Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2021/11/25 08:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
... ... @@ -1,1 +1,0 @@
1 -gamestarts
Content
... ... @@ -1,45 +1,37 @@
1 1  {{info}}
2 -Updated for version 5.10
2 +Updated for version 4.10
3 3  {{/info}}
4 4  
5 -==Navigation==
5 +
6 +
6 6  {{toc/}}
7 7  
8 8  = Overview =
9 9  
10 -----
11 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 11  
12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
13 -
14 14  == Budgeted Custom Game Starts ==
15 15  
16 -----
17 -
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Monetary Budget
17 +* Budget
21 21  * Knowledge
19 +* Reputation
22 22  * Personnel
23 -* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
28 -[[image:attach:Custom Gamestart Menu.png]]
29 -
30 30  == Creative Custom Game Starts ==
31 31  
32 -----
27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 33  
34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 -
36 36  = Custom Start Metrics =
37 37  
38 -----
31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
39 39  
40 -== Monetary Budget Factors ==
33 +== Money ==
41 41  
42 -(% class="wrapped" %)
43 43  |=(% colspan="1" %)(% colspan="1" %)
44 44  (((
45 45  Variable
... ... @@ -51,7 +51,7 @@
51 51  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
52 52  (((
53 53  Limit
54 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
46 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
55 55  (((
56 56  Number
57 57  )))
... ... @@ -60,14 +60,13 @@
60 60  base_budget
61 61  )))|(((
62 62  Base budget
63 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
64 -(((
55 +)))|(((
65 65  (% style="text-align: right;" %)
66 -300,000 Cr
57 +300 000 Cr
67 67  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 68  (((
69 -300,000 Cr
70 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
60 +300 000 Cr
61 +)))|(% colspan="1" %)(% colspan="1" %)
71 71  (((
72 72  (% style="text-align: right;" %)
73 73  1
... ... @@ -79,11 +79,11 @@
79 79  Has production modules
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -500,000 Cr
73 +500 000 Cr
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 -6,500,000 Cr
86 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
76 +6 500 000 Cr
77 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
87 87  (((
88 88  13
89 89  )))
... ... @@ -94,11 +94,11 @@
94 94  Has pier modules
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -600,000 Cr
88 +600 000 Cr
98 98  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 99  (((
100 -4,200,000 Cr
101 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
91 +4 200 000 Cr
92 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
102 102  (((
103 103  7
104 104  )))
... ... @@ -109,11 +109,11 @@
109 109  Has dock modules
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -80,000 Cr
103 +80 000 Cr
113 113  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 114  (((
115 -1,680,000 Cr
116 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
106 +1 680 000 Cr
107 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
117 117  (((
118 118  21
119 119  )))
... ... @@ -124,11 +124,11 @@
124 124  Has a luxury dock module
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150,000 Cr
118 +150 000 Cr
128 128  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 129  (((
130 -150,000 Cr
131 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
121 +150 000 Cr
122 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
132 132  (((
133 133  1
134 134  )))
... ... @@ -139,11 +139,11 @@
139 139  Has S and M storage modules
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -90,000 Cr
133 +90 000 Cr
143 143  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 144  (((
145 -810,000 Cr
146 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
136 +810 000 Cr
137 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
147 147  (((
148 148  9
149 149  )))
... ... @@ -154,11 +154,11 @@
154 154  Has L storage modules
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -150,000 Cr
148 +150 000 Cr
158 158  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 159  (((
160 -1,050,000 Cr
161 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
151 +1 050 000 Cr
152 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
162 162  (((
163 163  7
164 164  )))
... ... @@ -169,11 +169,11 @@
169 169  Has S ship build modules
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21,000,000 Cr
163 +21 000 000 Cr
173 173  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 174  (((
175 -21,000,000 Cr
176 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
166 +21 000 000 Cr
167 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
177 177  (((
178 178  1
179 179  )))
... ... @@ -184,11 +184,11 @@
184 184  Sold > 100k worth of goods at once
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -20,000 Cr
178 +20 000 Cr
188 188  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 189  (((
190 -1,400,000 Cr
191 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
181 +1 400 000 Cr
182 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
192 192  (((
193 193  70
194 194  )))
... ... @@ -199,11 +199,11 @@
199 199  Sold > 1mil worth of goods at once
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -200,000 Cr
193 +200 000 Cr
203 203  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 204  (((
205 -7,000,000 Cr
206 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
196 +7 000 000 Cr
197 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
207 207  (((
208 208  35
209 209  )))
... ... @@ -214,11 +214,11 @@
214 214  Bought an M ship
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -400,000 Cr
208 +400 000 Cr
218 218  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 219  (((
220 -5,200,000 Cr
221 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
211 +5 200 000 Cr
212 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
222 222  (((
223 223  13
224 224  )))
... ... @@ -229,11 +229,11 @@
229 229  Bought an L ship
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -1,800,000 Cr
223 +1 800 000 Cr
233 233  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 234  (((
235 -12,600,000 Cr
236 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
226 +12 600 000 Cr
227 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
237 237  (((
238 238  7
239 239  )))
... ... @@ -244,11 +244,11 @@
244 244  Bought an XL ship
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20,000,000 Cr
238 +20 000 000 Cr
248 248  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 249  (((
250 -20,000,000 Cr
251 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
241 +20 000 000 Cr
242 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
252 252  (((
253 253  1
254 254  )))
... ... @@ -259,11 +259,11 @@
259 259  Bought a carrier
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27,000,000 Cr
253 +27 000 000 Cr
263 263  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 264  (((
265 -27,000,000 Cr
266 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
256 +27 000 000 Cr
257 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 267  (((
268 268  1
269 269  )))
... ... @@ -273,34 +273,29 @@
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  Bought a supply ship
276 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
267 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 -25,000,000 Cr
279 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
269 +25 000 000 Cr
270 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 -25,000,000 Cr
282 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
272 +25 000 000 Cr
273 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
283 283  (((
284 284  1
285 285  )))
286 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
277 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 287  (((
288 288  Sum
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -133,890,000 Cr
282 +133 890 000 Cr
292 292  )))|(% colspan="1" %)(% colspan="1" %)
293 293  (((
294 -\\
285 +
295 295  )))
296 -== Monetary Costs ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
288 +== Knowledge ==
299 299  
300 -
301 -== Knowledge Budget Factors ==
302 -
303 -(% class="wrapped" %)
304 304  |=(((
305 305  Variable
306 306  )))|=(((
... ... @@ -317,15 +317,13 @@
317 317  base_budget
318 318  )))|(((
319 319  Base budget
320 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 -(((
306 +)))|(((
322 322  (% style="text-align: right;" %)
323 -5,000\\
308 +5 000\\
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -5,000
327 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 -(((
311 +5 000
312 +)))|(((
329 329  (% style="text-align: right;" %)
330 330  1
331 331  )))
... ... @@ -332,29 +332,25 @@
332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
336 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
319 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
320 +)))|(((
321 +500
322 +)))|(((
323 +30 000
324 +)))|(% colspan="1" %)(% colspan="1" %)
337 337  (((
338 -100
339 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 -(((
341 -10,000
342 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
343 -(((
344 -100
326 +60
345 345  )))
346 346  |(((
347 347  known_lockbox_rare
348 348  )))|(((
349 -Opened a rare lockbox (4 or more locks)
350 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 -(((
331 +Opened a rare lockbox
332 +)))|(((
352 352  500
353 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
334 +)))|(((
335 +30 000
336 +)))|(% colspan="1" %)(% colspan="1" %)
354 354  (((
355 -30,000
356 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 -(((
358 358  60
359 359  )))
360 360  |(((
... ... @@ -361,14 +361,12 @@
361 361  known_aqueduct
362 362  )))|(((
363 363  Target an aqueduct
364 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +)))|(((
345 +2 000
346 +)))|(((
347 +2 000
348 +)))|(% colspan="1" %)(% colspan="1" %)
365 365  (((
366 -2,000
367 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 -(((
369 -2,000
370 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 -(((
372 372  1
373 373  )))
374 374  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -376,14 +376,14 @@
376 376  known_khaak_hive
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
358 +)))|(% colspan="1" %)(% colspan="1" %)
381 381  (((
382 -3,000
383 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
360 +3 000
361 +)))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 -3,000
386 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
363 +3 000
364 +)))|(% colspan="1" %)(% colspan="1" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -393,525 +393,90 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  Enter a new sector
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
374 +)))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  200
399 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
400 -(((
401 -(% class="qv3Wpe" %)26,000
402 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 -(((
404 -130
405 -)))
406 -|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -known_sector_xenon
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 -(((
414 -2,000
415 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
416 -(((
417 -2,000
418 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
419 -(((
420 -1
421 -)))
422 -|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -known_datavault
379 +(% class="qv3Wpe" %)39 000
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -Target a Data Vault
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 -(((
430 -3,000
431 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 -(((
433 -3,000
434 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 -(((
436 -1
437 -)))
438 -|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -known_timeline_unlock
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 -Unlock a timeline entry
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
445 -(((
446 -1,000
447 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
448 -(((
449 -30,000
450 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
451 -(((
452 -30
453 -)))
454 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
455 -(((
456 -Sum
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
458 -(((
459 -111,000
460 -)))|(% colspan="1" %)(% colspan="1" %)
461 -(((
462 -\\
463 -)))
464 -== Knowledge Costs ==
382 +195
465 465  
466 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
467 -
468 -== Personnel Budget Factors ==
469 -
470 -(% class="wrapped" %)
471 -|=(((
472 -Variable
473 -)))|=(((
474 -Explanation
475 -)))|=(((
476 -Score per
477 -)))|=(((
478 -Limit
479 -)))|=(% colspan="1" %)(% colspan="1" %)
480 -(((
481 -Number
384 +(As of CoH and SV v4.10)
482 482  )))
483 483  |(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 -base_budget
388 +known_sector_xenon
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 -Base Budget
489 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
490 -(((
491 -1,000
492 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
493 -(((
494 -1,000
495 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
496 -(((
497 -1
498 -)))
499 -|(% colspan="1" %)(% colspan="1" %)
500 -(((
501 -people_pilot_2star
391 +Enter a [[doc:Xenon]] sector
502 502  )))|(% colspan="1" %)(% colspan="1" %)
503 503  (((
504 -Promoted a 2 star pilot to 3 stars with a seminar
505 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
506 -(((
507 -500
508 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
509 -(((
510 -25,000
511 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
512 -(((
513 -50
514 -)))
515 -|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -people_pilot_3star
394 +2 000
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 -Promoted a 3 star pilot to 4 stars with a seminar
521 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
522 -(((
523 -2,500
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
525 -(((
526 -75,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 -(((
529 -30
530 -)))
531 -|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 -people_pilot_4star
397 +2 000
534 534  )))|(% colspan="1" %)(% colspan="1" %)
535 535  (((
536 -Promoted a 4 star pilot to 5 stars with a seminar
537 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
538 -(((
539 -5,000
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
541 -(((
542 -100,000
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 -(((
545 -20
400 +1
546 546  )))
547 -|(((
548 -people_manager_2star
549 -)))|(((
550 -Promoted a 2 star manager to 3 stars with a seminar
551 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
552 -(((
553 -500
554 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 -(((
556 -25,000
557 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
558 -(((
559 -50
560 -)))
561 -|(((
562 -people_manager_3star
563 -)))|(((
564 -Promoted a 3 star manager to 4 stars with a seminar
565 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 -(((
567 -2,500
568 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 -(((
570 -75,000
571 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 -(((
573 -30
574 -)))
575 -|(((
576 -people_manager_4star
577 -)))|(((
578 -Promoted a 4 star manager to 5 stars with a seminar
579 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
580 -(((
581 -5,000
582 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
583 -(((
584 -100,000
585 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 -(((
587 -20
588 -)))
589 589  |(% colspan="1" %)(% colspan="1" %)
590 590  (((
591 -people_pilot_4star_onload
404 +known_datavault
592 592  )))|(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 -Has a 4 star pilot
595 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
596 -(((
597 -1,500
598 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
599 -(((
600 -30,000
601 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
602 -(((
603 -20
604 -)))
605 -|(((
606 -people_pilot_5star_onload
607 -)))|(((
608 -Has a 5 star pilot
609 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 -(((
611 -3,000
612 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 -(((
614 - 60,000
615 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 -(((
617 - 20
618 -)))
619 -|(((
620 -people_manager_4star_onload
621 -)))|(((
622 -Has a 4 star manager
623 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 -(((
625 -1,500
626 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 -(((
628 -30,000
629 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 -(((
631 -20
632 -)))
633 -|(((
634 -people_manager_5star_onload
635 -)))|(((
636 -Has a 5 star manager
637 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
638 -(((
639 -3,000
640 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
641 -(((
642 - 60,000
643 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 -(((
645 - 20
646 -)))
647 -|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -people_crew_count
407 +Target a Data Vault
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 -Total number of crew
653 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
654 -(((
655 -20
656 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
657 -(((
658 -60,000
659 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
660 -(((
661 -3000
662 -)))
663 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
664 -(((
665 -Sum
410 +3 000
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 -641,000
413 +3 000
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -\\
672 -)))
673 -== Personnel Costs ==
674 -
675 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
676 -
677 -== Relations Budget Factors ==
678 -
679 -(% class="wrapped" %)
680 -|=(((
681 -Variable
682 -)))|=(((
683 -Explanation
684 -)))|=(((
685 -Score per
686 -)))|=(((
687 -Limit
688 -)))|=(((
689 -Number
690 -)))
691 -|(% colspan="1" %)(% colspan="1" %)
692 -(((
693 -base_budget
694 -)))|(% colspan="1" %)(% colspan="1" %)
695 -(((
696 -Base budget
697 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
698 -(((
699 -10
700 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
701 -(((
702 -10
703 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
704 -(((
705 705  1
706 706  )))
707 707  |(% colspan="1" %)(% colspan="1" %)
708 708  (((
709 -relation_war_joinedfaction
420 +known_timeline_unlock
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 -Joined a war effort
713 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
714 -(((
715 -10
716 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
717 -(((
718 -10
719 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
720 -(((
721 -1
722 -)))
723 -|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -relation_war_joinedopposition
423 +Unlock a timeline entry
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 -Joined a war effort opposing another one
729 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 -(((
731 -20
732 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 -(((
734 -20
735 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
736 -(((
737 -1
738 -)))
739 -|(% colspan="1" %)(% colspan="1" %)
740 -(((
741 -relation_tradeguild
426 +1000
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 -Joined a trade guild
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 -(((
747 -20
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 -(((
750 -20
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 -(((
753 -1
754 -)))
755 -|(% colspan="1" %)(% colspan="1" %)
756 -(((
757 -relation_pirateguild
429 +30 000
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 -(((
763 763  30
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 -(((
766 -30
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 -(((
769 -1
770 770  )))
771 -|(% colspan="1" %)(% colspan="1" %)
434 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
772 772  (((
773 -relation_leak_mission_easy
774 -)))|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 -Completed an easy leak mission
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 -(((
779 -10
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 -(((
782 -10
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 -(((
785 -1
786 -)))
787 -|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -relation_leak_mission_hard
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Completed a hard leak mission
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 -(((
795 -30
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 -(((
798 -30
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 -(((
801 -1
802 -)))
803 -|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -relation_ceremony_10
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -First level 10 reputation ceremony bonus
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 -(((
811 -20
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 -(((
814 -20
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 -(((
817 -1
818 -)))
819 -|(% colspan="1" %)(% colspan="1" %)
820 -(((
821 -relation_ceremony_10
822 -)))|(% colspan="1" %)(% colspan="1" %)
823 -(((
824 -Subsequent level 10 reputation ceremonies
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 -(((
827 -5
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 -(((
830 -75
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 -(((
833 -15
834 -)))
835 -|(((
836 -relation_ceremony_20
837 -)))|(((
838 -First level 20 reputation ceremony bonus
839 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
840 -(((
841 -100
842 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
843 -(((
844 -100
845 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
846 -(((
847 -1
848 -)))
849 -|(((
850 -relation_ceremony_20
851 -)))|(((
852 -Subsequent level 20 reputation ceremonies
853 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 -(((
855 -25
856 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 -(((
858 -250
859 -)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 -(((
861 -10
862 -)))
863 -|(% colspan="1" %)(% colspan="1" %)
864 -(((
865 -relation_27
866 -)))|(% colspan="1" %)(% colspan="1" %)
867 -(((
868 -Reached +27 with one faction
869 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
870 -(((
871 -500
872 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
873 -(((
874 -500
875 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
876 -(((
877 -1
878 -)))
879 -|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -relation_27
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
884 -Reached +27 with subsequent factions
885 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
886 -(((
887 -75
888 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
889 -(((
890 -525
891 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
892 -(((
893 -7
894 -)))
895 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
896 -(((
897 897  Sum
898 898  )))|(% colspan="1" %)(% colspan="1" %)
899 899  (((
900 -1,600
439 +144 000
901 901  )))|(% colspan="1" %)(% colspan="1" %)
902 902  (((
903 -\\
442 +
904 904  )))
905 -== Relations Costs ==
906 906  
907 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
445 +
908 908  
909 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
447 +
910 910  
911 -\\
449 +**TODO:**
912 912  
913 -== References ==
914 -
915 -*
916 -
917 -{{{libraries/gamestarts.xml}}}
451 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
452 +* (((
453 +Where are the variables stored and how exactly are they updated?
454 +* (((
455 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
456 +)))
457 +* (((
458 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
459 +)))
460 +)))
Custom Gamestart Menu.png
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2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
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XWiki.XWikiComments[0]
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1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
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1 -2022-04-20 21:42:43.0