Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

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Parent
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
... ... @@ -1,1 +1,0 @@
1 -gamestarts
Content
... ... @@ -1,46 +1,37 @@
1 1  {{info}}
2 -Updated for version 5.10
2 +Updated for version 4.10
3 3  {{/info}}
4 4  
5 -== Navigation ==
6 6  
6 +
7 7  {{toc/}}
8 8  
9 9  = Overview =
10 10  
11 -----
11 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
12 12  
13 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 -
15 15  == Budgeted Custom Game Starts ==
16 16  
17 -----
18 -
19 19  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
20 20  
21 -* Monetary Budget
17 +* Budget
22 22  * Knowledge
19 +* Reputation
23 23  * Personnel
24 -* Relations
25 25  * Research and Plot outcomes
26 26  
27 27  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
28 28  
29 -[[image:attach:Custom Gamestart Menu.png]]
30 -
31 31  == Creative Custom Game Starts ==
32 32  
33 -----
27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
34 34  
35 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 -
37 37  = Custom Start Metrics =
38 38  
39 -----
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
40 40  
41 -== Monetary Budget Factors ==
33 +== Money ==
42 42  
43 -(% class="wrapped" %)
44 44  |=(% colspan="1" %)(% colspan="1" %)
45 45  (((
46 46  Variable
... ... @@ -61,14 +61,13 @@
61 61  base_budget
62 62  )))|(((
63 63  Base budget
64 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
65 -(((
55 +)))|(((
66 66  (% style="text-align: right;" %)
67 -300,000 Cr
68 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
57 +300 000 Cr
58 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
69 69  (((
70 -300,000 Cr
71 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
60 +300 000 Cr
61 +)))|(% colspan="1" %)(% colspan="1" %)
72 72  (((
73 73  (% style="text-align: right;" %)
74 74  1
... ... @@ -78,13 +78,13 @@
78 78  money_builtmodule_production
79 79  )))|(((
80 80  Has production modules
81 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
71 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
82 82  (((
83 -500,000 Cr
84 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
73 +500 000 Cr
74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
85 85  (((
86 -6,500,000 Cr
87 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
76 +6 500 000 Cr
77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
88 88  (((
89 89  13
90 90  )))
... ... @@ -93,13 +93,13 @@
93 93  money_builtmodule_pier
94 94  )))|(((
95 95  Has pier modules
96 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
86 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
97 97  (((
98 -600,000 Cr
99 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
88 +600 000 Cr
89 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
100 100  (((
101 -4,200,000 Cr
102 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
91 +4 200 000 Cr
92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
103 103  (((
104 104  7
105 105  )))
... ... @@ -108,13 +108,13 @@
108 108  money_builtmodule_dock
109 109  )))|(((
110 110  Has dock modules
111 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
101 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
112 112  (((
113 -80,000 Cr
114 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
103 +80 000 Cr
104 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
115 115  (((
116 -1,680,000 Cr
117 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
106 +1 680 000 Cr
107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
118 118  (((
119 119  21
120 120  )))
... ... @@ -123,13 +123,13 @@
123 123  money_builtmodule_luxurydock
124 124  )))|(((
125 125  Has a luxury dock module
126 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
116 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
127 127  (((
128 -150,000 Cr
129 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
118 +150 000 Cr
119 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
130 130  (((
131 -150,000 Cr
132 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
121 +150 000 Cr
122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
133 133  (((
134 134  1
135 135  )))
... ... @@ -138,13 +138,13 @@
138 138  money_builtmodule_storage_s_m
139 139  )))|(((
140 140  Has S and M storage modules
141 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
131 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
142 142  (((
143 -90,000 Cr
144 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
133 +90 000 Cr
134 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
145 145  (((
146 -810,000 Cr
147 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
136 +810 000 Cr
137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
148 148  (((
149 149  9
150 150  )))
... ... @@ -153,13 +153,13 @@
153 153  money_builtmodule_storage_l
154 154  )))|(((
155 155  Has L storage modules
156 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
146 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
157 157  (((
158 -150,000 Cr
159 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
148 +150 000 Cr
149 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
160 160  (((
161 -1,050,000 Cr
162 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
151 +1 050 000 Cr
152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
163 163  (((
164 164  7
165 165  )))
... ... @@ -168,13 +168,13 @@
168 168  money_builtmodule_buildmodule_s
169 169  )))|(((
170 170  Has S ship build modules
171 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
161 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
172 172  (((
173 -21,000,000 Cr
174 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
163 +21 000 000 Cr
164 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
175 175  (((
176 -21,000,000 Cr
177 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
166 +21 000 000 Cr
167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
178 178  (((
179 179  1
180 180  )))
... ... @@ -183,13 +183,13 @@
183 183  money_tradeamount_100k
184 184  )))|(((
185 185  Sold > 100k worth of goods at once
186 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
176 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
187 187  (((
188 -20,000 Cr
189 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
178 +20 000 Cr
179 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
190 190  (((
191 -1,400,000 Cr
192 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
181 +1 400 000 Cr
182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
193 193  (((
194 194  70
195 195  )))
... ... @@ -198,13 +198,13 @@
198 198  money_tradeamount_1mil
199 199  )))|(((
200 200  Sold > 1mil worth of goods at once
201 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
191 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
202 202  (((
203 -200,000 Cr
204 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
193 +200 000 Cr
194 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
205 205  (((
206 -7,000,000 Cr
207 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
196 +7 000 000 Cr
197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
208 208  (((
209 209  35
210 210  )))
... ... @@ -213,13 +213,13 @@
213 213  money_boughtship_m
214 214  )))|(((
215 215  Bought an M ship
216 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
206 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
217 217  (((
218 -400,000 Cr
219 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
208 +400 000 Cr
209 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
220 220  (((
221 -5,200,000 Cr
222 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
211 +5 200 000 Cr
212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
223 223  (((
224 224  13
225 225  )))
... ... @@ -228,13 +228,13 @@
228 228  money_boughtship_l
229 229  )))|(((
230 230  Bought an L ship
231 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
221 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
232 232  (((
233 -1,800,000 Cr
234 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
223 +1 800 000 Cr
224 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
235 235  (((
236 -12,600,000 Cr
237 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
226 +12 600 000 Cr
227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
238 238  (((
239 239  7
240 240  )))
... ... @@ -243,13 +243,13 @@
243 243  money_boughtship_xl
244 244  )))|(((
245 245  Bought an XL ship
246 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
236 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
247 247  (((
248 -20,000,000 Cr
249 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
238 +20 000 000 Cr
239 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
250 250  (((
251 -20,000,000 Cr
252 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
241 +20 000 000 Cr
242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
253 253  (((
254 254  1
255 255  )))
... ... @@ -258,13 +258,13 @@
258 258  money_boughtship_carrier
259 259  )))|(((
260 260  Bought a carrier
261 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
251 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
262 262  (((
263 -27,000,000 Cr
264 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
253 +27 000 000 Cr
254 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
265 265  (((
266 -27,000,000 Cr
267 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
256 +27 000 000 Cr
257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
268 268  (((
269 269  1
270 270  )))
... ... @@ -274,35 +274,29 @@
274 274  )))|(% colspan="1" %)(% colspan="1" %)
275 275  (((
276 276  Bought a supply ship
277 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 -25,000,000 Cr
280 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
269 +25 000 000 Cr
270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
281 281  (((
282 -25,000,000 Cr
283 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
272 +25 000 000 Cr
273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
284 284  (((
285 285  1
286 286  )))
287 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
288 288  (((
289 289  Sum
290 290  )))|(% colspan="1" %)(% colspan="1" %)
291 291  (((
292 -133,890,000 Cr
282 +133 890 000 Cr
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  
296 296  )))
297 297  
298 -== Monetary Costs ==
288 +== Knowledge ==
299 299  
300 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
301 -
302 -
303 -== Knowledge Budget Factors ==
304 -
305 -(% class="wrapped" %)
306 306  |=(((
307 307  Variable
308 308  )))|=(((
... ... @@ -319,15 +319,13 @@
319 319  base_budget
320 320  )))|(((
321 321  Base budget
322 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
323 -(((
306 +)))|(((
324 324  (% style="text-align: right;" %)
325 -5,000
326 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
308 +5 000\\
309 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -5,000
329 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
330 -(((
311 +5 000
312 +)))|(((
331 331  (% style="text-align: right;" %)
332 332  1
333 333  )))
... ... @@ -334,29 +334,25 @@
334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 +)))|(((
321 +500
322 +)))|(((
323 +30 000
324 +)))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
340 -100
341 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 -(((
343 -10,000
344 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
345 -(((
346 -100
326 +60
347 347  )))
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 -Opened a rare lockbox (4 or more locks)
352 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
353 -(((
331 +Opened a rare lockbox
332 +)))|(((
354 354  500
355 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
334 +)))|(((
335 +30 000
336 +)))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -30,000
358 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
359 -(((
360 360  60
361 361  )))
362 362  |(((
... ... @@ -363,14 +363,12 @@
363 363  known_aqueduct
364 364  )))|(((
365 365  Target an aqueduct
366 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
344 +)))|(((
345 +2 000
346 +)))|(((
347 +2 000
348 +)))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
368 -2,000
369 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
370 -(((
371 -2,000
372 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
373 -(((
374 374  1
375 375  )))
376 376  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -378,14 +378,14 @@
378 378  known_khaak_hive
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 +)))|(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 -3,000
385 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
360 +3 000
361 +)))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -3,000
388 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
363 +3 000
364 +)))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  1
391 391  )))
... ... @@ -395,525 +395,90 @@
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 397  Enter a new sector
398 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  200
401 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
402 -(((
403 -(% class="qv3Wpe" %)26,000
404 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
405 -(((
406 -130
407 -)))
408 -|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -known_sector_xenon
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
415 -(((
416 -2,000
417 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
418 -(((
419 -2,000
420 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
421 -(((
422 -1
423 -)))
424 -|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -known_datavault
379 +(% class="qv3Wpe" %)39 000
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 -Target a Data Vault
430 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
431 -(((
432 -3,000
433 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
434 -(((
435 -3,000
436 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
437 -(((
438 -1
439 -)))
440 -|(% colspan="1" %)(% colspan="1" %)
441 -(((
442 -known_timeline_unlock
443 -)))|(% colspan="1" %)(% colspan="1" %)
444 -(((
445 -Unlock a timeline entry
446 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
447 -(((
448 -1,000
449 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
450 -(((
451 -30,000
452 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
453 -(((
454 -30
455 -)))
456 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
457 -(((
458 -Sum
459 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
460 -(((
461 -111,000
462 -)))|(% colspan="1" %)(% colspan="1" %)
463 -(((
464 -
465 -)))
382 +195
466 466  
467 -== Knowledge Costs ==
468 -
469 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
470 -
471 -== Personnel Budget Factors ==
472 -
473 -(% class="wrapped" %)
474 -|=(((
475 -Variable
476 -)))|=(((
477 -Explanation
478 -)))|=(((
479 -Score per
480 -)))|=(((
481 -Limit
482 -)))|=(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Number
384 +(As of CoH and SV v4.10)
485 485  )))
486 486  |(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 -base_budget
388 +known_sector_xenon
489 489  )))|(% colspan="1" %)(% colspan="1" %)
490 490  (((
491 -Base Budget
492 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
493 -(((
494 -1,000
495 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
496 -(((
497 -1,000
498 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
499 -(((
500 -1
501 -)))
502 -|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -people_pilot_2star
391 +Enter a [[doc:Xenon]] sector
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -Promoted a 2 star pilot to 3 stars with a seminar
508 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
509 -(((
510 -500
511 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
512 -(((
513 -25,000
514 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
515 -(((
516 -50
517 -)))
518 -|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -people_pilot_3star
394 +2 000
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 -Promoted a 3 star pilot to 4 stars with a seminar
524 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
525 -(((
526 -2,500
527 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
528 -(((
529 -75,000
530 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
531 -(((
532 -30
533 -)))
534 -|(% colspan="1" %)(% colspan="1" %)
535 -(((
536 -people_pilot_4star
397 +2 000
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 -Promoted a 4 star pilot to 5 stars with a seminar
540 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
541 -(((
542 -5,000
543 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
544 -(((
545 -100,000
546 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 -(((
548 -20
400 +1
549 549  )))
550 -|(((
551 -people_manager_2star
552 -)))|(((
553 -Promoted a 2 star manager to 3 stars with a seminar
554 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
555 -(((
556 -500
557 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
558 -(((
559 -25,000
560 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
561 -(((
562 -50
563 -)))
564 -|(((
565 -people_manager_3star
566 -)))|(((
567 -Promoted a 3 star manager to 4 stars with a seminar
568 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
569 -(((
570 -2,500
571 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
572 -(((
573 -75,000
574 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
575 -(((
576 -30
577 -)))
578 -|(((
579 -people_manager_4star
580 -)))|(((
581 -Promoted a 4 star manager to 5 stars with a seminar
582 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
583 -(((
584 -5,000
585 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
586 -(((
587 -100,000
588 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
589 -(((
590 -20
591 -)))
592 592  |(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 -people_pilot_4star_onload
404 +known_datavault
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -Has a 4 star pilot
598 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
599 -(((
600 -1,500
601 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
602 -(((
603 -30,000
604 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
605 -(((
606 -20
607 -)))
608 -|(((
609 -people_pilot_5star_onload
610 -)))|(((
611 -Has a 5 star pilot
612 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
613 -(((
614 -3,000
615 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
616 -(((
617 - 60,000
618 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
619 -(((
620 - 20
621 -)))
622 -|(((
623 -people_manager_4star_onload
624 -)))|(((
625 -Has a 4 star manager
626 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
627 -(((
628 -1,500
629 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
630 -(((
631 -30,000
632 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
633 -(((
634 -20
635 -)))
636 -|(((
637 -people_manager_5star_onload
638 -)))|(((
639 -Has a 5 star manager
640 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
641 -(((
642 -3,000
643 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
644 -(((
645 - 60,000
646 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
647 -(((
648 - 20
649 -)))
650 -|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -people_crew_count
407 +Target a Data Vault
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 -Total number of crew
656 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
657 -(((
658 -20
659 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
660 -(((
661 -60,000
662 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
663 -(((
664 -3000
665 -)))
666 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
667 -(((
668 -Sum
410 +3 000
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -641,000
413 +3 000
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 -
675 -)))
676 -
677 -== Personnel Costs ==
678 -
679 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
680 -
681 -== Relations Budget Factors ==
682 -
683 -(% class="wrapped" %)
684 -|=(((
685 -Variable
686 -)))|=(((
687 -Explanation
688 -)))|=(((
689 -Score per
690 -)))|=(((
691 -Limit
692 -)))|=(((
693 -Number
694 -)))
695 -|(% colspan="1" %)(% colspan="1" %)
696 -(((
697 -base_budget
698 -)))|(% colspan="1" %)(% colspan="1" %)
699 -(((
700 -Base budget
701 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
702 -(((
703 -10
704 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
705 -(((
706 -10
707 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
708 -(((
709 709  1
710 710  )))
711 711  |(% colspan="1" %)(% colspan="1" %)
712 712  (((
713 -relation_war_joinedfaction
420 +known_timeline_unlock
714 714  )))|(% colspan="1" %)(% colspan="1" %)
715 715  (((
716 -Joined a war effort
717 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
718 -(((
719 -10
720 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
721 -(((
722 -10
723 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
724 -(((
725 -1
726 -)))
727 -|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -relation_war_joinedopposition
423 +Unlock a timeline entry
730 730  )))|(% colspan="1" %)(% colspan="1" %)
731 731  (((
732 -Joined a war effort opposing another one
733 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
734 -(((
735 -20
736 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
737 -(((
738 -20
739 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
740 -(((
741 -1
742 -)))
743 -|(% colspan="1" %)(% colspan="1" %)
744 -(((
745 -relation_tradeguild
426 +1000
746 746  )))|(% colspan="1" %)(% colspan="1" %)
747 747  (((
748 -Joined a trade guild
749 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
750 -(((
751 -20
752 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
753 -(((
754 -20
755 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
756 -(((
757 -1
758 -)))
759 -|(% colspan="1" %)(% colspan="1" %)
760 -(((
761 -relation_pirateguild
429 +30 000
762 762  )))|(% colspan="1" %)(% colspan="1" %)
763 763  (((
764 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
766 -(((
767 767  30
768 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
769 -(((
770 -30
771 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
772 -(((
773 -1
774 774  )))
775 -|(% colspan="1" %)(% colspan="1" %)
434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
776 776  (((
777 -relation_leak_mission_easy
778 -)))|(% colspan="1" %)(% colspan="1" %)
779 -(((
780 -Completed an easy leak mission
781 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
782 -(((
783 -10
784 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
785 -(((
786 -10
787 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
788 -(((
789 -1
790 -)))
791 -|(% colspan="1" %)(% colspan="1" %)
792 -(((
793 -relation_leak_mission_hard
794 -)))|(% colspan="1" %)(% colspan="1" %)
795 -(((
796 -Completed a hard leak mission
797 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
798 -(((
799 -30
800 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
801 -(((
802 -30
803 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
804 -(((
805 -1
806 -)))
807 -|(% colspan="1" %)(% colspan="1" %)
808 -(((
809 -relation_ceremony_10
810 -)))|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -First level 10 reputation ceremony bonus
813 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
814 -(((
815 -20
816 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
817 -(((
818 -20
819 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
820 -(((
821 -1
822 -)))
823 -|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -relation_ceremony_10
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -Subsequent level 10 reputation ceremonies
829 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
830 -(((
831 -5
832 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
833 -(((
834 -75
835 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
836 -(((
837 -15
838 -)))
839 -|(((
840 -relation_ceremony_20
841 -)))|(((
842 -First level 20 reputation ceremony bonus
843 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
844 -(((
845 -100
846 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
847 -(((
848 -100
849 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
850 -(((
851 -1
852 -)))
853 -|(((
854 -relation_ceremony_20
855 -)))|(((
856 -Subsequent level 20 reputation ceremonies
857 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
858 -(((
859 -25
860 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
861 -(((
862 -250
863 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
864 -(((
865 -10
866 -)))
867 -|(% colspan="1" %)(% colspan="1" %)
868 -(((
869 -relation_27
870 -)))|(% colspan="1" %)(% colspan="1" %)
871 -(((
872 -Reached +27 with one faction
873 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
874 -(((
875 -500
876 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
877 -(((
878 -500
879 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
880 -(((
881 -1
882 -)))
883 -|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -relation_27
886 -)))|(% colspan="1" %)(% colspan="1" %)
887 -(((
888 -Reached +27 with subsequent factions
889 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
890 -(((
891 -75
892 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
893 -(((
894 -525
895 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
896 -(((
897 -7
898 -)))
899 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
900 -(((
901 901  Sum
902 902  )))|(% colspan="1" %)(% colspan="1" %)
903 903  (((
904 -1,600
439 +144 000
905 905  )))|(% colspan="1" %)(% colspan="1" %)
906 906  (((
907 907  
908 908  )))
909 909  
910 -== Relations Costs ==
445 +
911 911  
912 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
447 +
913 913  
914 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
449 +**TODO:**
915 915  
916 -
917 -== References ==
918 -
919 -* {{{libraries/gamestarts.xml}}}
451 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
452 +* (((
453 +Where are the variables stored and how exactly are they updated?
454 +* (((
455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
456 +)))
457 +* (((
458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
459 +)))
460 +)))
Custom Gamestart Menu.png
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2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
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1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
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1 -2022-04-20 21:42:43.0