Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version
To version 52.6
edited by Daniel Turner
on 2023/08/15 17:05
Change comment: Update document after refactoring.

Summary

Details

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1 1  {{info}}
2 2  Updated for version 5.10
3 3  {{/info}}
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4 4  
5 -==Navigation==
6 -{{toc/}}
7 -
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8 8  = Overview =
9 9  
10 10  ----
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24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
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27 27  
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28 28  [[image:attach:Custom Gamestart Menu.png]]
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29 29  
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30 30  == Creative Custom Game Starts ==
31 31  
32 32  ----
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36 36  = Custom Start Metrics =
37 37  
38 38  ----
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39 39  
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40 40  == Monetary Budget Factors ==
41 41  
42 42  (% class="wrapped" %)
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293 293  (((
294 294  \\
295 295  )))
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296 296  == Monetary Costs ==
297 297  
298 298  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
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299 299  
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301 301  == Knowledge Budget Factors ==
302 302  
303 303  (% class="wrapped" %)
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461 461  (((
462 462  \\
463 463  )))
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464 464  == Knowledge Costs ==
465 465  
466 466  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
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467 467  
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468 468  == Personnel Budget Factors ==
469 469  
470 470  (% class="wrapped" %)
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670 670  (((
671 671  \\
672 672  )))
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673 673  == Personnel Costs ==
674 674  
675 675  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
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676 676  
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677 677  == Relations Budget Factors ==
678 678  
679 679  (% class="wrapped" %)
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902 902  (((
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905 905  == Relations Costs ==
906 906  
907 907  Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
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909 909  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
910 910  
911 911  \\
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912 912  
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913 913  == References ==
914 914  
915 915  *
916 916  
917 917  {{{libraries/gamestarts.xml}}}
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