Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 53.1
edited by Daniel Turner
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To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,1 +1,0 @@ 1 -gamestarts - Content
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... ... @@ -1,45 +1,37 @@ 1 1 {{info}} 2 -Updated for version 5.102 +Updated for version 4.10 3 3 {{/info}} 4 4 5 -==Navigation== 5 + 6 + 6 6 {{toc/}} 7 7 8 8 = Overview = 9 9 10 - ----11 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 11 11 12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 13 - 14 14 == Budgeted Custom Game Starts == 15 15 16 ----- 17 - 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* MonetaryBudget17 +* Budget 21 21 * Knowledge 19 +* Reputation 22 22 * Personnel 23 -* Relations 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 27 27 28 -[[image:attach:Custom Gamestart Menu.png]] 29 - 30 30 == Creative Custom Game Starts == 31 31 32 -- ---27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 33 33 34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 - 36 36 = Custom Start Metrics = 37 37 38 - ----31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 39 39 40 -== Mone taryBudget Factors==33 +== Money == 41 41 42 -(% class="wrapped" %) 43 43 |=(% colspan="1" %)(% colspan="1" %) 44 44 ((( 45 45 Variable ... ... @@ -51,7 +51,7 @@ 51 51 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 52 52 ((( 53 53 Limit 54 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 55 55 ((( 56 56 Number 57 57 ))) ... ... @@ -60,14 +60,13 @@ 60 60 base_budget 61 61 )))|((( 62 62 Base budget 63 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 64 -((( 55 +)))|((( 65 65 (% style="text-align: right;" %) 66 -300 ,000 Cr57 +300 000 Cr 67 67 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 68 ((( 69 -300 ,000 Cr70 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)60 +300 000 Cr 61 +)))|(% colspan="1" %)(% colspan="1" %) 71 71 ((( 72 72 (% style="text-align: right;" %) 73 73 1 ... ... @@ -79,11 +79,11 @@ 79 79 Has production modules 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -500 ,000 Cr73 +500 000 Cr 83 83 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 84 ((( 85 -6 ,500,000 Cr86 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)76 +6 500 000 Cr 77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 87 87 ((( 88 88 13 89 89 ))) ... ... @@ -94,11 +94,11 @@ 94 94 Has pier modules 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -600 ,000 Cr88 +600 000 Cr 98 98 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 99 99 ((( 100 -4 ,200,000 Cr101 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)91 +4 200 000 Cr 92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 102 102 ((( 103 103 7 104 104 ))) ... ... @@ -109,11 +109,11 @@ 109 109 Has dock modules 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -80 ,000 Cr103 +80 000 Cr 113 113 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 114 114 ((( 115 -1 ,680,000 Cr116 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)106 +1 680 000 Cr 107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 117 117 ((( 118 118 21 119 119 ))) ... ... @@ -124,11 +124,11 @@ 124 124 Has a luxury dock module 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 ,000 Cr118 +150 000 Cr 128 128 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 129 129 ((( 130 -150 ,000 Cr131 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)121 +150 000 Cr 122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 132 132 ((( 133 133 1 134 134 ))) ... ... @@ -139,11 +139,11 @@ 139 139 Has S and M storage modules 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -90 ,000 Cr133 +90 000 Cr 143 143 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 144 144 ((( 145 -810 ,000 Cr146 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)136 +810 000 Cr 137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 147 147 ((( 148 148 9 149 149 ))) ... ... @@ -154,11 +154,11 @@ 154 154 Has L storage modules 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -150 ,000 Cr148 +150 000 Cr 158 158 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 159 159 ((( 160 -1 ,050,000 Cr161 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)151 +1 050 000 Cr 152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 162 162 ((( 163 163 7 164 164 ))) ... ... @@ -169,11 +169,11 @@ 169 169 Has S ship build modules 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 ,000,000 Cr163 +21 000 000 Cr 173 173 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 174 174 ((( 175 -21 ,000,000 Cr176 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)166 +21 000 000 Cr 167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 177 177 ((( 178 178 1 179 179 ))) ... ... @@ -184,11 +184,11 @@ 184 184 Sold > 100k worth of goods at once 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -20 ,000 Cr178 +20 000 Cr 188 188 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 189 189 ((( 190 -1 ,400,000 Cr191 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)181 +1 400 000 Cr 182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 192 192 ((( 193 193 70 194 194 ))) ... ... @@ -199,11 +199,11 @@ 199 199 Sold > 1mil worth of goods at once 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -200 ,000 Cr193 +200 000 Cr 203 203 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 204 204 ((( 205 -7 ,000,000 Cr206 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)196 +7 000 000 Cr 197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 207 207 ((( 208 208 35 209 209 ))) ... ... @@ -214,11 +214,11 @@ 214 214 Bought an M ship 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -400 ,000 Cr208 +400 000 Cr 218 218 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 219 219 ((( 220 -5 ,200,000 Cr221 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)211 +5 200 000 Cr 212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 222 222 ((( 223 223 13 224 224 ))) ... ... @@ -229,11 +229,11 @@ 229 229 Bought an L ship 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -1 ,800,000 Cr223 +1 800 000 Cr 233 233 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 234 234 ((( 235 -12 ,600,000 Cr236 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)226 +12 600 000 Cr 227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 237 237 ((( 238 238 7 239 239 ))) ... ... @@ -244,11 +244,11 @@ 244 244 Bought an XL ship 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 ,000,000 Cr238 +20 000 000 Cr 248 248 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 249 249 ((( 250 -20 ,000,000 Cr251 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)241 +20 000 000 Cr 242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 252 252 ((( 253 253 1 254 254 ))) ... ... @@ -259,11 +259,11 @@ 259 259 Bought a carrier 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 ,000,000 Cr253 +27 000 000 Cr 263 263 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 264 264 ((( 265 -27 ,000,000 Cr266 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)256 +27 000 000 Cr 257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 268 1 269 269 ))) ... ... @@ -273,34 +273,29 @@ 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 275 Bought a supply ship 276 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 277 ((( 278 -25 ,000,000 Cr279 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)269 +25 000 000 Cr 270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 280 ((( 281 -25 ,000,000 Cr282 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)272 +25 000 000 Cr 273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 283 283 ((( 284 284 1 285 285 ))) 286 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 287 287 ((( 288 288 Sum 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 -133 ,890,000 Cr282 +133 890 000 Cr 292 292 )))|(% colspan="1" %)(% colspan="1" %) 293 293 ((( 294 - \\285 + 295 295 ))) 296 -== Monetary Costs == 297 297 298 - Increasingthe financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's startingbalanceto 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.288 +== Knowledge == 299 299 300 - 301 -== Knowledge Budget Factors == 302 - 303 -(% class="wrapped" %) 304 304 |=((( 305 305 Variable 306 306 )))|=((( ... ... @@ -317,15 +317,13 @@ 317 317 base_budget 318 318 )))|((( 319 319 Base budget 320 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 321 -((( 306 +)))|((( 322 322 (% style="text-align: right;" %) 323 -5 ,000\\308 +5 000\\ 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -5,000 327 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 328 -((( 311 +5 000 312 +)))|((( 329 329 (% style="text-align: right;" %) 330 330 1 331 331 ))) ... ... @@ -332,29 +332,25 @@ 332 332 |((( 333 333 known_lockbox_normal 334 334 )))|((( 335 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 320 +)))|((( 321 +500 322 +)))|((( 323 +30 000 324 +)))|(% colspan="1" %)(% colspan="1" %) 337 337 ((( 338 -100 339 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 -((( 341 -10,000 342 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 343 -((( 344 -100 326 +60 345 345 ))) 346 346 |((( 347 347 known_lockbox_rare 348 348 )))|((( 349 -Opened a rare lockbox (4 or more locks) 350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 -((( 331 +Opened a rare lockbox 332 +)))|((( 352 352 500 353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 334 +)))|((( 335 +30 000 336 +)))|(% colspan="1" %)(% colspan="1" %) 354 354 ((( 355 -30,000 356 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 357 -((( 358 358 60 359 359 ))) 360 360 |((( ... ... @@ -361,14 +361,12 @@ 361 361 known_aqueduct 362 362 )))|((( 363 363 Target an aqueduct 364 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 344 +)))|((( 345 +2 000 346 +)))|((( 347 +2 000 348 +)))|(% colspan="1" %)(% colspan="1" %) 365 365 ((( 366 -2,000 367 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 -((( 369 -2,000 370 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 371 -((( 372 372 1 373 373 ))) 374 374 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -376,14 +376,14 @@ 376 376 known_khaak_hive 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 -Target a [[ doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive380 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 358 +)))|(% colspan="1" %)(% colspan="1" %) 381 381 ((( 382 -3 ,000383 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)360 +3 000 361 +)))|(% colspan="1" %)(% colspan="1" %) 384 384 ((( 385 -3 ,000386 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)363 +3 000 364 +)))|(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -393,525 +393,90 @@ 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 395 Enter a new sector 396 -)))|(% style="text-align: right;"colspan="1" %)(%style="text-align: right;"colspan="1" %)374 +)))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 398 200 399 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 400 -((( 401 -(% class="qv3Wpe" %)26,000 402 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 403 -((( 404 -130 405 -))) 406 -|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 -known_sector_xenon 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 413 -((( 414 -2,000 415 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 416 -((( 417 -2,000 418 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 419 -((( 420 -1 421 -))) 422 -|(% colspan="1" %)(% colspan="1" %) 423 -((( 424 -known_datavault 379 +(% class="qv3Wpe" %)39 000 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 -Target a Data Vault 428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 429 -((( 430 -3,000 431 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 432 -((( 433 -3,000 434 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 435 -((( 436 -1 437 -))) 438 -|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -known_timeline_unlock 441 -)))|(% colspan="1" %)(% colspan="1" %) 442 -((( 443 -Unlock a timeline entry 444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 445 -((( 446 -1,000 447 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 448 -((( 449 -30,000 450 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 451 -((( 452 -30 453 -))) 454 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 455 -((( 456 -Sum 457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 458 -((( 459 -111,000 460 -)))|(% colspan="1" %)(% colspan="1" %) 461 -((( 462 -\\ 463 -))) 464 -== Knowledge Costs == 382 +195 465 465 466 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 467 - 468 -== Personnel Budget Factors == 469 - 470 -(% class="wrapped" %) 471 -|=((( 472 -Variable 473 -)))|=((( 474 -Explanation 475 -)))|=((( 476 -Score per 477 -)))|=((( 478 -Limit 479 -)))|=(% colspan="1" %)(% colspan="1" %) 480 -((( 481 -Number 384 +(As of CoH and SV v4.10) 482 482 ))) 483 483 |(% colspan="1" %)(% colspan="1" %) 484 484 ((( 485 - base_budget388 +known_sector_xenon 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 -Base Budget 489 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 490 -((( 491 -1,000 492 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 493 -((( 494 -1,000 495 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 496 -((( 497 -1 498 -))) 499 -|(% colspan="1" %)(% colspan="1" %) 500 -((( 501 -people_pilot_2star 391 +Enter a [[doc:Xenon]] sector 502 502 )))|(% colspan="1" %)(% colspan="1" %) 503 503 ((( 504 -Promoted a 2 star pilot to 3 stars with a seminar 505 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 506 -((( 507 -500 508 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 509 -((( 510 -25,000 511 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 512 -((( 513 -50 514 -))) 515 -|(% colspan="1" %)(% colspan="1" %) 516 -((( 517 -people_pilot_3star 394 +2 000 518 518 )))|(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 -Promoted a 3 star pilot to 4 stars with a seminar 521 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 522 -((( 523 -2,500 524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 525 -((( 526 -75,000 527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 -((( 529 -30 530 -))) 531 -|(% colspan="1" %)(% colspan="1" %) 532 -((( 533 -people_pilot_4star 397 +2 000 534 534 )))|(% colspan="1" %)(% colspan="1" %) 535 535 ((( 536 -Promoted a 4 star pilot to 5 stars with a seminar 537 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 538 -((( 539 -5,000 540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 541 -((( 542 -100,000 543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 -((( 545 -20 400 +1 546 546 ))) 547 -|((( 548 -people_manager_2star 549 -)))|((( 550 -Promoted a 2 star manager to 3 stars with a seminar 551 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 -((( 553 -500 554 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 -((( 556 -25,000 557 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 558 -((( 559 -50 560 -))) 561 -|((( 562 -people_manager_3star 563 -)))|((( 564 -Promoted a 3 star manager to 4 stars with a seminar 565 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 -((( 567 -2,500 568 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 -((( 570 -75,000 571 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 -((( 573 -30 574 -))) 575 -|((( 576 -people_manager_4star 577 -)))|((( 578 -Promoted a 4 star manager to 5 stars with a seminar 579 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 580 -((( 581 -5,000 582 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 583 -((( 584 -100,000 585 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 -((( 587 -20 588 -))) 589 589 |(% colspan="1" %)(% colspan="1" %) 590 590 ((( 591 - people_pilot_4star_onload404 +known_datavault 592 592 )))|(% colspan="1" %)(% colspan="1" %) 593 593 ((( 594 -Has a 4 star pilot 595 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 596 -((( 597 -1,500 598 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 599 -((( 600 -30,000 601 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 602 -((( 603 -20 604 -))) 605 -|((( 606 -people_pilot_5star_onload 607 -)))|((( 608 -Has a 5 star pilot 609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 -((( 611 -3,000 612 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 -((( 614 - 60,000 615 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 -((( 617 - 20 618 -))) 619 -|((( 620 -people_manager_4star_onload 621 -)))|((( 622 -Has a 4 star manager 623 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 -((( 625 -1,500 626 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 -((( 628 -30,000 629 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 -((( 631 -20 632 -))) 633 -|((( 634 -people_manager_5star_onload 635 -)))|((( 636 -Has a 5 star manager 637 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 638 -((( 639 -3,000 640 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 641 -((( 642 - 60,000 643 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 -((( 645 - 20 646 -))) 647 -|(% colspan="1" %)(% colspan="1" %) 648 -((( 649 -people_crew_count 407 +Target a Data Vault 650 650 )))|(% colspan="1" %)(% colspan="1" %) 651 651 ((( 652 -Total number of crew 653 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 654 -((( 655 -20 656 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 657 -((( 658 -60,000 659 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 660 -((( 661 -3000 662 -))) 663 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 664 -((( 665 -Sum 410 +3 000 666 666 )))|(% colspan="1" %)(% colspan="1" %) 667 667 ((( 668 - 641,000413 +3 000 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 -\\ 672 -))) 673 -== Personnel Costs == 674 - 675 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 676 - 677 -== Relations Budget Factors == 678 - 679 -(% class="wrapped" %) 680 -|=((( 681 -Variable 682 -)))|=((( 683 -Explanation 684 -)))|=((( 685 -Score per 686 -)))|=((( 687 -Limit 688 -)))|=((( 689 -Number 690 -))) 691 -|(% colspan="1" %)(% colspan="1" %) 692 -((( 693 -base_budget 694 -)))|(% colspan="1" %)(% colspan="1" %) 695 -((( 696 -Base budget 697 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 698 -((( 699 -10 700 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 701 -((( 702 -10 703 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 704 -((( 705 705 1 706 706 ))) 707 707 |(% colspan="1" %)(% colspan="1" %) 708 708 ((( 709 - relation_war_joinedfaction420 +known_timeline_unlock 710 710 )))|(% colspan="1" %)(% colspan="1" %) 711 711 ((( 712 -Joined a war effort 713 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 714 -((( 715 -10 716 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 717 -((( 718 -10 719 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 720 -((( 721 -1 722 -))) 723 -|(% colspan="1" %)(% colspan="1" %) 724 -((( 725 -relation_war_joinedopposition 423 +Unlock a timeline entry 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 -Joined a war effort opposing another one 729 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 730 -((( 731 -20 732 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 733 -((( 734 -20 735 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 736 -((( 737 -1 738 -))) 739 -|(% colspan="1" %)(% colspan="1" %) 740 -((( 741 -relation_tradeguild 426 +1000 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 -Joined a trade guild 745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 -((( 747 -20 748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 749 -((( 750 -20 751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 752 -((( 753 -1 754 -))) 755 -|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 -relation_pirateguild 429 +30 000 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 -((( 763 763 30 764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 765 -((( 766 -30 767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 768 -((( 769 -1 770 770 ))) 771 -|(% colspan=" 1" %)(% colspan="1" %)434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 772 772 ((( 773 -relation_leak_mission_easy 774 -)))|(% colspan="1" %)(% colspan="1" %) 775 -((( 776 -Completed an easy leak mission 777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 -((( 779 -10 780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 781 -((( 782 -10 783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 784 -((( 785 -1 786 -))) 787 -|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 -relation_leak_mission_hard 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Completed a hard leak mission 793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 -((( 795 -30 796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 797 -((( 798 -30 799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 800 -((( 801 -1 802 -))) 803 -|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 -relation_ceremony_10 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -First level 10 reputation ceremony bonus 809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 -((( 811 -20 812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 813 -((( 814 -20 815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 816 -((( 817 -1 818 -))) 819 -|(% colspan="1" %)(% colspan="1" %) 820 -((( 821 -relation_ceremony_10 822 -)))|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -Subsequent level 10 reputation ceremonies 825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 -((( 827 -5 828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 829 -((( 830 -75 831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 832 -((( 833 -15 834 -))) 835 -|((( 836 -relation_ceremony_20 837 -)))|((( 838 -First level 20 reputation ceremony bonus 839 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 840 -((( 841 -100 842 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 843 -((( 844 -100 845 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 846 -((( 847 -1 848 -))) 849 -|((( 850 -relation_ceremony_20 851 -)))|((( 852 -Subsequent level 20 reputation ceremonies 853 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 -((( 855 -25 856 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 -((( 858 -250 859 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 -((( 861 -10 862 -))) 863 -|(% colspan="1" %)(% colspan="1" %) 864 -((( 865 -relation_27 866 -)))|(% colspan="1" %)(% colspan="1" %) 867 -((( 868 -Reached +27 with one faction 869 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 870 -((( 871 -500 872 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 873 -((( 874 -500 875 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 876 -((( 877 -1 878 -))) 879 -|(% colspan="1" %)(% colspan="1" %) 880 -((( 881 -relation_27 882 -)))|(% colspan="1" %)(% colspan="1" %) 883 -((( 884 -Reached +27 with subsequent factions 885 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 886 -((( 887 -75 888 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 889 -((( 890 -525 891 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 892 -((( 893 -7 894 -))) 895 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 896 -((( 897 897 Sum 898 898 )))|(% colspan="1" %)(% colspan="1" %) 899 899 ((( 900 -1 ,600439 +144 000 901 901 )))|(% colspan="1" %)(% colspan="1" %) 902 902 ((( 903 - \\442 + 904 904 ))) 905 -== Relations Costs == 906 906 907 - Relationspoints exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.445 + 908 908 909 - Changingrelations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.447 + 910 910 911 - \\449 +**TODO:** 912 912 913 -== References == 914 - 915 -* 916 - 917 -{{{libraries/gamestarts.xml}}} 451 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 452 +* ((( 453 +Where are the variables stored and how exactly are they updated? 454 +* ((( 455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 456 +))) 457 +* ((( 458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 459 +))) 460 +)))
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... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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