Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version
To version 40.2
edited by Daniel Turner
on 2023/07/10 12:23
Change comment: Updated the relative links.

Summary

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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
1 +Game Starts
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1 1  {{info}}
2 2  Updated for version 5.10
3 3  {{/info}}
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8 +{{/layout-section}}
4 4  
5 -==Navigation==
6 -{{toc/}}
7 -
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8 8  = Overview =
9 9  
10 10  ----
11 11  
12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
16 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.Starting Scenarios]] or the creative custom start.
13 13  
14 14  == Budgeted Custom Game Starts ==
15 15  
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24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
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27 27  
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34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
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39 +
28 28  [[image:attach:Custom Gamestart Menu.png]]
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42 +{{/layout-section}}
29 29  
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30 30  == Creative Custom Game Starts ==
31 31  
32 32  ----
33 33  
34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 35  
36 36  = Custom Start Metrics =
37 37  
38 38  ----
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39 39  
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40 40  == Monetary Budget Factors ==
41 41  
42 42  (% class="wrapped" %)
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293 293  (((
294 294  \\
295 295  )))
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317 +
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296 296  == Monetary Costs ==
297 297  
298 298  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
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299 299  
300 -
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301 301  == Knowledge Budget Factors ==
302 302  
303 303  (% class="wrapped" %)
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332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
361 +Opened a normal [[lockbox>>doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  100
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376 376  known_khaak_hive
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
405 +Target a [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 380  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 381  (((
382 382  3,000
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408 408  known_sector_xenon
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
437 +Enter a [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 412  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
413 413  (((
414 414  2,000
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461 461  (((
462 462  \\
463 463  )))
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464 464  == Knowledge Costs ==
465 465  
466 466  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
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467 467  
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468 468  == Personnel Budget Factors ==
469 469  
470 470  (% class="wrapped" %)
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670 670  (((
671 671  \\
672 672  )))
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673 673  == Personnel Costs ==
674 674  
675 675  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
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676 676  
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677 677  == Relations Budget Factors ==
678 678  
679 679  (% class="wrapped" %)
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757 757  relation_pirateguild
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
800 +Joined a pirate guild (currently only offered by the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 761  )))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 762  (((
763 763  30
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902 902  (((
903 903  \\
904 904  )))
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905 905  == Relations Costs ==
906 906  
907 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
908 908  
909 909  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
910 910  
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913 913  == References ==
914 914  
915 915  *
916 916  
917 917  {{{libraries/gamestarts.xml}}}
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts