 -((( 648 - 20 649 -))) 650 -|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -people_crew_count 407 +Target a Data Vault 653 653 )))|(% colspan="1" %)(% colspan="1" %) 654 654 ((( 655 -Total number of crew 656 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 657 -((( 658 -20 659 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 660 -((( 661 -60,000 662 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 663 -((( 664 -3000 665 -))) 666 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 667 -((( 668 -Sum 410 +3 000 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 - 641,000413 +3 000 672 672 )))|(% colspan="1" %)(% colspan="1" %) 673 673 ((( 674 - 675 -))) 676 - 677 -== Personnel Costs == 678 - 679 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 680 - 681 -== Relations Budget Factors == 682 - 683 -(% class="wrapped" %) 684 -|=((( 685 -Variable 686 -)))|=((( 687 -Explanation 688 -)))|=((( 689 -Score per 690 -)))|=((( 691 -Limit 692 -)))|=((( 693 -Number 694 -))) 695 -|(% colspan="1" %)(% colspan="1" %) 696 -((( 697 -base_budget 698 -)))|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 -Base budget 701 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 702 -((( 703 -10 704 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 705 -((( 706 -10 707 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 708 -((( 709 709 1 710 710 ))) 711 711 |(% colspan="1" %)(% colspan="1" %) 712 712 ((( 713 - relation_war_joinedfaction420 +known_timeline_unlock 714 714 )))|(% colspan="1" %)(% colspan="1" %) 715 715 ((( 716 -Joined a war effort 717 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 718 -((( 719 -10 720 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 721 -((( 722 -10 723 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 724 -((( 725 -1 726 -))) 727 -|(% colspan="1" %)(% colspan="1" %) 728 -((( 729 -relation_war_joinedopposition 423 +Unlock a timeline entry 730 730 )))|(% colspan="1" %)(% colspan="1" %) 731 731 ((( 732 -Joined a war effort opposing another one 733 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 734 -((( 735 -20 736 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 737 -((( 738 -20 739 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 740 -((( 741 -1 742 -))) 743 -|(% colspan="1" %)(% colspan="1" %) 744 -((( 745 -relation_tradeguild 426 +1000 746 746 )))|(% colspan="1" %)(% colspan="1" %) 747 747 ((( 748 -Joined a trade guild 749 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 750 -((( 751 -20 752 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 753 -((( 754 -20 755 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 756 -((( 757 -1 758 -))) 759 -|(% colspan="1" %)(% colspan="1" %) 760 -((( 761 -relation_pirateguild 429 +30 000 762 762 )))|(% colspan="1" %)(% colspan="1" %) 763 763 ((( 764 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 766 -((( 767 767 30 768 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 769 -((( 770 -30 771 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 772 -((( 773 -1 774 774 ))) 775 -|(% colspan=" 1" %)(% colspan="1" %)434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 776 776 ((( 777 -relation_leak_mission_easy 778 -)))|(% colspan="1" %)(% colspan="1" %) 779 -((( 780 -Completed an easy leak mission 781 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 782 -((( 783 -10 784 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 785 -((( 786 -10 787 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 788 -((( 789 -1 790 -))) 791 -|(% colspan="1" %)(% colspan="1" %) 792 -((( 793 -relation_leak_mission_hard 794 -)))|(% colspan="1" %)(% colspan="1" %) 795 -((( 796 -Completed a hard leak mission 797 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 798 -((( 799 -30 800 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 801 -((( 802 -30 803 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 804 -((( 805 -1 806 -))) 807 -|(% colspan="1" %)(% colspan="1" %) 808 -((( 809 -relation_ceremony_10 810 -)))|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 -First level 10 reputation ceremony bonus 813 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 814 -((( 815 -20 816 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 817 -((( 818 -20 819 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 820 -((( 821 -1 822 -))) 823 -|(% colspan="1" %)(% colspan="1" %) 824 -((( 825 -relation_ceremony_10 826 -)))|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 -Subsequent level 10 reputation ceremonies 829 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 830 -((( 831 -5 832 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 833 -((( 834 -75 835 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 836 -((( 837 -15 838 -))) 839 -|((( 840 -relation_ceremony_20 841 -)))|((( 842 -First level 20 reputation ceremony bonus 843 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 844 -((( 845 -100 846 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 847 -((( 848 -100 849 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 850 -((( 851 -1 852 -))) 853 -|((( 854 -relation_ceremony_20 855 -)))|((( 856 -Subsequent level 20 reputation ceremonies 857 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 858 -((( 859 -25 860 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 861 -((( 862 -250 863 -)))|(% style="text-align:right" %)(% style="text-align: right;" %) 864 -((( 865 -10 866 -))) 867 -|(% colspan="1" %)(% colspan="1" %) 868 -((( 869 -relation_27 870 -)))|(% colspan="1" %)(% colspan="1" %) 871 -((( 872 -Reached +27 with one faction 873 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 874 -((( 875 -500 876 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 877 -((( 878 -500 879 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 880 -((( 881 -1 882 -))) 883 -|(% colspan="1" %)(% colspan="1" %) 884 -((( 885 -relation_27 886 -)))|(% colspan="1" %)(% colspan="1" %) 887 -((( 888 -Reached +27 with subsequent factions 889 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 890 -((( 891 -75 892 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 893 -((( 894 -525 895 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 896 -((( 897 -7 898 -))) 899 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 900 -((( 901 901 Sum 902 902 )))|(% colspan="1" %)(% colspan="1" %) 903 903 ((( 904 -1 ,600439 +144 000 905 905 )))|(% colspan="1" %)(% colspan="1" %) 906 906 ((( 907 907 908 908 ))) 909 909 910 - ==Relations Costs ==445 + 911 911 912 - Relationspoints exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.447 + 913 913 914 - Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points.The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.449 +**TODO:** 915 915 916 - 917 -== References == 918 - 919 -* {{{libraries/gamestarts.xml}}} 451 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 452 +* ((( 453 +Where are the variables stored and how exactly are they updated? 454 +* ((( 455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 456 +))) 457 +* ((( 458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 +))) 460 +)))
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... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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