Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 55.1
edited by Daniel Turner
on 2023/09/21 14:23
Change comment: There is no comment for this version
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data

Summary

Details

Page properties
Parent
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
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1 -gamestarts
Content
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1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 5.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 -== Navigation ==
6 6  
9 +
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 -----
18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
12 12  
13 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
14 -
15 15  == Budgeted Custom Game Starts ==
16 16  
17 -----
18 -
19 19  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
20 20  
21 21  * Monetary Budget
... ... @@ -26,21 +26,28 @@
26 26  
27 27  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
28 28  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
29 29  [[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
30 30  
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
31 31  == Creative Custom Game Starts ==
32 32  
33 -----
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
34 34  
35 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
36 -
37 37  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
38 38  
39 -----
40 -
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
41 41  == Monetary Budget Factors ==
42 42  
43 -(% class="wrapped" %)
44 44  |=(% colspan="1" %)(% colspan="1" %)
45 45  (((
46 46  Variable
... ... @@ -61,14 +61,14 @@
61 61  base_budget
62 62  )))|(((
63 63  Base budget
64 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 66  (% style="text-align: right;" %)
67 -300,000 Cr
68 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
77 +300 000 Cr
78 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
69 69  (((
70 -300,000 Cr
71 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
80 +300 000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
72 72  (((
73 73  (% style="text-align: right;" %)
74 74  1
... ... @@ -78,13 +78,13 @@
78 78  money_builtmodule_production
79 79  )))|(((
80 80  Has production modules
81 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
91 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
82 82  (((
83 -500,000 Cr
84 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
93 +500 000 Cr
94 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
85 85  (((
86 -6,500,000 Cr
87 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
96 +6 500 000 Cr
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
88 88  (((
89 89  13
90 90  )))
... ... @@ -93,13 +93,13 @@
93 93  money_builtmodule_pier
94 94  )))|(((
95 95  Has pier modules
96 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
106 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
97 97  (((
98 -600,000 Cr
99 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
108 +600 000 Cr
109 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
100 100  (((
101 -4,200,000 Cr
102 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
111 +4 200 000 Cr
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
103 103  (((
104 104  7
105 105  )))
... ... @@ -108,13 +108,13 @@
108 108  money_builtmodule_dock
109 109  )))|(((
110 110  Has dock modules
111 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
121 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
112 112  (((
113 -80,000 Cr
114 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
123 +80 000 Cr
124 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
115 115  (((
116 -1,680,000 Cr
117 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
126 +1 680 000 Cr
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
118 118  (((
119 119  21
120 120  )))
... ... @@ -123,13 +123,13 @@
123 123  money_builtmodule_luxurydock
124 124  )))|(((
125 125  Has a luxury dock module
126 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
136 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
127 127  (((
128 -150,000 Cr
129 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
138 +150 000 Cr
139 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
130 130  (((
131 -150,000 Cr
132 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
141 +150 000 Cr
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
133 133  (((
134 134  1
135 135  )))
... ... @@ -138,13 +138,13 @@
138 138  money_builtmodule_storage_s_m
139 139  )))|(((
140 140  Has S and M storage modules
141 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
151 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
142 142  (((
143 -90,000 Cr
144 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
153 +90 000 Cr
154 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
145 145  (((
146 -810,000 Cr
147 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
156 +810 000 Cr
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
148 148  (((
149 149  9
150 150  )))
... ... @@ -153,13 +153,13 @@
153 153  money_builtmodule_storage_l
154 154  )))|(((
155 155  Has L storage modules
156 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
166 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
157 157  (((
158 -150,000 Cr
159 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
168 +150 000 Cr
169 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
160 160  (((
161 -1,050,000 Cr
162 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
171 +1 050 000 Cr
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
163 163  (((
164 164  7
165 165  )))
... ... @@ -168,13 +168,13 @@
168 168  money_builtmodule_buildmodule_s
169 169  )))|(((
170 170  Has S ship build modules
171 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
181 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
172 172  (((
173 -21,000,000 Cr
174 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
183 +21 000 000 Cr
184 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
175 175  (((
176 -21,000,000 Cr
177 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
186 +21 000 000 Cr
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
178 178  (((
179 179  1
180 180  )))
... ... @@ -183,13 +183,13 @@
183 183  money_tradeamount_100k
184 184  )))|(((
185 185  Sold > 100k worth of goods at once
186 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
196 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
187 187  (((
188 -20,000 Cr
189 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
198 +20 000 Cr
199 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
190 190  (((
191 -1,400,000 Cr
192 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
201 +1 400 000 Cr
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
193 193  (((
194 194  70
195 195  )))
... ... @@ -198,13 +198,13 @@
198 198  money_tradeamount_1mil
199 199  )))|(((
200 200  Sold > 1mil worth of goods at once
201 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
211 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
202 202  (((
203 -200,000 Cr
204 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
213 +200 000 Cr
214 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
205 205  (((
206 -7,000,000 Cr
207 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
216 +7 000 000 Cr
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
208 208  (((
209 209  35
210 210  )))
... ... @@ -213,13 +213,13 @@
213 213  money_boughtship_m
214 214  )))|(((
215 215  Bought an M ship
216 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
226 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
217 217  (((
218 -400,000 Cr
219 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
228 +400 000 Cr
229 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
220 220  (((
221 -5,200,000 Cr
222 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
231 +5 200 000 Cr
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
223 223  (((
224 224  13
225 225  )))
... ... @@ -228,13 +228,13 @@
228 228  money_boughtship_l
229 229  )))|(((
230 230  Bought an L ship
231 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
241 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
232 232  (((
233 -1,800,000 Cr
234 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
243 +1 800 000 Cr
244 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
235 235  (((
236 -12,600,000 Cr
237 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
246 +12 600 000 Cr
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
238 238  (((
239 239  7
240 240  )))
... ... @@ -243,13 +243,13 @@
243 243  money_boughtship_xl
244 244  )))|(((
245 245  Bought an XL ship
246 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
256 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
247 247  (((
248 -20,000,000 Cr
249 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
258 +20 000 000 Cr
259 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
250 250  (((
251 -20,000,000 Cr
252 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
261 +20 000 000 Cr
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
253 253  (((
254 254  1
255 255  )))
... ... @@ -258,13 +258,13 @@
258 258  money_boughtship_carrier
259 259  )))|(((
260 260  Bought a carrier
261 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
271 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
262 262  (((
263 -27,000,000 Cr
264 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
273 +27 000 000 Cr
274 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
265 265  (((
266 -27,000,000 Cr
267 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
276 +27 000 000 Cr
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
268 268  (((
269 269  1
270 270  )))
... ... @@ -274,35 +274,39 @@
274 274  )))|(% colspan="1" %)(% colspan="1" %)
275 275  (((
276 276  Bought a supply ship
277 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 278  (((
279 -25,000,000 Cr
280 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
289 +25 000 000 Cr
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
281 281  (((
282 -25,000,000 Cr
283 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
292 +25 000 000 Cr
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
284 284  (((
285 285  1
286 286  )))
287 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
288 288  (((
289 289  Sum
290 290  )))|(% colspan="1" %)(% colspan="1" %)
291 291  (((
292 -133,890,000 Cr
302 +133 890 000 Cr
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 295  
296 296  )))
307 +{{/layout-cell}}
297 297  
309 +{{layout-cell}}
298 298  == Monetary Costs ==
299 299  
300 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
301 301  
302 -
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
303 303  == Knowledge Budget Factors ==
304 304  
305 -(% class="wrapped" %)
306 306  |=(((
307 307  Variable
308 308  )))|=(((
... ... @@ -319,14 +319,14 @@
319 319  base_budget
320 320  )))|(((
321 321  Base budget
322 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 323  (((
324 324  (% style="text-align: right;" %)
325 -5,000
326 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
339 +5 000\\
340 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -5,000
329 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
342 +5 000
343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 330  (((
331 331  (% style="text-align: right;" %)
332 332  1
... ... @@ -334,28 +334,28 @@
334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
338 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 340  100
341 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 -10,000
344 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
357 +10 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
345 345  (((
346 -100
360 +60
347 347  )))
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 351  Opened a rare lockbox (4 or more locks)
352 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 354  500
355 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -30,000
358 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
371 +30 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  60
361 361  )))
... ... @@ -363,13 +363,13 @@
363 363  known_aqueduct
364 364  )))|(((
365 365  Target an aqueduct
366 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 367  (((
368 -2,000
369 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
382 +2 000
383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -2,000
372 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
385 +2 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  1
375 375  )))
... ... @@ -378,14 +378,14 @@
378 378  known_khaak_hive
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -Target a [[Kha'ak>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
382 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 -3,000
385 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
398 +3 000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
386 386  (((
387 -3,000
388 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
401 +3 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
389 389  (((
390 390  1
391 391  )))
... ... @@ -395,15 +395,17 @@
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 397  Enter a new sector
398 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
399 399  (((
400 400  200
401 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 402  (((
403 -(% class="qv3Wpe" %)26,000
404 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
417 +(% class="qv3Wpe" %)39 000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 405  (((
406 -130
420 +195
421 +
422 +(As of CoH and SV v4.10)
407 407  )))
408 408  |(% colspan="1" %)(% colspan="1" %)
409 409  (((
... ... @@ -410,14 +410,14 @@
410 410  known_sector_xenon
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
414 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
429 +Enter a [[doc:Xenon]] sector
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
415 415  (((
416 -2,000
417 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
432 +2 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 418  (((
419 -2,000
420 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
435 +2 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 421  (((
422 422  1
423 423  )))
... ... @@ -427,13 +427,13 @@
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 429  Target a Data Vault
430 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 431  (((
432 -3,000
433 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
448 +3 000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -3,000
436 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
451 +3 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 438  1
439 439  )))
... ... @@ -443,34 +443,39 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Unlock a timeline entry
446 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -1,000
449 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
464 +1000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 450  (((
451 -30,000
452 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
467 +30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 453  (((
454 454  30
455 455  )))
456 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
457 457  (((
458 458  Sum
459 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
460 460  (((
461 -111,000
477 +124 000
462 462  )))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  
465 465  )))
482 +{{/layout-cell}}
466 466  
484 +{{layout-cell}}
467 467  == Knowledge Costs ==
468 468  
469 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
470 470  
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
471 471  == Personnel Budget Factors ==
472 472  
473 -(% class="wrapped" %)
474 474  |=(((
475 475  Variable
476 476  )))|=(((
... ... @@ -489,13 +489,13 @@
489 489  )))|(% colspan="1" %)(% colspan="1" %)
490 490  (((
491 491  Base Budget
492 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
493 493  (((
494 -1,000
495 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
496 496  (((
497 -1,000
498 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
499 499  (((
500 500  1
501 501  )))
... ... @@ -505,13 +505,13 @@
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 507  Promoted a 2 star pilot to 3 stars with a seminar
508 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
509 509  (((
510 510  500
511 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 -25,000
514 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 515  (((
516 516  50
517 517  )))
... ... @@ -521,13 +521,13 @@
521 521  )))|(% colspan="1" %)(% colspan="1" %)
522 522  (((
523 523  Promoted a 3 star pilot to 4 stars with a seminar
524 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 -2,500
527 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 -75,000
530 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 532  30
533 533  )))
... ... @@ -537,13 +537,13 @@
537 537  )))|(% colspan="1" %)(% colspan="1" %)
538 538  (((
539 539  Promoted a 4 star pilot to 5 stars with a seminar
540 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 -5,000
543 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -100,000
546 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 548  20
549 549  )))
... ... @@ -551,13 +551,13 @@
551 551  people_manager_2star
552 552  )))|(((
553 553  Promoted a 2 star manager to 3 stars with a seminar
554 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 555  (((
556 556  500
557 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 558  (((
559 -25,000
560 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
580 +25 000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
561 561  (((
562 562  50
563 563  )))
... ... @@ -565,13 +565,13 @@
565 565  people_manager_3star
566 566  )))|(((
567 567  Promoted a 3 star manager to 4 stars with a seminar
568 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 569  (((
570 -2,500
571 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
591 +2 500
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 572  (((
573 -75,000
574 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
594 +75 000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
575 575  (((
576 576  30
577 577  )))
... ... @@ -579,13 +579,13 @@
579 579  people_manager_4star
580 580  )))|(((
581 581  Promoted a 4 star manager to 5 stars with a seminar
582 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
583 583  (((
584 -5,000
585 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
605 +5 000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 586  (((
587 -100,000
588 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
608 +100 000
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
589 589  (((
590 590  20
591 591  )))
... ... @@ -595,13 +595,13 @@
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 597  Has a 4 star pilot
598 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
599 599  (((
600 -1,500
601 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
602 602  (((
603 -30,000
604 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
605 605  (((
606 606  20
607 607  )))
... ... @@ -609,13 +609,13 @@
609 609  people_pilot_5star_onload
610 610  )))|(((
611 611  Has a 5 star pilot
612 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 613  (((
614 -3,000
615 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
635 +3 000
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 616  (((
617 - 60,000
618 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
638 + 60 000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 619  (((
620 620   20
621 621  )))
... ... @@ -623,13 +623,13 @@
623 623  people_manager_4star_onload
624 624  )))|(((
625 625  Has a 4 star manager
626 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 627  (((
628 -1,500
629 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
649 +1 500
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 630  (((
631 -30,000
632 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
652 +30 000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
633 633  (((
634 634  20
635 635  )))
... ... @@ -637,13 +637,13 @@
637 637  people_manager_5star_onload
638 638  )))|(((
639 639  Has a 5 star manager
640 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
641 641  (((
642 -3,000
643 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
663 +3 000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 644  (((
645 - 60,000
646 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
666 + 60 000
667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 647  (((
648 648   20
649 649  )))
... ... @@ -653,34 +653,39 @@
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 655  Total number of crew
656 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
657 657  (((
658 658  20
659 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
660 660  (((
661 -60,000
662 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
663 663  (((
664 664  3000
665 665  )))
666 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
667 667  (((
668 668  Sum
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -641,000
692 +641 000
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 674  
675 675  )))
697 +{{/layout-cell}}
676 676  
699 +{{layout-cell}}
677 677  == Personnel Costs ==
678 678  
679 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
680 680  
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
681 681  == Relations Budget Factors ==
682 682  
683 -(% class="wrapped" %)
684 684  |=(((
685 685  Variable
686 686  )))|=(((
... ... @@ -698,13 +698,13 @@
698 698  )))|(% colspan="1" %)(% colspan="1" %)
699 699  (((
700 700  Base budget
701 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
702 702  (((
703 703  10
704 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
705 705  (((
706 706  10
707 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
708 708  (((
709 709  1
710 710  )))
... ... @@ -714,13 +714,13 @@
714 714  )))|(% colspan="1" %)(% colspan="1" %)
715 715  (((
716 716  Joined a war effort
717 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
718 718  (((
719 719  10
720 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
721 721  (((
722 722  10
723 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
724 724  (((
725 725  1
726 726  )))
... ... @@ -730,13 +730,13 @@
730 730  )))|(% colspan="1" %)(% colspan="1" %)
731 731  (((
732 732  Joined a war effort opposing another one
733 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 734  (((
735 735  20
736 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
737 737  (((
738 738  20
739 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
740 740  (((
741 741  1
742 742  )))
... ... @@ -746,13 +746,13 @@
746 746  )))|(% colspan="1" %)(% colspan="1" %)
747 747  (((
748 748  Joined a trade guild
749 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 750  (((
751 751  20
752 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
753 753  (((
754 754  20
755 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
756 756  (((
757 757  1
758 758  )))
... ... @@ -761,14 +761,14 @@
761 761  relation_pirateguild
762 762  )))|(% colspan="1" %)(% colspan="1" %)
763 763  (((
764 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
765 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 766  (((
767 767  30
768 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
769 769  (((
770 770  30
771 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
772 772  (((
773 773  1
774 774  )))
... ... @@ -778,13 +778,13 @@
778 778  )))|(% colspan="1" %)(% colspan="1" %)
779 779  (((
780 780  Completed an easy leak mission
781 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 782  (((
783 783  10
784 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
785 785  (((
786 786  10
787 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
788 788  (((
789 789  1
790 790  )))
... ... @@ -794,13 +794,13 @@
794 794  )))|(% colspan="1" %)(% colspan="1" %)
795 795  (((
796 796  Completed a hard leak mission
797 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 798  (((
799 799  30
800 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
801 801  (((
802 802  30
803 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
804 804  (((
805 805  1
806 806  )))
... ... @@ -810,13 +810,13 @@
810 810  )))|(% colspan="1" %)(% colspan="1" %)
811 811  (((
812 812  First level 10 reputation ceremony bonus
813 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 814  (((
815 815  20
816 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
817 817  (((
818 818  20
819 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
820 820  (((
821 821  1
822 822  )))
... ... @@ -826,13 +826,13 @@
826 826  )))|(% colspan="1" %)(% colspan="1" %)
827 827  (((
828 828  Subsequent level 10 reputation ceremonies
829 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 830  (((
831 831  5
832 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
833 833  (((
834 834  75
835 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
836 836  (((
837 837  15
838 838  )))
... ... @@ -840,13 +840,13 @@
840 840  relation_ceremony_20
841 841  )))|(((
842 842  First level 20 reputation ceremony bonus
843 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
844 844  (((
845 845  100
846 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
847 847  (((
848 848  100
849 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
850 850  (((
851 851  1
852 852  )))
... ... @@ -854,15 +854,15 @@
854 854  relation_ceremony_20
855 855  )))|(((
856 856  Subsequent level 20 reputation ceremonies
857 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
858 858  (((
859 859  25
860 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
861 861  (((
862 862  250
863 -)))|(% style="text-align:right" %)(% style="text-align: right;" %)
889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
864 864  (((
865 -10
891 +15
866 866  )))
867 867  |(% colspan="1" %)(% colspan="1" %)
868 868  (((
... ... @@ -870,13 +870,13 @@
870 870  )))|(% colspan="1" %)(% colspan="1" %)
871 871  (((
872 872  Reached +27 with one faction
873 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
874 874  (((
875 875  500
876 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
877 877  (((
878 878  500
879 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
880 880  (((
881 881  1
882 882  )))
... ... @@ -886,34 +886,51 @@
886 886  )))|(% colspan="1" %)(% colspan="1" %)
887 887  (((
888 888  Reached +27 with subsequent factions
889 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
890 890  (((
891 891  75
892 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
893 893  (((
894 894  525
895 -)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %)
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
896 896  (((
897 897  7
898 898  )))
899 -|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %)
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
900 900  (((
901 901  Sum
902 902  )))|(% colspan="1" %)(% colspan="1" %)
903 903  (((
904 -1,600
930 +1600
905 905  )))|(% colspan="1" %)(% colspan="1" %)
906 906  (((
907 907  
908 908  )))
909 909  
910 -== Relations Costs ==
936 +
911 911  
912 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
938 +**TODO:**
913 913  
914 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 +)))
949 +)))
950 +{{/layout-cell}}
915 915  
952 +{{layout-cell}}
953 +== Relations Costs ==
916 916  
917 -== References ==
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
918 918  
919 -* {{{libraries/gamestarts.xml}}}
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Custom Gamestart Menu.png
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1 -[InternetShortcut]
2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
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XWiki.XWikiComments[0]
Comment
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1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
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1 -2022-04-20 21:42:43.0