Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 53.1
edited by Daniel Turner
on 2023/09/21 14:22
Change comment: There is no comment for this version
To version 23.1
edited by Daniel Turner
on 2022/05/05 00:08
Change comment: Fixed "number" for relation_ceremony_20

Summary

Details

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Parent
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome
Tags
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1 -gamestarts
Content
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1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 5.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 -==Navigation==
8 +
9 +
6 6  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
7 7  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
8 8  = Overview =
9 9  
10 -----
18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
11 11  
12 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start.
13 -
14 14  == Budgeted Custom Game Starts ==
15 15  
16 -----
17 -
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 20  * Monetary Budget
... ... @@ -25,21 +25,28 @@
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
28 28  [[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
29 29  
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
30 30  == Creative Custom Game Starts ==
31 31  
32 -----
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
33 33  
34 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
35 -
36 36  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
37 37  
38 -----
39 -
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
40 40  == Monetary Budget Factors ==
41 41  
42 -(% class="wrapped" %)
43 43  |=(% colspan="1" %)(% colspan="1" %)
44 44  (((
45 45  Variable
... ... @@ -51,7 +51,7 @@
51 51  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
52 52  (((
53 53  Limit
54 -)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
55 55  (((
56 56  Number
57 57  )))
... ... @@ -67,7 +67,7 @@
67 67  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
68 68  (((
69 69  300,000 Cr
70 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
71 71  (((
72 72  (% style="text-align: right;" %)
73 73  1
... ... @@ -83,7 +83,7 @@
83 83  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
84 84  (((
85 85  6,500,000 Cr
86 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
87 87  (((
88 88  13
89 89  )))
... ... @@ -98,7 +98,7 @@
98 98  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
99 99  (((
100 100  4,200,000 Cr
101 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
102 102  (((
103 103  7
104 104  )))
... ... @@ -113,7 +113,7 @@
113 113  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
114 114  (((
115 115  1,680,000 Cr
116 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
117 117  (((
118 118  21
119 119  )))
... ... @@ -128,7 +128,7 @@
128 128  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
129 129  (((
130 130  150,000 Cr
131 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
132 132  (((
133 133  1
134 134  )))
... ... @@ -143,7 +143,7 @@
143 143  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
144 144  (((
145 145  810,000 Cr
146 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
147 147  (((
148 148  9
149 149  )))
... ... @@ -158,7 +158,7 @@
158 158  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
159 159  (((
160 160  1,050,000 Cr
161 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
162 162  (((
163 163  7
164 164  )))
... ... @@ -173,7 +173,7 @@
173 173  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
174 174  (((
175 175  21,000,000 Cr
176 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
177 177  (((
178 178  1
179 179  )))
... ... @@ -188,7 +188,7 @@
188 188  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
189 189  (((
190 190  1,400,000 Cr
191 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
192 192  (((
193 193  70
194 194  )))
... ... @@ -203,7 +203,7 @@
203 203  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
204 204  (((
205 205  7,000,000 Cr
206 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
207 207  (((
208 208  35
209 209  )))
... ... @@ -218,7 +218,7 @@
218 218  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
219 219  (((
220 220  5,200,000 Cr
221 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
222 222  (((
223 223  13
224 224  )))
... ... @@ -233,7 +233,7 @@
233 233  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
234 234  (((
235 235  12,600,000 Cr
236 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
237 237  (((
238 238  7
239 239  )))
... ... @@ -248,7 +248,7 @@
248 248  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
249 249  (((
250 250  20,000,000 Cr
251 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
252 252  (((
253 253  1
254 254  )))
... ... @@ -263,7 +263,7 @@
263 263  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
264 264  (((
265 265  27,000,000 Cr
266 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 267  (((
268 268  1
269 269  )))
... ... @@ -273,17 +273,17 @@
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  Bought a supply ship
276 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 278  25,000,000 Cr
279 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 281  25,000,000 Cr
282 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
283 283  (((
284 284  1
285 285  )))
286 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
287 287  (((
288 288  Sum
289 289  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -291,16 +291,21 @@
291 291  133,890,000 Cr
292 292  )))|(% colspan="1" %)(% colspan="1" %)
293 293  (((
294 -\\
305 +
295 295  )))
307 +{{/layout-cell}}
308 +
309 +{{layout-cell}}
296 296  == Monetary Costs ==
297 297  
298 298  Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
299 299  
300 -
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
301 301  == Knowledge Budget Factors ==
302 302  
303 -(% class="wrapped" %)
304 304  |=(((
305 305  Variable
306 306  )))|=(((
... ... @@ -332,7 +332,7 @@
332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:xwikicommunity:X4 Foundations Wiki.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 338  100
... ... @@ -339,7 +339,7 @@
339 339  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 340  (((
341 341  10,000
342 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
343 343  (((
344 344  100
345 345  )))
... ... @@ -353,7 +353,7 @@
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 355  30,000
356 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 358  60
359 359  )))
... ... @@ -367,7 +367,7 @@
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 369  2,000
370 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  1
373 373  )))
... ... @@ -376,14 +376,14 @@
376 376  known_khaak_hive
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -Target a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive
380 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 381  (((
382 382  3,000
383 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 384  (((
385 385  3,000
386 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -393,15 +393,17 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  Enter a new sector
396 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 397  (((
398 398  200
399 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -(% class="qv3Wpe" %)26,000
402 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 +(% class="qv3Wpe" %)39,000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 -130
420 +195
421 +
422 +(As of CoH and SV v4.10)
405 405  )))
406 406  |(% colspan="1" %)(% colspan="1" %)
407 407  (((
... ... @@ -408,14 +408,14 @@
408 408  known_sector_xenon
409 409  )))|(% colspan="1" %)(% colspan="1" %)
410 410  (((
411 -Enter a [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Xenon.WebHome]] sector
412 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
429 +Enter a [[doc:Xenon]] sector
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 413  (((
414 414  2,000
415 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 417  2,000
418 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 420  1
421 421  )))
... ... @@ -425,13 +425,13 @@
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 427  Target a Data Vault
428 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
429 429  (((
430 430  3,000
431 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 433  3,000
434 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 436  1
437 437  )))
... ... @@ -441,33 +441,39 @@
441 441  )))|(% colspan="1" %)(% colspan="1" %)
442 442  (((
443 443  Unlock a timeline entry
444 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 446  1,000
447 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
448 448  (((
449 449  30,000
450 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
451 451  (((
452 452  30
453 453  )))
454 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
455 455  (((
456 456  Sum
457 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 458  (((
459 -111,000
477 +124,000
460 460  )))|(% colspan="1" %)(% colspan="1" %)
461 461  (((
462 -\\
480 +
463 463  )))
482 +{{/layout-cell}}
483 +
484 +{{layout-cell}}
464 464  == Knowledge Costs ==
465 465  
466 466  The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
467 467  
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
468 468  == Personnel Budget Factors ==
469 469  
470 -(% class="wrapped" %)
471 471  |=(((
472 472  Variable
473 473  )))|=(((
... ... @@ -486,13 +486,13 @@
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 488  Base Budget
489 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
490 490  (((
491 491  1,000
492 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
493 493  (((
494 494  1,000
495 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
496 496  (((
497 497  1
498 498  )))
... ... @@ -502,13 +502,13 @@
502 502  )))|(% colspan="1" %)(% colspan="1" %)
503 503  (((
504 504  Promoted a 2 star pilot to 3 stars with a seminar
505 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 506  (((
507 507  500
508 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
509 509  (((
510 510  25,000
511 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
512 512  (((
513 513  50
514 514  )))
... ... @@ -518,13 +518,13 @@
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  Promoted a 3 star pilot to 4 stars with a seminar
521 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 522  (((
523 523  2,500
524 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
525 525  (((
526 526  75,000
527 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 529  30
530 530  )))
... ... @@ -534,13 +534,13 @@
534 534  )))|(% colspan="1" %)(% colspan="1" %)
535 535  (((
536 536  Promoted a 4 star pilot to 5 stars with a seminar
537 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 538  (((
539 539  5,000
540 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 541  (((
542 542  100,000
543 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 545  20
546 546  )))
... ... @@ -592,13 +592,13 @@
592 592  )))|(% colspan="1" %)(% colspan="1" %)
593 593  (((
594 594  Has a 4 star pilot
595 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
596 596  (((
597 597  1,500
598 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
599 599  (((
600 600  30,000
601 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
602 602  (((
603 603  20
604 604  )))
... ... @@ -650,17 +650,17 @@
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 652  Total number of crew
653 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
654 654  (((
655 655  20
656 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
657 657  (((
658 658  60,000
659 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
660 660  (((
661 661  3000
662 662  )))
663 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
664 664  (((
665 665  Sum
666 666  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -668,15 +668,21 @@
668 668  641,000
669 669  )))|(% colspan="1" %)(% colspan="1" %)
670 670  (((
671 -\\
695 +
672 672  )))
697 +{{/layout-cell}}
698 +
699 +{{layout-cell}}
673 673  == Personnel Costs ==
674 674  
675 675  The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
676 676  
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
677 677  == Relations Budget Factors ==
678 678  
679 -(% class="wrapped" %)
680 680  |=(((
681 681  Variable
682 682  )))|=(((
... ... @@ -694,13 +694,13 @@
694 694  )))|(% colspan="1" %)(% colspan="1" %)
695 695  (((
696 696  Base budget
697 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
698 698  (((
699 699  10
700 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
701 701  (((
702 702  10
703 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
704 704  (((
705 705  1
706 706  )))
... ... @@ -710,13 +710,13 @@
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Joined a war effort
713 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
714 714  (((
715 715  10
716 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
717 717  (((
718 718  10
719 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
720 720  (((
721 721  1
722 722  )))
... ... @@ -726,13 +726,13 @@
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  Joined a war effort opposing another one
729 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
730 730  (((
731 731  20
732 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
733 733  (((
734 734  20
735 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
736 736  (((
737 737  1
738 738  )))
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Joined a trade guild
745 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
746 746  (((
747 747  20
748 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
749 749  (((
750 750  20
751 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -757,14 +757,14 @@
757 757  relation_pirateguild
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 -Joined a pirate guild (currently only offered by the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]])
761 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
762 762  (((
763 763  30
764 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
765 765  (((
766 766  30
767 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -774,13 +774,13 @@
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 776  Completed an easy leak mission
777 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
778 778  (((
779 779  10
780 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
781 781  (((
782 782  10
783 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Completed a hard leak mission
793 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
794 794  (((
795 795  30
796 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
797 797  (((
798 798  30
799 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -806,13 +806,13 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  First level 10 reputation ceremony bonus
809 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
810 810  (((
811 811  20
812 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
813 813  (((
814 814  20
815 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  Subsequent level 10 reputation ceremonies
825 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
826 826  (((
827 827  5
828 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
829 829  (((
830 830  75
831 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
832 832  (((
833 833  15
834 834  )))
... ... @@ -866,13 +866,13 @@
866 866  )))|(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 868  Reached +27 with one faction
869 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
870 870  (((
871 871  500
872 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 873  (((
874 874  500
875 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
876 876  (((
877 877  1
878 878  )))
... ... @@ -882,17 +882,17 @@
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 884  Reached +27 with subsequent factions
885 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
886 886  (((
887 887  75
888 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
889 889  (((
890 890  525
891 -)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
892 892  (((
893 893  7
894 894  )))
895 -|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
896 896  (((
897 897  Sum
898 898  )))|(% colspan="1" %)(% colspan="1" %)
... ... @@ -900,18 +900,43 @@
900 900  1,600
901 901  )))|(% colspan="1" %)(% colspan="1" %)
902 902  (((
903 -\\
933 +
904 904  )))
935 +
936 +
937 +
938 +**TODO:**
939 +
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
948 +)))
949 +)))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
905 905  == Relations Costs ==
906 906  
907 -Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively.
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
908 908  
909 909  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
910 910  
911 -\\
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
912 912  
963 +{{layout-section ac:type="single"}}
964 +{{layout-cell}}
913 913  == References ==
914 914  
915 915  *
916 916  
917 917  {{{libraries/gamestarts.xml}}}
970 +{{/layout-cell}}
971 +{{/layout-section}}
972 +{{/layout}}
Custom Gamestart Menu.png
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1 -[InternetShortcut]
2 -URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 -
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XWiki.XWikiComments[0]
Comment
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1 -You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
Date
... ... @@ -1,1 +1,0 @@
1 -2022-04-20 21:42:43.0