Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
on 2023/09/21 14:22
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To version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
on 2022/05/05 00:08
Change comment:
Fixed "number" for relation_ceremony_20
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
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... ... @@ -1,1 +1,0 @@ 1 -gamestarts - Content
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... ... @@ -1,20 +1,24 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 5.105 +Updated for version 4.20 3 3 {{/info}} 4 4 5 -==Navigation== 8 + 9 + 6 6 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 7 7 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 8 8 = Overview = 9 9 10 - ----18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 11 11 12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 13 - 14 14 == Budgeted Custom Game Starts == 15 15 16 ----- 17 - 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 20 * Monetary Budget ... ... @@ -25,21 +25,28 @@ 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 27 27 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 28 28 [[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 29 29 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 30 30 == Creative Custom Game Starts == 31 31 32 -- ---44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 33 33 34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 35 - 36 36 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 37 37 38 -- ---39 - 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 40 40 == Monetary Budget Factors == 41 41 42 -(% class="wrapped" %) 43 43 |=(% colspan="1" %)(% colspan="1" %) 44 44 ((( 45 45 Variable ... ... @@ -51,7 +51,7 @@ 51 51 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 52 52 ((( 53 53 Limit 54 -)))|=(% style="text-align: center;" colspan="1" %)(%style="text-align: center;"colspan="1"%)65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 55 55 ((( 56 56 Number 57 57 ))) ... ... @@ -67,7 +67,7 @@ 67 67 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 68 ((( 69 69 300,000 Cr 70 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 71 71 ((( 72 72 (% style="text-align: right;" %) 73 73 1 ... ... @@ -83,7 +83,7 @@ 83 83 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 84 84 ((( 85 85 6,500,000 Cr 86 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 87 87 ((( 88 88 13 89 89 ))) ... ... @@ -98,7 +98,7 @@ 98 98 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 99 99 ((( 100 100 4,200,000 Cr 101 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 102 102 ((( 103 103 7 104 104 ))) ... ... @@ -113,7 +113,7 @@ 113 113 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 114 114 ((( 115 115 1,680,000 Cr 116 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 117 117 ((( 118 118 21 119 119 ))) ... ... @@ -128,7 +128,7 @@ 128 128 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 129 129 ((( 130 130 150,000 Cr 131 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 132 132 ((( 133 133 1 134 134 ))) ... ... @@ -143,7 +143,7 @@ 143 143 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 144 144 ((( 145 145 810,000 Cr 146 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 147 147 ((( 148 148 9 149 149 ))) ... ... @@ -158,7 +158,7 @@ 158 158 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 159 159 ((( 160 160 1,050,000 Cr 161 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 162 162 ((( 163 163 7 164 164 ))) ... ... @@ -173,7 +173,7 @@ 173 173 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 174 174 ((( 175 175 21,000,000 Cr 176 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 177 177 ((( 178 178 1 179 179 ))) ... ... @@ -188,7 +188,7 @@ 188 188 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 189 189 ((( 190 190 1,400,000 Cr 191 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 192 192 ((( 193 193 70 194 194 ))) ... ... @@ -203,7 +203,7 @@ 203 203 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 204 204 ((( 205 205 7,000,000 Cr 206 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 207 207 ((( 208 208 35 209 209 ))) ... ... @@ -218,7 +218,7 @@ 218 218 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 219 219 ((( 220 220 5,200,000 Cr 221 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 222 222 ((( 223 223 13 224 224 ))) ... ... @@ -233,7 +233,7 @@ 233 233 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 234 234 ((( 235 235 12,600,000 Cr 236 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 237 237 ((( 238 238 7 239 239 ))) ... ... @@ -248,7 +248,7 @@ 248 248 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 249 249 ((( 250 250 20,000,000 Cr 251 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 252 252 ((( 253 253 1 254 254 ))) ... ... @@ -263,7 +263,7 @@ 263 263 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 264 264 ((( 265 265 27,000,000 Cr 266 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 268 1 269 269 ))) ... ... @@ -273,17 +273,17 @@ 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 275 Bought a supply ship 276 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 277 ((( 278 278 25,000,000 Cr 279 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 280 ((( 281 281 25,000,000 Cr 282 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 283 283 ((( 284 284 1 285 285 ))) 286 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 287 287 ((( 288 288 Sum 289 289 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -291,16 +291,21 @@ 291 291 133,890,000 Cr 292 292 )))|(% colspan="1" %)(% colspan="1" %) 293 293 ((( 294 - \\305 + 295 295 ))) 307 +{{/layout-cell}} 308 + 309 +{{layout-cell}} 296 296 == Monetary Costs == 297 297 298 298 Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 299 299 300 - 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 301 301 == Knowledge Budget Factors == 302 302 303 -(% class="wrapped" %) 304 304 |=((( 305 305 Variable 306 306 )))|=((( ... ... @@ -332,7 +332,7 @@ 332 332 |((( 333 333 known_lockbox_normal 334 334 )))|((( 335 -Opened a normal [[lockbox>>doc: xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 338 100 ... ... @@ -339,7 +339,7 @@ 339 339 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 340 ((( 341 341 10,000 342 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 343 343 ((( 344 344 100 345 345 ))) ... ... @@ -353,7 +353,7 @@ 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 355 30,000 356 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 357 357 ((( 358 358 60 359 359 ))) ... ... @@ -367,7 +367,7 @@ 367 367 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 368 ((( 369 369 2,000 370 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 372 1 373 373 ))) ... ... @@ -376,14 +376,14 @@ 376 376 known_khaak_hive 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 -Target a [[ doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive380 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 382 3,000 383 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 384 384 ((( 385 385 3,000 386 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -393,15 +393,17 @@ 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 395 Enter a new sector 396 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 397 397 ((( 398 398 200 399 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -(% class="qv3Wpe" %) 26,000402 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)417 +(% class="qv3Wpe" %)39,000 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 -130 420 +195 421 + 422 +(As of CoH and SV v4.10) 405 405 ))) 406 406 |(% colspan="1" %)(% colspan="1" %) 407 407 ((( ... ... @@ -408,14 +408,14 @@ 408 408 known_sector_xenon 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 -Enter a [[doc: xwikicommunity:X4 Foundations Wiki.Objects inthe Game Universe.Factions.Xenon.WebHome]] sector412 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)429 +Enter a [[doc:Xenon]] sector 430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 413 413 ((( 414 414 2,000 415 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 417 2,000 418 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 420 1 421 421 ))) ... ... @@ -425,13 +425,13 @@ 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 427 Target a Data Vault 428 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 429 429 ((( 430 430 3,000 431 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 432 ((( 433 433 3,000 434 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 435 ((( 436 436 1 437 437 ))) ... ... @@ -441,33 +441,39 @@ 441 441 )))|(% colspan="1" %)(% colspan="1" %) 442 442 ((( 443 443 Unlock a timeline entry 444 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 446 1,000 447 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 448 448 ((( 449 449 30,000 450 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 451 451 ((( 452 452 30 453 453 ))) 454 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 455 455 ((( 456 456 Sum 457 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 458 458 ((( 459 -1 11,000477 +124,000 460 460 )))|(% colspan="1" %)(% colspan="1" %) 461 461 ((( 462 - \\480 + 463 463 ))) 482 +{{/layout-cell}} 483 + 484 +{{layout-cell}} 464 464 == Knowledge Costs == 465 465 466 466 The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 467 467 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 468 468 == Personnel Budget Factors == 469 469 470 -(% class="wrapped" %) 471 471 |=((( 472 472 Variable 473 473 )))|=((( ... ... @@ -486,13 +486,13 @@ 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 488 Base Budget 489 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 490 490 ((( 491 491 1,000 492 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 493 493 ((( 494 494 1,000 495 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 496 496 ((( 497 497 1 498 498 ))) ... ... @@ -502,13 +502,13 @@ 502 502 )))|(% colspan="1" %)(% colspan="1" %) 503 503 ((( 504 504 Promoted a 2 star pilot to 3 stars with a seminar 505 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 506 ((( 507 507 500 508 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 509 509 ((( 510 510 25,000 511 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 512 512 ((( 513 513 50 514 514 ))) ... ... @@ -518,13 +518,13 @@ 518 518 )))|(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 520 Promoted a 3 star pilot to 4 stars with a seminar 521 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 522 ((( 523 523 2,500 524 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 525 525 ((( 526 526 75,000 527 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 529 30 530 530 ))) ... ... @@ -534,13 +534,13 @@ 534 534 )))|(% colspan="1" %)(% colspan="1" %) 535 535 ((( 536 536 Promoted a 4 star pilot to 5 stars with a seminar 537 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 538 ((( 539 539 5,000 540 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 541 541 ((( 542 542 100,000 543 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 545 20 546 546 ))) ... ... @@ -592,13 +592,13 @@ 592 592 )))|(% colspan="1" %)(% colspan="1" %) 593 593 ((( 594 594 Has a 4 star pilot 595 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 596 596 ((( 597 597 1,500 598 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 599 599 ((( 600 600 30,000 601 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 602 602 ((( 603 603 20 604 604 ))) ... ... @@ -650,17 +650,17 @@ 650 650 )))|(% colspan="1" %)(% colspan="1" %) 651 651 ((( 652 652 Total number of crew 653 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 654 654 ((( 655 655 20 656 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 657 657 ((( 658 658 60,000 659 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 660 660 ((( 661 661 3000 662 662 ))) 663 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 664 664 ((( 665 665 Sum 666 666 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -668,15 +668,21 @@ 668 668 641,000 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 - \\695 + 672 672 ))) 697 +{{/layout-cell}} 698 + 699 +{{layout-cell}} 673 673 == Personnel Costs == 674 674 675 675 The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 676 676 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 677 677 == Relations Budget Factors == 678 678 679 -(% class="wrapped" %) 680 680 |=((( 681 681 Variable 682 682 )))|=((( ... ... @@ -694,13 +694,13 @@ 694 694 )))|(% colspan="1" %)(% colspan="1" %) 695 695 ((( 696 696 Base budget 697 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 698 698 ((( 699 699 10 700 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 701 701 ((( 702 702 10 703 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 704 704 ((( 705 705 1 706 706 ))) ... ... @@ -710,13 +710,13 @@ 710 710 )))|(% colspan="1" %)(% colspan="1" %) 711 711 ((( 712 712 Joined a war effort 713 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 714 714 ((( 715 715 10 716 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 717 717 ((( 718 718 10 719 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 720 720 ((( 721 721 1 722 722 ))) ... ... @@ -726,13 +726,13 @@ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 Joined a war effort opposing another one 729 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 730 730 ((( 731 731 20 732 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 733 733 ((( 734 734 20 735 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 736 736 ((( 737 737 1 738 738 ))) ... ... @@ -742,13 +742,13 @@ 742 742 )))|(% colspan="1" %)(% colspan="1" %) 743 743 ((( 744 744 Joined a trade guild 745 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 746 746 ((( 747 747 20 748 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 749 749 ((( 750 750 20 751 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 752 752 ((( 753 753 1 754 754 ))) ... ... @@ -757,14 +757,14 @@ 757 757 relation_pirateguild 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 -Joined a pirate guild (currently only offered by the [[doc: xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])761 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 762 762 ((( 763 763 30 764 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 765 765 ((( 766 766 30 767 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 768 768 ((( 769 769 1 770 770 ))) ... ... @@ -774,13 +774,13 @@ 774 774 )))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 Completed an easy leak mission 777 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 778 778 ((( 779 779 10 780 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 781 781 ((( 782 782 10 783 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 784 784 ((( 785 785 1 786 786 ))) ... ... @@ -790,13 +790,13 @@ 790 790 )))|(% colspan="1" %)(% colspan="1" %) 791 791 ((( 792 792 Completed a hard leak mission 793 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 794 794 ((( 795 795 30 796 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 797 797 ((( 798 798 30 799 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 800 800 ((( 801 801 1 802 802 ))) ... ... @@ -806,13 +806,13 @@ 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 808 First level 10 reputation ceremony bonus 809 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 810 810 ((( 811 811 20 812 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 813 813 ((( 814 814 20 815 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 816 816 ((( 817 817 1 818 818 ))) ... ... @@ -822,13 +822,13 @@ 822 822 )))|(% colspan="1" %)(% colspan="1" %) 823 823 ((( 824 824 Subsequent level 10 reputation ceremonies 825 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 826 826 ((( 827 827 5 828 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 829 829 ((( 830 830 75 831 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 832 832 ((( 833 833 15 834 834 ))) ... ... @@ -866,13 +866,13 @@ 866 866 )))|(% colspan="1" %)(% colspan="1" %) 867 867 ((( 868 868 Reached +27 with one faction 869 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 870 870 ((( 871 871 500 872 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 873 873 ((( 874 874 500 875 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 876 876 ((( 877 877 1 878 878 ))) ... ... @@ -882,17 +882,17 @@ 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 884 Reached +27 with subsequent factions 885 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 886 886 ((( 887 887 75 888 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 889 889 ((( 890 890 525 891 -)))|(% style="text-align: right;" colspan="1" %)(%style="text-align: right;"colspan="1"%)921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 892 892 ((( 893 893 7 894 894 ))) 895 -|(% style="text-align: right;" colspan="3" %)(%style="text-align: right;"colspan="3"%)925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 896 896 ((( 897 897 Sum 898 898 )))|(% colspan="1" %)(% colspan="1" %) ... ... @@ -900,18 +900,43 @@ 900 900 1,600 901 901 )))|(% colspan="1" %)(% colspan="1" %) 902 902 ((( 903 - \\933 + 904 904 ))) 935 + 936 + 937 + 938 +**TODO:** 939 + 940 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 941 +* ((( 942 +Where are the variables stored and how exactly are they updated? 943 +* ((( 944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 945 +))) 946 +* ((( 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 948 +))) 949 +))) 950 +{{/layout-cell}} 951 + 952 +{{layout-cell}} 905 905 == Relations Costs == 906 906 907 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc: xwikicommunity:X4Foundations Wiki.Objectsin the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4Foundations Wiki.Objects in the Game Universe.Factions.FreeFamilies.WebHome]], [[doc:xwikicommunity:X4Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 908 908 909 909 Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 910 910 911 -\\ 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 912 912 963 +{{layout-section ac:type="single"}} 964 +{{layout-cell}} 913 913 == References == 914 914 915 915 * 916 916 917 917 {{{libraries/gamestarts.xml}}} 970 +{{/layout-cell}} 971 +{{/layout-section}} 972 +{{/layout}}
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... ... @@ -1,1 +1,0 @@ 1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-04-20 21:42:43.0